• 제목/요약/키워드: multi-screen

검색결과 342건 처리시간 0.042초

X-ray Diffraction from X-ray Waveguide Arrays for Generation of Coherent X-ray

  • Park, Yong-Sung;Choi, Jae-Ho
    • Journal of the Optical Society of Korea
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    • 제14권4호
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    • pp.333-336
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    • 2010
  • The generation of coherent x-ray beams by using a multi-slit diffraction phenomenon is presented. The mode-confinement conditions in the x-ray waveguide (XWG) needed to obtain single-mode beams are determined. The XWGs are stacked to form an XWG array. The core of the XWG array is used as a slit in an opaque screen, similar to those used for visible light. Diffraction patterns that interfered constructively in the XWG array are investigated based on multi-slit diffraction theory. The irradiance distributions are studied at on observation screen. The FWHM of diffracted x-ray spectra were between $1.67{\times}10^{-4}$ to $3.30{\times}10^{-5}$ radians which lead to a spot-size of a few tens of micrometers on the screen at distance of 1 m. The intensities decrease with increase in the period of the XWG array, i.e. a thicker cladding, due to growth of the higher-order diffraction peaks.

OSMU N-스크린 서비스를 위한 WiMedia D-MAC에서 멀티캐스트 릴레이 전송 기술의 성능 분석 (Performance Analysis of Multicast Relay Transmissions in WiMedia D-MAC for OSMU N-Screen Services)

  • 허경
    • 한국정보통신학회논문지
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    • 제20권12호
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    • pp.2267-2273
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    • 2016
  • 본 논문에서는 OSMU (One Source Multi Use) N-스크린 멀티캐스트 서비스를 위한 무선 통신 MAC 구조로서, WiMedia Distributed-MAC 프로토콜을 적용하였다. 그러나, 채널 에러율이 가변적인 무선 통신환경을 고려하면, N-스크린 고속 데이터가 손실될 가능성이 높다고 할 수 있다. 이러한 문제에 대해, WiMedia Distributed-MAC 프로토콜을 분석하여, 멀티캐스트 릴레이 기술을 제안하였다. 제안하는 멀티캐스트 릴레이 기술은 Multicast-free DRP Availability IE 기술과 결합되어, 멀티캐스트 통신에 대해 릴레이노드를 선정하고 에러율이 높은 채널을 회피하여 통신할 수 있다. 시뮬레이션을 통해 제안하는 멀티캐스트 릴레이 기술과 기존 WiMedia Distributed-MAC 멀티캐스트 기술을 멀티캐스트 노드 수에 따라 수율과 에너지 소모량을 비교 하였고, 다양한 BER (Bit Error Rate) 채널 환경에서 수율 성능을 비교하였다. 이를 통해, OSMU N-스크린 멀티캐스트 서비스에서 멀티캐스트 릴레이 기술이 적용되어야 함을 설명하였다.

단결정 실리콘 태양전지를 위한 screen printing 전극과 photo lithography 다층전극의 적용에 대한 연구 (Application of Screen Printing and Photo Lithography Multi-layer Metal Contact for Single Crystalline Silicon Solar Cells)

  • 김도완;최준영;이은주;이수홍
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2006년도 추계학술대회 논문집 Vol.19
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    • pp.109-109
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    • 2006
  • Screen printing (SP) metal contact is typically applied to the solar cells for mass production. However, SP metal contact has low aspect ratio, low accuracy, hard control of the substrate penetration and unclean process. On the other hand, photo lithograpy (PL) metal contact can reduce defects by metal contact. In this investigation, PL metal contact was obtained the multi-layer structure of Ti/Pd/Ag by e-beam process. We applied SP metal contact and PL metal contact to single crystalline silicon solar cells, and demonstrated the difference of conversion efficiency. Because PL metal contact silicon solar cell has Jsc (short circuit current density) better than silicon solar cell applied SP metal contact.

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적층 스크린의 압력강하 및 열전달 특성 (Pressure Drop and Heat Transfer Characteristics of Multi-Layer Screen)

  • 송태호;안철우;김창기;고현진
    • 대한기계학회논문집B
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    • 제24권3호
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    • pp.419-425
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    • 2000
  • Multiple layer of wire screen is widely used in many compact devices to filter particulates and to heat or cool fluids. However, data of flow resistance and heat transfer through such layers are rare to find and thus they are experimentally investigated in this study. Compressed air is made to flow through it to find the Ergun constants over a wide range of the Reynolds number. Also, unsteady heating of the wire screen is performed to find the equivalent heat transfer coefficient between the screen and the air by fitting the unsteady air temperature. The obtained coefficients are expressed in terms of the Reynolds number and the Prandtl number.

