• Title/Summary/Keyword: play area

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The Effects of Play- using Assertion Training Program on Self-Expression, Interpersonal Relationship and Self-Efficacy of Elementary School Children (놀이 활용 자기표현훈련 프로그램이 초등학생의 자기표현, 대인관계, 자기효능감에 미치는 효과)

  • Lee, Jae-Cheon;Kang, Young-Ha
    • The Korean Journal of Elementary Counseling
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    • v.4 no.1
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    • pp.151-166
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    • 2005
  • The purpose of the study was to find the effect of play-using assertion training program on elementary school children's self-expression, interpersonal relationship and self-efficacy. For the purpose of the study, the researcher sets hypotheses as follows. Hypothesis I : The play-using assertion training program has significant effect in elementary school children's self-expression. Hypothesis II : The play-using assertion training program has significant effect on elementary school children's interpersonal relationship. Hypothesis III: The play-using assertion training program has significant effect on elementary school children's self-efficacy. To verify these hypotheses, the researcher selected 10 students of 4th grade in C elementary school as a experimental group, and 11 students of 4th grade in O elementary school as a controlled group. Both schools are located at Boryoung, Chungnam. In the experimental group, the researcher administered the play-using assertion training program once a week for ten weeks. The play-using assertion training program are made by the researcher based on Jeon(1985) and Byoun and Kim(1980). To measure self-expression, the scale of self-expression made by Byoun & Kim(1980) was used. To measure interpersonal relationship, the scale of relationship change made by Schlin and Guerney(1971) was used. The scale was translated by Lee and Moon(1980). To measure self-efficacy, the scale of self-efficacy made by Han(2002) was used. The scale is based on Kim and Cha(1996) and Kim(1997). The result of the study is that the play-using assertion training program gives positive effects on students' self-expression, especially in physical area. Second, the play-using assertion training program gives positive effects on students' interpersonal relationship, especially in satisfaction, communication and friendliness. Third, the play-using assertion training program generally does not give positive effects on students' self-efficacy, but give significant effects on confidence and self-control efficacy which are sub-areas of self-efficacy.

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A Study on the Design of Children's Play Space for Coding Education - Focusing on preschoolers - (코딩교육을 위한 어린이 놀이 공간 디자인 연구 - 미취학 아동을 중심으로 -)

  • Kim, Seung-In;Lee, Kaha
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.397-402
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    • 2020
  • The purpose of this study is to identify the current state of coding education for children and to propose a new 'play-oriented' educational content to keep up with the problems of education in line with the revision process of the 4th Industrial Revolution. As a research method, we investigated and analyzed the case of the Korean early childhood coding education program, and then suggested the direction of the future infant coding education and suggested a new play area for children. Case analysis shows that current coding education places many restrictions on children's activities. So we propose a coding education space as a 'playing space' where children can actively play. Because the space is used, emotional education is possible because it can stimulate senses such as vision, touch and smell. In addition, this study is expected to cultivate not only spatial comprehension, but also imagination, creativity and cooperation. In future research, we will study the characteristics and technical process of children in-depth to help develop early childhood education.

The Study of Poverty Children's Environmental Perception (빈곤가정 아동의 환경지각 연구)

  • Yi, Soon Hyung;Shin, Yang Jai;Kim, Young Ju
    • Korean Journal of Child Studies
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    • v.12 no.1
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    • pp.113-128
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    • 1991
  • The purpose of this study was to analyze the environment of poverty children as reported by the children on a questionnaire. The conception of the environment was divided into the physical environment and the sociopsychological environment. The dimensions of the physical environment included household, cultural, and play conditions. The sociopsychological environment included structural (family values, family relationships, and the reinforcement system) and process variables(affect, care, and communication). For the purpose of this survey was administered to 122 children living in a poverty area and 102 children living in a middle-high income area. Statistics used for data analysis were frequency, distribution, percentile, mean and one-way ANOVA. Major findings showed that (1) The physical environment as reported by the poverty children was meager compared with that of children in the middle-high income area: the households were more overcrowded, and cultural conditions, play materials, and space was more limited. (2) The Structural conditions of the sociopsychological environment as perceived by poverty children were more material and physical than that of children in the middle-high income area: family values were oriented more toward materialism: family relationships were more negative and distant: and the reinforcement system was based more on material reward and physical punishment. (3) Process variables were perceived by poverty children as more laissez-faire and rigid; the parents neglected their children and communicated unilaterally more than the middle-high income parents. (4) Poverty children's perception of the causes of poverty and wealth were perceived as personal and social factors.

