• 제목/요약/키워드: practiced Creativity

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The Effects of Transformational Leadership and The Role of Social Connectedness, Team Psychological Safety and SNS Usage Frequency

  • WANG, Wei;MOON, Jaeseung
    • 동아시아경상학회지
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    • 제9권3호
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    • pp.57-69
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    • 2021
  • Purpose - The purpose of this research is to test the impact of social connectedness and team psychological safety on the relationship between transformational leadership and employee performance (job performance and practiced creativity), and moderating role of usage frequency of SNS. Research design, data, and methodology - A total of 299 questionnaires, completed by Chinese employees, were analyzed using SPSS 22 and AMOS 22. For the assessment of goodness of fit of the models, TLI, CFI, RMSEA indices were used. Result -The empirical results are as follows. First, social connectedness had a mediating effect in the relationship between transformational leadership and job performance, practiced creativity. Second, team psychological safety had a mediating effect in the relationship between transformational leadership and social connectedness, job performance, practiced creativity. Finally, the moderating effect of frequency of employee SNS usage were not significant. Conclusion -This study analyzes the mediating role of employee social connectedness and team psychological safety on the relationship between transformational leadership and job performance, practiced creativity, which is helpful for the expansion of related theories and provides practical implications for effective human resource management.

Applying design thinking to the educational problems: A student-centered instructional approach and practice in an undergraduate course

  • CHA, Hyunjin
    • Educational Technology International
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    • 제20권1호
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    • pp.83-107
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    • 2019
  • The aim of this study is to provide the values and descriptive implications of the Design Thinking (DT) method into the context of educational problems of practice in an undergraduate course. To achieve the research objective, both quantitative and qualitative studies were conducted. For the qualitative study, the student's productions and reflections on the experience of the application of the DT into educational problems were analyzed. For the quantitative research, one-group pre and post-test were designed to validate the effectiveness of the DT method into educational contexts in terms of creativity level to measure the student's Creativity Potential and Practiced Creativity, Academic Self-Efficacy Scale, and Problem-Solving Inventory. This study validated that the DT method had a statistically significant influence on those three competencies and also illustrated the detailed process from a qualitative viewpoint. The results and implications reflect the potential of the DT approach with the educational problem of practice, especially, in the ill-structured problem-solving contexts for student-centered instructional setting.

만 5세 반 유아의 그림책을 활용한 음악 만들기프로그램이 음악 적성과 음악 창의성에 미치는 영향 (The Development and Effects of a Music Making Program Using Picture Books on Music Aptitude and Music Creativity for a Class of Five-year-old Children)

  • 안명옥;김진욱
    • 한국보육지원학회지
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    • 제16권5호
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    • pp.27-45
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    • 2020
  • Objective: The purpose of this study is to develop a music making program that utilizes the characteristics of the picture books medium through the ADDIE model so that teachers can easily apply it to children, and to determine whether it affects children's musical aptitude and music creativity. Methods: The Participants of the study were 42 five-year-old children attending a daycare in Seoul, of which 20 were in the experimental group and 22 in the comparative group. The experimental group participated in a music production program using picture books, and during the same period, the comparison group participated in music activities suggested by the Nuri Course. Using the SPSS 22.0 program, average, standard deviation, independent sampling t-test, and ANCOVA(Analysis of Covariance) were calculated. Results: The music making program using picture books improved children's rhythm and tone which are the sub-items of music aptitude. The music making program enhanced children's music flexibility, music creativity, music logic which are the sub-items of music creativity. Conclusion/Implications: The music making program presented systemic teaching-learning method with which teachers explained the modeling and practiced from simple activities to various activities repeatedly in order to make teachers approach music making more easily. It is recommendable to make the music making program by using I-pad and computers.

