• Title/Summary/Keyword: mobile web service

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A Study on Evaluation for Improving the Usability of Mobile Web User Interface (모바일 웹 사용자 인터페이스의 사용성 향상을 위한 평가에 관한 연구)

  • Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.185-199
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    • 2016
  • Smart phone market launched Apple iPhone, and mobile devices having various sizes and operating system began to be enabled. The users search the necessary contents any time and everywhere by a smart phone. And they can use various contents immediately such as information, videos, music etc. Recently, digital devices including mobile has become a large proportion of in everyday life. Therefore, UI/UX which is responsible for the communication between the user and the mobile device is very important. It has been recognized as an important factor for users to determine how easy to use the mobile device. In this paper, it is discussed how to minimize the inconvenience of use while improving the convenience of the UI / UX that make up the mobile web. Then, it is presented an evaluation criteria of Mobile Web UI/UX for improving the usability of the mobile device.

Design and implementation of e-mail extraction engine for mobile with image conversion facilities. (이미지 변환 엔진을 탑재한 모바일용 전자우편 추출 엔진의 설계 및 구현)

  • 정영지
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.638-645
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    • 2003
  • In existing internet, e-mail protocols including POP3 and IMAP4, provide e-mail services fir exchanging messages with texts, hypertext and images as well. For the e-mail services in wireless mobile network, mobile e-mail service providers have to install a mobile exclusive e-mail server or have to convert e-mail to mobile exclusive e-mail with wireless application format in case of POP3 protocol. In the e-mail service of IMAP4 case known as web-mail, it is difficult to view e-mail directly from server without IMAP4 mobile client because e-mail is stored in mail server side with remote file server. In either case, it also has the problems of viewing the e-mail of hypertext and image information at mobile. This paper provides e-mail extraction engine with image and hypertext conversion facilities that can be applied in wireless mobile internet and it is optimized in mobile communication environments such as a small display, small size of memory with web-mail protocol based on IMAP4 as well as POP3 mail protocol.

Design and implementation of e-mail extraction engine for mobile with image conversion facilities. (이미지 변환 엔진을 탑재한 모바일용 전자우편 추출 엔진의 설계 및 구현)

  • 윤호범;김명삼
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.628-634
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    • 2003
  • In existing internet, e-mail protocols including POP3 and IMAP4, provide e-mail services for exchanging messages with texts, hypertext and images as well. For the e-mail services in wireless mobile network, mobile e-mail service Providers have to install a mobile exclusive e-mail server or have to convert e-mail to mobile exclusive e-mail with wireless application format in case of POP3 protocol. In the e-mail service of IMAP4 case known as web-mail, It is difficult to view e-mail directly from server without IMAP4 mobile client because e-mail is stored in mail server side with remote file server. In either case, it also has the problems of viewing the e-mail of hypertext and image information at mobile, This Paper Provides e-mail extraction engine with image and hypertext conversion facilities that can be applied in wireless mobile internet and it is optimized In mobile communication environments such as a small display, small size of memory with web-mail protocol based on IMAP4 as well as POP3 mail protocol.

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Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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MyNews : Personalized XML Document Transcoding Technique for Mobile Device Users (MyNews : 모바일 환경에서 사용자 관심사를 고려한 XML 문서 트랜스코딩)

  • Song Teuk-Seob;Lee Jin-Sang;Lee Kyong-Ho;Sohn Won-Sung;Ko Seung-Kyu;Choy Yoon-Chul;Lim Soon-Bum
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.181-190
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    • 2005
  • Developing wireless internet service and mobile devices, mechanisms for web service across are various. However, the existing web infrastructure and content were designed for desktop computers and arc not well-suited for other types of accesses, e.g. PDA or mobile Phone that have less processing power and memory, small screens, limited input facilities, or network bandwidth etc. Thus, there is a growing need for transcoding techniques that provide that ability to browse the web through mobile devices. However, previous researches on existing web contents transcoding are service provider centric, which does not accurately reflect the user's continuously changing interest. In this paper, we presents a transcoding technique involved in making existing news contents based on XML available via customized wireless service, mobile phone.

NAMA: A Context-Aware Multi-Agent Based Web Service Approach to Proactive Need Identification for Personalized Reminder System (NAMA: 개인화된 상기 시스템 구축에서의 선응적인 욕구 파악을 위한 상황인지가 가능한 다중 에이전트 웹서비스 접근법)

