• 제목/요약/키워드: physical development

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마음공부 집단상담 프로그램이 청소년들의 신체증상, 자존감 및 자아정체감에 미치는 효과 (The Effects of Maumgongbu Group Counseling on Adolescence's Physical Symptoms, Self Esteem and Self Identity)

  • 양경희;권용갑;박금숙
    • 한국학교보건학회지
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    • 제23권2호
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    • pp.308-316
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    • 2010
  • Purpose: In this study, the researchers analyzed Adolescence's physical symptoms, self esteem and self identity to identify the effects and development of Maumgongbu group counseling on adolescents. Methods: There were two groups involved in this study: the group counseling team and the individual counseling group. Group counseling program was performed with 14 sessions, involving the students who applied for the program. Individual counseling was performed with 14 sessions through one-on-one session by students and their counselors. The data were collected three times: during the pre-treatment, post- treatment and 8 weeks after post-treatment using questionnaires. SPSS/WIN. 11.5 program was used for data analysis. Results: After the intervention, Group counseling prevented physical symptoms from getting worse. Self esteem improved during the pre-post treatments, and Self identity improved during the pre-8weeks after post-treatment in group counseling. Physical symptoms, Self esteem and Self identity aggravated during individual counseling groups. Conclusion: In this study, it was confirmed that the group counseling program was useful for the respondent's individual development through the improvement of their Physical symptoms and establishment of their Self identities through Maumgongbu group counseling.

Physical and Digital Environments: Engaging Fashion Design Students in Archival Research

  • Evans, Claire;Allen, Claire;Shah, Karen
    • International Journal of Costume and Fashion
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    • 제14권1호
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    • pp.63-73
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    • 2014
  • With the rapid development of digital technologies potential exists to expand upon the accessibility of fashion archives and increase their use as a pedagogical tool for research. At present this is compromised due the three-dimensional, tactile nature of the objects being viewed and the fact that they are not necessarily replicable in a digital format. The aim of this paper is to examine art and design students physical object research skills and discuss how they are positioned in relation to creative tools and strategies they use to produce outcomes such as they own collections and design responses. Findings and conclusions are drawn from projects concerned with the development and use of physical and virtual archives and inform the methodology used. Traditional methods and tools within higher education are discussed together with students increased use of digital resources and innovative ways to engage students. The academic challenge of supporting student engagement in archival research across digital and physical dimensions is explored. The papers findings indicate a need for further research considering the impact of digital technology on students' physical integration with archives and the need for more structured support surrounding student physical and digital research investigations.

고유수용성신경근촉진법의 변화와 발전 (Change and Development of Proprioceptive Neuromuscular Facilitation)

  • 배성수;이현옥;구봉오;김상수;김태윤;황성수
    • PNF and Movement
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    • 제1권1호
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    • pp.27-32
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    • 2003
  • Objectives : The purpose of this study was conducted to find change and development of the proprioceptive neuromuscular facilitation(PNF). Methods: This is a literature study with books, seminar and book for the international courses. Results: Combination of isotonic has been started by Mr and Mrs Johnson after Miss Knott passed away. It is that the terms of maximum resistance changed into optimal or appropriate resistance. It is focus on activities. Maximum resistance focus not only activities but also irradiation have to fit with normal functions. PNF has enough for the motor control concepts and international classification of functioning(ICF)of WHO. Conclusions: PNF has changed and developed with giving resistance method. It is that changed from maximal resistance to optimal resistance. But it is smaller concept than maximum resistance. Even though PNF founded 60 years ago, it is enough for new concepts that is motor control and learning.

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오픈소스 Blockly를 이용한 모바일용 피지컬 컴퓨팅 개발환경 구축 (Development Environment Construction of Physical Computing for Mobile Using Open Source Blockly)

  • 조은주;문미경
    • 한국차세대컴퓨팅학회논문지
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    • 제13권6호
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    • pp.21-30
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    • 2017
  • 피지컬 컴퓨팅은 단순 컴퓨터 입출력이 아닌 현실세계와 상호작용을 통해 이루어지므로 학생들의 컴퓨팅적 사고와 소양을 기르는데 적합하다. 또한 이를 블록형 코딩 개발환경에서 개발한다면 사용자는 훨씬 더 직관적이고 쉽게 개발을 할 수 있을 것이다. 그러나 기존 블록형 코딩 개발환경은 물리기기가 컴퓨터에 지속적으로 연결되어 있어야 한다는 번거로움이 있다. Blockly는 코드 개념을 나타내는 그래픽 블록이 연동되어 웹과 안드로이드 애플리케이션에 시각적 코드 에디터를 추가하는 오픈소스 라이브러리이다. 본 논문에서는 오픈소스 Blockly 기반으로 기존의 블록형 개발환경에 피지컬 컴퓨팅 기능을 추가하고 이를 무선통신으로 동작시킬 수 있는 모바일용 피지컬 컴퓨팅 개발환경의 구축 내용에 대해 기술한다.