역할스트레스와 개인 창의성 간의 관계에 대한 실증연구: 창의적 자아효능감과 자기주도성의 매개역할 (An Empirical Study on the Relationship between Role Stress and Personal Creativity: The Mediating Roles of Creative Self-Efficacy and Personal Initiative)

  • 허명숙;천면중
    • 한국정보시스템학회지:정보시스템연구
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    • 제22권2호
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    • pp.51-83
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    • 2013
  • Personal creativity is critically important for organizations seeking to survive and thrive in today's highly turbulent business environments. Organizations must effectively identify and mobilize the creative resources of their members. When organizational members perceive a work environment that restricts or fails to encourage individual creative expression, a gap may exist between the level of individual creative potential and the actual amount of individual creativity practiced within the organization. In this situation, this paper will examine the impact of role conflict, role ambiguity, creative self-efficacy, and personal initiative on personal creativity. Creative self-efficacy is the subjective belief in one's personal ability to be creative, that is, a personal assessment of one's own creative potential. A strong internal belief in one's ability to successfully engage in creative behaviors is generally considered an important part of the creative process. Personal Initiative refers to behaviors, mainly directed toward work and organizational issues, that are characterized by the following aspects: self-starting, proactive, and persistent in overcoming barriers. Creativity-related creative self-efficacy and personal initiative are critical components to understand motivation that coordinates the relationship between perception and behavior of individual employees. Based on role theory, researchers have focused on role conflict and role ambiguity as the two key ingredients of role stress. Role ambiguity is defined as an evaluation about the lack of salient information needed to perform a role effectively. Role conflict results from two or more sets of incompatible demands involving work-related issues. Employees are usually pursued work-roles more than one in work-focused organization. Too many work-roles and perceived uncertainties at employee's work can be obstacles to personal creativity. In an analysis of results, while role conflict is not negatively related significantly to creative self-efficacy, role ambiguity is negatively related significantly to creative self-efficacy. While role conflict is significantly related to personal creativity, role ambiguity is negatively related significantly to personal creativity. Creative self-efficacy mediates the relationship among role conflict, role ambiguity, and employee creativity. Personal initiative mediates the relationship between creative self-efficacy and employee creativity. This paper shows that creative self-efficacy and personal initiative are the driving force behind personal creativity. Organizations can get some implications of creative-related role conflict and role ambiguity that employees have experienced. As a result, organizations must not only encourage creativity of employees by greater involvement but also encourage their input towards their-focused own works and tasks. And employees should be developed to pace with the organizational needs and development. Management must enable employees to think of new ideas and practices that promotes personal creativity.

The Way to Make Student Project Activity Successful

  • Hanabusa, Takao;Konishi, Masaki;Kiriyama, Satoshi
    • 공학교육연구
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    • 제17권5호
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    • pp.23-27
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    • 2014
  • Student independent project activity is beneficial for enhancing many kinds of abilities, e.g., team working, collaboration, communication, presentation, creativity, leadership, and so on. More than ten project teams actively perform every year in the Center for Innovation and Creativity Development of The University of Tokushima. The project management workshop was planned in order to make project activity successful. In this workshop, the team members studied the importance of holding a common objective among them and of making a clear plan for achieving the activity. They practiced brainstorming method and KJ method and experienced a PDCA cycle. The team activity will be fruitful on the basis of the project management method.

수학적 창의성과 태도 및 학업에 미치는 등산학습법의 적용과 효과 (The Effect of Climbing Learning Method on Mathematical Creativity and Attitude toward Mathematical Creativity)

  • 이동희;김판수
    • 한국초등수학교육학회지
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    • 제14권1호
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    • pp.23-41
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    • 2010
  • 본 연구는 일본의 제등승(齊藤昇)(Saito Noboru) 교수에 의해 실천 연구되었던 등산학습법을 초등학교 4, 6학년 학생들에게 적용하여 수학적 창의성과 수학적 창의성 태도, 수학 학업성취도에 미치는 효과를 분석함으로써 수학적 창의성을 신장시킬 수 있는 방안을 모색하는데 그 목적을 두었다. 본 논문에서는 실험집단과 비교집단을 형성하여 t-검증한 결과, 등산학습법이 수학적 창의성 및 수학적 창의성 태도에는 긍정적인 영향을 주었으나 학업성취에서는 유의미한 차이를 나타내지 못했다는 결과와 함께 이러한 결과에 대한 논의와 수업전략을 언급한다.

