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http://dx.doi.org/10.6109/jkiice.2021.25.9.1190

Implementation of the Educational Game for Learning the Lecturers Information using the Digital Game-based Learning Methodology  

Wahyutama, Aria Bisma (Department of Information and Communication Engineering, Changwon National University)
Gusdya, Wanda (Department of Informatics Engineering, Pasundan University)
Hwang, Mintae (Department of Information and Communication Engineering, Changwon National University)
Abstract
In this paper, we present the results of implementing an interactive lecturer introduction game that allows new students or freshmen to learn about their lecturer's information using a Digital Game-based Learning (DGBL) methodology. This game provides information such as the lecturer's name, photo, the courses that they teach in the form of a quiz game, with Unity and PHP used as the development environment. Communication between the game, Content Management System (CMS), and the database is by using the REST API, which enables the administrator to manage the content of the game such as score and number of questions for each level, user's password, and performance threshold, as well as the lecturer's information itself. Since the developed interactive game uses an integrated CMS, the content can be updated dynamically according to the situation, therefore, it can be easily applied to other departments, as well as other various educational games.
Keywords
DGBL methodology; Interactive game; Lecturers introduction game; Content management system;
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