• 제목/요약/키워드: play preferences

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유아의 놀이 선호 유형과 또래유능성 및 또래수용도의 관계 (The Relationship of Young Children's Play Preferences to Peer Competence and Peer Acceptance)

  • 조경자
    • 한국생활과학회지
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    • 제20권3호
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    • pp.611-623
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    • 2011
  • The purpose of this study was to investigate young children's play preferences through observation at their classrooms and to examine the relationship between children's play preferences and their peer competence and peer acceptance. The subjects were 55 four-year-old children from a kindergarten in C city of Chungnam province. The data was analyzed by MANOVA, t-test, and Pearson's correlation. The results were as follows: first, boys and girls showed different play preferences except for language play and science play. Boys were better liked by same-sex peers while girls were better liked by other-sex peers. Second, there were significant correlations among certain play preferences. Block play preferences were negatively correlated with other play preferences. Third, some play preferences were significantly associated with some sub-dimensions of peer competence. Language play displayed a positive relationship to pro-social behavior, but art play showed a negative relationship to leadership. Finally, peer acceptance was positively correlated only with number/manipulation play preferences. Other-sex peer acceptance was positively correlated with number/manipulation play preferences and art play preferences but negatively with block play preferences.

어머니의 놀이신념, 유아의 성별과 가정놀이빈도가 유아의 종류별 놀이선호에 미치는 영향 (The Effects of Mothers' Play Beliefs, Children's Gender and Home Play Frequency on Their Play Preferences)

  • 한준희;최나야
    • 아동학회지
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    • 제38권2호
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    • pp.219-232
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    • 2017
  • Objective: The purpose of this study was to investigate the relationships among mothers' play beliefs, children's gender and home play frequency, and their preferences for three types of play. Methods: Totally 256 mothers of 5-year-olds participated in the survey in metropolitan area. Data were analyzed with t-test, Pearson's correlations, and stepwise multi-regression using SPSS 22.0. Results: First, boys and girls showed little difference in their home play experiences. Boys preferred active and rough play, while girls preferred quiet play. Second, mothers' play beliefs and children's home play frequency had partial correlations with children's play preferences. Third, predictors of children's play preferences were influenced by the types of play. Children's gender and mothers' play beliefs affected children's preference for active play. Only gender explained children's preference for rough play. Finally, children's gender, home play frequency, and mothers' play beliefs influence children's preference for quiet play. Conclusion: In conclusion, gender is an important factor of children's play preferences, and mothers' play beliefs and children's home play frequency affect their preferences for a specific type of play.

사용자의 취향을 고려한 음악 재생 목록 생성 시스템 (A Playlist Generation System based on Musical Preferences)

  • 방성우;김태연;정혜욱;이지형;김용세
    • 한국지능시스템학회논문지
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    • 제20권3호
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    • pp.337-342
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    • 2010
  • 음악의 생산과 수요 증가와 함께 사용자의 장치에 저장되어 있는 음악을 관리하기 위한 관심 또한 증가하고 있다. 일반적으로 사용자는 음악을 효과적으로 관리하기 위해 재생 목록을 작성하고 이를 선택하는 방법을 사용하고 있다. 하지만 현재 사용되는 재생 목록의 작성 방법은 음악을 사용자가 직접 선택해야 하는 한계를 안고 있다. 따라서 재생 목록을 자동으로 작성하여 사용자에게 제공해주는 방법이 필요하다. 본 논문에서는 사용자의 음악사용의 상황과 취향을 고려하여 자동으로 재생 목록을 생성해주는 시스템을 제안한다. 이 시스템은 음악적 무드 (Musical mood) 분류 시스템과 음악 추천 시스템, 두 가지 별개의 시스템으로 구성되어 있다. 사용자는 음악을 추천 받기 위해 단지 하나의 음악을 선택한다. 그러면 시스템은 자동으로 재생 목록을 생성하기 위해 선택된 음악과 유사한 무드의 음악을 재생 목록에 추가한다. 사용자는 재생 목록에 추가된 음악 중 자신의 취향에 맞지 않는 음악을 제거하여 취향에 적합한 음악을 반복적으로 추천 받을 수 있다. 본 논문에서 제안하는 시스템의 실험과 평가를 위해 실제 음악을 수집하였으며 시스템을 통해 생성된 재생 목록을 분석하여 사용자의 취향이 보다 정확히 반영된 것을 확인하였다.

