• Title/Summary/Keyword: object orientation

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Application of Three-dimensional Reconstruction in Esophageal Foreign Bodies

  • Chang, Ji-Min;Yoo, Young-Sam;Kim, Dong-Won
    • Journal of Chest Surgery
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    • v.44 no.5
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    • pp.368-372
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    • 2011
  • This study was conducted to investigate the clinical application of three-dimensional (3D) reconstructed computed tomography (CT) images in detecting and gaining information on esophageal foreign bodies (FBs). Two patients with esophageal FBs were enrolled for analysis. In both cases, 3D reconstructed images were compared with the FB that was removed according to the object shape, size, location, and orientation in the esophagus. The results indicate the usefulness of conversion of CT data to 3D images to help in diagnosis and treatment. Use of 3D images prior to treatment allows for rapid prototyping and surgery simulation.

Automatic salient-object extraction using the contrast map and salient point (Contrast map과 Salient point를 이용한 중요객체 자동추출)

  • 곽수영;고병철;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.808-810
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    • 2004
  • 본 논문에서는 Contrast map과 Salient point를 이용하여 영상에서 중요한 객체를 자동으로 추출하는 방법을 제안한다. 우선 인간의 시각 체계와 유사한 밝기(luminance), 색상(color) 그리고 방향성(orientation) 3가지의 특징정보를 이용하여 각각의 특징정보로부터 feature map을 생성하고 이 3가지의 feature map을 선형 결합하여 contrast map을 생성한다. 이렇게 생성된 하나의 contrast map을 이용하여 대략적인 Attention Window (AW)의 위치를 결정한다. 다음으로, 영상으로부터 웨이블릿 변환을 적용하여 salient point를 찾고, salient point의 분포와 contrast map의 중요도에 따라 AW의 크기를 실제 중요 객체의 크기와 가장 유사하도록 축소시킨다. 이렇게 선택되고 축소된 AW안에서 실제 중요 객체를 추출하기 위해 AW 내부에 존재하는 영상에 대해서만 영상 분할을 하고 불필요한 영역을 제거하여 자동으로 중요객체를 추출하도록 한다.

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Object Position Tracking Algorithm of Intelligent Robot using Sound Source and Absolute Orientation (음원과 절대 방위를 이용한 지능형 로봇의 목표물 위치 추적 알고리즘)

  • Park, Gyeong-Jin;Yang, Guk-Bo;Lee, Hae-Kang;Jang, In-Hun;Sim, Gwi-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.11a
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    • pp.53-56
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    • 2006
  • 최근 가정용 로봇 연구가 활발히 진행됨에 따라, 가정과 같은 다이내믹한 환경에서 로봇이 목소리를 포함한 음원에 반응하고 그 위치를 정확히 찾아가는 것이 매우 중요해지고 있다. 인간이 목표물에 도달하기 위해 경로를 선택할 때, 그 목표물이 소리인 경우는 현재 위치에서 음원의 방향을 추적한다. 또한 그 목표물의 위치가 지도로 주워질 경우에는 현재 위치와 목표불의 절대적 방위를 기준으로 추적한다. 본 논문에서는 이처럼 사람이 다른 사람의 목소리를 듣고 반응하거나 어떤 방향으로 가고자할 때 소리가 나는 방향이나 지도를 통해 대략 자신만의 방위를 만드는 것에 착안하여, 지능형 모바일 로봇에 음원추적 장치와 전자나침반을 장착함으로써 음원의 방향 또는 절대 방위를 기준으로 목표물을 찾아가는 알고리즘을 제시하고자 한다.

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Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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Improving Matching Performance of SURF Using Color and Relative Position (위치와 색상 정보를 사용한 SURF 정합 성능 향상 기법)

  • Lee, KyungSeung;Kim, Daehoon;Rho, Seungmin;Hwang, Eenjun
    • Journal of Advanced Navigation Technology
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    • v.16 no.2
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    • pp.394-400
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    • 2012
  • SURF is a robust local invariant feature descriptor and has been used in many applications such as object recognition. Even though this algorithm has similar matching accuracy compared to the SIFT, which is another popular feature extraction algorithm, it has advantage in matching time. However, these descriptors do not consider relative location information of extracted interesting points to guarantee rotation invariance. Also, since they use gray image of original color image, they do not use the color information of images, either. In this paper, we propose a method for improving matching performance of SURF descriptor using the color and relative location information of interest points. The location information is built from the angles between the line connecting the centers of interest points and the orientation line constructed for the center of each interest points. For the color information, color histogram is constructed for the region of each interest point. We show the performance of our scheme through experiments.

