• 제목/요약/키워드: mobile-phone

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웹 및 모바일 폰에서의 인터랙티브 3D-View 이미지 서비스 기술 (Interactive 3D-View Image Service on Web and Mobile Phone)

  • Jeon, Kyeong-Won;Kwon, Yong-Moo;Jo, Sang-Woo;Ki, Jeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.518-523
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    • 2007
  • This paper presents web service and service on mobile phone about research on virtual URS(Ubiquitous Robotic Space). We modeled the URS. Then, we find the location of robot in the virtual URS on web and mobile phone. We control the robot view with mobile phone. This paper addresses the concept of virtual URS and introduces interaction between robot in the virtual URS and human using web and mobile phone service. Then, this paper introduces a case of service on mobile phone.

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The Effects of Depression on Mobile Phone Dependency Among Elementary School Students : Testing the Mediating Effect of Self-esteem and the Moderating Effect of Gender

  • Kim, Kyung Ho;Choi, Young Ho
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.211-218
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    • 2018
  • The purpose of the present study was to test the impact of depression on mobile phone dependency among elementary school students, to test the mediating effect of self-esteem between depression and mobile phone dependency, and to draw out theoretical and practical implications in terms of preventing or reducing mobile phone dependency. Based on previous studies, a longitudinal research model between the aforementioned three variables has been identified. The present study analyzed the 4th, 5th, and 6th wave data from Korea Children and Youth Panel Study 2010 (KCYPS 2010). The major results were as follows. First, depression could have a significant negative effect on self-esteem. Second, self-esteem could have a significant negative effect on mobile phone dependency. Third, the influence of depression on mobile phone dependency was not significant. Fourth, gender could be a significant moderating variable between depression and self-esteem. Finally, a number of implications of these findings were also discussed.

플로우 경험이 휴대폰 서비스 이용에 미치는 영향에 관한 연구 (A Study on the Effects of Flow on the Utilization of Mobile Phone Service)

  • 박윤서;이승인;이효선
    • 경영과학
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    • 제27권3호
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    • pp.117-135
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    • 2010
  • The purpose of this study is to segment the mobile phone users based on the flow types and to understand the differences in mobile phone usage behavior between the segmented groups. The 'flow' construct, which was introduced first in marketing by Hoffman and Novak[44], has been used as an important keyword for understanding consumer behavior on the World Wide Web. In this paper, we will try to use the flow aspect for the mobile market segmentation, which is one of the most fundamental tools for developing a successful marketing strategy on the mobile phone service market. We collected survey data from consumers and analyzed the data with the SPSS 12.0 package where we did ${\chi}^2$-test, factor analysis, one-way ANOVA and cluster analysis. Main results of this study are as follow. First, the flow types of the mobile phone users were classified into five types, which are named as the 'Flow' type, 'Apathy' type, 'Anxiety' type, 'Boredom' type, 'Control' type. Second, most of the results related to the usage of mobile phone service showed statistically significant differences between flow types. These findings suggest that the mobile phone service marketers should consider the various flow types of users and work out effective market segmentation strategies based on these consumer flow types.

청소년과 부모가 경험한 청소년의 이동전화 서비스 소비자문제와 관련요인 (Youth and Their Parents' Experiences of Young Consumers' Problem in Mobile Phone Service and Related Variables)

  • 양덕순;송인숙
    • 한국생활과학회지
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    • 제19권2호
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    • pp.325-341
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    • 2010
  • A study on what kind of problems young consumers experience in buying and using mobile phone services with a comprehensive and consumers oriented perspective is needed. Through this acknowledgement, we investigated (i) the degree of consumer problems that young consumers experience in purchasing and using mobile phone services, and (ii) the related variables that affect experiences of this consumer problem. The parents of the teenagers were also included in the survey because they experience the same problems young consumers' experience in buying and using mobile phone services. Data were gathered through an internet survey (www.embrain.com) and a total of 699 samples from 350 parents and 349 youths using mobile phone services were analysed. The results are as follows. First, the teenagers and parents' experience level of young consumers' problems were generally high experiencing similar kinds of problems. Second, parents experienced more young consumers' problems than the teenagers in buying and using mobile phone services, especially in misuse and abuse of the phones. Third, among the teenagers, the monthly usage fee music or game usage, the number of changes in mobile phone service operators, the number of replacement mobile phones and the gender had a significant effect on consumers' problems of mobile phone services. Among the parents, the monthly usage fee, music or game usage, confirmation of the bill, and the gender of their child were significant consumer problems. Based on results of our survey the direction of consumer policy and education was suggested for teenagers and their parents.

