• Title/Summary/Keyword: new creation

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A study on Digital New deal Strategy for Inclusive Innovative Growth and Job Creation (포용적 혁신성장과 일자리 창출을 위한 디지털 뉴딜 전략에 관한 연구)

  • Noh, KyooSung
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.23-33
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    • 2020
  • This study discussed 'inclusive growth', which recently has gained attention as the 4th Industrial Revolution spreads, and considered innovative growth as a requirement for inclusive growth. Combining inclusiveness and innovativeness, a new concept of 'Digital New Deal' is suggested. Specifically, the new market creation strategy through digital transformation of existing industries and public sectors, and solving social problems were presented. It also analyzed problems of the past government-led top-down innovation drive and suggested the "Hybrid" approach as a new way of promoting digital New Deal. Finally, we looked at the 'job creation' effect, discussed the meaning of it in terms of inclusiveness and innovativeness, and proposed a policy alternatives to create lasting effects.

Lightweight Design of Shell Structures Using Adaptive Inner-Front Level Set Based Topology Optimization (AIFLS-TOP) (적응적 내부 경계 레벨셋 기반 위상최적화를 이용한 쉘 구조물의 경량화 설계)

  • Park, Kang-Soo;Youn, Sung-Kie
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.12
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    • pp.1180-1187
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    • 2007
  • In the present work, topology optimization method using adaptive inner-front level set method is presented. In the conventional level set based topology optimization method, there exists an incapability for inner-front creation during optimization process. In this regard, as a new attempt to avoid and to overcome the limitation, an inner-front creation algorithm is proposed. In the inner-front creation algorithm, the strain energy density of a structure along with volume constraint is considered. Especially, to facilitate the inner-front creation process during the optimization process, the inner-front creation map which corresponds to the discrete valued function of strain energy density is constructed. In the evolution of the level set function during the optimization process, the least-squares finite element method (LSFEM) is employed. As an application to shell structures, the lightweight design of doubly curved shell and segmented mirror is carried out.

The Relationship between Fashion Creation and Art in Material and Technique in 1960s Fashion (임상적으로 의복에 사용되지 않는 소재와 테크닉에서 살펴본 의상창작과 예술 -1960년대 여성을 중심으로-)

  • 이인성
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.1
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    • pp.197-206
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    • 1996
  • We can see the relationship between Fashion creation and Art through the characteristic of clothings at Fashion Collections such as the round, abstractive motive, optical effect, symetric line, etc. This relationship between Fashion creation and Art brings the affective image and the aesthetic shock to open the door to imagination. Art-related people such as artist, fashion designer share the creativeness, new vision and artistic fever. We can see the link and co- work between art and fashion creation all over the 20th centary. Specially it reached its peak in 1960s when Paco Rabanne, Andra Curreges, Pierre Cardin and Yves Saint-Laurent introduced their works. This study includes not only the influence of the art but also the relationship between the art and fashion creation to analyze the way and the reason of the influence of the art in terms of the form, technique, material and process. Doing this, 1 try to ask and answer the question "through what form and at what situation fashion creation can be considered as an art." The study reaches the conclusion that fashion designer is the creator, technician and transferer if the the art.e the art.

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A Study on the Proclivity for Entrepreneurship and Its Affect on the Venture Creation (기업가특성이 벤처창업의지와 창업에 대한 자신감에 미치는 영향에 관한 연구)

  • Lee, Sung-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.281-290
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    • 2006
  • Despite intensive inquiry, we still know relatively little about the entrepreneurship. The lack of progress in entrepreneurship may be due to the theories and methods used to identify those characteristics. But the appropriate approach for studying entrepreneurial behavior remains contentious. This study model used three themes (achievement motivation, risk-taking propensity, and preference for innovation) in order to measure a proclivity for entrepreneurship. In this study there was a significant difference in the plan for venture creation and the confidence for venture creation between high-entrepreneurship group and low-entrepreneurship group. In addition, It is found that proclivity for entrepreneurship is significantly related to create new venture and to build up confidence regarding venture creation.

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A study on the analysis of characteristics of fashion images shown in an AI image generation program (AI 이미지 생성 프로그램에서 나타난 패션 이미지의 특징 분석 연구)

  • Park, Keunsoo
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.199-207
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    • 2024
  • Today, AI image creation technology is being expanded and utilized across industries. Accordingly, various AI image creation programs optimized for the fashion industry are being developed and commercialized. In this study, we compared and analyzed the visual characteristics of fashion images created by AI image creation programs such as Playground, Midjourney, and The New Black to identify the characteristics of each program and point out areas where each program can be used and problems. The results are as follows: First, while Playground and Midjourney intuitively applied the contents of the command to create images that were different from actual fashion trends, Dannew Black created images that were relatively similar to fashion trends. Second, while Playground separates or combines images corresponding to the command content, Midjourny tends to create new images by adding and fusing various details. Third, in Playground, colors not included in the command appear randomly, and in The New Black, colors not included in the command appear coordinated, and Midjourney generates the color specified in the command relatively accurately. In conclusion, Midjourney can be used when seeking inspiration for developing unique and creative fashion designs, and The New Black can be helpful in referencing fashion trends or fashion styling. On the other hand, playgrounds can be somewhat confusing when it comes to color creation, so this is something to be careful about. It is expected that AI image creation tools can be used more efficiently in fashion design development.

