• Title/Summary/Keyword: password

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Design Errors and Cryptanalysis of Shin's Robust Authentication Scheme based Dynamic ID for TMIS

  • Park, Mi-Og
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.101-108
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    • 2021
  • In this paper, we analyze Shin's proposed dynamic ID-based user authentication scheme for TMIS(Telecare Medicine Information System), and Shin's authentication scheme is vulnerable to smart card loss attacks, allowing attackers to acquire user IDs, which enables user impersonation attack. In 2019, Shin's proposed authentication scheme attempted to generate a strong random number using ECC, claiming that it is safe to lose a smart card because it is impossible to calculate random number r'i due to the difficulty of the ECC algorithm without knowing random number ri. However, after analyzing Shin's authentication scheme in this paper, the use of transmission messages and smart cards makes it easy to calculate random numbers r'i, which also enables attackers to generate session keys. In addition, Shin's authentication scheme were analyzed to have significantly greater overhead than other authentication scheme, including vulnerabilities to safety analysis, the lack of a way to pass the server's ID to users, and the lack of biometric characteristics with slightly different templates.

Implementation of the Educational Game for Learning the Lecturers Information using the Digital Game-based Learning Methodology (디지털 게임 기반 학습 방법을 이용한 강사 소개 교육용 게임의 구현)

  • Wahyutama, Aria Bisma;Gusdya, Wanda;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1190-1198
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    • 2021
  • In this paper, we present the results of implementing an interactive lecturer introduction game that allows new students or freshmen to learn about their lecturer's information using a Digital Game-based Learning (DGBL) methodology. This game provides information such as the lecturer's name, photo, the courses that they teach in the form of a quiz game, with Unity and PHP used as the development environment. Communication between the game, Content Management System (CMS), and the database is by using the REST API, which enables the administrator to manage the content of the game such as score and number of questions for each level, user's password, and performance threshold, as well as the lecturer's information itself. Since the developed interactive game uses an integrated CMS, the content can be updated dynamically according to the situation, therefore, it can be easily applied to other departments, as well as other various educational games.

A Case Study on Comparative Analysis of Four-digit Passwords Usage Type Before and After Using Smart phone (스마트폰 사용 전후 네 자리 숫자 비밀번호 사용형태에 관한 비교 연구)

  • Moon, Soog-Kyung
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.159-164
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    • 2018
  • This paper deals with the comparative analysis the two surveys called term1, term2 by collecting 4-digit password data 1313 for 2006~2011 and 2519 for 2012~ 2017. Numbers lacking prudence were significantly reduced in the term2 survey and over time, the use of four digit PWs became increasingly prudent. There was a difference in the use of digit numbers between male and female. The top five types accounted over 60%, which imply that certain types of preferences are present. It was the outcome of this paper that we can indirectly deduce these facts. Studies such as reuse of four digit PWs in user's convenience will need to be supplemented in the near future.

Unlocking Shared Bike System by Exploiting an Application Log (애플리케이션 로그를 이용한 공유 자전거 시스템의 잠금장치 해제 방법)

  • Cho, Junwan;Lee, Jeeun;Kim, Kwangjo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.4
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    • pp.719-728
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    • 2019
  • Recently, there has been a growing market for shared mobility businesses that share 'transport' such as cars and bikes, and many operators offer a variety of services. However, if the fare can not be charged normally because of security vulnerability, the operator can not continue the business. So there should be no security loopholes. However, there is a lack of awareness and research on shared mobility security. In this paper, we analyzed security vulnerabilities exposed in application log of shared bike service in Korea. We could easily obtain the password of the bike lock and the encryption key of the AES-128 algorithm through the log, and confirmed the data generation process for unlocking using software reverse engineering. It is shown that the service can be used without charge with a success rate of 100%. This implies that the importance of security in shared mobility business and new security measures are needed.

Multiple Method Authentication System Using Embedded Device (임베디드 기기를 활용한 다중 방식 인증 시스템)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.7-14
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    • 2019
  • Users who use smartphone can using knowledge-based authentication, possession-based authentication, biometric-based authentication, and token-based authentication in order to access rights to systems requiring authentication. However, desktop computer users use method only ID and password, which are knowledge-based authentication factors, due to limitations of authentication devices, despite various authentication methods. In this paper, we designed and implemented a raspberry pi based authentication system that provides multiple authentication method of a user's desired type. The implementation system uses knowledge-based authentication, possessive-based authentication, biometric-based authentication, and token-based authentication. The proposed system can provide a security function that can be used by SMEs, which is difficult to hire a security officer due to the economic burden. The implemented system can be used not only for personal use but also for enterprise, and it can be applied to various fields such as finance and game.