감각통합치료가 뇌성마비 아동의 대근육 운동발달 및 호흡기능에 미치는 영향 (Effect of Sensory Integration Therapy on Gross Motor Development and respiratory Function of Cerebral Palsy Children)

  • 권혜정
    • 대한물리치료과학회지
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    • 제8권1호
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    • pp.799-811
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    • 2001
  • The purpose of this study was to examine the effects of sensory integration therapy (SIT) on gross motor development and respiratory function of cerebral palsy children. The design of this study was one-group pre-and post-test design. Subjects of the study were arbitrarily chosen based on predetermined selection criteria among the cerebral palsy children who were treated as out-patients at one rehabilitation hospital in Kyunggi-do. The study was conducted between early April and late July in 2000. Twelve children were in the experimental group. A five-step SIT program was devised from a combination of SIT programs suggested by Ayres(1985) and Fink(1989), and an author-designed SIT program for cerebral palsy children. The experimental group was subjected to 20 to 30 minutes of SIT per session, two sessions a week for ten-week period. Collected data were statistically analyzed by SPSS PC for Wilcoxon signed rank test, and paired t-test. The results were as follows: 1. In gross motor development, post-experimental gross motor scores were higher compared to pre-experimental scores with statistical significance. 2. In respiratory function, post-experimental forced capacity vital scores were higher compared to pre-experimental scores with statistical significance. In conclusion, SIT was found to be effective in gross motor development and respiratory function. But, for the more effectiveness of SIT on gross motor development and respiratory function, further studies employing longer-time experiments are recommended.

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수예공작 프로그램 적용이 발달장애 아동의 시지각 발달에 미치는 영향 (The Effects of Crafts Programmes on Visual Perceptual Development of the Children with Developmental Disabilities)

  • 김남순;김동현;김희정
    • 보건의료산업학회지
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    • 제6권2호
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    • pp.141-150
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    • 2012
  • The purpose of this study to know the effects of craft programmes on the visual perceptual development of the children with developmental disabilities. Sixty children were diagnosed with developmental disabilities. They divided into two groups that were the experimental group and control group. The children were subjected at K-Rehabilitation Center and C-child Care Center in Gyeong-Ju for 6 weeks from Feb to Apr (twice a seek, total 12 times) in 2011. The development programmes for the children disabilities are based on occupational therapy, physical therapy, and speech therapy. The intervention of experimental group included occupational therapy based on the craft programmes, physical therapy, and speech therapy. The one of control group included occupational therapy based on function, physical therapy, and speech therapy. The MVPT-3 and K-DTVP-2 were done before and after the therapy to compare visual perceptual development ability and to know the results of the test. Results were as follow: First, there were significant differences of MVPT-3 score before and after the therapy. Second, there were significant differences of K-DTVP-2 score before and after the therapy. The results mean the craft programmes had a positive effect on the visual perceptual development of the children with developmental disabilities.

Buyer and Supplier Collaboration Strategy for Development and Production in the Korean Auto Industry

  • Park, Tae-Hoon;Kim, Il-Gwang
    • Journal of Korea Trade
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    • 제23권2호
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    • pp.14-33
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    • 2019
  • Purpose - This paper aims to articulate determinants of inter-organizational cooperation based on to the extent to which inter-organizational tasks are related to product development and production processes. Design/Methodology - This research conducted OLS regression analysis based on the data acquired from questionnaire survey in Korean auto industry. Findings - Our analysis has verified that complementary and compatible resources, as well as physical and human asset specificities, positively affect inter-organizational product development cooperation. Conversely, in the production process, only complementary resources positively affect inter-organizational cooperation, whereas compatible resources and physical asset specificity have a negative influence. The changing characteristics of compatible resources (with IT innovations and AI), and physical asset specificity (influenced by a rising need to reduce production costs), cause inter-organizational cooperation in production to decrease. Originality/value - This research attempts to expound upon these determining factors of inter-organizational cooperation by considering both complementary-compatible resources and asset specificity in product development and production simultaneously. The reason why the impact of complementary-compatible resources and asset specificity on inter-organizational cooperation is critical in understanding the determinants of inter-organizational cooperation is that the attributes of complementary-compatible resources and asset specificity in production have changed drastically due to the continuing diffusion of IT innovations and AI (Artificial Intelligence).

아동건강현황과 과제 (The Current Status of Child Health and Our Task)

  • 이희선;김상희
    • 아동학회지
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    • 제30권6호
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    • pp.61-74
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    • 2009
  • The purpose of this study was to examine the realities of physical health conditions of children aged from 0 to 11 for the last decade. On the basis of the analyzed results, the pragmatic and policy issues are as follows : First, in the perspective of child development, studies of physical health are needed for the benefit of integrative development of children. Second, appropriate health education programs suitable for ages of children need to be developed and made compulsory for them. Third, the prohibition of adopting the ranking evaluation in physical education is to be required at the policy level. Forth, for sustainment of the health-related activities for children, the space or facilities specifically prepared for families to exercise and rest are needed. Lastly, new regulations and management systems are needed in order to resolve the safety problems with food for children.

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Development and Test of ion Source with Small Orifice Cold Cathode

  • G. E. Bugrov;S. K. Kondranin;E. A. Kralkina;V. B. Pavlov;K. V. Vavilin;Lee, Heon-Ju
    • Journal of Korean Vacuum Science & Technology
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    • 제5권1호
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    • pp.19-24
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    • 2001
  • The paper represents the results of the development and the test of "cold cathode" ion source model with 5 cm aperture where the glow discharge is utilized for generation of electrons in the cathode of the ion source. The results of probe measurements of the ion source are represented. The integral parameters such as electron energy distribution function(EEDF), electron density and mean electron energy, discharge voltage-current characteristics, and distribution of ion beam were studied.

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Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.