A Study on the Artistic-quality of Furniture -Focused on the Analysis of Contemporary Art Furniture- (가구의 예술성에 관한 연구 -현대 아트 퍼니처 작품분석을 중심으로-)

  • Choi, Byung-Hoon;Hong, Min-Jung
    • Journal of the Korea Furniture Society
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    • v.22 no.1
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    • pp.42-53
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    • 2011
  • This article aimed at identifying the concept of 'artistic-quality' of furniture and presenting the concept of 'artistic-quality based furniture creation' as the future direction of furniture design. For this, the authors approached to the theoretical background of the concept of artistic-quality, and then examined the prospect of practical application of the concept by analyzing the tendencies in today's art furniture. In this light, 'artistic-quality' of furniture could be understood as a quality that triggers the designer's venturous spirit throughout the process of furniture creation, so that the designer keeps seeking for the novelty and innovation in his experimental design and process. The feature of the current tendencies of art furniture in terms of the expression and effect, which could explain this venturous spirit of artistic-quality based furniture creation, could be summarized as follows; first, High-touch: Furniture that exemplifies the artistic-quality by specific texture of handmade quality, second, High-feeling: Furniture that arouses the new feelings and new concepts of furniture structure & function by experiments on new abstract forms of furniture, and third, High-mentality: Furniture that leads us to the sphere of subtle aesthetic recognition and mentality with its specific poetic expression and sensibility.

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A Creative Apparel Up-cycling Design Development Using Creative Thinking Methodology

  • Minji Kim
    • Journal of Fashion Business
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    • v.27 no.6
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    • pp.147-159
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    • 2023
  • Fashion is the second most polluting industry. We must strive to transition to a form of industry that does not cause environmental pollution. These efforts drive may fashion brands to produce and sell products with redesigned methods that delight the inventory flow. Accordingly, it is necessary to develop creative apparel up-cycling design using the creative thinking method. This study aims to produce clothing redesign works by introducing design idea types for systematic redesign creation. In this research, we conducted a literature review on the concept of up-cycling design and employed heterotopa spacial concept reflected fashion design creation methodology types. The RE;CODE, a leading domestic up-cycling design brand, was used in case analysis. According to the command of shape transformation, it is spreading, stacking, dropping, inverting and crossing, from the creative thinking method reflecting heterotopia spacial concepts, showing designers a concrete way to transform form into new apparel. Seven works of apparel up-cycling design were developed by conducting process of RE;CODE. Also, to establish an apparel up-cycling design creation process for creating works. In this study, we proposed a systematic method for apparel up-cycling design, including a method for reorganizing two or more different materials to create something new and ultimately reversing the structure. The value and significance of this study is that it proposes a systematic method for apparel up-cycling design to make it new.

The Conceptual Model of a SNS Platform for Co-creation (Co-creation을 위한 SNS 플랫폼의 개념 모델)

  • Hong, Soon-Goo;Kim, Hyun-Jong;Choi, Hyung-Rim
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.3
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    • pp.95-104
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    • 2012
  • The companies have employed SNS for marketing, promotion, and customer relationship management. The SNS is a good tool to collect customers' opinions and to collaborate with internal and external employees, however, the function of SNS are limited in implementing a co-creation. Therefore, the purpose of this research is to suggest a SNS platform for co-creation that creates a corporate's values with customers. For this purpose, the limitations of SNS are defined and the new platform of the SNS is suggested. The proposed platform has 3 modules including integration of applications, cloud services, and integration to applications operated by companies. With a scenario method the suggested platform was validated. This is one of pioneer studies in co-creation.

Investigation into Industrial Application of Creative Knowledge Creation Model Using Whole Brain Theory and Creative Thinking Tools (전뇌 이론과 창의적 사고 도구를 활용한 창의적 지식 창출 모형의 산업적 적용에 관한 연구)

  • Jo, JooHyung;Yang, DongYol;Choi, ByoungKyu
    • Knowledge Management Research
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    • v.6 no.2
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    • pp.1-22
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    • 2005
  • Knowledge is recognized as the most important asset among enterprises. Therefore, the necessity of knowledge management is ever on the increase nowadays. While many people have endeavored to develop knowledge storage, sharing and usage, knowledge creation is not sufficiently investigated for practical application, because knowledge creation is largely related to creativity and difficult to establish a systematic methodology. In order to overcome such problems, the creative knowledge creation model is proposed by using the whole brain theory and creative thinking tools. First of all, the creative knowledge creation model is based on the Nonaka's knowledge creation model integrated with the whole brain theory. The whole brain theory is then used as a standard to organize a whole brain team that is composed of members who have diverse thinking patterns. For creative thinking tools, the mandal-art and the contradiction matrix of TRIZ are used for a knowledge conversion. Each process of the creative knowledge creation model is sequentially suggested and several terms are defined. In order to verify the effectiveness of the creative knowledge creation model, the proposed model is applied to the development of a dishwasher with a new concept. According to the order of the proposed method, the model is applied twice in the cycle of spiral evolution. Three kinds of dish-washing methods have been developed using the proposed model. The results of the application are then analyzed and presented.

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New Business Idea Creation Based on Business Method Patent (비즈니스 모델 특허를 이용한 신 비즈니스 아이디어 도출)

  • Choe, Jang-U;Park, Yong-Tae
    • Proceedings of the Technology Innovation Conference
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    • 2005.06a
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    • pp.5-23
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    • 2005
  • Since the emergence of the Internet, electronic business (e-business) has become one of the most widely investigated issues. E-business is considered to have the potential of generating considerable new values and the capability to transform the rules of competition in unprecedented ways. This study aim to suggest a approach for new business idea creation. This is based on the analysis and manipulation of business method patents. For this end, our research is performed in the following ways. First, business keywords are extracted from business method patents. Second, business model framework which is used to structuralize the business is suggested based on the literature survey. Third, the business keywords are classified into the business model framework. Forth, existing business model is expressed based on the suggested framework. Finally, new business idea is created from the existing business model by adding, subtracting, or substituting the business keywords.

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