• Title/Summary/Keyword: open CV

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Using Video Function of Smart Phone Number plate recognition & Real-time Inquiry System (스마트폰의 영상기능을 이용한 차량 번호판 인식 및 실시간 조회 시스템)

  • Park, Min-Sung;Woo, Jong-Seong;Kim, Gwan-Hyung;Sin, Dong-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.111-112
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    • 2013
  • 본 논문에서는 최근 증가하고 있는 차량의 질서 위반 행위 및 과태료 체납, 대포차 등에 대한 문제를 보다 효율적으로 해결하기 위하여 이동이 간편한 스마트 기기를 통하여 차량의 번호판을 인식하고 관리할 수 있는 시스템을 제시하고자 한다. 영상 촬영 기능과 데이터 전송 기능을 가지고 있는 휴대용 단말기를 소지한 사용자가 자동차의 번호판을 촬영했을 시 자동차 번호판을 인식하고 촬영된 영상과 차량 번호에 대한 데이터를 원격지 서버로 전송하여 차량 소유자에 대한 과태료 체납여부, 위반행위 등을 조회하여 해당 차량에 대한 정보 등을 신속하게 확인하고 현장에서 복합적으로 대응할 수 있는 시스템을 개발하고자 한다. 본 논문에서 제시할 주요한 기능은 영상처리를 통한 차량 번호판 인식과 인식된 차량 번호 정보와 번호판 영상 정보를 원격지 서버로 전송하여 정보를 관리 할 수 있는 시스템을 제시하고자 한다.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Fast algorithm for Traffic Sign Recognition (고속 교통표시판 인식 알고리즘)

  • Dajun, Ding;Lee, Chanho
    • Journal of IKEEE
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    • v.16 no.4
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    • pp.356-363
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    • 2012
  • Information technology improves convenience, safety, and performance of automobiles. Recently, a lot of algorithms are studied to provide safety and environment information for driving, and traffic sign recognition is one of them. It can provide important information for safety driving. In this paper, we propose a method for traffic sign detection and identification concentrating on reducing the computation time. First, potential traffic signs are segmented by color threshold, and a polygon approximation algorithm is used to detect appropriate polygons. The potential signs are compared with the template signs in the database using SURF and ORB feature matching method.

A study on Real-time Graphic User Interface for Hidden Target Segmentation (은닉표적의 분할을 위한 실시간 Graphic User Interface 구현에 관한 연구)

  • Yeom, Seokwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.2
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    • pp.67-70
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    • 2016
  • This paper discusses a graphic user interface(GUI) for the concealed target segmentation. The human subject hiding a metal gun is captured by the passive millimeter wave(MMW) imaging system. The imaging system operates on the regime of 8 mm wavelength. The MMW image is analyzed by the multi-level segmentation to segment and identify a concealed weapon under clothing. The histogram of the passive MMW image is modeled with the Gaussian mixture distribution. LBG vector quantization(VQ) and expectation and maximization(EM) algorithms are sequentially applied to segment the body and the object area. In the experiment, the GUI is implemented by the MFC(Microsoft Foundation Class) and the OpenCV(Computer Vision) libraries and tested in real-time showing the efficiency of the system.

The Geometric Modeling for 3D Information of X-ray Inspection (스테레오 X-선 검색장치를 이용한 3차원 정보 가시화에 관한 연구)

  • Hwang, Young-Gwan;Lee, Seung-Min;Park, Jong-Won
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.145-149
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    • 2014
  • In this study, using X-ray cargo container scanning device and to differentiate the concept of three-dimensional information extraction applied for X-ray scanning device as an ingredient in the rotation of the X-Ray Linear Pushbroom Stereo System by introducing the geometric How to model was introduced. Three-dimensional information obtained through the matching of a single voxel space filled with a random vector operations for each voxel in the three dimensional shape reconstruction algorithm using the definition, and in time, the time required for each step were analyzed. Using OpenCV in each step by applying parallelization techniques approximately 1.8 times improvement in the processing time of the check, but do not meet the target within one minute levels. The other hand, X-ray images by the primary process to convert the point View the results of real-time stereo through a three-dimensional could feel the comfort level.

A Design and Implementation of Object Recognition based Interactive Game Contents using Kinect Sensor and Unity 3D Engine (키넥트 센서와 유니티 3D 엔진기반의 객체 인식 기법을 적용한 체험형 게임 콘텐츠 설계 및 구현)

  • Jung, Se-hoon;Lee, Ju-hwan;Jo, Kyeong-Ho;Park, Jae-Seong;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1493-1503
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    • 2018
  • We propose an object recognition system and experiential game contents using Kinect to maximize object recognition rate by utilizing underwater robots. we implement an ice hockey game based on object-aware interactive contents to validate the excellence of the proposed system. The object recognition system, which is a preprocessor module, is composed based on Kinect and OpenCV. Network sockets are utilized for object recognition communications between C/S. The problem of existing research, degradation of object recognition at long distance, is solved by combining the system development method suggested in the study. As a result of the performance evaluation, the underwater robot object recognized all target objects (90.49%) with 80% of accuracy from a 2m distance, revealing 42.46% of F-Measure. From a 2.5m distance, it recognized 82.87% of the target objects with 60.5% of accuracy, showing 34.96% of F-Measure. Finally, it recognized 98.50% of target objects with 59.4% of accuracy from a 3m distance, showing 37.04% of F-measure.