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A Study on Outdoor Behavior and Satisfaction of Children by the Physical Character of Outdoor Space of Housing Area in Daegu (I. 주거지 외부공간의 물리적 특성에 따른 아동의 외부활동 행태 및 만족도에 관한 연구 - 대구광역시 택지개발지구를 중심으로 -)

  • Kim, Myo-Jung;Kim, Soo-Young
    • Journal of the Korean housing association
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    • v.17 no.5
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    • pp.169-178
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    • 2006
  • The purpose of this study is to provide the guidelines for housing area that consider the children's outdoor behavior. This study was complemented the limit of study method of the previous studies limiting the subject to play space in APT. So, this study was progressed the analyzation of physical characters of outdoor spaces, the observation of children's activities behavior, and the survey of children's opinion and satisfaction. Especially, 2 objective housing areas of this study were selected the deferent areas. The deferents were the structure of street, the location shape of parks, and the physical characters(accessibility, network etc.). Finally, founding on the result of this study, the 7 guidelines of housing area for children were presented : play space, park & green space, space of around the education facilities, space of around the commercial facilities, street space, square, and parking lot. This study have means that expand the objective range and use the variety study methods.

Qualitative study on the connection-assemblage of interest area and early childhood (유아와 어린이집 흥미 영역 환경과의 접속-배치에 관한 질적 연구)

  • Yoonmi Kim;Eunju Yun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.927-934
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    • 2023
  • This study explored the process of how children are connected to and placed in the daycare center's interest area environment. Focusing on the process of getting to know, we tried to understand it through Deleuze's concept of connection-placement, which emphasized the power between materials and humans, to see how the familiar environment called the area of interest affects children's behavior. For this purpose, 20 children in the mixed class aged 4-5 years at B Daycare Center in Seoul were observed for a total of 2 hours each through 2 preliminary observations and 5 research observations from March to May 2023. First, the results of the study showed that infants' true interest could be found in the infant's gaze, not in the adult's gaze. Second, the space and play materials of the interest area environment are structurally arranged in accordance with the order of play types, but the boundaries become ambiguous as they are connected to children. Third, although the children's play seemed to be play without deviating from each area of interest, the space itself was a single mass in which interest was expressed. We hope that this study will help instructors in their practice of constructing an environment for areas of interest, and that we will become instructors who ask questions at every moment about what kind of traces will be left on children's thinking as the environment of space and media.

The Sequential Mediation Effects of Efficacy Belief about Play and Professional Recognition between Kindergarten Teacher's Emotional Intelligence and Teacher-child Interaction (유치원교사의 정서지능과 교사: 유아 상호작용 간의 관계에서 놀이교수효능감과 교직전문성 인식의 순차적 매개효과)

  • Chung, Mi Ra;Kim, Sei Kyung;Kim, Min Jeong
    • Korean Journal of Childcare and Education
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    • v.12 no.3
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    • pp.137-157
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    • 2016
  • This study examines the effects of teacher's emotional intelligence on teacher-child interaction through the sequential mediation effects of efficacy belief about play and professional recognition. Participants were 268 teachers working at kindergartens in Gyeonggi area. Data were analyzed by descriptive statistic, Pearson's product-moment correlation, and the structural equation model using the SPSS 21.0 and Mplus 6.12 program. The main findings of this study are as follows: First, in regards to the relationship between emotional intelligence and teacher-child interaction, a single mediation effect of efficacy belief about play is significant. But there is no significant mediation effect of the professional recognition. Second, in regards to the pathway from emotional intelligence to teacher-child interaction, the professional recognition precedent mediation model is statistically significant, but efficacy belief about the play precedent mediation model is not significant. Based on the results, a concluding discussion was made regarding methods toward enhancing interaction between teacher and child.

Comparative study on the satisfaction and actual conditions of playgrounds in kindergartens and child care centers in Daejeon (영유아교육기관의 실외놀이터 실태와 만족도에 대한 비교 연구 - 대전광역시를 중심으로 -)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.15 no.4
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    • pp.527-539
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    • 2006
  • The purpose of this study was to investigate the satisfaction and current conditions of playground environment in kindergartens and child care centers in Daejeon. Data were collected from 112 directors of kindergartens and child care centers through a structured questionnaire. Data were analyzed by using of frequency, percentage, mean, reliability analysis, crosstab, independent sample t-test, multiple regression. The major results showed the following. 1) 89.3% of subjects(100.0% of kindergartens and 79.7% of child care centers) have a playground. Most of playgrounds were located in the front yard. The playground's play equipments/areas were usually composed of slides, sand play areas, benches, empty playing fields, swings. Flowers/plants, shrubs were most of the natural factors of the playgrounds. 2) Slides and swimming pools of play equipments/areas were rated highest on the satisfaction level. Grass, flowers/plants, and shrubs as the natural factors of the playgrounds, were rated highest on the satisfaction level. 3) The playground was divided into 5 categories, which were made of manufactured play equipment settings, manipulative settings, rest settings, natural settings, adventure settings. Manufactured play equipment settings were rated highest on the satisfaction level. 4) Among 5 categories of the playground's play area, manufactured play equipment settings showed valid variables to playground's satisfaction level.

