• Title/Summary/Keyword: multimedia data scheduling

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A Wireless Downlink Packet Scheduling Algorithm for Multimedia Traffic (멀티미디어 트래픽에 대한 무선 환경에서의 순방향 패킷 스케줄링 알고리즘)

  • 김동회;류병한
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.12
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    • pp.539-546
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    • 2002
  • In this paper, we consider a wireless multimedia environment to service both real-time video traffic and non-real-time WWW-application traffic In our suggested new packet scheduling algorithm, we consider both the accumulation counter and SIR to reduce delay in real-time traffic. In addition, our packet scheduling algorithm gives priority first to real-time video traffic service and then to non-real-time internet Packet service when real-time traffic service is absent. From the simulation results, we find that the AC (Accumulation Counter) scheme has much smaller delay than the conversional M-LWDF scheme for real-time video data users, which has a special quality sensitive to its own delay. We also consider the transmission structure of using both the frame period in the time-axis and the OVSF codes in the code-axis at the same time, which is similar to the structure of HSDPA system.

Cross-layer based Transmission Scheme for Multimedia Service over Mobile Ad Hoc Network (이동 애드 혹 네트워크상에서 멀티미디어 서비스를 위한 크로스레이어 기반의 전송 기법)

  • An, Ki-Jin;Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1216-1224
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    • 2009
  • This paper presents cross-layer based packet scheduling and routing algorithm to effectively transmit delay-sensitive multimedia data over mobile ad hoc network. At first, packet urgency, node urgency, and route urgency are defined based on the end-to-end delay requirement of each packet and the number of hops over a route. Based on the urgency metric, the proposed transmission scheme is that packet scheduling algorithm at the MAC layer and routing algorithm at the network layer are tightly-coupled to improve the transmission performance for delay-sensitive multimedia. Finally, simulation results are provided to show the performance of proposed transmission scheme.

A GPU scheduling framework for applications based on dataflow specification (데이터 플로우 기반 응용들을 위한 GPU 스케줄링 프레임워크)

  • Lee, Yongbin;Kim, Sungchan
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1189-1197
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    • 2014
  • Recently, general purpose graphic processing units(GPUs) are being widely used in mobile embedded systems such as smart phone and tablet PCs. Because of architectural limitations of mobile GPGPUs, only a single program is allowed to occupy a GPU at a time in a non-preemptive way. As a result, it is difficult to meet performance requirements of applications such as frame rate or response time if applications running on a GPU are not scheduled properly. To tackle this difficulty, we propose to specify applications using synchronous data flow model of computation such that applications are formed with edges and nodes. Then nodes of applications are scheduled onto a GPU unlike conventional scheduling an application as a whole. This approach allows applications to share a GPU at a finer granularity, node (or task)-level, providing several benefits such as eliminating need for manually partitioning applications and better GPU utilization. Furthermore, any scheduling policy can be applied in response to the characteristics of applications.

Scheduling for Guaranteeing QoS of Continuous Multimedia Traffic (연속적 멀티미디어 트래픽의 서비스 질 보장을 위한 스케쥴링)

  • 길아라
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.1
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    • pp.22-32
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    • 2003
  • Many of multimedia applications in distributed environments generate the packets which have the real-time characteristics for continuous audio/video data and transmit them according to the teal-time task scheduling theories. In this paper, we model the traffic for continuous media in the distributed multimedia applications based on the high-bandwidth networks and introduce the PDMA algorithm which is the hard real-time task scheduling theory for guaranteeing QoS requested by the clients. Furthermore, we propose the admission control to control the new request not to interfere the current services for maintaining the high quality of services of the applications. Since the proposed admission control is sufficient for the PDMA algorithm, the PDMA algorithm is always able to find the feasible schedule for the set of messages which satisfies it. Therefore, if the set of messages including the new request to generate the new traffic. Otherwise, it rejects the new request. In final, we present the simulation results for showing that the scheduling with the proposed admission control is of practical use.

Prioritized Dynamic Rate Scheduling for Interactive GEO Satellite Networks (대화형 GEO 위성 네트워크를 위한 우선권기반 동적 데이터 전송률 스케줄링 체계)

  • Chang, Kun-Nyeong
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.3
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    • pp.1-15
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    • 2007
  • In this paper, the return link of interactive GEO satellite network providing multimedia services is considered. First, we classify data by delay characteristics, and analyze the numbers of expected lost packets and expected delay packets for each data class of each terminal. Next we mathematically formulate optimal rate scheduling model to minimize the weighted sum of the numbers of expected lost packets and expected delay packets considering priority of each data class. We also suggest a dynamic rate scheduling scheme based on Lagrangean relaxation technique and subgradient technique to solve the proposed model in a fast time. Extensive experiments show that the proposed scheme provides encouraging results.

