• Title/Summary/Keyword: participation activity level

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Inter-sectoral Collaboration for Physical Activity Promotion (신체활동 증진을 위한 부문간 협력)

  • Koh, Kwang-Wook
    • Korean Journal of Health Education and Promotion
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    • v.30 no.4
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    • pp.69-76
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    • 2013
  • Objectives: This article intends to explore the major documents about inter-sectoral collaboration for physical activity promotion based on new paradigm. Methods: In addition to the documents after 1990s collected through several physical activity related projects of author, additional snowballing exploration has been done. Results: Globally extensive participation of stake-holders and partnership developed were strategically recommended and implementation strategy and good example were provided. In Europe individual, micro-environmental and macro-environmental specific role of major sectors were provided. Nationally series of Australian documents officialized inter-sectoral linkages from early times and Slovenian program showed examples of inter-sectoral evaluation and health indicators. U.S. national physical activity plan showed specific example of 6 guiding principles and 5 overarching strategies among 8 sectors for good inter-sectoral collaboration. In city level, healthy city approach activated. Conclusions: Various specific good examples of intersectoral physical activity collaboration could searched globally, regionally and nationally for application in Korea.

A Study on Recognition and Attitudes toward the Social Service Activity of Nurses (간호사의 사회봉사활동에 대한 인식과 태도)

  • Song, Ju-Eun;Kim, Yong-Soon;Lee, Sun-Kyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.13 no.2
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    • pp.220-228
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    • 2007
  • Purpose: The purpose of this study was to investigate recognition and attitudes about social service activity(SSA) of nurses. Method: This was a descriptive study. The data was collected from July 15 to 31, 2002 by using a self-report questionnaire consisting of general characteristics(15items), recognition(24items) and attitude(23items) about SSA. The questionnaire was sent to 711 nurses of 38 hospitals in the Gyounggi province area, and 664 questionnaires were returned. The answer rate was 93.4%. The data was analyzed by the SPSS 12.0 Win program. Result: Seventy-one percent of nurses had a SSA experience during university, but only 14.2% nurses participate in SSA now. The mean score of recognition of SSA was 3.58($\pm$0.45), and that of attitude was 3.70($\pm$0.42). The relationship between recognition and attitude had a positive correlation(r=.398, p=.000), the higher the score of recognition, the higher the score of attitude. Conclusion: From these results, to improve nurses' participation in SSA, research to investigate the barrier factors of SSA participation in spite of the high level of recognition and attitude is needed. Programs for nurses to participate in SSA and systemic management should be set up.

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The effect of off-line and on-line fandom activity participation on adolescents' academic time management skills -A multi-level growth curve analysis- (청소년의 온라인 및 오프라인 팬덤 활동이 청소년의 학습시간 관리능력에 미치는 영향 -다층성장모형의 적용-)

  • Jeon, Suah;Han, Yoonsun
    • Journal of the Korean Society of Child Welfare
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    • no.56
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    • pp.101-132
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    • 2016
  • Fandom is a meaningful social phenomenon that represents a significant dimension of contemporary Korean youth culture. Previous research, however, has considered fandom as a deviant activity that is negative in nature, and there is scant research on the positive effects of fandom activity. This study examined the effects of off-line and on-line fandom activity participation on adolescents' academic time management capability. Data were collected from three waves (2010, 2012, and 2014) of the Korean Children and Youth Panel Survey (middle school cohort; N=2,206 at baseline). Results from the multi-level growth curve analysis were as follows. First, more than half of the adolescents reported participating in fandom activities, and the majority of them participated in both online and offline activities. Second, adolescents' academic time management capability improved over time. Third, both off-line and on-line fandom activity participation was positively associated with adolescents' academic time management capability at the baseline (first year of middle school). The size of this relationship, however, decreased over time (from middle school to high school). This study presented the importance of appropriate guidance by adults to develop and promote the positive aspects of fandom activity, and highlighted the need for further research that focuses on the positive aspects of fandom activities.

