• Title/Summary/Keyword: multimedia synchronization

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Directed Identification, Synchronization by Aesthetic Recognition of Animation Field (애니메이션 분야의 심미적 인식에 의한 동일시와 동기화 연출)

  • Lee, Hyun Woo;Ryu, Chang Su
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1475-1482
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    • 2022
  • Mickey Mousing perfect match between animation sound and image was an aesthetic in the field of animation, but since the 2000s, works such as and released by producers such as DreamWorks and Pixar have expanded the perfection of synchronization to irony. It also influenced the identification system of sentiment. It is time to view the directing attempt of these elements as a factor that changed the new paradigm of narrative, and related research is needed. In this study, the scene of was analyzed as a case study for the synchronization of animation sound and image components and the boundary direction on the recognition of identification between reality and fiction. Aesthetic recognition of the research work is based on the premise of real time and space perception, and the audience can recognize in the conceptual world as an integrated art by playfully producing fictional time and space. The direct antithesis of synchronization and identification was drawn to maintain the curiosity of the next scene by repeating selective concealment and disclosure of information in the direction of conveying an unfamiliar and heterogeneous feeling to the audience.

A Framework and Synchronization Mechanism for Real-time Multimedia Streaming Services based on the Time-triggered Message-triggered Object (실시간 멀티미디어 스트리밍 서비스를 위한 Time-triggered Message-triggered Object 기반의 프레임워크 및 동기화 메커니즘)

  • Jo, Eun-Hwan;Kim, Moon-Hae
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.669-676
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    • 2006
  • In this paper, we present a new framework and stream synchronization mechanism to effectively support developing real-time multimedia streaming services by using a real-time object model named TMO (Time-triggered Message-triggered Object). The purpose of the framework is twofold. Firstly, the framework helps developers to design complex distributed real-time multimedia streaming services. Secondly, it supports timely streaming facilities. In order to achieve these goals, our framework is consist of Multimedia Streaming TMO, MMStreaming TMO Support Library and TMO Support Middleware. The time-triggered spontaneous feature of the MMStream TMO and a global-time based synchronization scheme is used as a regulator against the irregular deliveries and processing of media units caused by QoS non-guaranteed systems and communication channels. In conclusion, timely service capability of our framework is expected to contributed to overall enhancement of the real-time multimedia streaming.

Design of New CMOS Differential Amplifier Circuit (멀티미디어 동기화를 위한 동적 SRT 알고리즘)

  • 홍명희;장덕철;김우생
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.6
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    • pp.863-870
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    • 1993
  • A new methodology of multimedia data composition generated SRT(Synchronization Relation Tree) dynamically after user composing multimedia date by using high level user interface, and processes message passing protocols to adjust multimedia data temporal composition. In this paperl we propose SRT generating algorithm which transfer user defined timeline diagram to SRT dynamically. SRT generating algorithm is to use divide and conquer methodology and recurvise programming. And prove that it generates and type of multimedia date compositon to SRT.

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A Smooth Playing Mechanism for Multimedia Synchronization in Mobile Environment (모바일 환경에서 멀티미디어 동기화를 위한 유연한 재생 기법)

  • 이근왕;이기성
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.194-203
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    • 2004
  • In this paper we propose a Mobile Petri-net Model (MPM) as a new specification model including the QoS parameter that minimizes the transmission delay time. In MPM, we propose a playing time algorithm for supporting the seamless presentation and the smooth playing. The proposed model has a higher guarantee of QoS such as playing time than the previous work.

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Clock Synchronization for Periodic Wakeup in Wireless Sensor Networks (무선 센서 망에서 주기적인 송수신 모듈 활성화를 위한 클락 동기)

  • Kim, Seung-Mok;Park, Tae-Keun
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.348-357
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    • 2007
  • One of the major issues in recent researches on wireless sensor networks is to reduce energy consumption of sensor nodes operating with limited battery power, in order to lengthen their lifespan. Among the researches, we are interested in the schemes in which a sensor node periodically turns on and off its radio and requires information on the time when its neighbors will wake up (or turn on). Clock synchronization is essential for wakeup scheduling in such schemes. This paper proposes three methods based on the asynchronous averaging algorithm for clock synchronization in sensor nodes which periodically wake up: (1) a fast clock synchronization method during an initial network construction period, (2) a periodic clock synchronization method for saving energy consumption, and (3) a decision method for switching the operation mode of sensor nodes between the two clock synchronization methods. Through simulation, we analyze maximum clock difference and the number of messages required for clock synchronization.