Mobile Phone Use does not Discourage Adolescent Smoking in Japan

  • Osaki, Yoneatsu;Ohida, Takashi;Kanda, Hideyuki;Kaneita, Yoshitaka;Kishimoto, Takuji
    • Asian Pacific Journal of Cancer Prevention
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    • 제13권3호
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    • pp.1011-1014
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    • 2012
  • Objective: The possibility that smoking prevalence among junior and senior high school students may decrease with increasing mobile phone bill was reported by the mass media in Japan. We conducted a nationwide survey on adolescent smoking and mobile phone use in Japan in order to assess the hypothesis that mobile phone use has replaced smoking. Methods: A total of 70 junior high schools (response rate; 71%), and 69 high schools (90%) from all over Japan responded to 2005 survey. Students in the responding schools were asked to fill out an anonymous questionnaire about smoking behavior, mobile phone bill, and pocket money. Questionnaires were collected from 32,615 junior high school students and 48,707 senior high school students. Results: The smoking prevalence of students with high mobile phone bill was more likely to be high, and that of students who used mobile phones costing 10,000 yen and over per month was especially high. When "quitters" were defined as students who had tried smoking but were not smoking at the time of survey, the proportion of quitters decreased as the mobile phone bill increased. The proportion of students who had smoking friends increased with the increase in the mobile phone bill per month. Conclusion: The hypothesis that the decrease in smoking prevalence among Japanese adolescents that has been observed in recent years is due to a mobile phone use can be rejected.

카메라가 장착된 모바일 폰을 이용한 24시간 식사 회상 앱 개발 및 만족도 연구 (Development and User Satisfaction of a Mobile Phone Application for Image-based Dietary Assessment)

  • 김서윤;정상진
    • 대한지역사회영양학회지
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    • 제22권6호
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    • pp.485-494
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    • 2017
  • Objectives: The objective of this study was to develop mobile phone application for image-based dietary assessment and evaluate satisfaction regarding respondent's use of the mobile phone application. Methods: We developed a mobile phone application to assess dietary intakes using 24 hour dietary recall. After initial development, application was reviewed by ten adults and revised based on their comments. We recruited 192 volunteers (92 males, 100 females) to use the mobile phone application and to respond to a satisfaction survey. Participants were instructed to use the mobile phone application with fiducial marker five centimeter in width, length and two centimeter height at each eating occasion during designated 4 days, capturing $45^{\circ}$ angle and $90^{\circ}$ angle images of all food and beverage items before and after consumption. After using the mobile phone application for 4 days, participants were asked to complete an online questionnaire on the satisfaction of the mobile phone app. User satisfaction items composed of 12 questions of application user interface, 8 questions of emotional response, 9 questions of eating behavior in 5 likert scale. Participants were also asked to provide additional open-ended comments on the use of mobile phone application. Statistical analysis was performed by using the SPSS 23.0 (Statistical Package for the Social Science). Results: The average user interface score was $2.82{\pm}1.08$, which was close to the 'normal' response. Responses for emotion and eating behavior also were borderline to the 'normal'. Conclusions: This study found that the mobile phone application using 24-hour recall was acceptable to be used to assess dietary intakes for several days. However, there should be a need for such technology to be user-oriented instead of researcher-oriented. Easy and cost-effective new technology is needed for estimating the amounts of food eaten automatically when the photos are taken.

잠재프로파일분석을 통한 초등학생의 휴대전화 이용유형분류와 의존도의 관계 검증 (Classifying Latent Profiles in Mobile Phone Usage of Elementary School Students and Verifying the Relationship with Mobile Phone Dependency)

  • 정규형;이민주
    • 한국융합학회논문지
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    • 제10권8호
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    • pp.283-289
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    • 2019
  • 본 연구는 초등학생들을 휴대전화 이용유형에 따라 잠재계층으로 분류하고 휴대전화 의존도와의 관계를 검증하는 데 그 목적이 있다. 2016년 한국 아동 청소년 패널조사의 초등학교 1학년 패널 자료를 사용하여 휴대전화 이용유형에 따른 잠재프로파일분석을 실시한 결과, 1)가족&친구 집중형, 2)가족집중 저수준형, 3)필수이용형의 3개 유형으로 나뉘어졌다. 휴대전화 이용 유형과 휴대전화 의존도의 관계를 검증하기 위한 다중회귀분석결과 1)가족&친구 집중형보다 2)가족집중 저수준형일수록 휴대전화 의존도가 높아지는 것으로 나타났으며, 3)필수이용형보다는 1)가족&친구 집중형일수록 휴대전화 의존도가 높아지는 것으로 나타나, 휴대전화 이용유형이 휴대전화 의존도에 유의한 영향을 미치는 것으로 확인되었다. 이러한 연구결과는 휴대전화 사용의 초기단계에 있는 초등학생을 위한 올바른 휴대전화 이용과 과의존 예방을 위한 개입 방안에 대한 근거를 제공하고 있다. 끝으로 본 연구의 의의 및 후속연구에 대한 제언을 논의하였다.

