• 제목/요약/키워드: number puzzle

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Survey of Preference for Wood Puzzle in Preschool children, Teacher and Parents (목재퍼즐에 대한 선호도 분석)

  • Hwang, Sung-Wook;Sung, Hee-Mee;Lee, Won-Hee
    • Journal of the Korea Furniture Society
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    • v.21 no.5
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    • pp.403-412
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    • 2010
  • Puzzles of various types were made of wood. Children aged 3 to 5 were play directly into a wooden puzzle, then, mainly in adults, the survey was conducted. Comparisons of affinity for the children, teachers, parents, survey were compared with the rating. As a result, the preferred material of the puzzle was in the timber. The type of puzzle children, teachers and parents preferred picture puzzle. For colors, teachers and parents of the puzzle as unpainted wood was preferred. In addition, the favorite play was the difference in difficulty and number puzzles. Therefore, the preference for children and adults aware of the puzzle with a big difference has been clearly identified.

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Applying Genetic Algorithm To Randomly Creating And Solving A Sudoku Puzzle (유전 알고리즘을 이용한 스도쿠 퍼즐 생성 및 풀이 방법)

  • Hwang, Yoon Chan
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.521-526
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    • 2015
  • A Sudoku puzzle is a kind of magic square puzzle which requires a non-repeated series of numbers from 1 to 9 in each 9 rows and 9 columns. Furthermore it contains total of 9 small three-by-three matrices, which need non-repeated numbers from 1 to 9 as well. Therefore the total number of possible cases of Sudoku puzzle is finite, even though that of creating nine-by-nine square is exponentially great. Accordingly a certain set of way is need not only for solving the puzzle, but also creating a new one. In this study, the method for creating a Sudoku puzzle applying genetic algorithm is suggested and will be demonstrated. Also, it will be shown that a Sudoku puzzle can be solved by genetic algorithm.

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A Study on the Effect of playing Number Puzzle to Develop Mathematical Creativity and Creative Attitude in Mathematics for 6th Grader (숫자퍼즐 활동이 초등학교 6학년 학생들의 수학적 창의성과 수학에서의 창의적 태도에 미치는 영향)

  • Baek, Tae Jin;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.21 no.2
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    • pp.93-109
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    • 2018
  • The purpose of this study is to develop the number puzzle program and the mathematical creativity test and to analyze the effects of the mathematical creativity and the creative attitude in mathematics. To accomplish this aim, the six-grade students elementary school of thirty-six participated and this students participated Magic square, Sudoku, KenKen Puzzle activities in to the morning activity time for 30 minutes every morning and the pre-test of before activity and the post-test of after activity were collected. The number puzzle activity helps improve the mathematical creativity and the creative attitude in mathematics of the elementary school students and improve the mathematical creativity of for female students rather than for male students.

유전 알고리즘을 이용한 스도쿠 퍼즐 생성 및 풀이 방법

  • Hwang, Yun-Chan
    • CDE review
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    • v.21 no.2
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    • pp.69-74
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    • 2015
  • A Sudoku puzzle is a kind of magic square puzzle which requires a non-repeated series of numbers from 1 to 9 in each 9 rows and 9 columns. Furthermore it contains total of 9 small three-by-three matrices, which need non-repeated numbers from 1 to 9 as well. Therefore the total number of possible cases of Sudoku puzzle is finite, even though that of creating nine-by-nine square is exponentially great. Accordingly a certain set of way is need not only for solving the puzzle, but also creating a new one. In this study, the method for creating a Sudoku puzzle applying genetic algorithm is suggested and will be demonstrated. Also, it will be shown that a Sudoku puzzle can be solved by genetic algorithm.

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A Recognition of the Printed Alphabet, the Number and the Symbols by Using Japanese Puzzle (Japanese Puzzle을 이용한 인쇄체 영문자, 숫자, 기호의 인식)

  • Sohn, Young-Sun;Kim, Bo-Sung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.119-122
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    • 2007
  • 지금까지의 연구에서 Japanese Puzzle을 이용한 인쇄체 영문자 인식을 구현하여 좋은 결과를 얻었고, 본 논문 에서는 인쇄체 영문자(바탕, 돋움) 인식을 확장시켜 영문장을 인식하기 위해 키보드에서 입력 가능한 숫자 및 기호를 포함하여 인식하는 시스템을 구현하였다. 이미지를 입력 받아 이진화 처리, 히스토그램 투영을 이용한 문자 분리는 영문자 인식에서와 동일한 처리를 한다. 기호 중에서 세로 길이보다 가로 길이가 긴 기호인 -,-,= 만 가로를 정규화 하였고, 나머지는 세로를 정규화 하였다. 정규화 된 문자에 Japanese Puzzle을 역으로 적용하여 구하여진 수치 정보로부터 영문자, 숫자, 기호를 분류 및 인식하여 좋은 결과를 얻었다.

