• Title/Summary/Keyword: popular song

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A study on the loneliness of childhood and related variables (아동기 외로움 관련변인 연구)

  • Kim, Seong-Hae;Song, Soon
    • Journal of Families and Better Life
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    • v.19 no.6
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    • pp.77-93
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    • 2001
  • The purpose of this study is investigated on the loneliness of childhood and related variables. 400 boys and girls were sampled far this study that they are elementary school 5th 6th located in IK-San, Kim-Je city. Survey was conducted by self-reported questionnaires and 380 questionnaires were finally used for the data analysis. The data analysis with SPSS Computer program were frequency, percentage, mean, 7- 1est, one-way ANOVA with Duncan's Multiple Range test and Multiple Regression Analysis. The results of this study can be summarized as follows : 1. Significant difference was founded in children's loneliness according to father's education, father's job mother's education, school grade, name satisfaction, body satisfaction, siblings, close relation friend number, family harmony, parent's love- acceptable. 2. Significant difference was founded in children's loneliness according to peer status degree (popular isolation aggression). Higher popular children was perceived lower in loneliness than lower popular children. Higher isolation children was perceived higher in loneliness than lower isolation. Higher aggression children was perceived higher in loneliness than lower aggressive in loneliness. 3. In the result of multiple regression analysis the influence on the loneliness be presented as follows in order of importance , peer status of isolation degree popular degree mother's job of self business, parent's love-acceptable, friends number. The result the above study indicates that peer status family harmony, parent's love- acceptable, child's psychological environmental variables influences on the loneliness but essential variables are influences peer status on the loneliness.

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Hip Hop Culture, Subculture, and the Social and Cultural Implications: A Comparative Case Study on Hip Hop Culture among Germany, Korea and the USA (힙합 문화, 하위문화, 그리고 이들 문화에 대한 사회·문화적 함축성: 독일, 한국 및 미국의 힙합 그룹들에 대한 비교분석을 중심으로)

  • Gerke, Sabrina;Baek, Seon-Gi
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.362-381
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    • 2017
  • People are most commonly divided by their nationality, but that does not mean they share the same culture. Even for people from one cultural background, subcultures play an important role for diversity and identity, and popular music is one way to express them. This study analyzed 6 songs of the Hip Hop genre from the US, Germany and South Korea, with one song each from the time of first emergence of the term 'Hip Hop' and one song each from 2016, selected on the basis of popularity indicated by music record sales and specialist literature on the history of Hip Hop. Through semiotic analysis of early and recent Hip Hop in each country, the changes in popular Hip Hop over time were examined. The results of this study show that through standardization, Hip Hop in the three countries has superficially become more similar and more focused on the individual, but on a detailed level shows significant differences: while U.S. Hip Hop refers to the American Dream, German Hip Hop displays an extreme image of masculinity, and Korean Hip Hop deals with private thoughts. Although popular Hip Hop nowadays does not explicitly exercise social criticism it is still ascribed the symbolic significance of a rebellious and revolutionary cultural practice that can be used to criticize and change culture as well as society.

Comparison of Boosting and SVM

  • Kim, Yong-Dai;Kim, Kyoung-Hee;Song, Seuck-Heun
    • Journal of the Korean Data and Information Science Society
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    • v.16 no.4
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    • pp.999-1012
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    • 2005
  • We compare two popular algorithms in current machine learning and statistical learning areas, boosting method represented by AdaBoost and kernel based SVM (Support Vector Machine) using 13 real data sets. This comparative study shows that boosting method has smaller prediction error in data with heavy noise, whereas SVM has smaller prediction error in the data with little noise.

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Beneficial effects of intermittent fasting: a narrative review

  • Dae-Kyu Song;Yong-Woon Kim
    • Journal of Yeungnam Medical Science
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    • v.40 no.1
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    • pp.4-11
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    • 2023
  • Caloric restriction is a popular approach to treat obesity and its associated chronic illnesses but is difficult to maintain for a long time. Intermittent fasting is an alternative and easily applicable dietary intervention for caloric restriction. Moreover, intermittent fasting has beneficial effects equivalent to those of caloric restriction in terms of body weight control, improvements in glucose homeostasis and lipid profiles, and anti-inflammatory effects. In this review, the beneficial effects of intermittent fasting are discussed.

Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service (노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.275-281
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    • 2012
  • A streaming service is considered as an important fact to listen musics at mobile device in the popular smart-phone era. An apple's HTTP Live Streaming method is used in iOS and a RTSP(Real-time Streaming Protocol) method is used in Android OS. A Wowza Media Sever will be used to support both apple and android mobile streaming. This paper describes a design and implementation of smart-phone app. to record user's songs by userself with smart-phone recording function, upload to the streaming server and to service real-time mobile streaming play for an user's selected song and provide song sharing SNS functions.

Real Time Recognition of Finger-Language Using Color Information and Fuzzy Clustering Algorithm

  • Kim, Kwang-Baek;Song, Doo-Heon;Woo, Young-Woon
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.19-22
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    • 2010
  • A finger language helping hearing impaired people in communication A sign language helping hearing impaired people in communication is not popular to ordinary healthy people. In this paper, we propose a method for real-time sign language recognition from a vision system using color information and fuzzy clustering system. We use YCbCr color model and canny mask to decide the position of hands and the boundary lines. After extracting regions of two hands by applying 8-directional contour tracking algorithm and morphological information, the system uses FCM in classifying sign language signals. In experiment, the proposed method is proven to be sufficiently efficient.

Option Pricing with Bounded Expected Loss under Variance-Gamma Processes

  • Song, Seong-Joo;Song, Jong-Woo
    • Communications for Statistical Applications and Methods
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    • v.17 no.4
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    • pp.575-589
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    • 2010
  • Exponential L$\acute{e}$evy models have become popular in modeling price processes recently in mathematical finance. Although it is a relatively simple extension of the geometric Brownian motion, it makes the market incomplete so that the option price is not uniquely determined. As a trial to find an appropriate price for an option, we suppose a situation where a hedger wants to initially invest as little as possible, but wants to have the expected squared loss at the end not exceeding a certain constant. For this, we assume that the underlying price process follows a variance-gamma model and it converges to a geometric Brownian motion as its quadratic variation converges to a constant. In the limit, we use the mean-variance approach to find the asymptotic minimum investment with the expected squared loss bounded. Some numerical results are also provided.

Study of Online activities of NGOs and Donation Application (NGO 단체의 온라인 활동과 기부 앱에 관한 연구)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.181-185
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    • 2015
  • This paper proposes a simple, approachable game via mobile application in order to change the attitudes of the general public towards donation. This game can become one of many representative online activities of NGOs(Non Government Organization). Also, as it is a song game, the public can enjoy it rather than feeling pressure. This study is expected to energize the industry of donation applications and contribute to the settlement of a popular giving culture through NGOs, corporations, and SNS(Social Networking System).

Study on Korean's recognition of soundscape reflected on the songs (노랫말에 나타난 한국인의 음풍경 인식 조사 연구)

  • Shin, Hoon;Kook, Chan;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.802-805
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    • 2004
  • It is requures to understand the meaning of sound and cultural background of target spaces for soundscape design. The purpose of this study is to derive the general soundscape preserved in the mind of Korean people. Four kinds of traditional Korean songs, that is to say, Sijo (Korean verse), folk-song, Pansori (song for drama by Chang reciter), and popular songs, were used as tools of research subjects. That is because the sounds expressed in literature are very useful subjects for soundscape survey. Paragraphs containing description of sounds were selected from the lyrics of the songs. Then 11 sound categories were named, and 13 meaning categories were classified according to referential and emotional aspects, respectively.

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A Study on the Origin of "Myeongnyundang(明倫堂)", the Common Name of the Main Lecture Halls at Confucian Schools -Based on Chinese Historical Documents- ("명륜당(明倫堂)" 명칭의 유래에 관한 연구 -중국의 역대 고문헌을 중심으로-)

  • Baik, So-Hun
    • Journal of architectural history
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    • v.30 no.2
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    • pp.7-18
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    • 2021
  • This paper studied the origin of Myeongnyundang(明倫堂), the common name of the main lecture halls at confucian schools in ancient China. Through an extensive investigation of local chronicles, biographies, decrees and construction essays, it found the first Myeongnyundang were titled on the main hall of a local school in the early Southern Song(南宋) period, and it might become the most popular name due to Zhuxi (朱熹), a famous confucian scholar in the Southern Song dynasty. In Yuan(元) period, it almost become the fixed name for the main lecture hall at local confucian schools, and even the official government documents began to use it as a common noun since the beginning of Ming(明) dynasty.