The Participation of Leisure Activities of the Middle Aged Housewife Living in the Urban Apartments and the related variables (아파트 거주 40대 도시 주부의 현재와 미래의 여가활동 참여와 관련변인)

  • 전진유;이연숙
    • Journal of Family Resource Management and Policy Review
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    • v.7 no.1
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    • pp.41-60
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    • 2003
  • The purpose of this study is to examine the current and the future leisure activities of middle aged housewife living in the urban apartment. The data for the analysis are collected by the structured questionnaires. The data for 220 housewive who are forty's living in the urban apartment are analyzed using the descriptive statistics and the regression analysis. This study has resulted following major findings. 1) The current leisure activity participated the most frequently by the housewive is the family-oriented activity. The religious-sociable activity is found to be the least frequently participated by the housewive. 2) The leisure activity which the wive want to the most frequently participate in the future is also family-oriented activity. The self-developing activity is the one which the wive want to least frequently participate in the future. 3) The factors that influence the current leisure activities of the respondents are the occupational type of husband and wife, the educational level of wife, the age of the lastborn child and the leisure expenses. 4) The factors that influence the future leisure activities of the respondents are the occupational type of husband, the educational level and the occupational type of wife, the age of the lastborn child and the leisure time per week.

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A Study on the Relationship between Digital Informatization Level and Policy Activity Satisfaction Level of Disabled Persons (장애인들의 디지털정보화 수준과 정책활동 만족도 수준과의 관계에 대한 연구)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.23-28
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    • 2018
  • In recent years, activities have become more important in political activities and participation in policies. Therefore, the level of digital informatization can affect the participation in policy in the online environment. In this study, we examined how the policy activities of the disabled have a relationship with the informatization level. To this end, we analyzed the relationship between the level of digital informatization and the level of satisfaction with policy activities based on the results of the digital divide survey of 2017. The results of this study are as follows: First, it shows that the disabled people have a positive relationship with the digital access and policy activity satisfaction levels such as the possession of wired / wireless information devices and Internet accessibility. Second, it is found that digital information capacity level and income level such as PC utilization ability and mobile digital device utilization ability have a positive (+) relationship. Third, as the level of digital information utilization such as wired and mobile Internet usage increased, the level of satisfaction with policy activities also increased positively. This suggests that the government needs various information policy to increase the level of digital informatization of the disabled.

Analysis on the Influence of Player's Social Factors on Game Play (개인의 사회적 요소들이 게임 수행에 미치는 영향 분석)

  • Choi, Seong-Rak;Park, Junhwi
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.613-621
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    • 2018
  • This study analyzes the influence of player's social factors on their game play. By conducting a survey of 1,000 general public in Korea, this study aims to understand how game player's social factors influence on their game play behavior: whether they play a game or not, how long they play, and how frequent they play. The survey result suggests that there are some relations between player's social factors and their game play behaviour. The personal factors such as sex, age, monthly income level are seen to have influence on the length and frequency of their game play. Players' the social factors such as social status, social activity participation level and confidence level also have influence over their game play behaviours as well. And the influences are seen to be different depending on whether it's on online game or mobile game.

Effect of Participation in Leisure Activities on the Quality of Life : A Comparative Study Gender and Household Type (노인의 여가활동 참여가 삶의 질에 미치는 영향 : 성별, 가구유형별 집단 비교)

  • Park, Soon-Mi;Mun, Su-Youl
    • The Korean Journal of Health Service Management
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    • v.13 no.4
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    • pp.191-200
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    • 2019
  • Objectives: The purpose of this study is to investigate the effect of participation in leisure activities on the quality of life by comparing gender and household type. Methods: Data were drawn from the 2017 Korean Elderly Survey and the participants were 7,406 people who are 65 years and above. Data analysis was conducted using SPSS (version 18.0) statistical package. Results: The result of this study revealed that participation in leisure activities has a significant effect on the quality of life of In the case of older adults who are men and live with couple, voluntary activities have a significant effect on their quality of life, while for elderly women living alone, arts & cultural activities have a significant effect on their quality of life. Conclusions: Based on these results, we suggested some implications for supporting healthy leisure activities and improving the level of quality of life among aged people.

