• 제목/요약/키워드: on-line shopping mall

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패션 상품 구매 과정에서의 다중 경로 활용과 경로별 위험 지각 차이 -대학생 성별에 따른 비교- (Multi-Channel Behavior for Fashion Product Purchases and the Difference of Perceived Risk by Channel Type -The Case of College Men and Women-)

  • 정인희
    • 한국의류학회지
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    • 제38권2호
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    • pp.277-292
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    • 2014
  • This study investigated consumers' multi-channel behavior for fashion product purchases and compared perceived risks by channel type. A survey involving male and female college students was conducted in the Daegu and Gyungbuk area in December 2013. A total of 400 responses were analyzed using descriptive statistics, chi-square analysis, independent sample t-test, paired t-test, factor analysis, and reliability analysis. An internet shopping mall was the most frequently chosen retailer type for fashion product purchases and information searches. In addition, respondents also preferred independent branded stores, department stores, and non-branded stores. The number of retailer types for clothing item purchases ranged from 1 to 6 and the average was 3.06. The number of retailer types was significantly higher in women groups according to gender variables. Perceived risk had the highest evaluation score for internet shopping malls. Department stores were recognized as a reliable retailer type. The construct of perceived risk was shown as similar in off-line stores such as department stores, independent branded stores, and non-branded stores. Instead, the construct was differentiated from the case of internet shopping malls. Some insightful suggestions were suggested for future research and industrial marketing plans based on the results.

인터넷 쇼핑몰에서의 신뢰 형성 요인에 관한 연구: 인지된 위험 및 가격의 조절효과를 중심으로 (Investigating the Determinants of Trust in the Internet Shopping Mall Environments: Focusing on the Moderation Effects of Perceived Risk and Perceived Price)

  • 이규하;곽기영
    • 경영정보학연구
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    • 제17권2호
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    • pp.1-27
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    • 2015
  • 인터넷 쇼핑몰은 지난 10년간 급격하게 성장해 왔다. 이러한 성장의 주요한 원인으로 저렴한 가격과 편리성을 들 수 있다. 그러나 인터넷쇼핑에서는 소비자가 구매하려고 하는 물품을 직접 보고 만질 수 없기 때문에 오프라인 쇼핑몰에 비교해서 불확실성이 높다. 많은 선행 연구에서 이러한 불확실성을 해결하기 위해서 신뢰를 제안하였다. 본 연구의 목적은 구전과 제3자 보증이 신뢰에 어떻게 영향을 미치는지 조사하는 것이다. 그리고 조절변수로서 인지된 위험과 인지된 가격 요인이 신뢰형성에 어떻게 영향을 미칠 것인지 확인하는 것이다. 연구결과, 인터넷 쇼핑몰에서 구전과 제3자 보증은 신뢰에 영향을 주는 중요한 요인임이 검증되었다. 그리고 인지된 위험(높은 위험 인지 그룹, 낮은 위험 인지 그룹)과 인지된 가격(높은 가격 인지 그룹, 낮은 가격 인지 그룹)은 신뢰형성에 각각 다르게 영향을 주는 것으로 검증되었다. 본 연구결과는 연구자와 실무자에게 중요한 시사점을 제공할 것이라 기대된다.

마케팅 믹스를 활용(活用)한 의류(衣類)브랜드 웹사이트 분석(分析) -유니섹스 브랜드를 중심(中心)으로- (A Study on Website Analysis of apparel Brand through Marketing Mix -Focusing on Unisex Brand-)

  • 이미경;나수임
    • 패션비즈니스
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    • 제11권4호
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    • pp.69-81
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    • 2007
  • This study, for the purpose of comparing and analyzing 23ea of national unisex apparel brands website consists of product, price, promotion and place divided by marketin gmix. Based of theoretical study and pre-research about the marketing mix, we made the classification standard for the marketing mix and analyzed the unisex apparel brand website according to 4P's individual item and the result was appeared like this. First of all, in the product section, this study provide information about product introduction/guidance, a product figure for item, introduction for new items, propose for coordination and brand introduction/information. Secondly, in the price part, almost apparel brands are provide their product's image, or present their goods photo with price, or displayed through the banner advertisement of discount or special price. Thirdly, For the marketing promotion part, compare to the other component in the most of apparel brand's website, marketing promotion has more section than the other marketing mix. And, especially, various events and customer service space has more weight than the others. Forth, in the place section, it's focused on the information of shopping mall location, contact number, address, and on-line shopping mall. In Conclusion, when the most of apparel brands are doing internet marketing, they're concern to product and promotion, but price and place needs more supplement in the unisex apparel brand's marketing mix.

