• Title/Summary/Keyword: multi server

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Marker Recognition System for the User Interface of a Serious Case (중증환자 인터페이스를 위한 마커 인식 시스템)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Jung, Sung-Tae
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.191-198
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    • 2007
  • In this paper, we present a marker detection and recognition method from camera image for a disabled person to interact with a server system which can control appliance of surrounding environment. It converts the camera image to a binary image by using multi-threshold and extracts contours of objects in the binary image. After that, it approximates the contours to a list of line segments. It finds rectangular markers by using geometrical features which are extracted from the approximated line segments. It normalizes the shape of extracted markers into exact squares by using the warping technique. It extracts feature vectors from marker image by using principal component analysis and then recognizes the marker. The proposed marker recognition system is robust for light change by using multi-threshold. Also, it is robust for angular variation of camera by using warping technique and principal component analysis. Experimental results show that the proposed method achieves 100% recognition rate at maximum for 21 markers and execution speed of 12 frames/sec.

Multi-Attribute based on Data Management Scheme in Big Data Environment (빅 데이터 환경에서 다중 속성 기반의 데이터 관리 기법)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.263-268
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    • 2015
  • Put your information in the object-based sensors and mobile networks has been developed that correlate with ubiquitous information technology as the development of IT technology. However, a security solution is to have the data stored in the server, what minimal conditions. In this paper, we propose a data management method is applied to a hash chain of the properties of the multiple techniques to the data used by the big user and the data services to ensure safe handling large amounts of data being provided in the big data services. Improves the safety of the data tied to the hash chain for the classification to classify the attributes of the data attribute information according to the type of data used for the big data services, functions and characteristics of the proposed method. Also, the distributed processing of big data by utilizing the access control information of the hash chain to connect the data attribute information to a geographically dispersed data easily accessible techniques are proposed.

Real time Monitoring System using Web Camera (웹 카메라를 통한 실시간 모니터링 시스템)

  • Ryu, Kwang-Hee;Choi, Jong-Kun;Im, Young-Tae;Park, Yeon-Sik;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.667-670
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    • 2005
  • As security and surveillance have become the center of interest, remote controlled CCTV(Closed-Circuit Television) market has been formed while rapid development of digital image compression technology and Internet triggered the advent of web cameras. The characteristic of web camera is that it can provide users with higher quality image than CCTV at any place where Internet access is available. However, As for the system administrator, the existing web camera have disadvantage in that they allows users only. who are connected to the server of the web camera, to see the image from it. In this paper, in order to make up for this defect, designed multi-vision interface showing multi images on single screen and, for the purpose of the improvement in efficiency, the functions of saving images and of scheduling the time to save the images.

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Mean Transfer Time for SCTP and TCP in Single-homed Environment considering Packet Loss (싱글홈드 환경에서 패킷 손실을 고려한 SCTP와 TCP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.233-248
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    • 2008
  • Stream Control Transmission Protocol(SCTP) is a new transport protocol that is known to provide improved performance than Transmission Control Protocol(TCP) in multi-homing environment that is having two and more IP addresses. But currently single-homed computer is used primarily that is having one IP address. To identify whether mean transfer time for SCTP is faster that for TCP in single-homed environment considering packet loss, we make up real testbed regulating the bandwidth, delay time and packet loss rate on router and observe the transfer time. We write server and client applications to measure SCTP and TCP mean transfer time by C language. Analysis of these experimental results from the testbed implementation shows that mean transfer time of SCTP is not better than performance of TCP in single homed environment exceptional case. Main reasons of performance are that SCTP compared to TCP stops transmitting data by timeout and data transmission is often delayed when SACK congestion happens. The result of study shows that elaborate performance tuning is required in developing a new SCTP module or using a implemented SCTP module.

The Configuration of the Network Game Portal Site Supporting Multi-Platform (다중 플랫폼을 지원하는 네트워크 게임 포털 사이트 구성)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.119-126
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    • 2003
  • This study suggests the configuration of network game portal site supporting multi-platform that indicates different types of games so called Game Omphalos or simply Gamphalos. In general, the existing game Portal site only put the different games together and operates each game separately. But, not only the Gamphalos system can play the various games in a portal site but also integrates the data of different games for inter-working among them. To do this, the Gamphalos System consists of two main parts. The one is Global Game Control Center (GGCC) for integrated management of n and game data. And the other part it Local Game Control Center (LGCC) that serves as a game server for each game. The game user who becomes a member of the Gamphalos System can get more Points and grow rapidly than others because all the game data can be integrated and accumulated in a Gamphalos system.

An Efficient 4K and 8K UHD Transmission Scheme on Convergence Networks with Broadcasting and LTE by using Coordinated Multi-Point Transmission System

  • Ryu, Youngsu;Park, Kyungwon;Wee, Jungwook;Kwon, Kiwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4092-4104
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    • 2017
  • In this paper, an efficient 4K and 8K UHD(Ultra High Definition) transmission scheme is proposed on the convergence networks with broadcasting and LTE(Long Term Evolution) by using CoMP(Coordinated Multi-Point). A video data is compressed and divided into BL(Base Layer), E(Enhanced layer)1, E2 and E3 by scalable HEVC(High Efficiency Video Coding). The divided layers can be combined by the scalable HEVC such as mobile HD, full HD, 4K and 8K UHD(Ultra High Definition). The divided layers are transmitted through the convergence networks with DVB-T2(Digital Video Broadcasting-$2^{nd}$ Generation Terrestrial) broadcasting system and LTE CoMP. This scheme transmits mobile HD and full HD layers through DVB-T2 broadcasting system by using M-PLP(Multiple-physical Layer Pipes), and adaptively transmits 4K or 8K UHD layer through LTE CoMP with MMT(MPEG Media Transport) server. An adaptive transmitting and receiving scheme in the LTE CoMP system provides 4K or 8K UHD layer to a user according to the user status. The proposed scheme is verified by showing the system-level simulation results which is better BER(bit-error-rate) performance than the conventional scheme. The results show that the proposed scheme provides the stable video contents to the user especially at the cell edge.