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과학적 창의성 지도를 위한 워크숍 방식의 심화 연수 프로그램의 개발과 적용 (Development and Application of Workshop Type of Enriched in-Service Program for Teaching Scientific Creativity)

  • 박종원;김본경;최재혁;지경준
    • 한국과학교육학회지
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    • 제30권8호
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    • pp.1017-1030
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    • 2010
  • 본 연구에서는 박종원, 박종석, 이강길(2008)이 개발한 과학적 창의성 활동자료를 활용하여, 교사들이 직접 창의성 활동을 수행한 후에 지도 자료를 개발하는 워크숍 방식의 영재심화연수 프로그램을 개발하였다. 연수 결과, 교사들은 기존의 프로그램과 달리 다양한 프로그램과 지도전략을 배우고 실습할 수 있어, 영재지도를 위한 실질적인 목적을 연수를 통해 달성할 수 있었다고 응답하였다. 또한 프로그램들이 흥미롭고 난이도도 적절하여 앞으로의 영재교육에 적용할 계획이라고 응답하였다. 그리고 실제 연수활동을 관찰하여 교사들이 오랜 시간동안 집중적으로 활발하게 참여하였고, 과학개념의 올바른 이해에도 도움을 받았지만, 보다 더 창의적인 아이디어를 제안할 수 있도록 연습할 필요가 있음을 알 수 있었다. 마지막으로 교사들이 개발한 수업자료에서 잘한 부분과 부족한 부분을 찾을 수 있어, 이러한 부분이 앞으로의 연수 프로그램에 활용될 수 있을 것으로 기대되었다.

종이 의상에 관한 연구 - 수제지를 중심으로 - (A Study on the Paper Clothing -on the basis of handmade paper-)

  • 이주실;김정혜
    • 복식
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    • 제44권
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    • pp.181-199
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    • 1999
  • The industry of modern clothing has deviated from the overflow of commercialism and the standardization and nowadays is going toward pursuing art, creativity, and high added value. This trend brings the return of the natural materials from the synthetic textiles and increases the value of old and handmade fabrics. Finally, the handmade-paper, which is a natural material, comes to be reconsidered as a new material for the clothing. Therefore, as the natural materials and the manufacture of handmade clothing are rising again, the qualitative improvement and globalization of clothing industry should be first realized through the developments of creative and various clothing materials and new expressing techniques. The above investigation and study have been synthesized and analyzed as follows: First, through the study on the origin of the paper clothing, its historical background and the process of its development, we've learned these two facts following : the paper clothing of the East in the past mostly had practiced meanings. On the other hand, in the West it had meanings which were raised the artist's emotions and beauty-consciousness to the artistic level by the various kinds of expressing methods. Second, handmade-paper was manufactured by the embedding method, which mixed mulberry pulp, gauze, corn, hair, sisal, silk and so on. It was found that handmade-paper had the affluent and proper texture as the clothing material and was be able to control the clarity through the variation of thickness. It was also confirmed that the creative and original texture with hand-worked molding beauty was obtained by the use of handmade-paper. Third, when the handmade-paper is used, the molding beauty of plane, relievo, and solid can be freely pursued, and various and effective molding conformation can be constructed by the effect of superposition and repetition. Also, because the maximum discretion from the various optional manufacturing methods is allowed, the molding beauty can be maximized when the clothes are manufactured with handmade-paper. Fourth, the gauze with strong drape was combined to overcome the stiffness and the tearing of the paper. As a result, the durability and the wearability of the paper were strengthened and thus the thus the applications as the clothing material were enlarged. In conclusion, in order to enhance the value, creativity, practicality, and artistic sense of the design for modern clothing, the clothes made of handmade-paper should be more studied. Moreover, for the generalization of paper clothes, the studies on the development of practical paper with paper with water resistance, post-treatment after dyeing, flexibility, and durability should be done. I really hope that this study will be the motive to provoke the possibility of handmade-paper as new clothing material in not only practical sense but also artistic sense.