인터넷쇼핑몰에 대(對)한 만족도(滿足度)와 의류제품구매의도(衣類製品購買意圖)의 차이(差異) - 의상전공(衣裳專攻)과 비전공(非專攻) 대학생(大學生)의 비교(比較) - (Satisfaction about Internet Shopping Mall and Purchasing Intention of Fashion Goods - Difference of Department of Fashion Design and Non Fashion Design -)

  • 박혜령;김시월
    • 패션비즈니스
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    • 제5권3호
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    • pp.19-34
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    • 2001
  • The purpose of this study was to investigate the differences of the general characteristics of subjects, the utilizing realities and the degree of satisfaction in the shopping mall and purchasing intention between group I that specializes in fashion design and group II that doesn't specialize in it. The results are summarized as the following six aspects. First, as a result of the general characteristics of subjects and the utilizing realities, the most different variables were the visiting frequency and the goods purchasing frequency. The result indicated that group II took more interests than group I. Second, as a result of the degree of satisfaction according to the factors of the general characteristics of subjects and the utilizing realities in the shopping mall, both group I and group II showed high degree of satisfaction in factor 1 (variety of event) whereas both groups showed relatively low degree of satisfaction in factor 3 (variety of goods). Third, as a result of the degree of satisfaction according to the general characteristics of subjects and the utilizing realities, group I showed significant differences in the degree of satisfaction according to a monthly allowance of pocket money and goods purchasing frequency and group II showed significant differences in the degree of satisfaction according to grade, the utilizing reason, goods purchasing frequency. Fourth, as a result of purchasing intention of fashion goods according to the general characteristics of subjects and the utilizing realities, group I showed the higher purchasing intention of fashion goods in group that the terms of payment was on-line payment than group that they was credit card. On the other hand, group II showed a significant difference in grade, which showed that group that was above third grade had the higher purchasing intention of fashion goods than group that was under third grade. Fifth, as a result of purchasing intention of fashion goods according to the degree of satisfaction, group I showed significant differences in factor 1 and factor 3 among the degree of satisfaction. In other words, group that had high degree of satisfaction in factor 1 showed the higher purchasing intention of fashion goods than other groups and group that had medium degree of satisfaction in factor 3 showed the higher purchasing intention of fashion goods than other groups. In group II, on the other hands, group that had high total degree of satisfaction showed the higher purchasing intention of fashion goods than other groups. Sixth, as a result of relative influencing power of independent variable with respect to purchasing intention of fashion goods in group I, the higher degree of satisfaction in factor 1 and the lower degree of satisfaction in factor 3 showed, the higher purchasing intention of fashion goods showed. As a result of relative influencing power of independent variable in group II, however, the higher grade and the higher degree of satisfaction in factor 1 showed, the higher purchasing intention of fashion goods showed.

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인터넷 기반 수요자 맞춤형 광고를 위한 OLED 디스플레이 장착 마우스의 구현 (Implementation of a Mouse with an OLED display for a Customized Advertisement Based on the Internet)

  • 이선환;이혁재
    • 융합신호처리학회논문지
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    • 제12권1호
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    • pp.50-55
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    • 2011
  • 본 논문에서는 온라인 쇼핑몰을 대상으로 효과적인 광고 방법을 제시한다. 사용자의 작업 화면과는 별도로 마우스에 장착된 소형 OLED 디스플레이 장치를 통해 광고를 보여준다. 판매자가 판매를 타겟으로 하는 소비자의 정보를 파악한 후 그에 해당하는 상품의 이미지를 인터넷 서버에 카테고리별로 업로드하면, 네트웍을 통해 판매 타겟인 사용자 PC로 전달된다. 전달된 영상 광고는 PC에 연결된 마우스의 OLED 디스플레이 장치로 전송된다. 사용자는 자신이 원하는 광고 카테고리를 선택하고, 선택된 광고는 마우스에 부착된 OLED 디스플레이 장치에 표시하도록 구현하였다. 구매하고 싶은 상품이 OLED 디스플레이 장치에 표시될 때, 마우스에 부착된 버튼을 누르면 해당 상품의 웹브라우저로 직접 연결되어 사용자가 구매 할 수 있도록 하는 수요자 맞춤식 광고시스템을 제안하고 구현하였다.