An Improved Adaptive Scheduling Strategy Utilizing Simulated Annealing Genetic Algorithm for Data Center Networks

  • Wang, Wentao;Wang, Lingxia;Zheng, Fang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5243-5263
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    • 2017
  • Data center networks provide critical bandwidth for the continuous growth of cloud computing, multimedia storage, data analysis and other businesses. The problem of low link bandwidth utilization in data center network is gradually addressed in more hot fields. However, the current scheduling strategies applied in data center network do not adapt to the real-time dynamic change of the traffic in the network. Thus, they fail to distribute resources due to the lack of intelligent management. In this paper, we present an improved adaptive traffic scheduling strategy utilizing the simulated annealing genetic algorithm (SAGA). Inspired by the idea of software defined network, when a flow arrives, our strategy changes the bandwidth demand dynamically to filter out the flow. Then, SAGA distributes the path for the flow by considering the scheduling of the different pods as well as the same pod. It is implemented through software defined network technology. Simulation results show that the bisection bandwidth of our strategy is higher than state-of-the-art mechanisms.

The Extended-Military Multimedia Systems Based on Real-Time Scheduling Scheme (실시간 스케줄링을 적용한 Extended-Military Multimedia Systems)

  • Park, Sang-Hyuk;Kim, Jai-Hoon;Han, Chang-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.26-32
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    • 2011
  • It is very important for more effective military operation to share information required in recognizing a situation by monitoring battlefield. The recognition of situations is offered visually though multi-media systems such as a COP(Common Operation Picture), UAV etc. The operating method has rapidly changed into Network-Centric Warfare (NCW). As a result, the data that these Multimedia systems should control is increasing. Improved performance of Multimedia systems is required to deal with them. In this paper, we propose Extended-Military Multimedia System(E-MMS) applying the most excellent scheduling method in terms of meet-ratio in real time when Multimedia systems carry out assigned information in real time for monitoring as the method of improved performance. As a result of utility about proposed system, it is verified that realtime EDF(Earliest Deadline First) scheduling method is more improved up to 20% compared to non-realtime FCFS(First Come First Service) in terms of the deadline meet ratio.

Real-Time Retrieval of Multimedia Data from Flash Memory Storage Devices (플래시 메모리 저장 장치에서 멀티미디어 데이터의 실시간 재생)

  • Han, Lyong-Cheol;Yang, Hak-Mo;Ryu, Yeon-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1705-1708
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    • 2005
  • Recently, flash memory is becoming popular as storage system to store and retrieve multimedia files. However, there are few researches about multimedia file system for flash memory based storage devices. We have been designing and developing a novel multimedia file systems for flash memory. In this paper, we describe the semantics of real-time retrieval of multimedia data and present scheduling scheme to guarantee the real-time requirements in our multimedia file system.

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A Novel SDN-based System for Provisioning of Smart Hybrid Media Services

  • Jeon, Myunghoon;Lee, Byoung-dai
    • Journal of Internet Computing and Services
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    • v.19 no.2
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    • pp.33-41
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    • 2018
  • In recent years, technology is rapidly changing to support new service consumption and distribution models in multimedia service systems and hybrid delivery of media services is a key factor for enabling next generation multimedia services. This phenomenon can lead to rapidly increasing network traffic and ultimately has a direct and aggravating effect on the user's quality of service (QOS). To address the issue, we propose a novel system architecture to provide smart hybrid media services efficiently. The architecture is designed to apply the software-defined networking (SDN) method, detect changes in traffic, and combine the data, including user data, service features, and computation node status, to provide a service schedule that is suitable for the current state. To this end, the proposed architecture is based on 2-level scheduling, where Level-1 scheduling is responsible for the best network path and a computation node for processing the user request, whereas Level-2 scheduling deals with individual service requests that arrived at the computation node. This paper describes the overall concept of the architecture, as well as the functions of each component. In addition, this paper describes potential scenarios that demonstrate how this architecture could provide services more efficiently than current media-service architectures.

Opportunistic Scheduling with QoS Constraints for Multiclass Services HSUPA System

  • Liao, Dan;Li, Lemin
    • ETRI Journal
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    • v.29 no.2
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    • pp.201-211
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    • 2007
  • This paper focuses on the scheduling problem with the objective of maximizing system throughput, while guaranteeing long-term quality of service (QoS) constraints for non-realtime data users and short-term QoS constraints for realtime multimedia users in multiclass service high-speed uplink packet access (HSUPA) systems. After studying the feasible rate region for multiclass service HSUPA systems, we formulate this scheduling problem and propose a multi-constraints HSUPA opportunistic scheduling (MHOS) algorithm to solve this problem. The MHOS algorithm selects the optimal subset of users for transmission at each time slot to maximize system throughput, while guaranteeing the different constraints. The selection is made according to channel condition, feasible rate region, and user weights, which are adjusted by stochastic approximation algorithms to guarantee the different QoS constraints at different time scales. Simulation results show that the proposed MHOS algorithm guarantees QoS constraints, and achieves high system throughput.

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