• 제목/요약/키워드: previous concepts

검색결과 501건 처리시간 0.028초

다중 레이어 기반 제품 지식 모델 (MULTI-LAYERED PRODUCT KNOWLEDGE MODEL)

  • 이재현;서효원
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.65-70
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    • 2005
  • This paper introduces an approach to multi-layered product knowledge model for collaborative engineering environment. The participants in collaborative engineering want to share and reason product knowledge through internet without any heterogeneity and ambiguity. However the previous knowledge models are limited in providing those aspects. In this paper, the collaborative engineering domain is analyzed and then the product knowledge is organized into four levels such as product context model, product specific model, product design model and product manufacturing model. The four levels are represented by first-order logic in layered fashion. The concepts and the instances of a formal ontology are used for recursive representation of the four levels. The instances of the concepts of an upper level like product context model are considered as the concepts of an adjacent lower level like product specific model, and this mechanism is applied to the other levels. These logic representations are integrated with the schema and the instances of a relational database. OWL representation of the four levels is defined through the integration of the logic representation and OWL primitives. The four product knowledge models have their major representation according to the characteristics of each model. This approach enables engineer to share product knowledge through internet without any ambiguity and utilize it as basis for additional reasoning.

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정성적 추론을 이용한 일상의 자연 현상에 대한 추론 (Everyday Physical Reasoning by Qualitative Reasoning)

  • 김현경
    • 인지과학
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    • 제16권3호
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    • pp.213-224
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    • 2005
  • 유연성과 광범위성을 갖는 대규모 인지 시스템의 구축을 위해서는 전문적인 지식 뿐 아니라 상식수준의 지식에 기초한 추론을 제공하는 필수 불가결하다. 본 논문에서는 정성적 추론을 이용하여 일상에서의 다양한 자연 현상에 대한 상식 추론을 제공하는 인지시스템에 대하여 소개하고자 한다. 기존의 정성적 추론은 다양한 일상의 개념과는 동떨어진 추상적인 개념에 기초하여 추론을 전개하여, 상식 추론에 이용되기에는 어려움이 있었다 본 연구에서는 기존의 정성적 추론을 범용의 대용량 Cyc 지식베이스에 접목하여, 스케치와 일상의 개념에 기초한 상식 추론을 제공하고자 하였다. 본 시스템은 구현되어 여러 예제에 적용되어 그 실효성을 입증할 수 있었다.

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GMR 공사에 적용된 PCCP(EC)의 설계 (PCCR(ECCP) Design of Great Man-made River Project)

  • 김영수;최인식;신경수;김두영;이원재
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 1998년도 가을 학술발표대회 논문집(III)
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    • pp.686-693
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    • 1998
  • Prestressed Concrete Cylinder Pipe(PCCP) is used in water transmission pipeline of the Great Man-made River Project(GMR Project). In domestic area, PCCP is used for water cooling systems of Uljin and Youngkwang nuclear power plants. In abroad, especially in the United States and Canada PCCP supplies virtually every metropolitan area with raw and treated water. Compared with other pipe types, PCCP manufacturing cost is dear. But total cost can be considered as economical due to low installation and maintenance cost. Previously, the designs of PCCP were generally determined from one of two appendices in American Water Works Association(AWWA)standard C301 which provided two design methods-cubic parabola design method and stress analysis design method. In 1992, the design procedure for PCCP expanded from two alternatives to the most huge and complex AWWA standard C304. Because C304is so large, it takes too much time for the engineer to read and understand the design concepts and procedures. In this paper, the AWWA C304 design procedures are segmented into simple, understandable sections and concepts and explained. Each section or concepts is compared to the previous design procedure to highlight the revisions and reasons for them. Also the PCCP design program was developed and the design program results are compared with the calculations of the GMR project design consultant.

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Constitutive Model of Tendon Responses to Multiple Cyclic Demands (II) -Theory and Comparison-

  • Chun, Keyoung-Jin;Robert P. Hubbard
    • Journal of Mechanical Science and Technology
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    • 제15권9호
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    • pp.1281-1291
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    • 2001
  • The hereditary integral form of a quasi-linear viscoelastic law has been employed. Four new concepts have been employed: 1. a reduced relaxation function with a non-linear exponential function of time, 2. an inverse method to determine the scale factor of the elastic response, 3. an instant elastic recovery strain during unloading, and 4. the results of a constitutive model for cyclic tests may be a function of the Heavyside class. These concepts have been supported by agreement between measured and predicted responses of soft connective tissue to three types of multiple cyclic tests which include rest periods of no extension and alternations between different strain levels. Such agreement has not been attained in the previous studies. Chun and Hubbard (2001) is our companion experimental analysis paper.