Proposal of New Information Processing Model for Implementation of Autonomous Mobile System (자율주행 이동체 시스템 구현을 위한 새로운 정보처리 모델 제안)

  • Jang, Eun-Jin;Kim, Jung-Ihl
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.237-242
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    • 2019
  • Recently, as the public interest in autonomous cars has increased, research and technology development of related companies for the commercialization of autonomous cars have been actively carried out, and the development has progressed to a stage where they are partially but actually used. However, in March 2018, Uber and Tesla cars caused two fatal accidents, and the need for a new system is emerging. Therefore, this paper suggests a new information processing model for autonomous driving car system by supplementing the cause of recognition errors caused by the cause of death by focusing on the accident of autonomous driving car.

Arrangement system implementation for furniture and home appliances based on Augmented Reality (증강현실 기반 가구 및 가전제품 배치 시스템 구현)

  • Lim, Tae-hun;Kim, Young-tae;Yang, Jae-hyuk;Yoo, Jin-woo;Shin, Dong-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.811-814
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    • 2009
  • The cost competitive products buyers through the e-commerce are growing steadily every year due to the development of the Internet. Furniture and home appliances buyers through the e-commerce, on the other hand, aren't growing cause it's impossible to check the size and harmony with interior. Therefore, in this paper, we introduce arrangement system for furniture and home appliances based on augmented reality and motion recognition to provide service which checks the size and harmony with interior by arranging them virtually before purchasing.

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Development and Validation of a Vision-Based Needling Training System for Acupuncture on a Phantom Model

  • Trong Hieu Luu;Hoang-Long Cao;Duy Duc Pham;Le Trung Chanh Tran;Tom Verstraten
    • Journal of Acupuncture Research
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    • v.40 no.1
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    • pp.44-52
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    • 2023
  • Background: Previous studies have investigated technology-aided needling training systems for acupuncture on phantom models using various measurement techniques. In this study, we developed and validated a vision-based needling training system (noncontact measurement) and compared its training effectiveness with that of the traditional training method. Methods: Needle displacements during manipulation were analyzed using OpenCV to derive three parameters, i.e., needle insertion speed, needle insertion angle (needle tip direction), and needle insertion length. The system was validated in a laboratory setting and a needling training course. The performances of the novices (students) before and after training were compared with the experts. The technology-aided training method was also compared with the traditional training method. Results: Before the training, a significant difference in needle insertion speed was found between experts and novices. After the training, the novices approached the speed of the experts. Both training methods could improve the insertion speed of the novices after 10 training sessions. However, the technology-aided training group already showed improvement after five training sessions. Students and teachers showed positive attitudes toward the system. Conclusion: The results suggest that the technology-aided method using computer vision has similar training effectiveness to the traditional one and can potentially be used to speed up needling training.

Alarm program through image processing based on Machine Learning (ML 기반의 영상처리를 통한 알람 프로그램)

  • Kim, Deok-Min;Chung, Hyun-Woo;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.304-307
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    • 2021
  • ML(machine learning) 기술을 활용하여 실용적인 측면에서 일반 사용자들이 바라보고 사용할 수 있도록 다양한 연구 개발이 이루어지고 있다. 특히 최근 개인 사용자의 personal computer와 mobile device의 processing unit의 연산 처리 속도가 두드러지게 빨라지고 있어 ML이 더 생활에 밀접해지고 있는 추세라고 볼 수 있다. 현재 ML시장에서 다양한 솔루션 및 어플리케이션을 제공하는 툴이나 라이브러리가 대거 공개되고 있는데 그 중에서도 Google에서 개발하여 배포한 'Mediapipe'를 사용하였다. Mediapipe는 현재 'android', 'IOS', 'C++', 'Python', 'JS', 'Coral' 등의 환경에서 개발을 지원하고 있으며 더욱 다양한 환경을 지원할 예정이다. 이에 본 팀은 앞서 설명한 Mediapipe 프레임워크를 기반으로 Machine Learning을 사용한 image processing를 통해 일반 사용자들에게 편의성을 제공할 수 있는 알람 프로그램을 연구 및 개발하였다. Mediapipe에서 신체를 landmark로 검출하게 되는데 이를 scikit-learn 머신러닝 라이브러리를 사용하여 특정 자세를 학습시키고 모델화하여 알람 프로그램에 특정 기능에 조건으로 사용될 수 있게 하였다. scikit-learn은 아나콘다 등과 같은 개발환경 패키지에서 간단하게 이용 가능한데 이 아나콘다는 데이터 분석이나 그래프 그리기 등, 파이썬에 자주 사용되는 라이브러리를 포함한 개발환경이라고 할 수 있다. 하여 본 팀은 ML기반의 영상처리 알람 프로그램을 제작하는데에 있어 이러한 사항들을 파이썬 환경에서 기본적으로 포함되어 제공하는 tkinter GUI툴을 사용하고 추가적으로 인텔에서 개발한 실시간 컴퓨터 비전을 목적으로 한 프로그래밍 라이브러리 OpenCV와 여러 항목을 사용하여 환경을 구축할 수 있도록 연구·개발하였다.

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