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A Synchronization Error Control System for Web based Multimedia Collaboration Environment (웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템)

  • Ko, Eung-Nam
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.45-52
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    • 2004
  • We propose ESS_WMCE. This paper explains the design and implementation of the EDSS running on ESS_WMCE. EDSS is a synchronization error control system for web based multimedia collaboration environment. We have an error detection approach by using hooking method. The technique of an error transmission is a mended model of utilizing an application sharing system. DOORAE is a good framework model for supporting development on application for computer supported cooperated works. It has primitive service functions. Service functions are implemented with an object oriented concept. It is a system that is suitable for detecting and sharing a software error rapidly occurring on web based multimedia collaboration environment by using software techniques. It is able to share an error as well as providing URL synchronization to access shared objects. When an error occurs, this system detects an error by using hooking methods in MS-Windows API(Application Program Interface) function. If an error is found, it is able to provide an error sharing to access shared objects.

Design of MHEG Engine for Distributed Multimedia/Hypermedia Applications (분산 멀티미디어/하이퍼미디어 응용을 위한 MHEG 엔진 설계)

  • Lee, Se-Hun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.251-266
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    • 1996
  • In this paper, we design MHEG engine that can generate MHEG objects and present It to the users in Multimedia/Hypermedia Applications In the MHEG engine, the transmitted MHEG objects decoded into internal format. For the easy interpretation of MHEG objects, we define internal format as to be matched for each MHEG object. We easily processobjectinformation using the tree data structure because object inheritance and possession can be represented in tree structure. Object inheritance and possession must be represented in the internal format because they used in resolving the reference to external objector data file. The presentation synchronization extracts the synchronization information from MHEG composite objects, representing and controlling heterogencous media associated to spatio- temporal relation. In order to exactly represent the spatio-temporal synchronization included into MHEG composite object, we propose the algorithm that processes synchronization using the message of the synchronization module and the internal objects. MHEG engine proposed in this paper may be basic technology fro multimedia application area using Korea New Net.

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Performance Analysis of a Synchronization Algorithm For in Multimedia Wireless Channel (멀티미디어 무선채널 환경에서 동기 알고리즘 성능분석)

  • 김동욱;윤종호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.880-883
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    • 2002
  • In this paper, we propose the synchronization recovery algorithm which is suitable to wireless multimedia of wireless channel situation which is being used OFDM signaling method. The basic of the suggested clock synchronization. restoration Algorithm is to getting the shock response of channel or getting the multipath strength profile through IFFT after the getting the frequency, response of deducted channel from channel deductor of receiver and to trace the location in the channel energy concentrated area of timing area. And it also analysis the start point of 64-QAM and 16-QAM if the sampling clock offset has the sample of $\pm$1-3, and we identified the occurance of performance deterioration when occures more than 2 samples of offset to compare with star point and BER performance in optimum sampling point result of BER performance checking, and we know that the recovery algorithm proposed algorithm also provide excellent synchronization characteries under frequency, selecting fading channel as result of simulation.

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Sampling Phase Detector for NRZ Random Bit Synchronization (NRZ Random Bit 동기를 위한 표본 위상 검출기)

  • 박세현;박세훈
    • Journal of Korea Multimedia Society
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    • v.3 no.6
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    • pp.652-660
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    • 2000
  • This paper proposes a new type of sampling Phase Detector (SPD) for NRZ random bit synchronization circuit. The proposed SPD calculates the mean value of phase difference between bit interval of input signal and period of local reference. Simulated and experimental results show that the proposed SPD is applicable to the phase detector for NRZ random signal. finally the Random NRZ bit synchronization circuit. is designed and implemented by using SPD.

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Multimedia Data Synchronization Based on Monitor and Scheduling Method (모니터와 스케쥴링 기법을 통한 멀티미디어 데이타 동기화)

  • 홍명희;장덕철;김우생
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.9
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    • pp.1386-1394
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    • 1993
  • It has been very difficult and inefficient to implement data synchronization in the multimedia information systems until now, because most data synchronizations have been implemented by ad hoc methodologies. In this paper, we propose a new synchroniation methodology implemented by scheduling using monitor. If users definece the temporal relationships of media data using high level user interface, then the monitor selects media data started at that time and controls setup time and precessing time. The scheduler determines the scheduling method or selected media data and adjusts the synchronization among them.

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