• Title/Summary/Keyword: non-rigid objects

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The Cognition of Non-Ridged Objects Using Linguistic Cognitive System for Human-Robot Interaction (인간로봇 상호작용을 위한 언어적 인지시스템 기반의 비강체 인지)

  • Ahn, Hyun-Sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1115-1121
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    • 2009
  • For HRI (Human-Robot Interaction) in daily life, robots need to recognize non-rigid objects such as clothes and blankets. However, the recognition of non-rigid objects is challenging because of the variation of the shapes according to the places and laying manners. In this paper, the cognition of non-rigid object based on a cognitive system is presented. The characteristics of non-rigid objects are analysed in the view of HRI and referred to design a framework for the cognition of them. We adopt a linguistic cognitive system for describing all of the events happened to robots. When an event related to the non-rigid objects is occurred, the cognitive system describes the event into a sentential form and stores it at a sentential memory, and depicts the objects with a spatial model for being used as references. The cognitive system parses each sentence syntactically and semantically, in which the nouns meaning objects are connected to their models. For answering the questions of humans, sentences are retrieved by searching temporal information in the sentential memory and by spatial reasoning in a schematic imagery. Experiments show the feasibility of the cognitive system for cognizing non-rigid objects in HRI.

Effective segmentation of non-rigid object in a still picture and video sequences (정지영상/동영상에서 non-rigid object의 효율적인 영역 분할 방식에 관한 연구)

  • Lee, In-Jae;Kim, Yong-Ho;Kim, Jung-Gyu;Lee, Myeong-Ho;An, Chi-Deuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.17-31
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    • 2002
  • The new MPEG-4 video coding standard enables content-based functionalities. Image segmentation is an indispensable process for it. This paper addresses an effective segmentation of non-rigid objects. Non-rigid objects are deformable objects with fuzzy, blurred and indefinite boundaries. So it is difficult to segment deformable objects precisely. In order to solve this problem, we propose an effective segmentation of non-rigid objects using watershed algorithms in still pictures. And we propose an automatic segmentation through intra-frame and inter-frame segmentation process in video sequences. Automatic segmentation preforms boundary-based and region-based segmentation to extract precise object boundaries.

Algorithm for Gaseous Object Segmentation on an Image Plane (기체의 영상 분할 알고리즘)

  • 김원하
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.85-88
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    • 2001
  • Unlike rigid objects or This paper developes the algorithm for segmenting gaseous objects on an image plane. Unlike rigid objects or solid non-rigid objects, gaseous objects vary in density even within single-object regions and the edge intensity differs at different locations. So, an edge detector may detect only strong edges and detected edges may be an incomplete parts of an whole object's boundary. Due to this property of gaseous objects, it is not easy to distinguish the real edges of gaseous objects from the noisy-like edges such as leaves. Our algorithm uses two criteria of edge intensity and edge's line connectivity, then applies fuzzy set so as to obtain the proper threshold of the edge detector

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Realization of Tactile Sense of Virtual Objects Using Neural-Networks (신경 회로망을 이용한 가상물체의 질감학습)

  • Kim, Su-Ho;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.263-266
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    • 2003
  • In this paper, we have proposed a realization method of tactile sense of virtual objects using multi-layer Neural Networks(NN). Inputs of the NN are position data of non-rigid objects and outputs of the NN are forces at that time and point. First, the position and forte data are measured from non-rigid objects (a sponge and a balloon) using two PHANToMS, one as a master and the other as a slave manipulator, then the data are used to train a multi-layer Neural Networks whose inputs and outputs are designed to represent tactile information. The trained Neural Networks is used to regenerate the tactile sense on the virtual objects graphically made by a computer, and one can feel a quite similar sense of touch by using the system while touching the virtual objects.

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Non-rigid 3D Shape Recovery from Stereo 2D Video Sequence (스테레오 2D 비디오 영상을 이용한 비정형 3D 형상 복원)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.281-288
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    • 2016
  • The natural moving objects are the most non-rigid shapes with randomly time-varying deformation, and its types also very diverse. Methods of non-rigid shape reconstruction have widely applied in field of movie or game industry in recent years. However, a realistic approach requires moving object to stick many beacon sets. To resolve this drawback, non-rigid shape reconstruction researches from input video without beacon sets are investigated in multimedia application fields. In this regard, our paper propose novel CPSRF(Chained Partial Stereo Rigid Factorization) algorithm that can reconstruct a non-rigid 3D shape. Our method is focused on the real-time reconstruction of non-rigid 3D shape and motion from stereo 2D video sequences per frame. And we do not constrain that the deformation of the time-varying non-rigid shape is limited by a Gaussian distribution. The experimental results show that the 3D reconstruction performance of the proposed CPSRF method is superior to that of the previous method which does not consider the random deformation of shape.

