• Title/Summary/Keyword: multi-media contents

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Multimedia Transmission Scheme in Wireless USB-based N-screen MAC with Contents Security Guarantee (콘텐츠 보안성을 갖는 무선 USB 기반 N-스크린 MAC에서의 멀티미디어 전송 기법 설계)

  • Hur, Kyeong;Lee, Joo-Yeol;Lee, Hye-Min;Lee, Hae-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.112-113
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    • 2016
  • 디바이스 간 저장콘텐츠에 대해 ASMD (Adaptive Source Multi Device) 무선 N-스크린 공유 서비스를 제공하기 위해서는 콘텐츠 보안성을 갖는 무선 USB 기반 N-스크린 MAC에서의 멀티미디어 전송기법이 반드시 요구된다. 본 논문에서는 ASMD N-스크린 공유 서비스를 위한 무선 통신 MAC 구조로서, WiMedia Distributed-MAC 기반의 Wireless USB 프로토콜을 적용하고, ASMD N-스크린 통신을 위해, 무선 USB 기반 N-스크린 MAC에서의 멀티미디어 전송 기술을 제안하였다.

A Study on the Scheme of the Mobility Prediction for Guaranting Handoff QoS in Wireless Networks (무선 통신망에서 Handoff QoS 보장을 위한 이동성 예측 기법에 관한 연구)

  • Lee, Hyeon-Uk;Kwon, Tea-Wook
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.447-453
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    • 2008
  • It is decidedly important to ensure QoS(Quality of Service) in order to make it possible a variety of multi-media services and realtime contents services in Wireless networks. One of methods to offer these services is the advanced prediction of Handoff through terminal's directional. In this paper, it is applied that the AP weight for the ground information of peripheral cell and the weight value of history table for the cell frequently visited. Also, it is expected that will be guarant QoS of substantial data in the case of Handoff through exact directional prediction of the next cell by using Kalman Filter algorithm applied GPS coordinates value.

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Design and Implementation of Multi-Media Contents Services for Rights Protection (저작권 보호를 위한 멀티미디어 콘텐츠 서비스 설계 및 구현)

  • Park, Mi-Young;Seung, Hyon-Woo;Lee, Yong-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.399-403
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    • 2007
  • 멀티미디어 콘텐츠는 개인 사용자에 의해서 콘텐츠 변형이 쉽게 이루어지고 있으며, 변형되거나 복제된 콘텐츠들은 초고속 인터넷 보급의 확산으로 콘텐츠 시장에 부정적인 파급 효과를 증가시키고 있다. 이에 본 논문은 다양한 멀티미디어 콘텐츠의 서비스 구현 시 발생할 수 있는 저작권 및 암호화 기술에 대한 방안을 제시한다. 특히 CD/DVD 기반의 다양한 소프트웨어 및 솔루션에 대한 서비스를 저작권 문제나 불법적인 해킹에 대비할 수 있도록 하는 방안을 제시하고 디지털 콘텐츠 이용 시 자료 유출에 대해 시스템 적으로 대응하기 위해 제안하였다.

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A Component Based System Implementation for Multi-media Contents Distribution (컴포넌트에 기반한 멀티미디어 콘텐츠 전시 및 배포 시스템 구현)

  • Jang, Yeun-Sae;Lim, Seung-In;Endoh, Naoki
    • 한국IT서비스학회:학술대회논문집
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    • 2003.11a
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    • pp.637-642
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    • 2003
  • 현재 각 기업 및 기관에서 구축하고 있는 디지털 콘텐츠는 HTML을 비롯한 다양한 형식의 멀티미디어로 작성되어 있다. 따라서 타 기관에 전시된 콘텐츠 정보를 검색하거나 연동하기는 불가능하다. 뿐만 아니라 시스템을 확장하기 위해서는 전체 시스템을 교체해야하는 문제도 파생될 수 있다. 그러나 본 연구에서 제안하는 플랫폼은 기존 레거시(Legacy) 어플리케이션을 수정하지 않더라도 쉽게 신 시스템과 연동이되고 타 시스템과도 연동이된다. 또한 CORBA에 기반한 부하 분산 기법과 분산 처리기법을 도입하여 하나의 시스템에 과부하가 발생하여 전체시스템의 성능이 저하되는 문제를 방지하고 안정성을 보장하기 위하여 Fail-over 기능을 제공한다. 또한 SyncML 기법을 도입하여 여러 종류의 DBMS를 사용하는 타 기관과의 콘텐츠 실시간 공유를 지원한다. 이로써 콘텐츠를 쉽게 저장 및 유통할 수 있는 기반 환경을 제공한다.

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Implementation of Moving Object Recognition based on Deep Learning (딥러닝을 통한 움직이는 객체 검출 알고리즘 구현)

  • Lee, YuKyong;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.2
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    • pp.67-70
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    • 2018
  • Object detection and tracking is an exciting and interesting research area in the field of computer vision, and its technologies have been widely used in various application systems such as surveillance, military, and augmented reality. This paper proposes and implements a novel and more robust object recognition and tracking system to localize and track multiple objects from input images, which estimates target state using the likelihoods obtained from multiple CNNs. As the experimental result, the proposed algorithm is effective to handle multi-modal target appearances and other exceptions.

