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A comparison of the absolute error of estimated speaking fundamental frequency (AEF0) among etiological groups of voice disorders (음성장애의 병인 집단 간 추정 발화 기본주파수 절대 오차 비교)

  • Seung Jin Lee;Jae-Yol Lim;Jaeock Kim
    • Phonetics and Speech Sciences
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    • v.15 no.4
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    • pp.53-60
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    • 2023
  • This study compared the absolute error of estimated fundamental frequency (AEF0) using voice - (VRP) and speech range profile (SRP) tasks across various etiological groups with voice disorders. Additionally, we explored the association between AEF0 and related voice parameters within each specific etiological group. The participants included 120 individuals, comprising 30 each from the functional (FUNC), organic (ORGAN), and eurological (NEUR) voice disorder groups, and a normal control group (NC). Each participant performed voice and SRP tasks, and the fundamental frequency of connected speech was measured using electroglottography (EGG). When comparing the AEF0 measures across the etiological groups, there were no differences in Grade and Severity among the patients. However, variations were observed in AEF0VRP and AEF0SUM. Specifically, AEF0VRP was higher in the ORGAN group than in the FUNC and NC groups, whereas AEF0SUM was higher in the ORGAN group than in the NC group. Furthermore, within FUNC and NEUR, AEF0 showed a positive correlation with Grade, while in ORGAN, it exhibited a positive correlation with the mean closed quotient (CQ). Attention should be paid to the application of AEF0 measures and related voice variables based on the etiological group. This study provides foundational information for the clinical application of AEF0 measures.

Design of General-Purpose Middleware for QoS Guaranteed Context-Aware Services on USN Environment (USN 환경에서 실시간 상황인식 QoS 보장을 위한 범용 미들웨어 설계)

  • Kim, Guang-Xun;Choi, Woon-Soo;Lee, Tae-Woo;Lee, Joon-Suk;Koo, Kyoung-Ok;Cho, Yong-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.119-128
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    • 2010
  • Recently, many researchers interested in core technology related to USN(Ubiqutious Sensor Network) with emerging Ubiqutious computing era. Especially, researched about various wireless telecommunication technologies such as ZigBee, Bluetooth, WLAN, CDMA, and various sensor nodes such as nano, Mote, and NeurFon are progressed in universities and research institutes of the world. In this paper, an advanced algorithm is proposed by analyzing problems of circumstance recognition and conventional real-time QoS of USN middleware technology. Finally, the performance of the proposed USN middleware is demonstrated through simulation.

Cochlear Model Analysis for Active Element (능동적 요소를 고려한 코클리어 모델 해석)

  • 최두일;윤태성
    • Journal of Biomedical Engineering Research
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    • v.8 no.2
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    • pp.111-116
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    • 1987
  • In this study, basilar membrane motions and neural tuning responses are analysed with I-dimensional equations for cochlear fluid mechanics and an active cochlear model. The results are as follows. (1) The differences between basilar membrane motions in an active cochlear model and in an passive cochlear model are explained. (2) The basilar membrane motion curves and the neur'at tuning curves which are in accordance with physiological measurements ave obtained. (3) It is proved that the active mechanism makes cochlear highly frequency sensitive.

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Control of Left Ventricular Assist Device Using Neural Network Feedforward Controller (인공신경망 Feedforward 제어기를 이용한 좌심실 보조장치의 제어실험)

  • 정성택;김훈모;김상현
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.4
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    • pp.83-90
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    • 1998
  • In this paper, we present neural network for control of Left Ventricular Assist Device(LVAD) system with a pneumatically driven mock circulation system. Beat rate(BR), Systole-Diastole Rate(SDR) and flow rate are collected as the main variables of the LVAD system. System modeling is completed using the neural network with input variables(BR, SBR, their derivatives, actual flow) and output variable(actual flow). It is necessary to apply high perfomance control techniques, since the LVAD system represent nonlinear and time-varing characteristics. Fortunately. the neural network can be applied to control of a nonlinear dynamic system by learning capability In this study, we identify the LVAD system with neural network and control the LVAD system by PID controller and neural network feedforward controller. The ability and effectiveness of controlling the LVAD system using the proposed algorithm will be demonstrated by experiment.

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Clinical Utility of an Automated Pupillometer in Patients with Acute Brain Lesion

  • Park, Jeong Goo;Moon, Chang Taek;Park, Dong Sun;Song, Sang Woo
    • Journal of Korean Neurosurgical Society
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    • v.58 no.4
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    • pp.363-367
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    • 2015
  • Objective : The purpose of this study was to evaluate the clinical utility and validity of using a pupillometer to assess patients with acute brain lesions. Methods : Pupillary examinations using an automated pupillometer ($NeurOptics^{(R)}NPi^{TM}$-100 Pupillometer) were performed every 4 hours and were simultaneously assessed using the Glasgow Coma Scale (GCS) and for intracranial pressure (ICP), from admission to discharge or expire in neuro-intensive care unit (NICU). Manual pupillary examinations were also recorded for comparison. By comparing these data, we evaluated the validity of using automated pupillometers to predict clinical outcomes. Results : The mean values of the Neurologic Pupillary index (NPi) were different in the groups examined manually. The GCS correlated well with NPi values, especially in severe brain injury patients (GCS below 9). However, the NPi values were weakly correlated with intracranial pressure (ICP) when the ICP was lower than 30 cm $H_2O$. The NPi value was not affected by age or intensity of illumination. In patients with a "poor" prognosis who had a Glasgow Outcome Scale (GOS) of 1 or 2, the mean initial NPi score was $0.88{\pm}1.68$, whereas the value was $3.89{\pm}0.97$ in patients with a "favorable" prognosis who had a GOS greater than 2 (p<0.001). For predicting clinical outcomes, the initial NPi value of 3.4 had the highest sensitivity and specificity. Conclusion : An automated pupillometer can serve as a simple and useful tool for the accurate measurement of pupillary reactivity in patients with acute brain lesions.