  • Kwon, Oh-Byung;Kim, Min-Yong;Choi, Sung-Chul;Park, Gyu-Ro
    • Asia pacific journal of information systems
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    • v.14 no.3
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    • pp.121-144
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    • 2004
  • Developing a personalized system on a user's behalf which is working around the Internet-based marketplace is one of the challenging issues in intelligent e-business, especially mobile commenrce. It has been highly recommended that such a mobile personalized system has to perceive the user's needs a priori by tracking user's current context such as location with activity and then to identify the current needs dynamically and proactively. Automatically and unobtrusively getting user's context is an inevitable feature for the development of autonomous mobile commenrce. However, personalization methodologies and their feasible architectures for context-aware mobile commerce have been so far very rare. Hence, this paper aims to propose a context-aware mobile commerce development methodology by applying agent and semantic web technologies for personalized reminder system, which is one of the mobile commerce support system. We revisited associationism to understand a buyer's need identification process and adopt the process as 'purchase based on association' to implement a personalized reminder system. Based on this approach, we have showed how the agent-based semantic web service system can be used to realize need-aware reminder system. NAMA(Need-Aware Multi-Agent), a prototype system, has been implemented to show the feasibility of the methodology and framework under mobile setting proposed in this paper. NAMA embeds bluetooth-based location tracking module and identify what a user is currently looking at through her/his mobile device such as PDA. Based on these capabilities, NAMA considers the context, user profile with preferences, and information about currently available services, to aware user's current needs and then link her/him to a set of services, which are implemented as web services.

A Research on Usage Factors of Mobile Microblogging Service (모바일 마이크로블로깅(Mobile Microblogging) 서비스의 사용요인에 관한 연구)

  • Jin, Jeong-Suk;Lusi, Zhao;Park, Joo-Seok
    • Korean Management Science Review
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    • v.28 no.3
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    • pp.83-94
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    • 2011
  • Microblogging is a Web2.0 technology that is used to manage online interpersonal relationship in SNS. Microblogging service allows the users to publish online brief text updates, usually less than 140~200 characters, sometimes images too. Recently, it becomes more and more popular. There are many reasons, the major one of which is that it can be perfectly combined with mobile. Based on technology acceptance model (TAM) and according to mobile service and microblogging service, this research adds four attributes : Perceived enjoyment, Habit, Mobility, Social Influence. It studies the factors that will impact on the way in which people use rapid developing Mobile Microblogging Service. This research will compare the influence factors and intension to use with the results from other studies with SNS and Mobile Microblogging Service, and then conclude the differences that can be generated in Microblogging.

A Case Study on Mobile Web and Social Network Service in Digital Music Market : The New Management of NeowizBugs (디지털 음악시장에서 모바일 웹과 소셜네트워크서비스 사례연구 : 네오위즈벅스의 신경영)

  • Yoo, Byung-Joon;Kim, Kwan-Soo
    • The Journal of Society for e-Business Studies
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    • v.16 no.1
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    • pp.1-15
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    • 2011
  • The new environment of music service has brought changes in digital music industry. Today, various forms of music contents are presented in ubiquitous environments. Thus, securing various contents becomes very important in monopolistic competition of music market. Under the circumstance, web 2.0 provides a networking environment to form diverse relations. Social Network Service (SNS) is a service to emphasize people relation and is different from information-centered Internet service. And mobile SNS becomes popular as Smartphone rapidly increases. NeowizBugs merged with NeowizInternet managing Sayclub of a music-specified SNS site. And the firm confirms comprehensive contents by making ties with SM entertainment. Thus, the integration corporation secures and manages a new business model by linking digital contents with SNS. Generally, music-specified SNS has advertisement business model and uses a recommend system utilizing the database of users. By introducing the case of NeowizBugs, this study tries to identify the success strategy of music distributors fitting ubiquitous environment including web 2.0, mobile SNS, Smartphone, etc.

A Web Services Delivery System for Mobile Environment (모바일 환경을 위한 웹 서비스 전송 시스템)

  • Kim, Jin-Il;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.203-210
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    • 2008
  • Recently, as wireless communication are becoming more and more popular, Internet users is becoming increasingly demand HTTP-based web service in mobile computing environment. But, overall performance of web services may slow down, because mobile device are generally equipped with lower capability. Therefore, the most important factor to design wireless internet delivery system should be scalable to handle a large scale traffic due to rapidly growing users. But, in case of some preceding research, they not present a basic efficiency reform measure until currently. Therefore, In this paper, We propose a Web Service Delivery System for mobile environment that alleviates problems that occurred while executing web services in mobile environment and are helpful to overcome the above needs. The system composed of HTML/WML Converter, SOAP message processor. We compare the existing system with the proposed system.

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Performance Comparison of 3D File Formats on a Mobile Web Browser

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.31-42
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    • 2019
  • As smartphone H/W performance and mobile communication service have been enhanced, large-capacity 3D modeling files are available in smartphones. Common formats of 3D modeling files include STL (STereoLithography), OBJ (Wavefront file format specification), FBX (Filmbox), and glTF (open GL Transmission Format). Each format has different characteristics depending on the configuration and functions, and formats that are supported are varied depending on the applications. Large-size files are commonly used. The 4th generation mobile communication network secures loading of 3D modeling files and transmission of large-size geometric files in order to provide augmented reality services via smartphones. This paper explains the concepts and characteristics of major 3D file formats such as OBJ, FBX, and glTF. In addition, it compares their performance in a wired web with that in the 4th generation mobile communication network. The loading time and packet transmission in each 3D format are also measured by means of different mobile web browsers (Google Chrome and MS Edge). The experiment result shows that glTF demonstrated the most efficient performance while the loading time of OBJ was relatively excessive. Findings of this study can be utilized in selecting specific 3D file formats for rendering time reduction depending on the mobile web environments.