A Proposal for Matrix Shape Security Keypad for the Nintendo Switch (향상된 보안의 닌텐도 스위치 행렬 형태 보안 키패드 제안)

  • Kwon, Hyeok-dong;Kwon, Yong-bin;Choi, Seung-ju;Seo, Hwa-jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1152-1159
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    • 2019
  • The Nintendo Switch(NSW), which appeared as an 8th generation console, has succeeded worldwide as a hybrid gaming console. The NSW has E-shop itself, users can sign in to their account and purchase games. The keypad built in the NSW is similar to QWERTY keyboard. In the password input field the input information is hidden, but it's possible to get the value entered from the keypad with shoulder surfing attack. Because of the NSW with many party or family games, there is a high probability that someone else is watching the screen nearby, which acts as a vulnerability in account security. Thus we designed the new keypad which improve from this issue. In this paper, we check the problem about the keypad which built in the NSW, we present the proposed keypad and the compared to the built in keypad by showing the test result of unspecified individuals use.

An Fingerprint Authentication Model of ERM System using Private Key Escrow Management Server (개인키 위탁관리 서버를 이용한 전자의무기록 지문인증 모델)

  • Lee, Yong-Joon;Jeon, Taeyeol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.1-8
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    • 2019
  • Medical information is an important personal information for patients, and it must be protected. In particular, when medical personnel approach electronic medical records, authentication for enhanced security is essential. However, the existing public certificate-based certification model did not reflect the security characteristics of the electronic medical record(EMR) due to problems such as personal key management and authority delegation. In this study, we propose a fingerprint recognition-based authentication model with enhanced security to solve problems in the approach of the existing electronic medical record system. The proposed authentication model is an EMR system based on fingerprint recognition using PEMS (Private-key Escrow Management Server), which is applied with the private key commission protocol and the private key withdrawal protocol, enabling the problem of personal key management and authority delegation to be resolved at source. The performance experiment of the proposed certification model confirmed that the performance time was improved compared to the existing public certificate-based authentication, and the user's convenience was increased by recognizing fingerprints by replacing the electronic signature password.

Proposal of Safe PIN Input Method on VR (VR 상에서의 안전한 PIN 입력 방법 제안)

  • Kim, Hyun-jun;Kwon, Hyeok-dong;Kwon, Yong-bin;Seo, Hwa-jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.622-629
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    • 2019
  • VR(Virtual Reality), which provides realistic services in virtual reality, provides a similar experience using a Head Mounted Display(HMD) device. When the HMD device is worn, it can not recognize the surrounding environment and it is easy to analyze the input pattern of the user with the Shoulder Surfing Attack(SSA) when entering the Personal Identification Number(PIN). In this paper, we propose a method to safeguard the user's password even if the hacker analyzes the input pattern while maintaining the user's convenience. For the first time, we implemented a new type of virtual keypad that deviates from the existing rectangle shape according to the VR characteristics and implemented the lock object for intuitive interaction with the user. In addition, a smart glove using the same sensor as the existing input devices of the VR and a PIN input method suitable for the rotary type are implemented and the safety of the SSA is verified through experiments.

Fraud Detection in E-Commerce

  • Alqethami, Sara;Almutanni, Badriah;AlGhamdi, Manal
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.312-318
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    • 2021
  • Lack of knowledge and digital skills is a threat to the information security of the state and society, so the formation and development of organizational culture of information security is extremely important to manage this threat. The purpose of the article is to assess the state of information security of the state and society. The research methodology is based on a quantitative statistical analysis of the information security culture according to the EU-27 2019. The theoretical basis of the study is the theory of defense motivation (PMT), which involves predicting the individual negative consequences of certain events and the desire to minimize them, which determines the motive for protection. The results show the passive behavior of EU citizens in ensuring information security, which is confirmed by the low level of participation in trainings for the development of digital skills and mastery of basic or above basic overall digital skills 56% of the EU population with a deviation of 16%. High risks to information security in the context of damage to information assets, including software and databases, have been identified. Passive behavior of the population also involves the use of standard identification procedures when using the Internet (login, password, SMS). At the same time, 69% of EU citizens are aware of methods of tracking Internet activity and access control capabilities (denial of permission to use personal data, access to geographical location, profile or content on social networking sites or shared online storage, site security checks). Phishing and illegal acquisition of personal data are the biggest threats to EU citizens. It have been identified problems related to information security: restrictions on the purchase of products, Internet banking, provision of personal information, communication, etc. The practical value of this research is the possibility of applying the results in the development of programs of education, training and public awareness of security issues.

Blockchain-based Personal Information Authentication Method using Zero Knowledge Proofs (영지식을 활용한 블록체인 기반 개인정보 인증 기법)

  • Lee, Kwang Kyu
    • Smart Media Journal
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    • v.10 no.3
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    • pp.48-53
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    • 2021
  • The authentication process is a key step that should be used to verify that a user is legitimate, and it should be used to verify that a user is a legitimate user and grant access only to that user. Recently, two-factor authentication and OTP schemes are used by most applications to add a layer of security to the login process and to address the vulnerability of using only one factor for authentication, but this method also allows access to user accounts without permission. This is a known security vulnerability. In this paper, we propose a Zero Knowledge Proofs (ZKP) personal information authentication scheme based on a Smart Contract of a block chain that authenticates users with minimal personal information exposure conditions. This has the advantage of providing many security technologies to the authentication process based on blockchain technology, and that personal information authentication can be performed more safely than the existing authentication method.