• Title/Summary/Keyword: mobile storage

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Analysis of Malicious Behavior Towards Android Storage Vulnerability and Defense Technique Based on Trusted Execution Environment (안드로이드 저장소 취약점을 이용한 악성 행위 분석 및 신뢰실행환경 기반의 방어 기법)

  • Kim, Minkyu;Park, Jungsoo;Shim, Hyunseok;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.1
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    • pp.73-81
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    • 2021
  • When downloading files using an app or web-based application on the user's mobile phone, the path is set to be saved in the pre-defined default directory. Many applications requiring access to storage, including file managers, require a write or read permission of storage to provide numerous functions and services. This means that the application will have direct access to the download folder where the numerous files downloaded. In this paper, to prove our feasibility of attack using the security vulnerabilities mentioned above, we developed a file hacking function disguised as an encryption function in the file management application. The file that encrypted will be sent to hackers via E-mail simultaneously on the background. The developed application was evaluated from VirusTotal, a malicious analysis engine, was not detected as a malicious application in all 74 engines. Finally, in this paper, we propose a defense technique and an algorithm based on the Trusted Execution Environment (TEE) to supplement these storage vulnerabilities.

Policy for Selective Flushing of Smartphone Buffer Cache using Persistent Memory (영속 메모리를 이용한 스마트폰 버퍼 캐시의 선별적 플러시 정책)

  • Lim, Soojung;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.71-76
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    • 2022
  • Buffer cache bridges the performance gap between memory and storage, but its effectiveness is limited due to periodic flush, performed to prevent data loss in smartphones. This paper shows that selective flushing technique with small persistent memory can reduce the flushing overhead of smartphone buffer cache significantly. This is due to our I/O analysis of smartphone applications in that a certain hot data account for most of file writes, while a large proportion of file data incurs single-writes. The proposed selective flushing policy performs flushing to persistent memory for frequently updated data, and storage flushing is performed only for single-write data. This eliminates storage write traffic and also improves the space efficiency of persistent memory. Simulations with popular smartphone application I/O traces show that the proposed policy reduces write traffic to storage by 24.8% on average and up to 37.8%.

Design and Implementation of GIS-Based Mobile Management System for the Ariul DIPSDRM Method Using UML (UML을 이용한 GIS기반 새만금 DIPSDRM 공법 모바일 관리 시스템 설계 및 구현)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.1
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    • pp.1-14
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    • 2013
  • The world largest land reclamation project in the name of Saemangeum(Ariul) from 1991 to the present has been implementing in a part of the west coast of Korea. In the Saemangeum reclamation project, the large-scale project cost is used for the landfill reclamation. A number of landfill reclamation methods have been studied in order to reduce the large-scale cost of the Saemangeum project under construction. There are many studies related to the on-site real-time monitoring with mobile systems for operating a wide range of landfill. In order to apply the work method for efficient cost-savings in the landfill operations to the Samangeum project, this paper develops a mobile management system that is composed of a mobile interface module, a data server module for data transmission and storage, and an analysis server module to analyze the input data and derive the results. The mobile system is designed by analysing user's and system requirements, functional interactions, and data flow using unified modeling language(UML). The user interface is developed for the on-site real-time monitoring through the status and related attributes of land reclamation by using the digital maps of the Samangeum coverage via mobile devices. Finally, a mobile management system would be developed that can provide a 3D GIS service based on the Dry Internal Project Site Digging Reclamation Method(DIPSDRM).

Mixed Mobile Education System using SIFT Algorithm (SIFT 알고리즘을 이용한 혼합형 모바일 교육 시스템)

  • Hong, Kwang-Jin;Jung, Kee-Chul;Han, Eun-Jung;Yang, Jong-Yeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.69-79
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    • 2008
  • Due to popularization of the wireless Internet and mobile devices the infrastructure of the ubiquitous environment, where users can get information whatever they want anytime and anywhere, is created. Therefore, a variety of fields including the education studies methods for efficiency of information transmission using on-line and off-line contents. In this paper, we propose the Mixed Mobile Education system(MME) that improves educational efficiency using on-line and off-line contents on mobile devices. Because it is hard to input new data and cannot use similar off-line contents in systems used additional tags, the proposed system does not use additional tags but recognizes of-line contents as we extract feature points in the input image using the mobile camera. We use the Scale Invariant Feature Transform(SIFT) algorithm to extract feature points which are not affected by noise, color distortion, size and rotation in the input image captured by the low resolution camera. And we use the client-server architecture for solving the limited storage size of the mobile devices and for easily registration and modification of data. Experimental results show that compared with previous work, the proposed system has some advantages and disadvantages and that the proposed system has good efficiency on various environments.

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Development of Vehicle Motion Monitoring Module based on Smartphone (스마트폰을 이용한 차량용 주행 모니터링 모듈 개발)

  • Hwang, Jae-Young;Chung, Shin-Il;Chung, Yeon-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1903-1909
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    • 2011
  • This paper presents the development of a core module for integrating data from vehicle by the convergence technology of mobile telematics and black-box. This emerging technology can be referred to as Black-box in Mobile (BIM). For the development of BIM, sensors and cameras were realized in a driving robot. Relevant hardware implementation was achieved to verify the functionality of BIM. The transmitted signal from the driving robot was confirmed in an Android-based portable device. Existing Black-boxes were mostly developed by major transportation companies and focused only on storing data. The proposed BIM offers not only data storage but also easy-to-use real-time monitoring while in motion. In addition, the vehicle can be monitored on parking through shock sensors. This development is considered commercially viable as it is achieved via software implementation.