시맨틱 웹 기반의 이미지 정색을 이용한 비교 쇼핑 시스템 (Comparison Shopping Systems using Image Retrieval based on Semantic Web)

  • 이기성;유영훈;조근식;김흥남
    • 지능정보연구
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    • 제11권2호
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    • pp.1-15
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    • 2005
  • 쇼핑몰들의 상품 정보를 효과적으로 비교할 수 있는 비교 쇼핑(comparison shopping) 시스템에서 사용자가 찾고자하는 상품에 대한 정확한 지식이 없이 검색할 경우, 불필요한 검색 결과로 인해 시스템의 효용성을 떨어지고, 사용자는 많은 시간을 소비하게 된다. 이러한 문제를 해결하기 위해서 시맨틱 웹 기반의 이미지 검색을 이용한 비교 쇼핑 시스템(Comparison Shopping Systems using Image Retrieval based on Semantic Web)을 제안한다. 제안된 시스템에서는 각 쇼핑몰들의 상품 이미지들을 온톨로지(Ontology) 기반으로 주석(annotation)처리한 후, 주석처리 된 이미지들을 통해 쇼핑몰을 구축하게 된다. 사용자는 이렇게 생성된 쇼핑몰에서 복잡한 키워드 검색을 이미지 검색으로 대체하여, 자신의 요구사항을 반영하고, 보다 정확한 검색을 할 수 있게 된다. 제안된 시스템의 성능평가를 위해 기존의 키워드 검색 기반 시스템과 단순 시맨틱 웹 기반의 비교 쇼핑 시스템의 성능을 비교 평가하였다. 그 결과, 시맨틱 웹 기반의 이미지 검색을 이용한 비교쇼핑 시스템이 키워드 검색기반과 시맨틱 웹 기반의 비교 쇼핑 시스템보다 평균적으로 50%, 20% 향상된 성능을 보였다.

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e-서비스스케이프가 신뢰와 구매의도에 미치는 영향 (Effect of e-servicescape on Trust and Purchase Intentions)

  • 신진희;정용길
    • 한국콘텐츠학회논문지
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    • 제13권11호
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    • pp.815-828
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    • 2013
  • 오늘날 온라인 쇼핑몰 기업들은 이용고객의 다양한 필요와 욕구에 부응하기 위하여 여러 가지 새로운 상품 및 보다 나은 서비스를 제공하기 위해 노력하고 있으며, 새로운 웹 사이트의 출현으로 인해 업체 간 경쟁도 치열해지고 있는 실정이다. 따라서 온라인 쇼핑몰업체들은 이용고객의 이탈을 방지하고, 이용고객과의 지속적인 관계를 장기적으로 유지하여 기업이 제공하는 제품 및 서비스에 대한 고객의 만족도를 높여줌으로써, 애호고객으로의 전환이 가능하도록 할 필요성이 있다. 본 논문의 목적은 심미적 매력, 공간 기능성, 결제 안정성, 머천다이징 4개의 차원으로 압축된 온라인 물리적 환경으로서의 e-servicescape의 개념적 모델을 제시하고, 이 개념과 신뢰 및 구매의도의 관계를 논의하기 위함이다. 또한 기존의 온라인 연구를 물리적 환경으로 개발하고 확대하기 위한 것에 목적을 둔다. 본 연구의 첫 번째 공헌은 첫째, 온라인 물리적 환경에 대한 이론적 종합과 조작적 정의를 포함하고 있다는 것이다. 둘째, 신뢰가 온라인 거래에 중요한 변수라는 것을 발견한 것에 있다. 셋째, 소비자의 구매의도의 선행요인에 대한 통찰에 대한 공헌이다. 마지막으로 온라인 환경에 대한 소비자의 이해는 신뢰와 구매의도에 대해 상당한 영향을 가하고 있다는 것을 본 연구를 통해 알 수 있다.

인터넷 사용자의 온라인 식품 구매 실태 조사 (A Survey on Food Purchasing of Internet Users via On-line Shopping)

  • 남세현;심기현
    • 한국식품조리과학회지
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    • 제29권4호
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    • pp.367-376
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    • 2013
  • The objectives of this study are to provide the food market of internet shopping malls with effective marketing data, to provide basic data for the development of related fields of the study, and ultimately to increase the satisfaction of food consumers of internet shopping malls. To achieve the object of this research, a cluster analysis of the research subjects was carried out based on the following 5 factors of food purchasing attribute that had been deduced by a factor analysis by the types of food purchasers: quality characteristics, informativity, convenience, price and diversity. According to the result of the cluster analysis, the research subjects were classified into the 2 clusters of diversity and informativity. The deduced 2 clusters, together with age and occupation among general characteristics, were used as independent variables to find out food purchasing behaviors and satisfaction at internet shopping malls. The results are as follows: Regarding the frequency of food purchasing experiences at internet shopping malls according to occupation, the highest frequency was shown by those involved in service, sales and self-employed businesses; whereas regarding the frequency according to age, those in their 30s and 40s showed the highest frequency. The total amount of money spent on food purchasing for 1 year at internet shopping malls was shown to increase as age increased. The frequency of the purchasing experiences of agricultural products and fish products was shown to be higher as age increased. However, overall purchase satisfaction was highest among those in their 30s, while lowest among those in their 40s. Regarding satisfaction by the types of food purchased via internet shopping malls, satisfaction was relatively higher with common foods and functional foods, while lower with fish products. Taken together, it was concluded that purchasing behaviors at internet food shopping malls, such as the frequency of purchasing experiences and purchase amount, varied depending on age rather than purchasing attribute. Accordingly, in order to vitalize internet food shopping malls, it would be necessary to provide customized food shopping information for individual age groups.