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다문화 관광상품 프로그램개발에 관한 연구 (Program Development of Tea Culture for Tourism Product)

  • 정영숙;김인숙
    • 마케팅과학연구
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    • 제8권
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    • pp.1-19
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    • 2001
  • 본 연구에서는 예로부터 우리 선조들이 일상생활에서 즐겨 마시며 생활의 문화를 표현 하여 오고, 심신을 수련하며, 정신문화로 표현하여온 전통다문화를 문화 관광삼품으로서 개발하기 위하여 관광상품의 특성을 알아보고, 다문화 특성을 이해한 후에, 다문화를 관광상품의 특성에 적용시켜서 프로그램을 구성하고 실행하여 보았다. 다문화 관광상품의 프로그램은 마중, 다자료실 차사발실 복식실로 이루워진 한국다박물관 관람, 다도시연 및 음다, 다례시연체험 다식만들기 체험 복식체험 도자 만들기 체험 자연염색체험으로 이루워진 선택 가능한 등의 다문화 체험, 배웅으로 구성하여, 실제로 일본, 중국, 미국, 유럽 각국의 관광객들에게 프로그램을 실시해 보았다. 이 프로그램 에 참가한 관광객들의 만족도를 아직까지 객관적 자료로 평가하지 못하였지만 표면적으로 관광객의 반응은 다문화를 중심으로한 우리민족의 유.무형의 문화를 직접체험하므로써 한국의 전통문화에 대한 독특성과 우수성에 대한 진정한 이해를 하게 되었고, 우리 민족의 매력적이고 차별화된 문화관광의 프로그램을 개발하여 한국 문화관광 상품의 경쟁력있는 모형을 구축하는데 기여하고자 하였다.

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학생 설문을 통한 기초설계 교육효과 평가 (Estimation of the Effectiveness of Basic Engineering Design Education Through Student Survey)

  • 원윤재
    • 실천공학교육논문지
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    • 제11권2호
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    • pp.159-165
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    • 2019
  • 공학교육인증제도 아래 기초설계-요소설계-종합설계의 3단계의 교육체계로 시행되고 있는 공학설계교육 중, 기초설계에 서는 설계 개념, 절차의 공학 입문자에의 소개와 동시에 종합설계에 연결하여 효과적으로 사용되도록 수학적인 상세 설계보다는 창의성이 발휘된 설계안을 창안, 평가하는데 중점을 두고 이를 팀 활동을 통해 연습시킨다. 본 연구에서는 기초설계를 수강하고 종합설계를 수행하고 있는 기계 분야 학생들의 의견을 설문을 통해 수집하여 효과적인 기초설계 교육이 이루어지고 있는지 알아보았다. 전반적으로 학생들이 기초설계 교육의 중요성을 높게 인식하며 유용도도 높다고 인식하고 있으며, 교과 내용별 중요도 및 유용도, 교육기반 및 환경, 종합설계와의 연계 필요성 등 기타 평가사항들이 앞서 있었던 기계 분야 교수들에 대한 설문 결과와도 상당히 일치하고 있다. 학생들과 교수들의 인식이 잘 공감되고 있으며 실제 종합설계시 팀 활동과 아이디어 창안 등이 잘 활용되고 있는 것으로 미루어 기초설계 교육이 효과적으로 이루어지고 있음을 확인할 수 있었다. 다만, 유용도가 중요도에 비해 약간 낮게 인식되는 점은 실습 과제를 흥미롭고 현실적인 것으로의 지속적 향상, 종합설계 초기에 기초설계 습득 내용이 응용되도록 유도하는 등의 유용도를 더 높이기 위한 방안과 노력이 필요하다는 것을 보여준다.