• Title/Summary/Keyword: music learning

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Design of Music Learning Assistant Based on Audio Music and Music Score Recognition

  • Mulyadi, Ahmad Wisnu;Machbub, Carmadi;Prihatmanto, Ary S.;Sin, Bong-Kee
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.826-836
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    • 2016
  • Mastering a musical instrument for an unskilled beginning learner is not an easy task. It requires playing every note correctly and maintaining the tempo accurately. Any music comes in two forms, a music score and it rendition into an audio music. The proposed method of assisting beginning music players in both aspects employs two popular pattern recognition methods for audio-visual analysis; they are support vector machine (SVM) for music score recognition and hidden Markov model (HMM) for audio music performance tracking. With proper synchronization of the two results, the proposed music learning assistant system can give useful feedback to self-training beginners.

A Research of Learning Assessment, Learning Flow, Learning Satisfaction of Elementary School Music Classes Utilizing Rhythm Action Game based on the Smart Device (스마트 디바이스 기반 리듬액션 게임을 활용한 초등학교 음악 감상수업에서의 학습 평가, 학습 몰입, 학습 만족 연구)

  • Kwak, So-Jung;Kihl, Tae-Suk
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.113-122
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    • 2012
  • This study is focused on the effect and satisfaction of Education of Music Appreciation by utilizing music game. In order to come up with the result, the study has conducted an experimental comparison using 107 male and female 4th grade students at G-elementary school in Gyeonggi-do. As a result, the class that teaches with the game has relatively higher learning assessment, study involvement and in particular, has a significantly increased satisfaction level than the class that only uses music appreciation. In addition, it analyzes that study involvement and satisfaction has an effect on learning assessment. The results of this research deemed to contribute direction of planning on learning contents by applying Smart Devices in regular school classes.

YOLO based Optical Music Recognition and Virtual Reality Content Creation Method (YOLO 기반의 광학 음악 인식 기술 및 가상현실 콘텐츠 제작 방법)

  • Oh, Kyeongmin;Hong, Yoseop;Baek, Geonyeong;Chun, Chanjun
    • Smart Media Journal
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    • v.10 no.4
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    • pp.80-90
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    • 2021
  • Using optical music recognition technology based on deep learning, we propose to apply the results derived to VR games. To detect the music objects in the music sheet, the deep learning model used YOLO v5, and Hough transform was employed to detect undetected objects, modifying the size of the staff. It analyzes and uses BPM, maximum number of combos, and musical notes in VR games using output result files, and prevents the backlog of notes through Object Pooling technology for resource management. In this paper, VR games can be produced with music elements derived from optical music recognition technology to expand the utilization of optical music recognition along with providing VR contents.

Distance Learning In Ukraine: Problems And Connection With Modern Computer Technologies

  • Skoromnyi, Viktor;Voichenko, Olha;Ostapenko, Liliya;Trynko, Olga;Shportko, Oleksii;Tishkina, Olena
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.105-110
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    • 2021
  • The article presents the idea that in the conditions of modernization of higher professional education, there is an obvious contradiction between the practical need of higher education for a scientifically grounded theory and methodology of distance learning for students and the lack of the necessary didactic and content-methodological guidelines for its implementation. In theoretical research and applied development, as a rule, the technocratic approach prevails. The emphasis is on the technical capabilities of modern computers and telecommunications. Productively, from a pedagogical point of view, this contradiction can be resolved on the basis of modeling distance learning management for students, developing and implementing a corporate information educational environment in universities, increasing the effectiveness of the methodology of pedagogical interaction between students and teachers during the implementation of distance learning.

Comparative Study using EEG between Music Major Group and Non-major Group

  • Jeong, Su-Yeon;Lee, Hyeseung;Lee, Naesun;Choi, Doo-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.421-427
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    • 2013
  • Objective: This paper is to analyze the impact of musical training to the fast ${\alpha}$ wave activation of the EEG. Background: EEG is neurological research method that can observe the brain function in real time. EEG can be used to determine the nervousness and relaxedness of a person who receives stimuli in a structured environment. Therefore, it is possible to interpret the functional state of human brain by the analysis of EEG. Method: The brain activities of two groups of university students in the point of RFA(Relative Fast Alpha) caused by different music are analyzed in this paper. One is the group of music majors and the other is the group of non-majors. Results: Music major and non-major groups show meaningful differences in RFA during exposed to classic and metal music. Conclusion: Learning experience on music affects RFA increment of music majors. Application: The result of this study will be used as basic data to evaluate the learning effects of students who want to study music.