Orientation Analysis between UAV Video and Photos for 3D Measurement of Bridges (교량의 3차원 측정을 위한 UAV 비디오와 사진의 표정 분석)

  • Han, Dongyeob;Park, Jae Bong;Huh, Jungwon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.451-456
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    • 2018
  • UAVs (Unmanned Aerial Vehicles) are widely used for maintenance and monitoring of facilities. It is necessary to acquire a high-resolution image for evaluating the appearance state of the facility in safety inspection. In addition, it is essential to acquire the video data in order to acquire data over a wide area rapidly. In general, since video data does not include position information, it is difficult to analyze the actual size of the inspection object quantitatively. In this study, we evaluated the utilization of 3D point cloud data of bridges using a matching between video frames and reference photos. The drones were used to acquire video and photographs. And exterior orientations of the video frames were generated through feature point matching with reference photos. Experimental results showed that the accuracy of the video frame data is similar to that of the reference photos. Furthermore, the point cloud data generated by using video frames represented the shape and size of bridges with usable accuracy. If the stability of the product is verified through the matching test of various conditions in the future, it is expected that the video-based facility modeling and inspection will be effectively conducted.

A Study on the Visual Elements of the Mobile Game Focused on Female Gamers (모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.361-366
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    • 2019
  • First quarter of 2019, 'Honour Of Kings' continued to be rank No.1 in mobile game sales. Although 'Honour Of Kings' is a game preferred by male players, it has more than 100 million female players. It can have such a large number of female players, in addition to its simplified game operation, social function, there are also included changeable characters for women's preferences. So that the 'Honour Of Kings' allows many female players to take part in. In this paper, the author chooses a skin with high preference for female players among many game consumer goods as the research object. Analysing the design elements of female player' preferences. Female players are more emotional, their favorite game characters just reflect women's longing for beautiful things. It is pointed out that the female orientation of female consumers should be taken into account in the mobile game market, which indicates the direction of visual factors for future mobile game design.

The Eye and the Gaze in John Hejduk's Architecture (존 헤이덕 건축에서의 시선과 응시)

  • Lee, Jong-Keun
    • Journal of architectural history
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    • v.14 no.3 s.43
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    • pp.7-21
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    • 2005
  • This paper is an attempt to find/make an entrance to John Hejduk's architecture. Based explicitly on both Karl Popper's model of knowledge production called 'conjecture and refutation' and Harold Bloom's theory of poetry called 'revisionism', this paper, in order to produce a new problem, mainly deals with an existing knowledge as an object to refute, that is, Michael Hays' interpretation of Wall House by Jacques Lacan's notion of the gaze, Hejduk's a pivotal architectural finding. The arguments underlying this paper are two: First, Hejduk, just like this paper, follows Popper's model and Bloom's theory in conducting his own architectural research. Secondly, he takes what might be called artist's attitude when absorbing previous knowledge and producing new one. These two arguments are made in the first part and then served as a basic propositions for further arguments. In the process of criticizing the way in which Hays explicates Hejduk's Wall House, this paper reaches two main arguments. First, Lacan's notion of the gaze is not proper specifically for the explication of it. However, it may be useful and even promising when dealing with other works such as Subject/Object and House of the Inhabitant Who Refused to Participate. Secondly, Freud's notion of 'uncanny', arguably Hejduk's strong architectural orientation, may serve much better as a main gate among possibly many ones in trying to open his architecture. It is considered that this might also serve as an important clue to solving mysticism remaining yet untouched in his architecture.

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Submerged Structure Surveying using Digital Image (디지털 영상을 이용한 수중구조물 측량)

  • Park Kyeong Sik;Jung Sung Heuk;An Jeong Ook;Lee Jae Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.4
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    • pp.401-408
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    • 2005
  • Presently many constructions establish in underwater, but approaching to underwater constructions are difficult, for comparing with ground, underwater environment is different in media. Usually measurement methods for underwater constructions are using tapes, using depth gauges, using acoustic positioning systems. But, tapes are hard to measure the correct distance, for applying a right tension is not easy in underwater. Depth gauges have a weakness in settling, for it takes long time to do it. Acoustic positioning systems don't work well in confined spaces and cost a lot. Hence, the purpose of this study is, at first, to understand rays path in multimedia like water, glass and air. The second thing is to perform a camera calibration at the field to compare with the interior orientation parameter. And the third thing is to find out whether photogrammetry is applied for underwater object in using cube for accuracy examination. The last thing is to perform underwater photogrammetry about underwater object, which is pier model and riverbed. We came to the conclusion through this experiment that the applying underwater photogrammerty for underwater constructions and underwater ground is possible.

An Adaptive Control of Symmetry Contribution Based Generalized Symmetry Transform (적응적 대칭기여도 제어 기반 일반화 대칭변환)

  • Jeon, Joon-Hyung;Lee, Seung-Hee;Park, Kil-Houm
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.208-217
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    • 2014
  • This paper propose an adaptive control of symmetry contribution based generalized symmetry transform. which can be controlled symmetry contribution according to the intensity orientation of two pixels. In the proposed method, we define the C-D(convergent and divergent)plane which represents convergence and divergence region of gradient pairs. and used the gaussian phase wight function, with respect to the distance from the gradient pair to an extreme point, in calculating the symmetry contribution. The proposed method can be detect the object more efficiently by adaptive controlling the cut-off frequency of the gaussian phase wight function. To evaluate a performance of the proposed method, we compare the proposed method and conventional GST method in various images including IR image. we prove that the proposed method have better performance in object detection.