• Title/Summary/Keyword: mode of experience

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Mode Truncation Method in Frequency Response Analysis (주파수 응답해석의 모드 축약법)

  • 조태민;이은경;임경화
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.91-94
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    • 2001
  • In the frequency response analysis using a modal method, it is very important to determine the number of modes involved with the formulation of a frequency response function. Most engineers are inclined to determine mode truncation with their experience. But it is difficult for non-experts to decide the mode truncation reasonably in many problems of dynamic analyses. In this study, fuzzy theory is used to standardize the empirical determination of mode truncation so that not only the experts but also non-experts can decide a proper mode truncation easily. Fuzzy rule base is based on the simulation results using finite element method. Numerical simulations show that the developed mode truncation method is a very effective method to choose the number of the considered modes.

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KOMPSAT-2 AOCS Control Mode & Power Safe Mode Design

  • Rhee, Seung-Wu;Kim, Hak-Jung;Lee, Joo-Jin
    • International Journal of Aeronautical and Space Sciences
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    • v.6 no.1
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    • pp.77-88
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    • 2005
  • KOMPSAT-2 is the second Korean earth observation satellite after KOMPSAT-l: the 1 meter GSD cartographic capability and planning to launch at the end of 2005 by ROKOT launch vehicle. The dedicated AOCS operational modes are designed for KOMPSAT-2 based on KOMPSAT-l experience All of AOCS operational modes requires gyro information. To compensate this drawback, Power Safe Mode is designed and implemented. Successfully AOCS on-board software is developed and extensively verified through a nonlinear simulation process. The simulation results of Power Safe Mode and Science Fine Submode are provided to demonstrate its functionality as well as its performance.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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Mode Truncation Method in Frequency Response Analysis (주파수 응답해석의 모드 축약법)

  • Cho, Tae-Min;Lee, Eun-Kyoung;Seo, Hwa-Il;Rim, Kyung-Hwa
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.39-43
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    • 2002
  • In the frequency response analysis using a modal method, it is very important to determine the number of modes involved with the formulation of a frequency response function. Most engineers are inclined to determine mode truncation with their experience. But it is difficult for non-experts to decide the mode truncation reasonably in many problems of dynamic analyses. In this study, fuzzy theory is used to standardize the empirical determination of mode truncation so that not only the experts but also non-experts can decide a Proper mode truncation easily. Fuzzy rule base is based on the simulation results using finite element method. Numerical simulations show that the developed mode truncation method is a very effective method to choose the number of the considered modes.

Analysis of Break in Presence During Game Play Using a Linear Mixed Model

  • Chung, Jae-Yong;Yoon, Hwan-Jin;Gardne, Henry J.
    • ETRI Journal
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    • v.32 no.5
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    • pp.687-694
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    • 2010
  • Breaks in presence (BIP) are those moments during virtual environment (VE) exposure in which participants become aware of their real world setting and their sense of presence in the VE becomes disrupted. In this study, we investigate participants' experience when they encounter technical anomalies during game play. We induced four technical anomalies and compared the BIP responses of a navigation mode game to that of a combat mode game. In our analysis, we applied a linear mixed model (LMM) and compared the results with those of a conventional regression model. Results indicate that participants felt varied levels of impact and recovery when experiencing the various technical anomalies. The impact of BIPs was clearly affected by the game mode, whereas recovery appears to be independent of game mode. The results obtained using the LMM did not differ significantly from those obtained using the general regression model; however, it was shown that treatment effects could be improved by consideration of random effects in the regression model.

Study on the Evolution pattern of Tea Industry Service Mode: Focusing on the Needs of Each Generation in GuangXi, China (차 산업 서비스 모델의 변천 패턴에 대한 연구 - 중국 광시 지역 세대별 니즈를 중심으로)

  • Ping, Li;Jang, Wansok;Pan, Yonghwan
    • Journal of the Korea Convergence Society
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    • v.12 no.6
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    • pp.65-74
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    • 2021
  • Since 2020, the GuangXi government of China has focused on the deep integration of tea industry with leisure and cultural tourism, popular science education, health care and elderly care industries. Among the output value targets of the tertiary industry, the GuangXi government plans to achieve 25 billion yuan, and the tea industry is developing rapidly. Through questionnaire survey, field research and interview, this paper studies the differences of demand behavior and selection attributes of tea products among consumers in different years, and finally studies the evolution pattern of service mode of tea industry in GuangXi. The results show that there are obvious differences in life and work style, shopping habits, service design, user experience, social needs and personality needs of each generation consumers in different years. Based on the analysis of demand and behavior habits of tea products, the evolution pattern of service mode of tea industry in GuangXi is studied. Based on the above results, according to the differences of consumers' choice of tea products in different years, the service mode of tea industry in GuangXi is improved The development of tea industry in service design, user experience level is worthy of in-depth attention.

