• Title/Summary/Keyword: off line instruction

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The Understanding of the blended instruction in the College focused on the preference to the type of blended instruction (대학에서의 블렌디드 수업에 관한 소고 -수업 선호도를 중심으로-)

  • Hwang, Hye Jeang
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.455-478
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    • 2023
  • Expectations and interests in blended learning are increasing as universities respond to the educational flow of transition to e-lernring. This study tried to explore and understand the meaning of and the properties of blended instruction. In addition, through the literature review, this study was to find out how bleanded learning affected in teaching and learning situation. Particularly, it was to find out students' preference to the type of blended instruction. Those types are the mixed of or the unique of class instruction(off line), on line, and recorded instruction. To investigate learners' preference to the type of the instruction and also the reason of the preference, in this study, the 27 undergraduate students of the fourth grade in the major of mathematics education in the C university located in G area. By the result, most students preferred the mixed type of instruction involving off line and recorded instruction. The reason is that they could attend to the class while participating in the group activity positively and understand the content through the communication in depth and the instructor's feedback. Because of this reason, they did not prefer to the only one type insturction such as the recorded type.

Web-based Cyber Instruction for EFL Learning

  • Cha Mi-Yang
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.209-216
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    • 2005
  • The aim of this study is to examine the effects of web-based cyber instruction on EFL learning from the viewpoint of learners` perceptions and needs. Data was collected through a questionnaire survey that was carried out with 709 undergraduate student enrolled in three cyber English courses offered at N university during the secind semester in 2004. The results of the study indicated that the learners exhibited a positive attitude towards web-based cyber instruction and considered it a paper educational method in the cyber age. However, the students perceived that web-based cyber instruction was not greatly satisfactory in terms of cultivating their English communicative competence or improving the language skills they needed. It was also found that cyber instruction was still teacher-dominant, lacking in interaction, which made the students passive recipients of informaton presented. In comparison with off-line instruction, cyber instruction was not particularly better in enhancing their motivation interest or concentration on class. To be more effective, cyber instruction needs to be equipped not only with a large variety of contents and class activities, but also with more exposure to authentic language by native English speakers. The finding of the investigation yield some implications for the design and development of web-based cyber EFL programs.

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A Utilized Measure with Learning Management System for Differentiated Instruction on Elementary School (개별화 수업을 위한 초등학교 LMS 활용 방안)

  • Ahn, Oh-Young;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.227-232
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    • 2011
  • Individualized instruction only in the off-line classroom is not enough because elementary school students have various levels and tendencies. In recent years there are a lot of efforts to use online learning, and they are valuable. But the current online learning management systems are not utilized effectively in the elementary school. So this study suggests utilization plan of online learning management system through Moodle which can present and perform both learning objectives and learning contents for individualized instruction in elementary schools.

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OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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Low-Power IoT Microcontroller Code Memory Interface using Binary Code Inversion Technique Based on Hot-Spot Access Region Detection (핫스팟 접근영역 인식에 기반한 바이너리 코드 역전 기법을 사용한 저전력 IoT MCU 코드 메모리 인터페이스 구조 연구)

  • Park, Daejin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.2
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    • pp.97-105
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    • 2016
  • Microcontrollers (MCUs) for endpoint smart sensor devices of internet-of-thing (IoT) are being implemented as system-on-chip (SoC) with on-chip instruction flash memory, in which user firmware is embedded. MCUs directly fetch binary code-based instructions through bit-line sense amplifier (S/A) integrated with on-chip flash memory. The S/A compares bit cell current with reference current to identify which data are programmed. The S/A in reading '0' (erased) cell data consumes a large sink current, which is greater than off-current for '1' (programmed) cell data. The main motivation of our approach is to reduce the number of accesses of erased cells by binary code level transformation. This paper proposes a built-in write/read path architecture using binary code inversion method based on hot-spot region detection of instruction code access to reduce sensing current in S/A. From the profiling result of instruction access patterns, hot-spot region of an original compiled binary code is conditionally inverted with the proposed bit-inversion techniques. The de-inversion hardware only consumes small logic current instead of analog sink current in S/A and it is integrated with the conventional S/A to restore original binary instructions. The proposed techniques are applied to the fully-custom designed MCU with ARM Cortex-M0$^{TM}$ using 0.18um Magnachip Flash-embedded CMOS process and the benefits in terms of power consumption reduction are evaluated for Dhrystone$^{TM}$ benchmark. The profiling environment of instruction code executions is implemented by extending commercial ARM KEIL$^{TM}$ MDK (MCU Development Kit) with our custom-designed access analyzer.