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회사영업 및 경영의사결정지원을 위한 회사계획 및 모델화시스템에 관한 연구 (A Study on Planning and Modeling System for Corporate Decision-Making)

  • 이정록
    • 산업경영시스템학회지
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    • 제8권12호
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    • pp.49-63
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    • 1985
  • This paper is focused on the introduction of the types of models and explanation of the fundamental concepts and theory for development and use of the corporate planning and modeling system. Nowadays, a great deal of companies have been or experimenting with some form of a corporate planning and modeling system to support managerial and strategic decision making. From previous studies it was noted that most applications have tended to be financially based. This trend will probably continue. However, with the software and hardware currently available it is likely that companies will move more toward integrated models that link marketing, production, as will as financial areas. More emphasis will undoubtedly be placed on the use of econometric modeling, since this subelement of the overall planning and modeling process is closely tied to the market place and the economy. At any rate, wherever the development of corporate planning and modeling system is directed, clear understanding for the fundamental concepts and elements of the system is settled in advance in order to develope and use it.

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유니버설 주거평면에 대한 소비자 반응 연구 - 다원적 도구를 활용한 소집단 워크샵 연구 -

  • 이연숙;박지연;연태경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2002년도 춘계학술발표대회 논문집
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    • pp.62-65
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    • 2002
  • The purpose of this study was first, to confirm of the key hypothetical concepts through the research of previous literature analysis results, and second, to Identify responses of various prospective consumers on key hypothetical concepts and the validity of the plan for improvement before construction was employed through the small group workshop. The participants in workshop were working housewives with 1 or 2 children, residing in an apartment of a net area of 25.7py. The materials used in the process were questionnaire, existing apartment floor plan, developing floor plan for universal apartment, small scale model, endoscopy images, computer simulation images, and recording equipment like audio recorder, video tape recorder, and camera.

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팀워크와 동료학습이 전문대학 물리학 수업의 학업성취도에 미치는 영향 (The Effects of Teamwork and Peer Learning on Academic Achievement in Physics Class at Junior College)

  • 김미라;조영
    • 공학교육연구
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    • 제23권6호
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    • pp.68-76
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    • 2020
  • This study presents a teaching model to increase the participation and interest, and to improve their understanding of physical concepts of first-year engineering students taking physics(2) course at a three-year college. In the class, a team task solution based on teamwork and a peer learning method through questions and answers between participants in each team were applied so that learners could actively participate in the class to discuss and present. We examined how the activities of each team affected students' interest in subjects, motivation to learn, and the degree of understanding of physical concepts. In the team activity, students were able to actively participate through emotional sharing between learners and free questions and explanations, and it was confirmed that academic achievement was improved by comparing the final exam evaluation results with the evaluation results of the previous three years.

Integration of Single-Cell RNA-Seq Datasets: A Review of Computational Methods

  • Yeonjae Ryu;Geun Hee Han;Eunsoo Jung;Daehee Hwang
    • Molecules and Cells
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    • 제46권2호
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    • pp.106-119
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    • 2023
  • With the increased number of single-cell RNA sequencing (scRNA-seq) datasets in public repositories, integrative analysis of multiple scRNA-seq datasets has become commonplace. Batch effects among different datasets are inevitable because of differences in cell isolation and handling protocols, library preparation technology, and sequencing platforms. To remove these batch effects for effective integration of multiple scRNA-seq datasets, a number of methodologies have been developed based on diverse concepts and approaches. These methods have proven useful for examining whether cellular features, such as cell subpopulations and marker genes, identified from a certain dataset, are consistently present, or whether their condition-dependent variations, such as increases in cell subpopulations in particular disease-related conditions, are consistently observed in different datasets generated under similar or distinct conditions. In this review, we summarize the concepts and approaches of the integration methods and their pros and cons as has been reported in previous literature.