초등학생들의 놀이, 웃음활동, 디지털 게임의 선호도 실태 고찰 (A Study on Preferences about Play, Laughing Activity, Digital Game in Elementary School Students)

  • 배진순
    • 한국게임학회 논문지
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    • 제16권6호
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    • pp.7-18
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    • 2016
  • 본 연구는 놀이와 웃음활동을 인성교육과 접목하여 프로그램을 구안하고자 초등학교 5, 6학년 학생들을 대상으로 놀이(규칙놀이 영역, 전통놀이 영역, 보드게임 영역), 웃음활동, 디지털 게임의 실태와 선호도를 설문조사하였다. 학생들의 선호도는 보드게임 영역에서 가장 높았고, 그 다음으로 디지털 게임, 규칙놀이 영역, 전통놀이 영역, 웃음활동 순으로 나타났다. 규칙놀이 영역에서는 그룹놀이를 가장 선호했고, 전통놀이 영역에서는 윷놀이를 가장 선호하였다. 보드게임 영역에서는 7세 이상 대상 2연령의 보드게임을 가장 선호하였고, 디지털 게임은 모바일 게임을 가장 선호하였다. 따라서 초등학생들에게 양질의 놀이 교육 프로그램을 개발할 때에는 학생들의 놀이 실태를 잘 파악하고 성별에 따라 선호도가 다름을 이해하는 등 놀이의 특성을 고려하는 것이 매우 중요하다고 사료된다.

헤어 컬러 선호도의 차이에 관한 연구 (A Study on Preferences of Hair Colors depending on Demographic Variables)

  • 하경연
    • 한국패션뷰티학회지
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    • 제1권1호
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    • pp.95-104
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    • 2003
  • Just as costumes reflect the spirit of the time, hair styles echo the social changes and even facilitate them, being used as a means of communication. In short, hair styles reflect the cultural life of the time dynamically. In our modern times, fashion is moving very fast, and such a phenomenon is more conspicuous in hair styles. While individuals are eager to pursue their own individuality, hair styles play a leading role in fashion, excelling the costumes. In this sense, we need to note that hair styles may be related with individual, social and psychological factors. As people are more interested in hair colors, the scope of hair color selection becomes wider. People visit beauty shops to have their hair colors changes rather than have their hairs cut. Selection of a hair color seems to be deeply related with individuals' psychological states. Since hair colors have much effects on their facial images, hair designers need to have an empathy with their customers. Each person has his or her own unique image, and his/her selection of hair colors is affected much by external environment as well as his/her traits. With such basic assumptions in mind, this study was aimed at analyzing the preferences of hair colors by those in their 20's, 30's and 40's who are more interested in their hair colors. To this end, their preferences of or tendencies for hair colors were surveyed by sex, age group and job.

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학령기 아동의 감각처리능력과 놀이 선호도의 상관관계 (The Correlation of Sensory Processing Abilities and Play Preferences of School-Age Children)

  • 김예지;김지원;윤나래;장문영
    • 대한감각통합치료학회지
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    • 제12권1호
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    • pp.1-11
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    • 2014
  • 목적 : 본 연구의 목적은 학령기 아동의 감각처리능력과 놀이선호도 간의 관련성을 파악하고 놀이선호도에 영향을 주는 감각처리요인을 알아보고자 한다. 연구 방법 : 2012년 10월 22일부터 24일까지 경남 김해시에 소재한 초등학교의 S초등학교의 4학년 아동 48명을 대상으로 Short Sensory Profile (SSP)과 Pediatric Interest Profile (PIP)을 사용하여 감각처리능력과 놀이선호도를 평가 분석하였다. 결과 : 전체 대상자의 감각처리능력과 8가지 놀이 항목의 빈도, 선호도, 숙련도에서. Outdoor activities 선호도는 맛/냄새 민감성, 청각여과, 총점과 상관관계가 유의한 것으로 나타났고, Creative activities 선호도와 숙련도는 맛/냄새 민감성과의 상관관계가 유의한 것으로 나타났다. Lessons / Classes 선호도는 촉각 민감성, 맛/냄새민감성, 움직임 민감성, 청각여과, 시각/청각 민감성, 총점과 유의한 상관관계를 가지고, Lessons / Classes 빈도와 숙련도는 시각/청각 민감성과 유의한 상관관계를 가진다. 결론 : 본 연구에서 감각처리기능과 놀이선호도의 상관관계가 통계적으로 유의하게 나타나지는 않았으나 일부 놀이 항목과는 유의한 상관관계를 가지고 있는 것으로 나타났다. 연구에 제시된 학령기 아동의 감각처리능력과 상관관계가 있는 놀이 항목을 확인하여 아동의 놀이 선호도와 놀이 작업치료 시 제공하는 놀이 활동의 수준을 결정할 수 있는 기초자료를 제공에 의의가 있다.