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Behavior of steel and concrete composite beams with a newly puzzle shape of crestbond rib shear connector: an experimental study

  • Le, Van Phuoc Nhan;Bui, Duc Vinh;Chu, Thi Hai Vinh;Kim, In-Tae;Ahn, Jin-Hee;Dao, Duy Kien
    • Structural Engineering and Mechanics
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    • v.60 no.6
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    • pp.1001-1019
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    • 2016
  • The connector is the most important part of a composite beam and promotes a composite action between a steel beam and concrete slab. This paper presents the experiment results for three large-scale beams with a newly puzzle shape of crestbond. The behavior of this connector in a composite beam was investigated, and the results were correlated with those obtained from push-out-test specimens. Four-point-bending load testing was carried out on steel-concrete composite beam models to consider the effects of the concrete strength, number of transverse rebars in the crestbond, and width of the concrete slab. Then, the deflection, ultimate load, and strains of the concrete, steel beam, and crestbond; the relative slip between the steel beam and the concrete slab at the end of the beams; and the failure mechanism were observed. The results showed that the general behavior of a steel-concrete composite beam using the newly puzzle shape of crestbond shear connectors was similar to that of a steel-concrete composite beam using conventional shear connectors. These newly puzzle shape of crestbond shear connectors can be used as shear connectors, and should be considered for application in composite bridges, which have a large number of steel beams.

Development and Application of a Program Using Sphinx Puzzle for the Mathematically Gifted Elementary Students (초등수학영재를 위한 스핑크스 퍼즐 프로그램 개발과 적용사례)

  • Hwang, Ji Nam
    • Journal of Gifted/Talented Education
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    • v.27 no.1
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    • pp.37-57
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    • 2017
  • In terms of making more various geometrical figures than existing Tangram, Sphinx Puzzle has been used as a material for the gifted education. The main research subject of this paper is to verify how many convex polygons can be made by all pieces of a Sphinx Puzzle. There are several previous researches which dealt with this research subject, but they did not account for the clear reasons on the elementary level. In this thesis, I suggest using unit area and minimum area which can be proved on the elementary levels to account for this research subject. Also, I composed the program for the mathematically gifted elementary students, regarding the subject. I figured out whether they can make the mathematical justifications. I applied this program for three 6th grade students who are in the gifted class of the G district office of education. As a consequence, I found that it is possible for some mathematically gifted elementary students to justify that the number of convex polygons that can be made by a Sphinx Puzzle is at best 27 on elementary level.

Development of Auto-generation Algorithm for Korean Crossword Puzzle (한글 크로스워드 퍼즐 자동 생성을 위한 알고리즘 개발)

  • Lee Seung-Hee;Kwon Hyuk-Chul;Cho Hwan-Gue
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.52-61
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    • 2006
  • A crossword puzzle is one of the popular word games around the world in which you work out the answers and write them in the white squares of a pattern of small black and white squares. As the technology of computers develops, some people worked about making and solving crossword puzzle games, which led them to a commercial use. However, almost all of these commercial programs are ones where you do ready-made puzzles with a fixed size because it is very difficult to make puzzles in a certain size, picking up some among a great number of words to fit for them. Furthermore, these programs are only for a very few languages, such as English, French, not for Korean. Accordingly, ore took a look at what should be considered to make an automatic puzzle-generating program for Korean, and in this paper we implemented Korizzle, a system making the puzzles automatically. We introduce the algorithm used for Korizzle and evaluate the its performance.

Algorithm for Cross-avoidance Bypass Routing in Numberlink Puzzle (숫자 연결 퍼즐에 관한 교차 회피 우회 경로 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.95-101
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    • 2024
  • The numberlink puzzle(NLP), which non-crossings with other numbers of connection in connecting lines through empty cells between a given pair of numbers, is an NP-complete problem with no known way to solve the puzzle in polynomial time. Until now, arbitrary numbers have been selected and puzzles have been solved using trial-and-error methods. This paper converts empty cells into vertices in lattice graphs connected by edge between adjacent cells for a given problem. Next, a straight line was drawn between the pairs of numbers and divided into groups of numbers where crossing occurred. A bypass route was established to avoid intersection in the cross-number group. Applying the proposed algorithm to 18 benchmarking data showed that the puzzle could be solved with a linear time complexity of O(n) for all data.

Shear resistance behaviors of a newly puzzle shape of crestbond rib shear connector: An experimental study

  • Chu, Thi Hai Vinh;Bui, Duc Vinh;Le, Van Phuoc Nhan;Kim, In-Tae;Ahn, Jin-Hee;Dao, Duy Kien
    • Steel and Composite Structures
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    • v.21 no.5
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    • pp.1157-1182
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    • 2016
  • A newly puzzle shape of crestbond rib shear connector is a type of ductile perfobond rib shear connector. This shear connector has some advantages, including relatively easy rebar installation and cutting, as well as the higher shear resistance strength. Thus, this study proposed a newly puzzle shape of crestbond rib with a "${\mho}$" shape, and its shear resistance behaviors and shear strengths were examined using push-out tests. Five main parameters were considered in the push-out specimens to evaluate the effects of shear resistance parameters such as the dimensions of the crestbond rib, transverse rebars in the crestbond dowel, concrete strength, rebar strength, and dowel action on the shear strength. The shear loading test results were used to compare the changes in the shear behaviors, failure modes, and shear strengths. It was found that the concrete strength and number of transverse rebars in the crestbond rib were significantly related to its shear resistance. After the initial bearing resistance behavior of the concrete dowel, a relative slip occurred in all the specimens. However, its rigid behavior to shear loading decreased the ductility of the shear connection. The cross-sectional area of the crestbond rib was also shown to have a minor effect on the shear resistance of the crestbond rib shear connector. The failure mechanism of the crestbond rib shear connector was complex, and included compression, shear, and tension. As a failure mode, a crack was initiated in the middle of the concrete slab in a vertical direction, and propagated with increasing shear load. Then, horizontal cracks occurred and propagated to the front and rear faces of the specimens. Based on the results of this study, a design shear strength equation was proposed and compared with previously suggested equations.