"Homeward returning": A Plebeian Romance and Naturalization of Vagrancy in John Milton's Paradise Lost

  • Cho, Hyunyoung
    • Journal of English Language & Literature
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    • v.64 no.1
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    • pp.135-150
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    • 2018
  • Focusing on the hermeneutic instability of a key word of Paradise Lost, "wander," this study attempts to situate John Milton's early modern epic in the longue $dur{\acute{e}}e$ historical transition from seignorial to capitalist mode of production, especially the displacement and reorganization of producer population, a corollary of early phase of modernization. The historic experience of vagrancy and its normalization, and the concomitant shift of the primary human sociability from given to voluntary bonds, I suggest, shape and inform Milton's early modern rewriting of the Biblical story of the fall and his revising of the heroic epic romance into a plebeian romance of a wandering, companionate couple. While building on the critical consensus on this poem's deliberate distancing from the tradition of classical epic and chivalric romance, this essay argues that Milton re-appropriates and re-channels the aspirational aspect of chivalric wandering, or mobility, for his plebeian heroes, a companionate conjugal couple. The hermeneutic instability of the word wander, this essay suggests, captures the duality of the historic experience of vagrancy, both the tragic experience of displacement and the liberational and uplifting dimension of that experience.

Evolving a Holistic Design Process of Experiential Design - Focus on the Cognitive Interaction in Design Process -

  • Woo, Heung-Ryong
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.65-76
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    • 2007
  • The primary purpose of this study was to evolve integrated design process for Experiential Design which is based on the former study, 'The Influence of Cognitive Factors on the Creative Abilities in Design'. Experience is a transformation factor to all of the design processes, which has three phase of problem solving; Input, Process, and Output. We regard Experiential Design is a transforming process from concept to experience, and set up a mode) of Holistic Design Process (HDP), which consists of four domains: Four Causes, Thinking Modes, Sensory Modalities, and Creative Abilities. Revolving Sensory Modalities (SM), Creative Abilities (CA), and Thinking Modes (TM) around Product Design Specification (PDS) through a design process, Design Concepts ripen and mature into Externalization. Each component of Experiential Design (TM, SM, and CA) turns around the PDS. Here, experience is first perceived by the five senses. Then, the knowledge is formed, and the CA works for a problem solving. And TM controls all of these procedures. We regard these are a phenomenon of Experiential Design. The HDP can be helpful to develop valuable solutions and create a good experience.

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Risk Evaluation Based on the Time Dependent Expected Loss Model in FMEA (FMEA에서 시간을 고려한 기대손실모형에 기초한 위험 평가)

  • Kwon, Hyuck-Moo;Hong, Sung-Hoon;Lee, Min-Koo;Sutrisno, Agung
    • Journal of the Korean Society of Safety
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    • v.26 no.6
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    • pp.104-110
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    • 2011
  • In FMEA, the risk priority number(RPN) is used for risk evaluation on each failure mode. It is obtained by multiplying three components, i.e., severity, occurrence, and detectability of the corresponding failure mode. Each of the three components are usually determined on the basis of the past experience and technical knowledge. But this approach is not strictly objective in evaluating risk of a given failure mode and thus provide somewhat less scientific measure of risk. Assuming a homogeneous Poisson process for occurrence of the failures and causes, we propose a more scientific approach to evaluation of risk in FMEA. To quantify severity of each failure mode, the mission period is taken into consideration for the system. If the system faces no failure during its mission period, there are no losses. If any failure occurs during its mission period, the losses corresponding to the failure mode incurs. A longer remaining mission period is assumed to incur a larger loss. Detectability of each failure mode is then incorporated into the model assuming an exponential probability law for detection time of each failure cause. Based on the proposed model, an illustrative example and numerical analyses are provided.

A Grounded Theory Approach of the Treatment Pattern of Patients with Arthritis (관절염 환자의 치료추구행위에 대한 근거이론적 접근)

  • Lee, Eun-Ok;Kang, Hyun-Sook;Lee, In-Sook;Eun, Young
    • Journal of muscle and joint health
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    • v.4 no.1
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    • pp.26-47
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    • 1997
  • The purpose of this study is to explore the treatment pattern of treatment of patients with arthritis. The grounded theory approach methodology was used in this study. The purposive sampling was conducted. 16 subjects who experienced RA, lived in middle sized city in Korea, and all women The results of this study were as follows : 1. The process of treatment was composed of the stage of symptom experience and the stage of sick role experience. The naming of the symptom was conducted in the stage of symptom experience through, the doctor shopping. The sick role experience was patterned by the choice of the treatment mode. 2. The treatment modes were roughly devided by western medicine and oriental or ethnic medicine. Several factors which affected the choice of the treatment mode were patient's economic state, educational level, religion, the acknowledgement of the cause of illness, duration of illness, lay referral system, the relationship of medical staff, and the acculturation of medical professionalism. The key component of the decision of the treatment was the level of the acculturation of medical professionalism. To enhance the acculturation of medical professionalism, we have to provide the information of cause and the prognosis of the disease to the patients and the variety of communication channel between medical staff and patients, and we should understand the medical culture according to the ages, gender, locations in Korea.

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