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http://dx.doi.org/10.9717/kmms.2018.21.12.1493

A Design and Implementation of Object Recognition based Interactive Game Contents using Kinect Sensor and Unity 3D Engine  

Jung, Se-hoon (School of Major Connection, Youngsan University)
Lee, Ju-hwan (Dept. of Multimedia Eng., Sunchon University)
Jo, Kyeong-Ho (Dept. of Multimedia Eng., Sunchon University)
Park, Jae-Seong (Dept. of Multimedia Eng., Sunchon University)
Sim, Chun Bo (School of Information Com. and Multimedia Eng., Sunchon University)
Publication Information
Abstract
We propose an object recognition system and experiential game contents using Kinect to maximize object recognition rate by utilizing underwater robots. we implement an ice hockey game based on object-aware interactive contents to validate the excellence of the proposed system. The object recognition system, which is a preprocessor module, is composed based on Kinect and OpenCV. Network sockets are utilized for object recognition communications between C/S. The problem of existing research, degradation of object recognition at long distance, is solved by combining the system development method suggested in the study. As a result of the performance evaluation, the underwater robot object recognized all target objects (90.49%) with 80% of accuracy from a 2m distance, revealing 42.46% of F-Measure. From a 2.5m distance, it recognized 82.87% of the target objects with 60.5% of accuracy, showing 34.96% of F-Measure. Finally, it recognized 98.50% of target objects with 59.4% of accuracy from a 3m distance, showing 37.04% of F-measure.
Keywords
Kinect; Unity 3D Engine; Underwater Robot; Interactive Game;
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Times Cited By KSCI : 3  (Citation Analysis)
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