스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현 (Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents)

  • 이양선;최효준;김재성
    • 한국멀티미디어학회논문지
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    • 제14권4호
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    • pp.577-584
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    • 2011
  • 국내 이동통신사들이 서로 다른 모바일 플랫폼을 채택하여 사용함으로 인해 개발자는 하나의 모바일 게임 콘텐츠를 서비스하기 위하여 각각의 스마트폰 플랫폼 특성에 맞추어 변환 작업을 하여야 한다. 하지만, 기존의 모바일 게임 콘텐츠를 스마트폰 플랫폼으로 이식하기 위한 변환 작업에 많은 시간과 비용이 소모되고 있다. 이는 다양한 콘텐츠가 제공되지 못하고 있는 원인이기도 하다. 본 논문에서는 이런 문제를 해결하기 위해 GNEX 플랫폼의 모바일 게임 콘텐츠를 iPhone 플랫폼(iOS)의 스마트폰 콘텐츠로 변환해주는 모바일 콘텐츠 변환기 시스템을 구현하였다. GNEX-to-iPhone 모바일 콘텐츠 변환기 시스템은 단시간 내에 아이폰 스마트폰 플랫폼으로 콘텐츠를 이식할 수 있도록 하여 동일 콘텐츠를 다른 이동통신사에 서비스하는데 소모되는 시간과 비용을 최소화해준다. 또한, 기존 콘텐츠를 자동 변환하여 타 플랫폼에 서비스함으로써 콘텐츠의 재사용성을 높이고, 신규 콘텐츠의 생산성을 높여 사용자에게는 다양한 모바일 게임 콘텐츠를 제공할 수 있도록 지원한다.

Impacts of self-monitoring tendency and mobile phone dependency on salence of mobile phone case product attributes

  • Kim-Vick, Jihyun;Hahn, Kim H.Y.
    • 복식문화연구
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    • 제27권6호
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    • pp.666-680
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    • 2019
  • Prevalent usage of mobile devices among consumers has been well recognized and this is especially imperative among young adult consumers. The mobile phone became the gateway of their communication, media consumption, retail transaction, education, and (virtual) social life. However, there is little empirical research explaining the dynamics behind the psychological underpinning of young adult consumers, specifically Generation Y, to understand their usages and dependency on mobile phones. This study, therefore, aims to unveil antecedents and consequences of Gen Y consumers' mobile phone dependency from a media psychological perspective. We developed a conceptual model based on theory of self-monitoring (Snyder 1974, 1987), extended self-concept (Belk, 1988), and media dependency theory (Ball-Rokeach & Defluer, 1976). Four hundred ninety-eight students in the U.S. provided usable responses to our pencil-and-paper survey. Causal modeling analysis results demonstrated that both ability to modify one's behavior and sensitivity to cues for social appropriate behavior dimensions of the self-monitoring tendency positively predicted one's level of fashion involvement, which in turn positively predicted his/her mobile phone dependency. Individual's mobile phone dependency, fashion involvement and self-monitoring's ability dimension exhibited positive and direct impact on one's perception of the salience of mobile phone case product attributes. Based on the findings, we provided pragmatic and theoretical implications for the industry and academia.

청소년의 휴대전화의존도, 우울의 변화 궤적 및 자기조절학습 능력 간의 구조적 관계 (The structural relationships among adolescents'mobile phone dependency, trajectories of depression, and self-regulated learning abilities)

  • 홍예지
    • Human Ecology Research
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    • 제59권3호
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    • pp.341-351
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    • 2021
  • The purpose of this study was to examine the longitudinal relationships between Korean adolescents'mobile phone dependency, trajectories of depression, and self-regulated learning abilities. To achieve these goals, structural equation modeling analysis was conducted, using the 3rd, 5th and 7th wave of the data on 4th graders taken from the Korean Children and Youth Panel Survey. The results can be summarized as follows. First, growth-curve longitudinal analysis indicates that depression in 6th through 10th grade has increased. Second, mobile phone dependency among adolescents at 6th grade has a significant effect on both the initial value and the rate of change in depression. Also, the initial value and the rate of change in depression have significant relationships with mobile phone dependency at 10th grade. Moreover, both increased levels of mobile phone dependency and the rate of change in depression significantly influence adolescents'self-regulated learning abilities at 10th grade. Based on a longitudinal data set, these findings demonstrate the causal relationships between Korean adolescents'trajectories of depression and their mobile phone dependency. The findings also provide a comprehensive framework with implications for adolescents'development through an understanding of the relationships between adolescents'depression and mobile phone dependency, which impact their self-regulated learning abilities.