Channel Transition Analysis of Smart HLS with Dynamic Single Buffering Scheme (동적 단일 버퍼링 기법을 적용한 스마트 HLS의 채널변경 분석)

  • Kim, Chong-il;Kang, Min-goo;Kim, Dong-hyun;Kim, In-ki;Han, Kyung-sik
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.9-15
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    • 2016
  • In this paper, we propose a smart HLS(HTTP Live Stream) platform with dynamic single buffering for the best transmission of adaptive video bit-rates. This smart HLS can optimizes the channel transition zapping-time with the monitoring of bandwidth between HLS server and OTT(Over The Top) client. This platform is designed through the control of video stream due to proper multi-bitrates and bandwidths. This proposed OTT can decode the live and VOD(Video On Demand) videos with the buffering of optimumal bitrate. And, the HLS can be cooperated with a smart OTT, and segmented for the m3u8 files of H.265 MPEG-2 TS(Transport Stream) videos. As a resullt, this single buffer based smart OTT can transmit optimal videos with the maximum data buffering according to the adaptive bit-rate depending on the network bandwidth efficiency and the decoded VOD video, too.

A Survey on 5G Enabled Multi-Access Edge Computing for Smart Cities: Issues and Future Prospects

  • Tufail, Ali;Namoun, Abdallah;Alrehaili, Ahmed;Ali, Arshad
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.107-118
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    • 2021
  • The deployment of 5G is in full swing, with a significant yearly growth in the data traffic expected to reach 26% by the year and data consumption to reach 122 EB per month by 2022 [10]. In parallel, the idea of smart cities has been implemented by various governments and private organizations. One of the main objectives of 5G deployment is to help develop and realize smart cities. 5G can support the enhanced data delivery requirements and the mass connection requirements of a smart city environment. However, for specific high-demanding applications like tactile Internet, transportation, and augmented reality, the cloud-based 5G infrastructure cannot deliver the required quality of services. We suggest using multi-access edge computing (MEC) technology for smart cities' environments to provide the necessary support. In cloud computing, the dependency on a central server for computation and storage adds extra cost in terms of higher latency. We present a few scenarios to demonstrate how the MEC, with its distributed architecture and closer proximity to the end nodes can significantly improve the quality of services by reducing the latency. This paper has surveyed the existing work in MEC for 5G and highlights various challenges and opportunities. Moreover, we propose a unique framework based on the use of MEC for 5G in a smart city environment. This framework works at multiple levels, where each level has its own defined functionalities. The proposed framework uses the MEC and introduces edge-sub levels to keep the computing infrastructure much closer to the end nodes.

Design and Implementation of Real Time Device Monitoring and History Management System based on Multiple devices in Smart Factory (스마트팩토리에서 다중장치기반 실시간 장비 모니터링 및 이력관리 시스템 설계 및 구현)

  • Kim, Dong-Hyun;Lee, Jae-min;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.124-133
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    • 2021
  • Smart factory is a future factory that collects, analyzes, and monitors various data in real time by attaching sensors to equipment in the factory. In a smart factory, it is very important to inquire and generate the status and history of equipment in real time, and the emergence of various smart devices enables this to be performed more efficiently. This paper proposes a multi device-based system that can create, search, and delete equipment status and history in real time. The proposed system uses the Android system and the smart glass system at the same time in consideration of the special environment of the factory. The smart glass system uses a QR code for equipment recognition and provides a more efficient work environment by using a voice recognition function. We designed a system structure for real time equipment monitoring based on multi devices, and we show practicality by implementing and Android system, a smart glass system, and a web application server.

Shear lag effect of varied sectional cantilever box girder with multiple cells

  • Guo, Zengwei;Liu, Xinliang;Li, Longjing
    • Structural Engineering and Mechanics
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    • v.84 no.3
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    • pp.295-310
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    • 2022
  • This paper proposes a modified bar simulation method for analyzing the shear lag effect of variable sectional box girder with multiple cells. This theoretical method formulates the equivalent area of stiffening bars and the allocation proportion of shear flows in webs, and re-derives the governing differential equations of bar simulation method. The feasibility of the proposed method is verified by the model test and finite element (FE) analysis of a simply supported multi-cell box girder with constant depth. Subsequently, parametric analysis is conducted to explore the mechanism of shear lag effect of varied sectional cantilever box girder with multiple cells. Results show that the shear lag behavior of variable box-section cantilever box girder is weaker than that of box girder with constant section. It is recommended to make the gradient of shear flow in the web with respect to span length vary as smoothly as possible for eliminating the shear lag effect of box girder. An effective countermeasure for diminishing shear lag effect is to increase the number of box chambers or change the variation manner of bridge depth. The shear lag effect of varied sectional cantilever box girder will get more server when the length of central flanges is shorter than 0.26 or longer than 0.36 times of total width of top flange, as well as the cantilever length exceeds 0.29 times of total length of box's flange. Therefore, the distance between central webs can adjust the shear lag effect of box girder. Especially, the width ratio of cantilever plate with respect to total length of top flange is proposed to be no more 1/3.