A Case Study on Engineering Education of Architectural Engineering CAD Using Blended Learning (Blended Learning을 활용한 건축공학CAD 수업 사례연구)

  • Jang, Myung-Houn
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.4
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    • pp.426-432
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    • 2012
  • For students majoring in Architecture or Architectural Engineering, describing a building with pictures and signs is equal to expressing his/her opinion with sentences and presentations. CAD (computer aided design) is a method of describing buildings, and is used practically in architecture-related companies. Many universities prescribe CAD instruction as a compulsory subject, and ABEEK (Accreditation Board for Engineering Education of Korea) requires an introduction to CAD as a basic subject for visual expression. The Architectural Drawing and CAD class in the department of Architectural Engineering of J University is a 2-credit course, with 4 hours of lectures per week. Relative to other subjects, this is insufficient for practical study. Thus, to make up for this insufficient time, the class has adopted a Blended learning system that mixes off-line and on-line classes. The objective of this research is to introduce Blended learning, and to give a case study of the CAD class using Blended learning.

A Study on the Possibility of Applying Blended teaming to Design Education - Focused on the survey of learners′ satisfaction - (디자인교육에서 혼합형 수업(Blended learning) 적용 가능성 - 학습자 만족도 조사를 중심으로 -)

  • 백수희
    • Archives of design research
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    • v.16 no.4
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    • pp.443-452
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    • 2003
  • This study is to find out the possibility of applying the Blended Learning which combines the advantage of face-to-face classroom instruction and e-Learning to design education. This Blended Loaming Model has five steps such as 'prepare, teach, show, interact, and collaborate'. It is designed by the learning decision points (performance outcomes, content stability and structure, audience size, and so on) and the characteristics of delivery methods(asynchronous, synchronous). This research is based on the learners' satisfaction data of each step. The number of the participants is 27 and a questionnaire with 21 items is administered. Ten items of them are designed with 5-point Likert scales and the rest of them ask learners describe the reason of their selection. The result show that learners are satisfied with the blended learning than the off-line classroom. It is expected that the blended learning can be a substitute of the off-line classroom for the effectiveness of design education.

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The Development of Music Education Model based on e-learning (e-learning을 활용한 음악과 수업모형 개발)

  • Yun, Deok-Un;Kim, Soon-Gohn
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.13-20
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    • 2005
  • 본 논문에서는 on-line을 통한 교육방법의 하나인 e-learning(Web Based Instruction)을 활용한 음악과 수업모형을 개발하여 교육적 활용 효과를 검증하였다. 웹 기반 교수학습 자료를 구축하고 각종 학습 자료를 탑재하여 수업에 활용하였으며, 교육 효과를 보다 정확히 알아보기 위해 수준별(상,중,하) 3개 그룹으로 나누어 e-learning 기법을 적용 사전평가 및 사후평가를 통하여 얻어진 결과를 통계 처리하여 검증하였다. 본 논문에서는 학습자의 능력과 필요에 따라 능동적인 학습이 이루어지도록 하였다. 개별학습, 반복학습 및 자기주도적 학습을 진행할 수 있도록 구성하였으며, 그 결과 구체적이고 실질적인 학습 효과를 얻을 수 있었다. e-learning 활용수업을 실시한 실험 집단 전체에서 off-line 수업을 실시한 통제집단보다 학습 성취도에 있어서 효과적인 것을 확인할 수 있었다. 상위, 중위 그룹의 학생들에게는 웹 기반 교수학습 활용수업이 학습효과에 있어서 큰 차이가 없었지만 하위 그룹의 학생들에게는 크게 효과적인 것으로 나타났다.

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The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance (커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향)

  • Ko, Yun-Jung;Chung, Kyung-Soo;Ko, Il-Sang
    • Asia pacific journal of information systems
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    • v.18 no.4
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.

Develop Model of Project UCC Instrcution (UCC 프로젝트 학습 모형 개발)

  • Park, Su-Hong;Kim, Du-Guy;Kang, Mun-Suk
    • Journal of Fisheries and Marine Sciences Education
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    • v.22 no.3
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    • pp.402-419
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    • 2010
  • The purposes of this study were to be free from the fixed instruction and help students have confidence in computer education and improve finding a solution voluntarily. The researcher designed the project instruction of UCC to enhance the community spirit through understanding the problems and solving those. The results of this study are as follows. First, learner changed their consideration in social education. They changed positively the thought about computer education: Form It is tedious and a memoriter subject.' to 'It's fun and good to do by ourselves. Second, students interested in UCC and doing it more actively. Especially, they enhanced the skill of using informations in both on and off-line and community spirit through helping each team members. This shows possibility and availability in not only social studying but also various adaption in other subjects. The researcher provides it would be better if this developed model should be practiced in school and examined the effectiveness in other aspects. lastly in other to examine its validity of enhancing problem-solving and effectiveness of interaction in community, the standard questionnaire and testing tools will be developed in the future.