• Title/Summary/Keyword: network-distributed computing

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Torus Network Based Distributed Storage System for Massive Multimedia Contents (토러스 연결망 기반의 대용량 멀티미디어용 분산 스토리지 시스템)

  • Kim, Cheiyol;Kim, Dongoh;Kim, Hongyeon;Kim, Youngkyun;Seo, Daewha
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1487-1497
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    • 2016
  • Explosively growing service of digital multimedia data increases the need for highly scalable low-cost storage. This paper proposes the new storage architecture based on torus network which does not need network switch and erasure coding for efficient storage usage for high scalability and efficient disk utilization. The proposed model has to compensate for the disadvantage of long network latency and network processing overhead of torus network. The proposed storage model was compared to two most popular distributed file system, GlusterFS and Ceph distributed file systems through a prototype implementation. The performance of prototype system shows outstanding results than erasure coding policy of two file systems and mostly even better results than replication policy of them.

A STUDY ON THE EFFICIENCY OF AERODYNAMIC DESIGN OPTIMIZATION IN DISTRIBUTED COMPUTING ENVIRONMENT (분산컴퓨팅 환경에서 공력 설계최적화의 효율성 연구)

  • Kim Y.J.;Jung H.J.;Kim T.S.;Son C.H.;Joh C.Y.
    • Journal of computational fluids engineering
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    • v.11 no.2 s.33
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    • pp.19-24
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    • 2006
  • A research to evaluate the efficiency of design optimization was carried out for aerodynamic design optimization problem in distributed computing environment. The aerodynamic analyses which take most of computational work during design optimization were divided into several jobs and allocated to associated PC clients through network. This is not a parallel process based on domain decomposition in a single analysis rather than a simultaneous distributed-analyses using network-distributed computers. GBOM(gradient-based optimization method), SAO(Sequential Approximate Optimization) and RSM(Response Surface Method) were implemented to perform design optimization of transonic airfoils and evaluate their efficiencies. dimensional minimization followed by direction search involved in the GBOM was found an obstacle against improving efficiency of the design process in the present distributed computing system. The SAO was found fairly suitable for the distributed computing environment even it has a handicap of local search. The RSM is apparently the most efficient algorithm in the present distributed computing environment, but additional trial and error works needed to enhance the reliability of the approximation model deteriorate its efficiency from the practical point of view.

A STUDY ON THE EFFICIENCY OF AERODYNAMIC DESIGN OPTIMIZATION USING DISTRIBUTED COMPUTATION (분산컴퓨팅 환경에서 공력 설계최적화의 효율성 연구)

  • Kim Y.-J.;Jung H.-J.;Kim T.-S.;Joh C.-Y.
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.163-167
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    • 2005
  • A research to evaluate efficiency of design optimization was performed for aerodynamic design optimization problem in distributed computing environment. The aerodynamic analyses which take most of computational work during design optimization were divided into several jobs and allocated to associated PC clients through network. This is not a parallel process based on domain decomposition rather than a simultaneous distributed-analyses process using network-distributed computers. GBOM(gradient-based optimization method), SAO(Sequential Approximate Optimization) and RSM(Response Surface Method) were implemented to perform design optimization of transonic airfoil and to evaluate their efficiencies. One dimensional minimization followed by direction search involved in the GBOM was found an obstacle against improving efficiency of the design process in distributed computing environment. The SAO was found quite suitable for the distributed computing environment even it has a handicap of local search. The RSM is apparently the fittest for distributed computing environment, but additional trial and error works needed to enhance the reliability of the approximation model are annoying and time-consuming so that they often impair the automatic capability of design optimization and also deteriorate efficiency from the practical point of view.

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Scheduling Computational Loads in Single Level Tree Network

  • Cui, Run;Sundaram, Suresh;Kim, Hyoung-Joong
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.131-135
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    • 2009
  • This paper is the introduction of our work on distributed load scheduling in single-level tree network. In this paper, we derive a new calculation model in single-level tree network and show a closed-form formulation of the time for computation system. There are so many examples of the application of this technology such as distributed database, biology computation on genus, grid computing, numerical computing, video and audio signal processing, etc.

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Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Design of Remote management System Using Mobile Agents (이동에이전트를 이용한 원격관리 시스템 설계)

  • Hong, Seong-Pyo;Song, Gi-Beom;Park, Chan-Mo;Lee, Joon;Oh, Moo-Song
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.368-371
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    • 2000
  • The distributed object computing is possible to distributed computing on same or heterogeneous machine environment with growth of distributed computing and object-oriented technology. The typical of model, CORBA is int solved the interoperability in heterogeneous machine environment over the network But, the CORBA has a problem that the server is can't rely on request of client occurs network overhead by extinction of network A plan was on the rise to solve the problem that is combination of mobile agent and distributed computing technology.

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Implementation of Distributed Computing Environment using Java Agent (자바 에이젼트를 이용한 분산컴퓨팅 환경 구현)

  • 서건원;이길흥
    • Journal of the Korea Computer Industry Society
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    • v.3 no.2
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    • pp.199-208
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    • 2002
  • Because of the change of computing environment, an agent technology is spotlighted recently. By deploying agent distributedly in network and offering the necessary service quickly in place easing realization of service, the enlargement of the effectiveness of network is necessary more and more. In this paper, agents programmed in java are distributed in place easing realization of service in network. And a manager connects to agents and informs URL of service code of the agent. This paper implements distributed computing environment in which agent downloads service code from URL of service code, executes the code, and returns the result of execution to manager.

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Technology Standard Trends in Distributed and Edge Cloud Computing (분산 및 에지 클라우드 기술 표준 동향)

  • M.K. In;K.C. Lee;S.Y. Lee
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.69-78
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    • 2024
  • Cloud computing technology based on centralized high-performance computing has brought about major changes across the information technology industry and led to new paradigms. However, with the rapid development of the industry and increasing need for mass generation and real-time processing of data across various fields, centralized cloud computing is lagging behind the demand. This is particularly critical in emerging technologies such as autonomous driving, the metaverse, and augmented/virtual reality that require the provision of services with ultralow latency for real-time performance. To address existing limitations, distributed and edge cloud computing technologies have recently gained attention. These technologies allow for data to be processed and analyzed closer to their point of generation, substantially reducing the response times and optimizing the network bandwidth usage. We describe distributed and edge cloud computing technologies and explore the latest trends in their standardization.