인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론 (Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games)

  • 김일림
    • 대중서사연구
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    • 제26권4호
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    • pp.215-237
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    • 2020
  • 이 글은 마쓰나가 신지가 2018년 일본에서 펴낸 『비디오 게임의 미학』을 소개하기 위해 씌어졌다. 마쓰나가 신지는 철학적이고 미학적인 관점에서 비디오 게임을 연구해온 일본의 대표적인 연구자다. 그가 이 책에서 주목하는 것은 비디오 게임이 지닌 인공적인 놀이로서의 측면이다. 마쓰나가 신지는 비디오 게임이 인간의 행위와 경험을 디자인하는 놀이라는 점에 주목하고, 이를 비디오 게임의 수용 과정에서 일어나는 의미 작용의 측면에서 논했다. 이를 위해 도입된 것은 컴퓨터와 공유되는 분석철학의 방법이다. 그동안 일본에서 발표된 선행연구에서 비디오 게임은 주로 일본 문화론이나 오락 문화의 문맥에서 논해졌다. 그러나 『비디오 게임의 미학』은 다음과 같은 점에서 선행연구와 구별된다. 첫째, 예술 이론의 내부에서 비디오 게임이라는 장르를 연구하기 위한 연구방법을 개척하고, 둘째, 전통적인 미학적 개념과의 연관 관계를 도출하는 동시에, 셋째, 인공지능시대에 부상한 새로운 개념을 미적 행위로서의 비디오 게임에 결부시키고 있다. 이 작업을 통해서 비디오 게임이 미학의 대상으로 체계화되었으며, 미학과 예술의 영역도 확장되었다. 이 책의 독보적인 특징은 철학과 미학의 언어로 비디오 게임을 체계화했고, 그 언어를 컴퓨터가 공유할 수 있는 방식으로 구사했다는 점이다. 말하자면 『비디오 게임의 미학』은 인간과 컴퓨터가 공유할 수 있는 개념 상자라고 할 수 있다. 따라서 이 책의 궁극적인 의의는 전통적인 인문학의 언어를 컴퓨터가 해독 가능한 언어로 번역함으로써 인공지능이 인간의 비밀에 다가서는 길을 개척했다는 점에 있다.

기업의 사회적 책임(CSR)에 있어서 공적 존재로서 책임과 기업의 정체성, 기업의 가치실현에 관한 연구 (Public Existence Responsibility, Corporate Identity, and Corporate Value Creation in Corporate Social Responsibility)

  • 김영신;이영일
    • 유통과학연구
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    • 제14권10호
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    • pp.59-72
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    • 2016
  • Purpose - This study expands the corporate social responsibility (CSR) model and concepts by adding to it the concepts of corporate identity and public existence responsibility. Then, this study examines the structural relationship between corporate identity and public existence responsibility. This study contributes to expanding CSR to give customers a different perspective from previous studies in that it specifically measures corporate public existence responsibility, corporate identity, and corporate value creation and investigates the structural relationship. Research design, data, and methodology - This study addresses specific research questions. First, it asks whether non-financial performance is a component of CSR; second, it asks if the improvement in the corporate image should be treated as its corporate identity; and third, it tries to expand CSR concepts from corporate citizenship and public market awareness to public existence responsibility. The research hypothesis is formulated to confirm the relationships among CSR, corporate value creation, corporate identity, and public existence responsibility. Result - This study confirms that CSR has a positive correlation with corporate value creation and that CSR has a relatively positive correlation with corporate identity and public existence responsibility. Additionally, it confirms a positive correlation between corporate identity and public existence responsibility. However, corporate identity and public existence responsibility do not have an effect on corporate value creation. However, the influence of public existence responsibility confirmed the influence of corporate value creation through corporate identity as a mediating variable. Conclusion - This study argues that CSR produces more general performance including both financial and non-financial performance. It also confirms that the goals and performance of CSR can substitute for corporate value creation from general performance. It further confirms that public existence responsibility includes market public awareness, corporate images, and corporate associations. It suggests that corporations should see themselves as having public existence responsibility. Further, they should devise strategies to build corporate identities that associate with corporate goals and visions. Finally, this study contributes to the expansion of perspectives on CSR theoretical concepts and goals of performance of the corporation throughout the corporate value creation process.