• Title/Summary/Keyword: multi-View

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Development of a Multi-View Camera System Prototype (다각사진촬영시스템 프로토타입 개발)

  • Park, Seon-Dong;Seo, Sang-Il;Yoon, Dong-Jin;Shin, Jin-Soo;Lee, Chang-No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.2
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    • pp.261-271
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    • 2009
  • Due to the recent rise of a need for 3 dimensional geospatial information on urban areas, general interest in aerial multi-view cameras has been on an increase. The conventional geospatial information system depends solely upon vertical images, while the multi-view camera is capable of taking both vertical and oblique images taken from multiple directions, thus making it easier for the user to interpret the object. Through our research we developed a prototype of a multi-view camera system that includes a camera system, GPS/INS, a flight management system, and a control system. We also studied and experimented with the camera viewing angles, the synchronization of image capture, the exposure delay, the data storage that must be considered for the development of the multi-view camera system.

Confidence Map based Multi-view Image Generation Method from Stereoscopic Images (양안식 영상을 이용한 신뢰도 기반의 다시점 영상 생성 방법)

  • Kim, Do Young;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.27-33
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    • 2013
  • Multi-view video system provides both realistic 3D feelings and free-view navigation. But it is hard to transmit too huge data, so we send only two or three view images and generate intermediate view image using depth information. In this paper, we propose high quality multi-view image generation method from stereoscopic images. Since the stereo matching method does not provide accurate disparity values for all the pixels, especially at the occlusion area, we propose an occlusion handling method using the background pixels at first. We also apply a joint bilateral filtering to enhance the disparity map at the object boundary since it can affect the quality of synthesized images significantly. Finally, we can generate virtual view images at intermediate view positions using confidence map to reduce bad pixel and hole's error. Experimental results show the proposed method performs better than the conventional method.

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Multiple Color and ToF Camera System for 3D Contents Generation

  • Ho, Yo-Sung
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.175-182
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    • 2017
  • In this paper, we present a multi-depth generation method using a time-of-flight (ToF) fusion camera system. Multi-view color cameras in the parallel type and ToF depth sensors are used for 3D scene capturing. Although each ToF depth sensor can measure the depth information of the scene in real-time, it has several problems to overcome. Therefore, after we capture low-resolution depth images by ToF depth sensors, we perform a post-processing to solve the problems. Then, the depth information of the depth sensor is warped to color image positions and used as initial disparity values. In addition, the warped depth data is used to generate a depth-discontinuity map for efficient stereo matching. By applying the stereo matching using belief propagation with the depth-discontinuity map and the initial disparity information, we have obtained more accurate and stable multi-view disparity maps in reduced time.

Global Disparity Compensation for Multi-view Video Coding

  • Oh, Kwan-Jung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.624-629
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    • 2007
  • While single view video coding uses the temporal prediction scheme, multi-view video coding (MVC) applies both temporal and inter-view prediction schemes. Thus, the key problem of MVC is how to reduce the inter-view redundancy efficiently, because various existing video coding schemes have already provided solutions to reduce the temporal correlation. In this paper, we propose a global disparity compensation scheme which increases the inter-view correlation and a new inter-view prediction structure based on the global disparity compensation. By experiment, we demonstrate that the proposed global disparity compensation scheme is less sensitive to change of the search range. In addition, the new Inter-view prediction structure achieved about $0.1{\sim}0.3dB$ quality improvement compared to the reference software.

Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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3DTV System Adaptive to User's Environment (사용자 환경에 적응적인 3DTV 시스템)

  • Baek, Yun-Ki;Choi, Mi-Nam;Park, Se-Whan;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.982-989
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    • 2007
  • In this paper, we propose a 3DTV system that considers user's view point and display environment. The proposed system consists of 3 parts - multi-view encoder/decoder, face-tracker, and 2D/3D converter. The proposed system try to encode multi-view sequence and decode it in accordance with the user's view point and it also gives a stereopsis to the multi-view image by using of 2D/3D conversion which converts decoded two-dimensional(2D) image to three-dimensional(3D) image. Experimental results shows that we are able to correctly reconstruct a stereoscopic view that is exactly corresponding to user's view point.

Compensation Method for Occluded-region of Arbitrary-view Image Synthesized from Multi-view Video (다시점 동영상에서 임의시점영상 생성을 위한 가려진 영역 보상기법)

  • Park, Se-Hwan;Song, Hyuk;Jang, Eun-Young;Hur, Nam-Ho;Kim, Jin-Woong;Kim, Jin-Soo;Lee, Sang-Hun;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1029-1038
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    • 2008
  • In this paper, we propose a method for an arbitrary-view image generation in multi-view video and methods for pre- and post-processing to compensate unattended regions in the generated image. To generate an arbitrary-view image, camera geometry is used. Three dimensional coordinates of image pixels can be obtained by using depth information of multi-view video and parameter information of multi-view cameras, and by replacing three dimensional coordinates on a two dimensional image plane of other view, arbitrary-view image can be reconstructed. However, the generated arbitrary-view image contains many unattended regions. In this paper, we also proposed a method for compensating these regions considering temporal redundancy and spatial direction of an image and an error of acquired multi-view image and depth information. Test results show that we could obtain a reliably synthesized view-image with objective measurement of PSNR more than 30dB and subjective estimation of DSCQS(double stimulus continuous quality scale method) more than 3.5 point.

Learning-Based Multiple Pooling Fusion in Multi-View Convolutional Neural Network for 3D Model Classification and Retrieval

  • Zeng, Hui;Wang, Qi;Li, Chen;Song, Wei
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1179-1191
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    • 2019
  • We design an ingenious view-pooling method named learning-based multiple pooling fusion (LMPF), and apply it to multi-view convolutional neural network (MVCNN) for 3D model classification or retrieval. By this means, multi-view feature maps projected from a 3D model can be compiled as a simple and effective feature descriptor. The LMPF method fuses the max pooling method and the mean pooling method by learning a set of optimal weights. Compared with the hand-crafted approaches such as max pooling and mean pooling, the LMPF method can decrease the information loss effectively because of its "learning" ability. Experiments on ModelNet40 dataset and McGill dataset are presented and the results verify that LMPF can outperform those previous methods to a great extent.

Multi-view Display with Hologram Screen using Three-dimensional Bragg Diffraction

  • Okamoto, Masaaki;Shimizu, Eiji
    • Journal of Information Display
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    • v.3 no.3
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    • pp.1-11
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    • 2002
  • Multi-view function is important to three-dimensional displays without dedicated glasses. It is the reason that the observers earnestly desire to change their positions freely. Multi-viewing is also principal to the reality of three-dimensional (3D) image displayed on the screen. The display of projection type has the advantage that the number of viewing points can be easily increased according to the number of projectors. The authors research on multi-view projection display with hologram screen. Powerful directionality of the diffracted beam from hologram screen is required unlike two-dimensional (2D) display. We developed a new method that all diffracted beams satisfied the same Bragg condition and became sufficiently bright to observe the 3D image under usual indoor light. The principle is based on the essential Bragg diffraction in the three-dimensional space. Owing to such three-dimensional Bragg diffraction we achieved an excellent hologram screen that could be multiple reconstructed in spite of single recording. This hologram screen is able to answer arbitrary numbers of viewing points within wide viewing zone. The distortion of 3D image becomes also sufficiently small with the method of dividing the cross angle between illumination and diffraction beam.