Cyber Fitting형 3D 아바타를 활용한 신사복 이지오더(Easy-Order) 프로토타입(Prototype) 개발 (Development of Men's suit Easy-Order Prototype using Cyber Fitting 3D Avatar)

  • 임지영
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.308-314
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    • 2009
  • In creating an avatar, consumers can find out for themselves their own sizes to be entered. Also, putting in a face creation main-page menu option enables clients to make up their faces and match them to their bodies. Through this process when purchasing clothes through the internet consumers can enter their own body sizes and create avatars that are identical to their body shape. The uniqueness of developed prototype is that it creates an avatar similar to one's body shape according to body size inputs and demonstrates visually to customers the on-line comfort test which was only available off-line traditionally. The avatar follows the movement of mouse from left to right which enables 3 dimensional visualization. Through maximizing the visual effect this research focuses on enabling consumers to feel subjective parts as if they are off-line. This study seeks to provide a type of prototype of an online shopping mall that meets the demand of the consumers using the 3D avatar.

시스템 다이내믹스 기법을 활용한 온라인 쇼핑몰의 전략에 관한 연구 : 소비자의 구매 및 재구매 행동을 중심으로 (A Study for Strategy of On-line Shopping Mall: Based on Customer Purchasing and Re-purchasing Pattern)

  • 이상근;민석기;강민철
    • Asia pacific journal of information systems
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    • 제18권3호
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    • pp.91-121
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    • 2008
  • Electronic commerce, commonly known as e-commerce or eCommerce, has become a major business trend in these days. The amount of trade conducted electronically has grown extraordinarily by developing the Internet technology. Most electronic commerce has being conducted between businesses to customers; therefore, the researches with respect to e-commerce are to find customer's needs, behaviors through statistical methods. However, the statistical researches, mostly based on a questionnaire, are the static researches, They can tell us the dynamic relationships between initial purchasing and repurchasing. Therefore, this study proposes dynamic research model for analyzing the cause of initial purchasing and repurchasing. This paper is based on the System-Dynamic theory, using the powerful simulation model with some restriction, The restrictions are based on the theory TAM(Technology Acceptance Model), PAM, and TPB(Theory of Planned Behavior). This article investigates not only the customer's purchasing and repurchasing behavior by passing of time but also the interactive effects to one another. This research model has six scenarios and three steps for analyzing customer behaviors. The first step is the research of purchasing situations. The second step is the research of repurchasing situations. Finally, the third step is to study the relationship between initial purchasing and repurchasing. The purpose of six scenarios is to find the customer's purchasing patterns according to the environmental changes. We set six variables in these scenarios by (1) changing the number of products; (2) changing the number of contents in on-line shopping malls; (3) having multimedia files or not in the shopping mall web sites; (4) grading on-line communities; (5) changing the qualities of products; (6) changing the customer's degree of confidence on products. First three variables are applied to study customer's purchasing behavior, and the other variables are applied to repurchasing behavior study. Through the simulation study, this paper presents some inter-relational result about customer purchasing behaviors, For example, Active community actions are not the increasing factor of purchasing but the increasing factor of word of mouth effect, Additionally. The higher products' quality, the more word of mouth effects increase. The number of products and contents on the web sites have same influence on people's buying behaviors. All simulation methods in this paper is not only display the result of each scenario but also find how to affect each other. Hence, electronic commerce firm can make more realistic marketing strategy about consumer behavior through this dynamic simulation research. Moreover, dynamic analysis method can predict the results which help the decision of marketing strategy by using the time-line graph. Consequently, this dynamic simulation analysis could be a useful research model to make firm's competitive advantage. However, this simulation model needs more further study. With respect to reality, this simulation model has some limitations. There are some missing factors which affect customer's buying behaviors in this model. The first missing factor is the customer's degree of recognition of brands. The second factor is the degree of customer satisfaction. The third factor is the power of word of mouth in the specific region. Generally, word of mouth affects significantly on a region's culture, even people's buying behaviors. The last missing factor is the user interface environment in the internet or other on-line shopping tools. In order to get more realistic result, these factors might be essential matters to make better research in the future studies.