Low-Informative Region Detection based on Multi-Layer Perceptron for Automatical Insertion of Virtual Advertisement in Sports Image (스포츠 영상 내에서 자동적인 가상 광고 삽입을 위한 다층퍼셉트론 기반의 저정보 영역 검출)

  • Jung, Jae-Young;Kim, Jong-Ha
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.71-77
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    • 2017
  • Virtual advertisement is an advertising technique that using computer graphic in a media production such as a sports image for inserting product image, logo, advertising slogan, etc. Recently, the image insertion of virtual advertisement is actively spreading due to the satisfaction of technical element for the image insertion of virtual advertisement in sports advertisement by increasing of the image processing technology and the computing performance. In addition, image processing technology for automatic insertion has become an important research field in the virtual advertisement field. In this paper, we propose the method of extracting less-informative region by using image processing technique and machine learning to insert a virtual advertisement automatically in sports image. The proposed method analyzes the brightness level of image through the histogram and extracts the less-informative region using the machine learning method.

A Study of Performance Analysis on Effective Multiple Buffering and Packetizing Method of Multimedia Data for User-Demand Oriented RTSP Based Transmissions Between the PoC Box and a Terminal (PoC Box 단말의 RTSP 운용을 위한 사용자 요구 중심의 효율적인 다중 수신 버퍼링 기법 및 패킷화 방법에 대한 성능 분석에 관한 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.54-75
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    • 2011
  • PoC(Push-to-talk Over Cellular) is an integrated technology of group voice calls, video calls and internet based multimedia services. If a PoC user can not participate in the PoC session for various reasons such as an emergency situation, lack of battery capacity, then the user can use the PoC Box which has a similar functionality to the MM Box in the MMS(Multimedia Messaging Service). The RTSP(Real-Time Streaming Protocol) method is recommended to be used when there is a transmission session between the PoC box and a terminal. Since the existing VOD service uses a wired network, the packet size of RTSP-based VOD service is huge, however, the PoC service has wireless communication environments which have general characteristics to be used in RTSP method. Packet loss in a wired communication environments is relatively less than that in wireless communication environment, therefore, a buffering latency occurs in PoC service due to a play-out delay which means an asynchronous play of audio & video contents. Those problems make a user to be difficult to find the information they want when the media contents are played-out. In this paper, the following techniques and methods were proposed and their performance and superiority were verified through testing: cross-over dual reception buffering technique, advance partition multi-reception buffering technique, and on-demand multi-reception buffering technique, which are designed for effective picking up of information in media content being transmitted in short amount of time using RTSP when a user searches for media, as well as for reduction in playback delay; and same-priority packetization transmission method and priority-based packetization transmission method, which are media data packetization methods for transmission. From the simulation of functional evaluation, we could find that the proposed multiple receiving buffering and packetizing methods are superior, with respect to the media retrieval inclination, to the existing single receiving buffering method by 6-9 points from the viewpoint of effectiveness and excellence. Among them, especially, on-demand multiple receiving buffering technology with same-priority packetization transmission method is able to manage the media search inclination promptly to the requests of users by showing superiority of 3-24 points above compared to other combination methods. In addition, users could find the information they want much quickly since large amount of informations are received in a focused media retrieval period within a short time.

Studies for the Audiences' Welfare Effects from the Real Time Retransmission of Terrestrial TV Channels through the PayTV Networks (유료방송 매체를 통한 지상파채널 재전송의 후생효과 연구)

  • Byun, Sang-Kyu
    • Korean journal of communication and information
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    • v.48
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    • pp.63-89
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    • 2009
  • The contents provided by the terrestrial broadcasters have governed the market based on their excellent quality in Korea. In spite of the launching of various pay TV services focusing on multi-channel, it is not yet easy to find out the substitutionary pay TV channels for the terrestrial. Therefore, the real time retransmission of the terrestrial channels brings about the crucial effects on the pay TV's competency, especially on the new media as the invisible barrier. So it is frequently proposed to change the aim of the retransmission policy from the universal access to the promotion of media industries. The retransmission can be divided into two types as the must carry and retransmission consent. In Korean situation, keeping or reducing the must carry channel would be appropriate rather than expanding them. However, periodic investigation into the public effects of the must carry is necessary, instead of it. Moreover, the rational and fair monetary compensation for the commercial channels(MBC, SBS, KBS2) is arising as the bottle neck in the retransmission agreements between the broadcasters. The conjoint analysis was carried out to estimate the welfare growth from the retransmission, based on the stated preference from the audiences' point of view. For must carry channels, it was certified as the 'win-win' strategy for both sides and audiences. For the commercial channels, it is revealed to be beneficial to the audiences. Thereafter, the standards for the rational price were suggested to promote the retransmission. This can contribute for inspiring the dynamic vitality to the media industry by reinforcing the contents competencies and for establishing the long term growth strategies.

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Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.265-274
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    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.

CoRapport: Proactive Display Application Supporting Presentation of Various Social Web Contents in Physical Spaces (CoRapport: 실세계에서 다양한 소셜 웹 콘텐츠 표현을 지원하는 능동형 디스플레이 애플리케이션)

  • Lee, Tae-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.127-139
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    • 2010
  • The concept of Web 2.0, which means that internet users are producers and also consumers is evolved according to the development of web service technology. In the Web 2.0 space, the enormous amount of web contents are produced using many social web services. Proactive display system supports various types of users's web contents. Unfortunately, private web contents sharing facility is imperfect to date. In this paper, we develop a proactive display application which identifies people, displaying their social contents such as blogs and open cafes through wide display devices or multi-media players in physical spaces. For this, we develop a social contents presentation server where users can register their profiles and information on the social contents to be shared through the developed application. Also, we develop a social contents presentation client that proactively identifies the user in close proximity and displays the user's social contents through an intuitive user interface in physical spaces. In addition, we develop an on-the-spot feedback service which supports posting various types of replies and an on-the-spot scrap service which specifies direct sharing of the contents through the intuitive user interface.