The Effects of Social Activity Types on the Happiness of Korean Older Adults by Age Groups (노년기 연령집단에 따라 사회활동 유형이 행복감에 미치는 영향)

  • Kim, Jung-Hyun;Chun, Miae
    • 한국노년학
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    • v.38 no.2
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    • pp.329-349
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    • 2018
  • The objective of this study is to examine whether there are differences in participation in social activities and the effects of social activity types on the levels of happiness of the Korean older adults by age groups. The 5th wave(2014) of the Korean Longitudinal Study of Ageing (KLoSA) was used and a total of 3,273 elderly were selected from the 5th wave, who were 65 years old and older and who were not living with their offsprings. Chi-square test, ANOVA, and hierarchical multiple regression analysis were used. The rate of participation in economic activities declined with age and the levels of participation in leisure activities was higher in the young-old group in comparison to the middle- and the oldest- old groups. The levels of participation in family activities was higher in the middle- and the oldest-old groups in comparison to the young-old group. Socializing activities and religious activities measured by the frequencies of activities were not significantly different among the age groups. The results of a regression analysis of social activity types and their effects on happiness by age groups are the followings: 1) Leisure, socializing, religious, and family activities all (with the exception of economic activities) significantly affected the level of happiness of older persons in the young-old group. 2) However, only socializing and family activities in the middle-old age group, and only family activities in oldest-old group, had a statistically significant impact on the levels of happiness. These results support that the rates of participation in the five types of social activities and their effects on the levels of happiness were different by age groups. The implication of this study was to report that needs and the interests of older individuals are different by age groups based on empirical evidences.

Study on the impact of volunteers' participation motives and interpersonal relationship on the volunteer satisfaction - Fucusing on ○-gun in Chungcheongbuk-do - (자원봉사자의 참여동기 및 대인관계가 자원봉사활동 만족도에 미치는 영향 - 충북 ○군을 중심으로 -)

  • Kang, Hee-Jin;Cho, Sung-Je
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.1-11
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    • 2015
  • In this study we investigate how motive and personal relations of volunteers impact their volunteering satisfaction. The objects were 313 members of a volunteer group in ${\bigcirc}$-gun, central region. We conducted survey from 2014 April 2 to August 31. The data were analyzed by correlation analysis, t-test, multiple regression analysis, through SPSSWIN 18.0 program,(empirical analysis verification : significance level of 5%). The results are as follows: First, with the general characteristics, we found that females, the educated, and the married get more satisfaction. Second, with the local characteristics, long-term residents and the members, who think volunteer activity contribute to the local development, feel more satisfaction. Third, volunteer who has high participation motives, has strong volunteering satisfaction. Finally, volunteers feel more satisfaction when they maintain a good relationships in interpersonal relationship. This study implicates that volunteer activity participation motives and personal relations have a great impact on volunteering satisfaction, to be the basis for volunteer's satisfaction improving policy in the future.

Content Modeling Based on Social Network Community Activity

  • Kim, Kyung-Rog;Moon, Nammee
    • Journal of Information Processing Systems
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    • v.10 no.2
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    • pp.271-282
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    • 2014
  • The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants in real time. Thus, this study proposes the social network community activity-based content model (SoACo Model), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and information models. Content objects are composed of relationship-building elements, including real-time, changeable activities such as making friends, and participation-activity elements such as "Liking" specific content. Aggregation levels apply one of three granularity levels considering the reusability of elements: activity assets, real-time, changeable learning objects, and content. The SoACo Model is meaningful because it transforms SNC-based activities into learning objects for learning and teaching activities and applies to learning management systems since they organize activities -- such as tweets from Twitter -- depending on the teacher's intention.