선박 및 실내 N-스크린 서비스를 위한 동적 Threshold 기반 멀티캐스트 기술 (Dynamic Threshold-Based Multicast Scheme for N-Screen Services in Indoor and Ship Area Networks)

  • 허경;이성로
    • 한국통신학회논문지
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    • 제40권7호
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    • pp.1369-1376
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    • 2015
  • 센서장비에 장착되는 무선통신 모듈은 선내 통합유무선 네트워크와의 원활한 연결을 위하여 무선 게이트웨이 기능을 수행하는 Bridge(브릿지)를 통한 데이터 전송방식이 필요하다. 본 논문에서는 선박 및 실내 끊김없는 N-스크린 서비스를 위한 무선 통신 MAC 구조로서, WiMedia Distributed-MAC(D-MAC) 프로토콜을 적용하고, 끊김없는 D-MAC 프로토콜에서 P2P(Point to point) 스트리밍이 가능한 OSMU(One Source Multi Use) N-스크린 서비스를 제공하기 위해, 동적 Threshold 기반 멀티캐스트 기술을 제안하고 성능을 분석하였다. 이를 위해 새로운 Hard/Soft Vertical Region(HVR-SVR) 기반 타임 슬롯 할당 기술과 Multicast 자원 예약기술을 결합하였다. 시뮬레이션 결과를 통해 동적 Threshold 기반 멀티캐스트 기술은 다양한 서비스 시간 간격 요구를 갖는 실시간 N-스크린 데이터 전송에 있어, 멀티캐스트 및 유니캐스트 전송 DRP 예약 구간을 확장하고 수율을 향상시키는 효과를 나타내었다.

멀티 디스플레이 구동 드라이버 로직 설계에 관한 연구 (A Study on the Logic Design of Multi-Display Driver)

  • 진경찬;전경진;김시환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 추계학술대회 논문집
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    • pp.212-215
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    • 2005
  • The needs of larger screen in mobile device would be increased as the time of ubiquitous and convergence is coming. And, the type of mobile device has been evolved from bar, slide to row. Recently, the study on the multi-display screen which has seamless gap between two display panel has been published, and moreover the System On Chip(SOC) design strategy of core chip has been the most promising Field-Programmable Gate Array(FPGA) technology in the display system. Therefore, in this paper, we proposed the design technique of SOC and evaluated the effectiveness with Very high speed Hardware Description Language(VHDL) Intellectual Property (IP) for the operation of multi display device driver. Also, This IP design would be to allow any kind of user interface in control system.

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시선 깊이 추정 기법을 이용한 OST-HMD 자동 스위칭 방법 (Method for Automatic Switching Screen of OST-HMD using Gaze Depth Estimation)

  • 이영호;신춘성
    • 스마트미디어저널
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    • 제7권1호
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    • pp.31-36
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    • 2018
  • 본 논문에서는 시선 깊이 추정 기술을 이용한 OST-HMD의 자동화면 on/off 기능을 제안한다. 제안하는 방법은 MLP(Multi-layer Perceptron)을 이용하여 사용자의 시선 정보와 보는 물체의 거리를 학습 한 후, 시선 정보만 입력하여 거리를 추정한다. 학습 단계에서는 착용 할 수 있는 양안 추적기를 사용하여 시선 관련 특징을 얻는다. 그런 다음 이 특징을 다층 퍼셉트론 (MLP: Multi-layer Perceptron)에 입력하여 학습하고 모델을 생성한다. 추론 단계에서는 안구 추적기로부터 실시간으로 시선 관련 특징을 얻고 이를 MLP에 입력하여 추정 깊이 값을 얻는다. 마지막으로 HMD의 화면을 켜거나 끌 것인지 여부를 결정하기 위해 이 계산결과를 활용한다. 제안된 방법의 가능성을 평가하기 위해 프로토타입을 구현하고 실험을 수행하였다.

가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구 (A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization)

  • 박기진;이병학;김남혁;윤성호
    • 한국기계가공학회지
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    • 제17권6호
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    • pp.136-143
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    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.

디지털시대의 집합주택 내외부 경계 표현에 관한 연구 (A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제13권2호
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

Touch Screen Panel by using Liquid Crystal Capacitance Variation embedded in LTPS AMLCD

  • Lee, Woo-Cheul;Ha, Tae-Jun;Park, Hyun-Sang;Lee, Jeong-Soo;Han, Min-Koo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.302-305
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    • 2008
  • We present a new touch screen method, which utilizes the variation of liquid crystal capacitance according to the touch event on the screen. It is integrated in the AMLCD with the conventional LTPS process. Its resolution is same as the display resolution as well as performs the multi-touch sensing function basically. The design concept and the operation are verified with the SPICE simulation.

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