Collision Detection and Response for Non-penetrating Deformable Body (비관통 변형 객체를 위한 충돌 감지 및 반응)

  • Nam, Sang-Ah;Kim, Myoung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.1
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    • pp.11-17
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    • 2000
  • We present collision-handling method that includes self-penetration in the case of the colliding between rigid and deformable objects. The collision between objects is detected through the overlap test to the hierarchical structures of the objects. For detecting the collision between the objects at in-between frame, we try overlap test using the structures of a dummy and the rigid objects in addition to the test between the rigid and deformable objects. The dummy object is made from the rigid objects moving direction. When collision occurs, a deformable object must be deformed, as the object doesn't permit penetration. Self-penetration may occur during the object is deformed. It is rapidly detected between the object and a dummy object of another type. The dummy object is made from the object's deformation area between two continuous frames. We constrain the object is deformed until it is self-contacted. Our method can be applied without concerning of the shape of a object.

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Motion analysis within non-rigid body objects in satellite images using least squares matching

  • Hasanlou M.;Saradjian M.R.
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.47-51
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    • 2005
  • Using satellite images, an optimal solution to water motion has been presented in this study. Since temperature patterns are suitable tracers in water motion, Sea Surface Temperature (SST) images of Caspian Sea taken by MODIS sensor on board Terra satellite have been used in this study. Two daily SST images with 24 hours time interval are used as input data. Computation of templates correspondence between pairs of images is crucial within motion algorithms using non-rigid body objects. Image matching methods have been applied to estimate water body motion within the two SST images. The least squares matching technique, as a flexible technique for most data matching problems, offers an optimal spatial solution for the motion estimation. The algorithm allows for simultaneous local radiometric correction and local geometrical image orientation estimation. Actually, the correspondence between the two image templates is modeled both geometrically and radiometrically. Geometric component of the model includes six geometric transformation parameters and radiometric component of the model includes two radiometric transformation parameters. Using the algorithm, the parameters are automatically corrected, optimized and assessed iteratively by the least squares algorithm. The method used in this study, has presented more efficient and robust solution compared to the traditional motion estimation schemes.

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Stereo Images-Based Real-time Object Tracking Using Active Feature Model (능동 특징점 모델을 이용한 스테레오 영상 기반의 실시간 객체 추적)

  • Park, Min-Gyu;Jang, Jong-Whan
    • The KIPS Transactions:PartB
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    • v.16B no.2
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    • pp.109-116
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    • 2009
  • In this thesis, an object tracking method based on the active feature model and the optical flow in stereo images is proposed. We acquired the translation information of object of interest and the features of object by utilizing the geometric information and depth of stereo images. Tracking performance is improved for the occlude object with this information by predicting the movement information of features of the occlude object. Rigid and non-rigid objects are experimented. From the result of experiment, the OOI can be real-time tracked from complicate back ground. Besides, we got the improved result of object tracking in any occlusion state, no matter what it is rigid or non-rigid object.

A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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Dynamic Behavior Modelling of Augmented Objects with Haptic Interaction (햅틱 상호작용에 의한 증강 객체의 동적 움직임 모델링)

  • Lee, Seonho;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.171-178
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    • 2014
  • This paper presents dynamic modelling of a virtual object in augmented reality environments when external forces are applied to the object in real-time fashion. In order to simulate a natural behavior of the object we employ the theory of Newtonian physics to construct motion equation of the object according to the varying external forces applied to the AR object. In dynamic modelling process, the physical interaction is taken placed between the augmented object and the physical object such as a haptic input device and the external forces are transferred to the object. The intrinsic properties of the augmented object are either rigid or elastically deformable (non-rigid) model. In case of the rigid object, the dynamic motion of the object is simulated when the augmented object is collided with by the haptic stick by considering linear momentum or angular momentum. In the case of the non-rigid object, the physics-based simulation approach is adopted since the elastically deformable models respond in a natural way to the external or internal forces and constraints. Depending on the characteristics of force caused by a user through a haptic interface and model's intrinsic properties, the virtual elastic object in AR is deformed naturally. In the simulation, we exploit standard mass-spring damper differential equation so called Newton's second law of motion to model deformable objects. From the experiments, we can successfully visualize the behavior of a virtual objects in AR based on the theorem of physics when the haptic device interact with the rigid or non-rigid virtual object.