• Title/Summary/Keyword: object manipulation

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A Conceptual Design of an Integrated Tactile Display Device

  • Son, Seung-Woo;Kyung, Ki-Uk;Yang, Gi-Hun;Kwon, Dong-Soo;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2753-2758
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    • 2003
  • Tactile sensation is essential for many manipulation and exploration tasks not only in a real environment but also in a virtual environment. In this paper, we discuss a conceptual design of an integrated tactile display system. The system comprises two parts: a 2 DOF force feedback device for kinesthetic display and a tactile feedback device for displaying the normal stimulation to skin and the skin slip/stretch. Psychophysical experiments measure the effects of fingerpad selection, the direction of finger movements and the texture width on tactile sensitivity. We also investigate characteristics of lateral finger movement while subjects perceive different textures. From the experimental results, the principal parameters for designing a tactile display are suggested. A tactile display device is implemented using eight piezoelectric bimorphs and a linear actuator, and is attached to a 2 DOF translational force feedback device to simultaneously simulate texture and stiffness of the object.

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Door opening control using the multi-fingered robotic hand for the indoor service robot PSR

  • Rhee, Chang-Ju;Shim, Young-Bo;Chung, Woo-Jin;Kim, Mun-Sang;Park, Jong-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1093-1098
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    • 2003
  • In this paper, a practical methodology of hand-manipulator motion coordination for indoor service robot is introduced. This paper describes the procedures of opening door performed by service robot as a noticeable example of motion coordination. This paper presents well-structured framework for hand-manipulator motion coordination, which includes intelligent sensor data interpretation, object shape estimation, optimal grasping, on-line motion planning and behavior-based task execution. This proposed approach is focused on how to integrate the respective functions in harmony and enable the robot to complete its operation under the limitation of usable resources. As a practical example of implementation, the successful experimental results in opening door whose geometric parameters are unknown beforehand are provided.

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The Effects of Simplicity and Interactivity in Blog Services

  • Lee, Dong-Won;Moon, Jung-Hoon;Kim, Yong-Jin
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.488-493
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    • 2007
  • The main goal of this study is to propose a model of simplicity and interactivity effect on usability in the blog services. As web-based applications become increasingly complicated, the need for simplicity in user interface design has grown for better usability. Also, interactivity has been known to influence on usability. Previous studies argued that usability is a key factor for system success. Usability is concerned with attributes of an application that makes it understandable, learnable, easy to use, and attractive. For the complicated technology, perceived control, related to direct manipulation of an object, is important. In this regard, we posit that simplicity, interactivity, and perceived control makes important antecedents to usability. Finally, we tested that the effect of usability on user s loyalty with the blog services along with trust and satisfaction. Future studies will empirically examine the proposed model, emphasizing the importance of simplicity and interactivity for the user interface design.

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Safety Design analysis of a Robot Hand for Accurate Grasping Various Objects (정밀한 파지를 할 수 있는 로봇 손의 안정성 평가)

  • Lee, Min-Gyu;Lee, Yong-Hoon;Yim, Hong-Jae;Lee, Yong-Kwun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1203-1210
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    • 2007
  • Robots have begun to perform various tasks on replacing the human in the daily life such as cleaning, entertainments etc. In order to accomplish the effective performance of intricate and precise tasks, robot hand must have special capabilities, such as decision making in given condition, autonomy in unknown situation and stable manipulation of object. In this study, we addresses the development of a 3-fingered humanoid robot hand system. We execute static analysis, vibration analysis and flexible dynamics to reserve stability at the design. Grasp motion of the finger uses a linear actuator and gears. Motion can be distinguished into four parts depending on the grasping thin paper, sphere, and column. In each motion, we compare the displacement of the case to be rigid with the case to be flexible. As a result, manufactured and feasibility of the robot hand is validated through preliminary experiments.

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Micro-factory Evaluation through Digital Assembly Simulation (디지털 조립 시뮬레이션에 의한 초소형 공작기계 평가)

  • Choi, Sung-Il;Jung, Young-Sang;Subramaniyam, Murali;Jang, Seok-Ho;Song, Joon-Yub;Park, Sang-Ho
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.2
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    • pp.78-83
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    • 2007
  • In this paper, the digital model of the micro-factory has been established, inspected and evaluated by progress of assembly, manipulation and examination. The new paradigm of the system analysis is realized by digital simulation of the factory. The digital manufacturing system of the micro-factory was simulated through UML(Unified Modeling Language) with the object-oriented logical model analysis method and then the micro lens module assembly system was simulated with MST(Micro System Technology) Application Module.