Development of Music Teaching-Learning Program for Secondary Students with Intellectual Disabilities based on Music Therapy Approach (음악치료 접근을 통한 특수학교 음악교육 교수·학습 지도안 개발 - 지적장애 중·고등학교 과정을 중심으로 -)

  • Bae, Ji hye
    • Journal of Music and Human Behavior
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    • v.10 no.1
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    • pp.47-66
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    • 2013
  • This study aimed to develop a music teaching-learning program for secondary students with intellectual disabilities in special education settings based on music therapy approach. Designed lesson plans included three learning domains based on the guidelines from 2008 amendments to the special education music curriculum: Perception, expression, and appreciation. Within the domains, instruction topics and its corresponding contents were re-structured as considered more appropriate and effective for implementing music classes for this population. With consideration of therapeutic goals as well as educational goals, student activities and teacher activities were designed and the activities were presented at three levels depending on students' functional levels. Integrating these instructional components into an actual plan, this study presented yearly (for 20 hours of classes) and monthly lesson plans. The developed lesson plans were reviewed and verified by related professionals including special class teachers and music therapists. As systematic and well-organized lesson plans, the results from this study would provide basic music education resources for students with intellectual disabilities in special education settings. It would also enable the discussion on the music therapy-based teaching-learning program as new methodological and strategic ideas applicable to future special education.

The analysis of learning effect in the field of music appreciation using pulse change (맥박변화를 이용한 음악 감상 학습 효과의 분석)

  • Yun, Deok-Un;Lee, Man-Woo;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.792-795
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    • 2006
  • In this paper, we examined the influence for a new learning method using on-line e-learning education model in the field of music appreciation. We applied this loaming method to the field of motive induction, the expectation of learning effect and the increase learning will through mesuring the student's pulse change in the learning class. We analysed the influence of interesting rate and emotional stability in the field of music appreciation.

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Effect of prenatal different auditory environment on learning ability and fearfulness in chicks

  • Zhao, Shuai;Xu, Chunzhu;Zhang, Runxiang;Li, Xiang;Li, Jianhong;Bao, Jun
    • Animal Bioscience
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    • v.35 no.9
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    • pp.1454-1460
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    • 2022
  • Objective: Early environmental enrichment in life can improve cognition in animals. The effect of prenatal auditory stimulation on learning ability and fear level in chick embryos remained unexplored. Therefore, this study investigated the effect of prenatal auditory stimulation on the learning ability and fear level of chicks. Methods: A total of 450 fertilized eggs were randomly divided into 5 groups, including control group (C), low-sound intensity music group (LM), low-sound intensity noise group (LN), high-sound intensity noise group (HN) and high-sound intensity music group (HM). From the 10th day of embryonic development until hatching, group LM and group LN received 65 to 75 dB of music and noise stimulation. Group HN and group HM received 85 to 95 dB of noise and music stimulation, and group C received no additional sound. At the end of incubation, the one-trial passive avoidance learning (PAL) task and tonic immobility (TI) tests were carried out, and the serum corticosterone (CORT) and serotonin (5-HT) concentrations were determined. Results: The results showed that compared with the group C, 65 to 75 dB of music and noise stimulation did not affect the PAL avoidance rate (p>0.05), duration of TI (p>0.05) and the concentration of CORT (p>0.05) and 5-HT (p>0.05) in chicks. However, 85 to 95 dB of music and noise stimulation could reduce duration of TI (p<0.05) and the concentration of CORT (p<0.05), but no significant effect was observed on the concentration of 5-HT (p>0.05) and PAL avoidance rate (p>0.05). Conclusion: Therefore, the prenatal auditory stimulation of 85 to 95 dB can effectively reduce the fear level of chicks while it does not affect the learning ability.

Conversion Program of Music Score Chord using OpenCV and Deep Learning (영상 처리와 딥러닝을 이용한 악보 코드 변환 프로그램)

  • Moon, Ji-su;Kim, Min-ji;Lim, Young-kyu;Kong, Ki-sok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.69-77
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    • 2021
  • This paper deals with the development of an application that converts the PDF music score entered by the user into a MIDI file of the chord the user wants. This application converts the PDF file into a PNG file for chord conversion when the user enters the PDF music score file and the chord which the user wants to change. After recognizing the melody of sheet music through image processing algorithm and recognizing the tempo of sheet music notes through deep learning, then the MIDI file of chord for existing sheet music is produced. The OpenCV algorithm and deep learning can recognize minim note, quarter note, eighth note, semi-quaver note, half rest, eighth rest, quarter rest, semi-quaver rest, successive notes and chord notes. The experiment shows that the note recognition rate of the music score was 100% and the tempo recognition rate was 90% or more.

Effects of Multi-modal Guidance for the Acquisition of Sight Reading Skills: A Case Study with Simple Drum Sequences (멀티모달 가이던스가 독보 기능 습득에 미치는 영향: 드럼 타격 시퀀스에서의 사례 연구)

  • Lee, In;Choi, Seungmoon
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.217-227
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    • 2013
  • We introduce a learning system for the sight reading of simple drum sequences. Sight reading is a cognitive-motor skill that requires reading of music symbols and actions of multiple limbs for playing the music. The system provides knowledge of results (KR) pertaining to the learner's performance by color-coding music symbols, and guides the learner by indicating the corresponding action for a given music symbol using additional auditory or vibrotactile cues. To evaluate the effects of KR and guidance cues, three learning methods were experimentally compared: KR only, KR with auditory cues, and KR with vibrotactile cues. The task was to play a random 16-note-long drum sequence displayed on a screen. Thirty university students learned the task using one of the learning methods in a between-subjects design. The experimental results did not show statistically significant differences between the methods in terms of task accuracy and completion time.