• Title/Summary/Keyword: playback

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Software Test Automation Using Data-Driven Approach : A Case Study on the Payment System for Online Shopping (데이터 주도 접근법을 활용한 소프트웨어 테스트 자동화 : 온라인 쇼핑몰 결제시스템 사례)

  • Kim, Sungyong;Min, Daihwan;Rim, Seongtaek
    • Journal of Information Technology Services
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    • v.17 no.1
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    • pp.155-170
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    • 2018
  • This study examines a data-driven approach for software test automation at an online shopping site. Online shopping sites typically change prices dynamically, offer various discounts or coupons, and provide diverse delivery and payment options such as electronic fund transfer, credit cards, mobile payments (KakaoPay, NaverPay, SyrupPay, ApplePay, SamsungPay, etc.) and so on. As a result, they have to test numerous combinations of possible customer choices continuously and repetitively. The total number of test cases is almost 584 billion. This requires somehow automation of tests in settling payments. However, the record playback approach has difficulties in maintaining automation scripts due to frequent changes and complicated component identification. In contrast, the data-driven approach minimizes changes in scripts and component identification. This study shows that the data-driven approach to test automation is more effective than the traditional record playback method. In 2014 before the test automation, the monthly average defects were 5.6 during the test and 12.5 during operation. In 2015 after the test automation, the monthly average defects were 9.4 during the test and 2.8 during operation. The comparison of live defects and detected errors during the test shows statistically significant differences before and after introducing the test automation using the data-driven approach.

An Adaptive Transmission Scheme for Variable Bit Rate Streaming Video over Internet (인터넷 상의 가변 비트율 비디오 스트리밍을 위한 적응형 전송 기법)

  • Son Sung-Hoon;Baek Yun-Cheol
    • The KIPS Transactions:PartA
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    • v.12A no.3 s.93
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    • pp.197-204
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    • 2005
  • In this paper, we consider the transmission or variable bit rate (VBR) stored video for the distributed video streaming service over Internet. In streaming service, users often suffer from the discontinuity in playback due to the decrease in bandwidth during transmission according to bandwidth renegotiation protocol. We propose a novel transmission technique to overcome this problem for stored variable bit rate video. This scheme uses a priori information of stored VBR video to continue streaming without playback discontinuity. In addition, an approximation scheme for the buffer-bandwidth relation is proposed in order to facilitate the admission control under the proposed scheme.

A Frame Skipping Transfer Policy for Server based on Clients Dynamic Buffer Control Signal (클라이언트의 동적 버퍼 제어 신호에 의한 서버의 프레임 생략 전송 정책)

  • Jeong, Hong-Seup;Park, Kyoo-Seok
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.677-684
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    • 2003
  • Most policies of VOD services are mainly studied about server system, and make no touch on clients buffer stabilization which is the basis of guaranteeing playback quality and playing without cut off. In this paper, we proposed a skipping frame transfer policy that can sending dynamic buffer control signal to server in accordance with clients buffer state of starvation or overrun, and server transfers a skipped frame to client after receive the control signal. And through a simulation, we show the suggested policy is more efficiency on playback quality by buffer stabilization which is by preventing loss and miss for receiving frame due to grow worse client buffer state.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Rate-User-Perceived-Quality Aware Replication Strategy for Video Streaming over Wireless Mesh Networks

  • Du, Xu;Vo, Nguyen-Son;Cheng, Wenqing;Duong, Trung Q.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2103-2120
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    • 2011
  • In this research, we consider the replication strategy for the applications of video streaming in wireless mesh networks (WMNs). In particular, we propose a closed-form of optimal replication densities for a set of frames of a video streaming by exploiting not only the skewed access probability of each frame but also the skewed loss probability and skewed encoding rate-distortion information. The simulation results demonstrate that our method improves the replication performance in terms of user-perceived quality (UPQ) which includes: 1) minimum average maximum reconstructed distortion for high peak signal-to-noise ratio (PSNR), 2) small reconstructed distortion fluctuation among frames for smooth playback, and 3) reasonable average maximum transmission distance for continuous playback. Furthermore, the proposed strategy consumes smaller storage capacity compared to other existing optimal replication strategies. More importantly, the effect of encoding rate is carefully investigated to show that high encoding rate does not always gain high performance of replication for video streaming.

Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Development of a Robot Performance System Employing a Motion Database (모션데이터베이스를 이용한 로봇공연시스템 개발)

  • Seo, Hyun-Gon;Kim, Ji-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.21-29
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    • 2014
  • In this paper, we propose an efficient Robot Performance System (RPS). For the proposed system, a soundboard was developed and inserted into the body of a humanoid robot to enable audio playback without an external playback device; the hardware required to enable the external storage device within the soundboard to remember the sound sources necessary for performances was developed. Furthermore, a specialized performance scenario planning software called Robot Performance Planning Development Program (RPPDP) was developed to allow users to search through a motion database for the robot's default motions, applied motions, and motions for special circumstances, allowing anyone to plan a robot performance at a low cost in a short amount of time.

A Scheme of Transmission of Multimedia Stream Through SCTP (SCTP를 통한 멀티미디어 스트림 전송기법 연구)

  • Seok, Seung-Joon
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.401-410
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    • 2007
  • Multimedia streams transmitted through the Internet have a strict playback delay time. Multimedia data arriving aster the playback time cannot be played in the receiver and are discarded. Thus, this paper proposed a protocol, in which the multimedia stream server determines whether data can be played in the receiver before sending the data. The proposed model has a PSCTP sub-layer on top of existing PR-SCTP and decides whether to send data messages, which have come from the multimedia applicationserver, and which PR-SCTP stream the data will be sent to. In addition, the proposed model uses the differentiated retransmission function of PR-SCTP. We evaluated the performance of SCTP, PR-SCTP and PSCTP using NS2 simulator. According to the results of the evaluation, the PSCTP protocol decreased the volume of transmission and increased the video decodable ratio compared to other protocols.

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A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

Development of the Remote-Educating Communication Tool using DCOM Voice Module (DCOM 음성 모듈을 이용한 원격 대화식 학습 도구의 개발)

  • Jang, Seung-Ju
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.173-180
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    • 2003
  • This paper proposes Remote Educating Communication Tool (RECT) that allows students and teachers to communicate using Web-based Bulletin Board System. The distance teaching using DCOM (Distributed Component Object Model) voice module is used to enhance academic accomplishments for students in computer class. The DCOM voice module to be used in distance learning is designed, implemented and applied to teachers and students in the computer class in order to measure and analyze academic results. The RECT server provides Q&A sessions between students and teachers in the BBS using recording and playback functions. The client RECT includes recording and playback functions. The client module of RECT receives and uses DCOM module. When recording, the client transmits voice files with the recorded content to the server.