Development of the Central Nervous System in the Wolf Spider Arctosa kwangreungensis (Araneae: Lycosidae) (광릉늑대거미(Arctosa kwangreungensis) 중추신경계 발생에 관한 연구)

  • Yang, Sung-Chan;Moon, Myung-Jin
    • Applied Microscopy
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    • v.42 no.2
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    • pp.77-86
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    • 2012
  • The morphological and histologic differentiation of the central nervous system (CNS) in the wolf spider Arctosa kwangreungensis with respect to postembryonic development are studied using light and scanning electron microscopes. The organization of CNS which consisted of supraesophageal ganglion (SpG) and subesophageal ganglion (SbG) are established prior to the postembryo stage. The brain of first instar spiderling after a molt of the postembryo is also made up of supraesophageal ganglion and subesophageal ganglion. Although development of the optic nerve and optic lobe in SpG are not completed during the postembryoic stage, completion of whole neural system resemble to that of adult are established during the second instar stage. In particular, optic gangalion is developed from the undifferentiated cell clusters of the SpG, moreover four pairs of appendage ganglia and another pairs of abdominal ganglia are produced from the SbG. Nerve cells of the most developing stages are composed of typical monopolar neur1ons, and total three types of neurons can be identified through the histological and morphological basis of present study. These cell clusters are differentiated into neurons and grow dendritic fibers according to further development of the CNS.

Neural Network Structure and Parameter Optimization via Genetic Algorithms (유전알고리즘을 이용한 신경망 구조 및 파라미터 최적화)

  • 한승수
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.3
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    • pp.215-222
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    • 2001
  • Neural network based models of semiconductor manufacturing processes have been shown to offer advantages in both accuracy and generalization over traditional methods. However, model development is often complicated by the fact that back-propagation neural networks contain several adjustable parameters whose optimal values unknown during training. These include learning rate, momentum, training tolerance, and the number of hidden layer neurOnS. This paper presents an investigation of the use of genetic algorithms (GAs) to determine the optimal neural network parameters for the modeling of plasma-enhanced chemical vapor deposition (PECVD) of silicon dioxide films. To find an optimal parameter set for the neural network PECVD models, a performance index was defined and used in the GA objective function. This index was designed to account for network prediction error as well as training error, with a higher emphasis on reducing prediction error. The results of the genetic search were compared with the results of a similar search using the simplex algorithm.

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A Reading on the Spatial Representations of Urban Center in Seoul from Cultural Perspective of Gender : 'Fl$\check{a}$nerie' Seeing with Speculum (서울 도심의 공간 표상에 대한 젠더문화론적 독해 - '검경(speculum)' 으로 보며 '산보하기(fl$\check{a}$neria)' -)

  • Lee, Su-An
    • Journal of the Korean Geographical Society
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    • v.44 no.3
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    • pp.282-300
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    • 2009
  • This paper attempts to focus the ways in which Seoul as an urban space can be read and interpreted from gender perspective, assuming Seoul as a cultural text which represents modernity and post-modernity. Drawing on discussions of urban sociology and human geography which have analyzed the relationship between material spaces and social subjects, this paper explores the gendered segregation and representations of space in Seoul which has been constructed through the process of modernization. The framework of spatial interpretation of Seoul, concentrating on imageablity and legibility, consists of three dimensions; gendered division of labour and sphere, dichotomy of representations along with femininity and masculinity, and the ways of interlocking between modernity and post-modernity. In this paper, 'fl$\check{a}$nerie', Benjamin's method of interpretation of urban culture and the way of seeing with 'speculum' of Irigaray are adopted as metaphoric methodologies. It is an attempt to develop a new methodology to analyze and interpret urban space from gender-cultural perspective.

Contemporary urbanism represented in game : Focusing on 'Hacking' and 'Parkour' system (게임 <와치독2>에서 재현되는 현대 도시성)

  • Kwangtaek Park;Seungjea Lee;Sangjoon Bae
    • Global Cultural Contents
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    • no.34
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    • pp.67-91
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    • 2018
  • This article analyzed how contemporary urbanism is revealed in the digital game (2016) with the contemporary city as a setting. The city in the game is a precisely directed space, so the experience of the user in the space has a special meaning. It's because the urbanism implied in player's game experience. Urbanism is properties of the city constructed between citizen's everyday life and space. Of course, it as the self of the city is influenced by cultural tradition and modern infrastructure. Therefore, contemporary cities inherit the modernity that is standard and norm, and at the same time, it can be unique space caused by network system installed around the city. In this context, contemporary citizenry accepts the urbanism as matter of course but try to surpass the modern limits and imprisonment of the network. This challenge reveals as resistance, creativity, and amusement in the relation in contemporary urbanism. Hacking and parkour are the representative examples of resistance, creativity and amusement acts of the citizen in the virtual and non-virtual environment. A protagonist in the game is a hacker and also traceur who resist modern network power. The playable character does the hacking and parkour striding the city. And these acts melt into the worldview, interface, and visualization to represent contemporary urbanism. In this regard, hacking and parkour performed by the player character are interfaced in different ways, giving the user a creative urban experience of the city in the game. In addition, the game's high-angle view of the hacked CCTV and the low-angle view of the small device show contemporary people's play on the city. This way, city people represented in are not different from contemporary fläneur who actively practice. Consequently, the city as the space in the game contents are not just settings, but one of the important axes that implies the message of the contents.