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A study on costume play fashion-mainly on the costume players who use internet shopping malls (코스튬플레이 패션에 대한 연구(1) - 인터넷쇼핑몰을 이용하는 코스튬플레이어 중심으로 -)

  • Baik Cheon-Eui
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.1
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    • pp.137-144
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    • 2006
  • Though old generation criticizes on costume play that it is accepted by young generation without any criticism, it is gaining popularity and is settled with unique Korean characteristics. The study is to understand the characteristics of costume play and investigate on the attitude of costume players enjoying it. For this study, a survey was conducted on costume players who order tailor-made costumes or rent them by using references, existing papers and internet sites. The results are as follows. 1.37% of costume players live in Seoul and Gyeonggi area, 37% in Gyeongsang-do and Busan with 21% in other areas. Two areas shows higher rate than any other regions, as Seoul Comic and Busan Comic are held regularly and there are faster exchange with Japanese culture in these areas with enough money 2. Among costume players, female accounts for 73.7% with 26.3% male. It shows that female likes costume play more than male. It is because woman responds actively to what she likes than man does. The number of male is steadily increasing. By age, high school student is 40%, middle school student is 36%, older than 20 is 16% with 3% of elementary school student. 3.61% of them like the reproduction of character costumes, 14.7% like Pancos and another 14.7% likethe reproduction of character costumes and creation. 69.5% participates in costume play both in groups and individuals, 26.3% in groups and 4.2% in individuals. 45.3% participates in comic more than 8 times in a yew, 43.2%, 1-2 times and 11.6%, 3-4 times. Mostly they want $50,000{\sim}80,000$ won costume. 4. on the criticism of old generation that costume play is nothing but the imitation of Japanese culture, 87.4% of the respondents answered 'absolutely not' They think costume play is one of their favorite cultures. 5. on the parents response to costumeplay, 87% of the respondents answered 'Ethey understand', 13% said 'they cannot understand and dissent'. The respondents said costume play didn't affect their school records with 25% respondents who said they got better grades.

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A Study on the Sports Injuries for Middle and High School Football Players in Pusan (부산 시내 중.고등학교 축구선수의 운동손상에 관한 연구)

  • Kim, Yong-Kwon
    • Journal of Korean Physical Therapy Science
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    • v.3 no.1
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    • pp.919-927
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    • 1996
  • Recently sports injuries are increasing due to the development of sports leisure industries as well as the increase of exercising population, and the study for sports injuries is needed more than before. Then the author studied the reasons for injuries, incidence rate, sites and sorts of sports injuries for the middle and high school football players during one year period from Jan. to Dec. 1994. The study subjects were 319 middle and high school players in Pusan and the method was questionnaire method. The results were as follows; 1. The average injury rate due to football play was 3.3 times per person for the 319 subjects during the last one year, and it was highest in goalkeeper as 4.6 times by position. 2. 68 % of the subjects did not receive periodic health examination, 74.9 % wore body protectors. The sports injuries due to football play occurred most commonly in soil play-ground(79.6 %), during training(52.3 %), and in winter time(33.7 %). 3. The commonly occurred injuries by motion were coalition(39.2 %), tackle(12.9 %), dribble (11.4 %) in order; those by sorts were contusion(34.4 %), sprain (32.9 %), spasm(9.0 %) ; and those by body portions lower extremities(82 %), trunk(17.6 %), upper extremities(12.5 %). 4. The frequently used treatment area was home care as in 42.7 % ; treatment methods were physical therapy, acupuncture/moxacautery, rest, operation in order; choices of treatment method were recommendation by coach/manager, and that by medical professional was the lowest as in 2.2 %. 5. If sports injury occurred during play, coach or manager let the players take rest in 56.2 %, but emergent management by medical professional was done only in 1.9 %. The return to play was decided mostly by the player himself(52.8 %), but that decided by a doctor was only in 1.0 %. In conclusion, to lessen the sports injuries due to football play, annual physical check-up, strengthening of play rules, improvement of playground, conditioning exercise, regulation of body protectors, and preventive training for expected injuries behaviors should be done and the decision to return to play and emergent management should be done by a medical professional as well. Football player, sports injury, injured body portions, sorts of injury, treatment method.

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Analysis on Preferred Element on Constructing Creative Play Space Design (창의적 놀이 공간 구축을 위한 디자인 선호 요소 분석)

  • Han, Hyun-Suk
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.389-396
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    • 2020
  • The purpose of this study is to investigate the various perspectives that children can provide by utilizing specific physical spaces for play, and to study how to effectively apply them to surrounding spaces and environments. AHP was used to analyze the preferred elements for effectively designing a play area. The main keywords were derived through case studies of various domestic and foreign play space designs, and each keyword was grouped and a keyword of a higher concept was derived. The results of the comparison of 14 keywords that were finally drawn using AHP for each element were used to derive the priority for the preferred elements. As a result, preference was derived in the order of "Openness", "Safety", and "Diversity" in the morphological properties of the play space, and "Adventure", "Five senses elements", "Visual elements" and "Interactivity" in the content properties of the play space.