• Title/Summary/Keyword: personalized feedback

Search Result 59, Processing Time 0.026 seconds

VA Design of Personalized e-Learning System for the Driver's License Test in Korea (개인 맞춤형 운전면허 학습시스템 설계)

  • Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.1055-1060
    • /
    • 2009
  • In this paper, we design an e-Learning system for the Driver's License Teste studying through the Internet. The proposed system make users to be arrived at the goal for the license in a shorter time by offering learning contents and items according to the item-responses made by the users based on the Item Response Theory. Moreover we design the scheme to give the optimum items and the most necessary content to the user during the learning procedure in the form of concept-based objects. All the items in the problem bank DB maintain their difficulties, discriminations, and guessing parameters as is the case of 3-parameter logistic model. In addition user profile DB stores users' status informations, item responses, and ability parameters. Using these structures and combining agents, we can offer the optimum learning process or dynamic personalized studying structure to the user. We can construct interface agent and content selection and feedback agent with the DB's described above. User can study without any awareness of system operations or personal fitting scheme.

  • PDF

Quantified Lockscreen: Integration of Personalized Facial Expression Detection and Mobile Lockscreen application for Emotion Mining and Quantified Self (Quantified Lockscreen: 감정 마이닝과 자기정량화를 위한 개인화된 표정인식 및 모바일 잠금화면 통합 어플리케이션)

  • Kim, Sung Sil;Park, Junsoo;Woo, Woontack
    • Journal of KIISE
    • /
    • v.42 no.11
    • /
    • pp.1459-1466
    • /
    • 2015
  • Lockscreen is one of the most frequently encountered interfaces by smartphone users. Although users perform unlocking actions every day, there are no benefits in using lockscreens apart from security and authentication purposes. In this paper, we replace the traditional lockscreen with an application that analyzes facial expressions in order to collect facial expression data and provide real-time feedback to users. To evaluate this concept, we have implemented Quantified Lockscreen application, supporting the following contributions of this paper: 1) an unobtrusive interface for collecting facial expression data and evaluating emotional patterns, 2) an improvement in accuracy of facial expression detection through a personalized machine learning process, and 3) an enhancement of the validity of emotion data through bidirectional, multi-channel and multi-input methodology.

Bayesian network based Music Recommendation System considering Multi-Criteria Decision Making (다기준 의사결정 방법을 고려한 베이지안 네트워크 기반 음악 추천 시스템)

  • Kim, Nam-Kuk;Lee, Sang-Yong
    • Journal of Digital Convergence
    • /
    • v.11 no.3
    • /
    • pp.345-352
    • /
    • 2013
  • The demand and production for mobile music increases as the number of smart phone users increase. Thus, the standard of selection of a user's preferred music has gotten more diverse and complicated as the range of popular music has gotten wider. Research to find intelligent techniques to ingeniously recommend music on user preferences under mobile environment is actively being conducted. However, existing music recommendation systems do not consider and reflect users' preferences due to recommendations simply employing users' listening log. This paper suggests a personalized music-recommending system that well reflects users' preferences. Using AHP, it is possible to identify the musical preferences of every user. The user feedback based on the Bayesian network was applied to reflect continuous user's preference. The experiment was carried out among 12 participants (four groups with three persons for each group), resulting in a 87.5% satisfaction level.

Mental Healthcare Digital Twin Technology for Risk Prediction and Management (정신건강 위험 예측 및 관리를 위한 멘탈 헬스케어 디지털 트윈 기술 연구)

  • SeMo Yang;KangYoon Lee
    • The Journal of Bigdata
    • /
    • v.7 no.1
    • /
    • pp.29-36
    • /
    • 2022
  • The prevalence of stress and depression among emotional workers is increasing due to the rapid increase in emotional labor and service workers. However, the current mental health management of emotional workers is difficult to consider the emotional response at the time of stress situations, and the existing mental health management is limited because the individual's base state is not reflected. In this study, we present mental healthcare digital twin solution technology, a personalized stress risk management solution. For mental health risk management due to emotional labor, a solution simulation is performed to accurately predict stress risk through synchronization/modeling of dynamic objects in virtual space by extracting individual stress risk factors such as emotional/physical response and environment into various modalities. It provides a mental healthcare digital twin solution for predicting personalized mental health risks that can be configured with modalities and objects tailored to the environment of emotional workers and improved according to user feedback.

Development of Personalized Exercise Prescription System based on Kinect Sensor (Kinect Sensor 기반의 개인 맞춤형 운동 처방 시스템 개발)

  • Woo, Hyun-Ji;Yu, Mi;Hong, Chul-Un;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.3
    • /
    • pp.593-605
    • /
    • 2022
  • The purpose of this study is to investigate the personalized treacmill exercise analysis using a smart mirror based on Kinect sensor. To evaluate the performance of the development system, 10 health males were used to measure the range of the hip joint, knee joint, and ankle joint using a smart mirror when walking on a treadmill. For the validity and reliability of the development system, the validity and reliability were analyzed by comparing the human movement data measured by the Kinect sensor with the human movement data measured by the infrared motion capture device. As a result of validity verification, the correlation coefficient r=0.871~0.919 showed a high positive correlation, and through linear regression analysis, the validity of the smart mirror system was 88%. Reliability verification was conducted by ICC analysis. As a result of reliability verification, the correlation coefficient r=0.743~0.916 showed high correlation between subjects, and the consistency for repeated measurement was also very high at ICC=0.937. In conclusion, despite the disadvantage that Kinect sensor is less accurate than the motion capture system, Kinect is it has the advantage of low price and real-time information feedback. This means that the Kinect sensor is likely to be used as a tool for evaluating exercise prescription through human motion measurement and analysis.