한국 코스프레 집단의 문화기술지적 연구 I -한국의 코스프레 집단의 분석 - (An Ethnographic Study on CosPlay Group in Korea I - Analysis on CosPlay Groups in Korea -)

  • 고애란;신미란
    • 복식문화연구
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    • 제13권6호통권59호
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    • pp.919-933
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    • 2005
  • This study goes into the field of CosPlay that takes place in Korea, and directly observes the people who engage in CosPlays. Based on in-depth interviews, this research identified the reasons why the CosPlay aficionados participate in this practice and their cultural preferences. Ethnography methodology was used to understand the behavior of the cultural entities of CosPlays. Moreover, this research attempted to understand their daily formalities through their own perspective and language instead of superficial language. In general, CosPlay form that they manifest is classified into two main categories: those who enjoy posing by becoming their favorite characters and those like to wear the clothes of their favorite characters and go up on the stage to perform an act of animation or game where the applicable character appears. Some of these groups are: 1) 'Bishojo CosPlay' that CosPlays mostly Bishojo cartoon characters and wants to just stand out, 2) 'Aekyo' group that CosPlays merely for the sake of the enjoyment of wearing costumes instead of having the mania-like characteristics, 3) 'CosPlayer Group' who enjoy doing organized team CosPlay in order to present a performance, 4) 'J-Rock CosPlay' group that CosPlay Japanese visual rock groups and prepare to be among a professional CosPlay team, and 5) 'People related to Cospre.com' who try to make CosPlay rooted in as one of new cultures.

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Examining the Perceptual Learning Style Preferences of Korean EFL Middle School Students

  • Suh, Emily;Kim, Kyung Ja
    • 영어어문교육
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    • 제18권1호
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    • pp.217-235
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    • 2012
  • The purpose of this study was to identify the perceptual learning style preferences of 97 Korean EFL students in middle school. Furthermore, it examined if students' learning styles varied in terms of gender and grade level. Data was collected by using Reid's (1987) PLSPQ and a personal background questionnaire and was analyzed by using descriptive statistics, MANOVA, ANOVA, and t-test. The results revealed that subjects had all six major learning styles but among them, auditory, group, and visual styles were the most preferred by them. The results found in this study, presented that Korean EFL middle school students favored learning English through listening, reading and working in groups and that younger students preferred learning through physical involvement and practicum. The findings of this study provide a number of useful insights for EFL and ESL educators and instructors in Korea. The current study suggests that a great number of variables such as culture, learning situation of the target country, age, and grade level can all play important roles in shaping the learning preferences and the learning styles of students. Considering these variables and promoting a curriculum that is interesting, appealing and successful may help maximize student L2 learning.

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어린이집 실내놀이 영역 계획을 위한 유아의 놀이행위 관찰 연구 - 한국과 미국의 어린이집 이용 유아를 대상으로- (Observation Research on Preschoolers' Play Behavior for the Design Plan for the Indoor Play Area of Day Care Centers - Focusing on Preschoolers of Day Care Centers between Korea and US -)

  • 장상옥;신경주
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.214-223
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    • 2010
  • As the population of preschooler increases with the increment of employed women today, the physical environment of day-care center is becoming an important factor for the preschooler as well as home environment. In order to create a suitable and desirable day-care environment for preschoolers, the using behavior of the preschoolers, who are the main users, needs to be applied to the spacial design. In this research, play preference area of Korea and United States which have different physical environments are analyzed. Child behavior observation analysis technique, interview with the teacher in charge, floor plan and furniture arrangement plan of the day-care centers and photography were performed for this research. The subjects were 63 preschoolers of 50 months old who are using Korean and American day-care centers and play of five minutes per preschooler was filmed for 3 days. Total 01 189 motion pictures were analyzed for this research. As a result, the physical environment, programs, preference area and finally the similarity and difference according to the gender were clarified for each countries' day-care center. The Korean preschoolers preferred the block area most, the second most favorite area being art for the younger class and language for older class. According to the gender, girls preferred language area while boys chose block area. On the other hand in American preschoolers' case, due to the large variety of play area, the play preference was distributed among various area except several high preference area. Based on this research, when designing indoor play area of day care centers, the area of block, language, and art which are popular play preferences should be considered firsthand, and gender preference is also needed to be thought of. These results may be used as an important data for planning the day care center play area in the future.

어머니의 영양태도와 영양지식이 초등학생 자녀의 비만발생 요인에 미치는 영향 (Effects of Mothers′ Nutritional Attitudes and Knowledge on Their Children′s Obesity Inducing Factors)

  • 이경애
    • Journal of Nutrition and Health
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    • 제37권6호
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    • pp.464-478
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    • 2004
  • This study investigated the effects of mothers' nutritional attitudes and knowledge on their children's obesity inducing factors: eating habits, food preferences, food frequencies, and physical activities. The subjects were 774 mothers and their elementary school children (774) in Busan. About thirty percent of the children had a tendency toward obesity as a result of their eating habits, food preferences, food frequencies, and physical activities, but their mothers' nutritional attitudes and knowledge had little affect on their children's obesity inducing factors. Though the children were interested in their body weight changes, they chose not to practice appropriate eating habits. Thus, education about good eating habits and appropriate physical activities should be promoted for children's health and growth. Because the mothers' nutritional attitudes and knowledge had little affect on their children in this study, nutrition education in school needs to be enhanced. However, because mothers play many roles in their children's habit and health, they also need to be educated in order that their nutritional attitudes and knowledge help their children's health and growth directly. And school and home should be more closely connected.