Design and Implementation of μ-Webpage based on QR Code (QR 코드 기반 마이크로 웹페이지 설계 및 구현)

  • Ha, Sunju;Eun, Seongbae;So, SeonSub;Yun, Young-Sun;Jung, Jinman
    • KIISE Transactions on Computing Practices
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    • v.21 no.3
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    • pp.239-246
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    • 2015
  • QR(Quick Response) Code has been developed to provide greater storage capacity and more functionality compared to 1D bar codes. With the emergence of increasingly mobile devices equipped with cameras such as smart-phones and tablets, QR codes have become very popular and more important in mobile businesses. Typically, most QR codes are used as a URL link for redirecting users to webpages. However, the URL based QR codes are required to be connected over the internet and to be run a server. This can incur unnecessary traffics in the Internet. Furthermore, it is not suitable for the country lagging behind others in its network infrastructure. In this paper, we propose a server-less ${\mu}$-webpage to provide mobile web services and be optimized for the capabilities and limitations of QR Code. We have implemented the ${\mu}$-webpage in Android, and the results showed that the proposed mechanism can provide web-services without requiring extra servers or incurring mobile traffic data compared to the URL-based QR Codes.

Development of Mobile u-Healthcare System in WSN (무선센서네트워크 환경의 모바일 u-헬스케어 시스템 개발)

  • Lee, Seung-Chul;Chung, Wan-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4C
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    • pp.338-346
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    • 2012
  • Wireless sensor network (WSN) technology provides a variety of medical and healthcare solutions to assist detection and communication of body conditions. However, data reliability inside WSN might be influenced to healthcare routing protocol due to limited hardware resources of computer, storage, and communication bandwidth. For this reason, we have conducted various wireless communication experiments between nodes using parameters such as RF strength, battery status, and deployment status to get a optimal performance of mobile healthcare routing protocol. This experiment may also extend the life time of the nodes. Performance analysis is done to obtain some important parameters in terms of distance and reception rate between the nodes. Our experiment results show optimal distance between nodes according to battery status and RF strength, or deployment status and RF strength. The packet reception rate according to deployment status and RF strength of nodes was also checked. Based on this performance evaluation, the optimized sensor node battery and deployment in the developed our mobile healthcare routing protocol were proposed.

An Inter-Working Method for Mobile Upbringing Game Using WAP Push Technology between WEB and WAP servers (WAP Push 기술을 애용한 모바일 육성 게임을 위한 WEB과 WAP 서버간의 연동 방법)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.137-142
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    • 2005
  • Since wireless communication cost is relatively expensive, the mobile games using cellular phones or PDAs are mostly played after being downloaded unlike more updated types of phone-to-phone or online games. In particular, the upbringing games, in which garners foster virtual companion animals or vegetables as their avata, have been spotlighted. It is essential to supply variety of items for upbringing avatas. However, due to diverse tastes for avatas and limited storage of mobile terminals, game manias must download their desired items from homepages. In addition, game developers must inform users through SMS messages whenever a new item is created. To do so, they must link WEB server and WAP server to Call Back URL or ARS. This paper proposed a linkage method suitable for JAVA-based mobile phone operating system. The proposed method will consequently increase life cycle of a game and reinforce profitability.

A Dynamic Service Library Reconfiguration Method of Android Platform (안드로이드 기반 서비스 라이브러리의 동적 재구성)

  • Lee, Young-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1145-1153
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    • 2013
  • Android mobile platform copy the class files of all applications installed in android platform and keep them into one directory. But to add the service library into a platform, Android must generate a new binary image of platform and replace the platform because android refer the libraries using the memory-mapped file method in a directory. And this memory-mapped file reference method waste the storage space of mobile device because that directory include the duplicated libraries if the libraries refered by application are duplicated, Therefore a dynamic reconfiguration method on android mobile platform is needed to manage the service libraries of application executed on android platform and support the version management and function addition/modification. In this paper, we propose the platform dynamic reconfiguration method to add dynmically the service libraries on android platform.

The Design and Implementation of Web Agents for vCard Service in Mobile Enviromnent (모바일 환경에서 vCard 서비스를 위한 웹 에이전트의 설계 및 구현)

  • Yun, Se-Mi;Jo, Ik-Seong
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.477-486
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    • 2002
  • vCard that is the electronic business card automates the exchange of personal information typically found on a traditional business card. vCard information contains not only simple text, but also graphics and multimedia data like pictures, company logos, Web addresses, and so on. This paper describes the design and implementation of Web-based vCard agent system for exchanging vCard, an electronic business card and searching another user's vCard in mobile phone environment. In today's business environment, such as that this information is typically exchanged on business cards. Our web agent system in this paper connect web server which provide vCard service and search, edit vCard information displayed by web browser of mobile phone and exchange vCard with another user through internet. Considering characteristics of wireless devices that have limited storage space, It also saves constructed XML documents that include user's informations in a web server and solves the security problem by exchanging not personal data or XML but encrypted directory name where XML document exits as exchanging vcard.