3D User Interface for Object Manipulation using Scene Graph Traversal (Scene Graph 순회를 이용한 3D 객체 조작 사용자 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.585-589
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    • 2001
  • 최근 그래픽 하드웨어의 성능향상과 인터넷의 발전으로 이를 기반으로 하는 인터렉티브 3D 그래픽스와 데스크탑 가상환경 분야에 대한 관심이 높아지고 있다. 그러나 데스크탑 가상환경에서 객체의 조작과 관련된 3D 사용자 인터페이스에 대한 성공적인 연구사례는 찾아보기 힘들다. 그 이유는 하드웨어적인 제약과 더불어 3D 공간상의 객체를 2D상에서 조작함으로써 발생하는 인지적인 문제해결이 어렵기 때문이다. 이의 해결을 위해 본 논문에서는 객체를 구성하는 장면 그래프를 내부적으로 분할하여 생성된 서브트리의 순회를 통해 객체의 세부 단위요소를 쉽게 선택하고 해제하는 일련의 객체조작 기법을 제안한다. 또한 각 조작단계에서 사용자의 의사결정을 돕는 다양한 시각 피드백 기능을 함께 지원한다. 제안된 기법은 정교한 객체의 조작을 필요로 하는 분야의 3D 사용자 인터페이스 구축에 매우 효과적으로 적용될 수 있음을 확인하였다.

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제품사용성 평가를 위한 인체모델의 개발

  • 강동석;정의승
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.797-806
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    • 1995
  • An ergonomic evaluation model which can properly evaluate the design of a product or workplaces was developed to evaluate a new product in the early stage of design. Although several evaluation models have been developed and are in use in the field of ergonomics, they lack an integrated framework and analysis techniques. In this research, an ergonomic evaluation model was developed according to the framework which accommodates desirable components of the model. The framework represents the integration of four components: man model, workplace modeller, ergonomic evaluation functions and knowledge bases, which interact with a common object-oriented database. Components were developed individually and integrated with the workplace modeller. The generation and manipulation of man models, workplace modelling, and ergonomic evaluation features such as reach and visibility were implemented. The developed evaluation model has demonstrated distinct advantages of the flexibility to adapt another features for the ergonomic evaluation model and the better usability for users.

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Service Robot Information System (서비스 로봇을 위한 정보 시스템)

  • Park, Joon-Young;Park, Yeon-Chool;Lee, Suk-Han;Lee, June-Hee
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.524-526
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    • 2006
  • We proposes integrated information system, Service Robot Information System(SRIS), for mobile robot. The system has objectives that can heir efficient management and sharing as support information for mobile service robot like recognition, navigation, manipulation and modeling. This paper introduces the concert and architecture of SRIS. An Implementation is done by using ER based database and CAD modeling which is DXF format. The experimental shows the result of object and environment map matching by SLAM. This system is expected that can help reduce the cost and efforts of information management under multiple mobile robot environment.

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Adhesive, Friction, and Deformation Behaviors of Pig Skin under Various Exposure Times to Air (돼지피부의 공기노출 시간에 따른 응착, 마찰 및 변형거동)

  • Shin, Hyunduk;Ahn, Hyo-Sok
    • Tribology and Lubricants
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    • v.30 no.1
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    • pp.36-45
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    • 2014
  • Understanding steel/skin contact phenomena is important for the study of object manipulation in robotics and has been a topic of great interest. In this study, pig skin was taken as a surrogate model for human skin, and its adhesive, friction, and deformation behaviors were measured under various exposure times to air. Indentation, friction, and scratch tests were performed at $25^{\circ}C$ and 45% relative humidity. The influences of adhesion and deformation on the coefficient of friction were characterized; the pig skin was found to be sensitive to the sliding velocity and normal load under the controlled experimental conditions.

Design, Implementation, and Validation of KOMPSAT-2 Software Simulator

  • Lee, Sang-Uk;Lee, Byoung-Sun;Kim, Jae-Hoon;Cho, Sung-Ki
    • ETRI Journal
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    • v.27 no.2
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    • pp.140-152
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    • 2005
  • In this paper, we present design features, implementation, and validation of a satellite simulator subsystem for the Korea Multi-Purpose Satellite-2 (KOMPSAT-2). The satellite simulator subsystem is implemented on a personal computer to minimize costs and trouble on embedding onboard flight software into the simulator. An object-oriented design methodology is employed to maximize software reusability. Also, instead of a high-cost commercial database, XML is used for the manipulation of spacecraft characteristics data, telecommand, telemetry, and simulation data. The KOMPSAT-2 satellite simulator subsystem is validated by various simulations for autonomous onboard launch and early orbit phase operations, anomaly operation, and science fine mode operation. It is also officially verified by successfully passing various tests such as the satellite simulator subsystem test, mission control element system integration test, interface test, site installation test, and acceptance test.

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