Modeling of an Achievement Evaluation Support System Using Achievement Standards-based Integrated Data Model (성취기준 통합 데이터 모델을 통한 성취평가 지원 시스템 모델링)

  • Chung, Hyunsook;Kim, Jungmin
    • The Journal of Korean Institute of Information Technology
    • /
    • v.16 no.12
    • /
    • pp.115-125
    • /
    • 2018
  • The one of goals of the 2015 revised national curriculum is the successful application of achievement standards-based assessment, which assesses both the results and process of learning, ensuring that all students have achieved the educational objectives, to schools. Therefore, an achievement standards and evaluation support system is required to manage a whole process of teaching and learning based on achievement standards and provide the personalized assessment feedback to students to improve their achievement levels. In this paper, we perform a design of integrated data model and system of teaching plan, subject content, assessment plan, assessment result, and feedback data is required based on an achievement standards repository. In addition, we create a student's dashboard webpage, which representing different types of achievement of the student, and perform the comparative analysis of data models to evaluate the quality of the proposed model.

Development of a Tangible Snowboard Training Simulator based on Virtual Reality (가상현실 기반의 체감형 스노우보드 시뮬레이터 개발)

  • Park, Changhoon
    • Journal of Korea Game Society
    • /
    • v.14 no.4
    • /
    • pp.87-94
    • /
    • 2014
  • In recent years, there has been an increasing interest in tangible sports simulators with the success of golf simulator. The main purpose of this study is to develop a tangible snowboard simulator for the beginner using virtual reality technology. This paper proposes an interactive virtual coach and high fidelity virtual environment for snowboard training. The virtual coach offers an intuitive guidance and personalized coaching feedback about the 5 fundamental riding skills. The virtual training environment uses the stereoscopic display system and motion platform to create more realistic training situation. We expect virtual reality will be used as a training aids in many sports such as taekwondo, baseball, archery and so on.

Development and Effects of Smart Personalized Assessment(SPA) System for Using of Diagnostic and Formative Assessment in Earth Science Classes (지구과학 수업에서 진단 및 형성평가 활용을 위한 스마트 맞춤 평가(SPA) 시스템의 개발 및 효과)

  • Son, Jun Ho;Kim, Jonghee
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.9 no.1
    • /
    • pp.1-14
    • /
    • 2016
  • The purpose of this study is to develop SPA system using diagnostic and formative assessment in earth science classes in order to discuss its effect on learning achievement and self-directed learning attitude. For this purpose, we developed total management system, app for teachers, and app for students. This research was practiced to 76 students in 5th grade. The results are as follows. Firstly, the group taking a class used by app for diagnostic and formative assessment had an effect of improving learning achievement. However, as for learning achievement long term endurance test, the group taking a class using app for diagnostic and formative assessment had no effect. Secondly, the group taking a class using apps for diagnostic and formative assessment had an effect of improving learners' self-directed learning attitude. As for self-directed long-term endurance test, the group taking a class using app for diagnostic and formative assessment had an effect. In conclusion, I hope that this SPA system might apply to the science classes as it is a system that will satisfy the needs of both teachers and students, giving much needed feedback to students.

A Study on Personalized Recommendation Method Based on Contents Using Activity and Location Information (이용자 이용행위 및 콘텐츠 위치정보에 기반한 개인화 추천방법에 관한 연구)

  • Kim, Yong;Kim, Mun-Seok;Kim, Yoon-Beom;Park, Jae-Hong
    • Journal of the Korean Society for information Management
    • /
    • v.26 no.1
    • /
    • pp.81-105
    • /
    • 2009
  • In this paper, we propose user contents using behavior and location information on contents on various channels, such as web, IPTV, for contents distribution. With methods to build user and contents profiles, contents using behavior as an implicit user feedback was applied into machine learning procedure for updating user profiles and contents preference. In machine learning procedure, contents-based and collaborative filtering methods were used to analyze user's contents preference. This study proposes contents location information on web sites for final recommendation contents as well. Finally, we refer to a generalized recommender system for personalization. With those methods, more effective and accurate recommendation service can be possible.

Deep Learning-based Product Recommendation Model for Influencer Marketing (인플루언서를 위한 딥러닝 기반의 제품 추천모델 개발)

  • Song, Hee Seok;Kim, Jae Kyung
    • Journal of Information Technology Applications and Management
    • /
    • v.29 no.3
    • /
    • pp.43-55
    • /
    • 2022
  • In this study, with the goal of developing a deep learning-based product recommendation model for effective matching of influencers and products, a deep learning model with a collaborative filtering model combined with generalized matrix decomposition(GMF), a collaborative filtering model based on multi-layer perceptron (MLP), and neural collaborative filtering and generalized matrix Factorization (NeuMF), a hybrid model combining GMP and MLP was developed and tested. In particular, we utilize one-class problem free boosting (OCF-B) method to solve the one-class problem that occurs when training is performed only on positive cases using implicit feedback in the deep learning-based collaborative filtering recommendation model. In relation to model selection based on overall experimental results, the MLP model showed highest performance with weighted average precision, weighted average recall, and f1 score were 0.85 in the model (n=3,000, term=15). This study is meaningful in practice as it attempted to commercialize a deep learning-based recommendation system where influencer's promotion data is being accumulated, pactical personalized recommendation service is not yet commercially applied yet.