• Title/Summary/Keyword: mobile clients

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Increasing a Mobile Client's Cache Reusability in Wireless Client - Server Environments (무선 클라이언트-서버 환경에서 이동 클라이언트의 캐시 데이타 재사용율 향상기법)

  • Yi Song-Yi
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.5
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    • pp.282-296
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    • 2006
  • In a wireless client server environment, data broadcasting is an efficient data dissemination method; a server broadcasts data, and some of broadcasted data are cached in a mobile client's cache to save the narrow communication bandwidth, limited resources, and data access time. A server also broadcasts invalidation reports to maintain the consistency between server data and a client's cached data. Most of existing works on the cache consistency problems simply purge the entire cache when the disconnection time is long enough to miss the certain amount(window size) of IRs. This paper presents a cache invalidation method to increase mobile clients' cache reusability in case of a long disconnection. Instead of simply dropping the entire cache regardless of its consistency, a client estimates the cost of purging all the data with the cost of selective purge. If the cost of dropping entire cache is higher, a client maintains the cache and selectively purge inconsistent data using uplink bandwidth for validation request. The simulation results show that this scheme increases the cache reusability since it effectively considers the update rates and the broadcast frequencies of cached data in estimating the cost of cache maintenance.

Analysis of Barrage Culture and User Analysis in New Media Content in the Chinese Market

  • Pan, Yang;Kim, KiHong;Li, SuoWen
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.115-130
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    • 2022
  • Barrage is an interactive method based on video, and the video itself is visualized from the viewer's point of view to play people's emotions, and it already has an advantage in communication by attracting people's attention using stories and plays. Advances in digital and mobile technology have enabled video viewing anytime, anywhere. Due to the nature of the barrage site that relies on the same video content or playback to participate in video sharing through computers or mobile clients, a barrage that can express users' feelings and thoughts will be added, breaking down the limit of content acceptance by a single user. Barrage satisfy users' entertainment needs, and their influence is growing. Gradually, they are heading to offline movie theaters and TV from barrage videos on the Internet. Attempts to function as offline ammunition facilitated technological innovation for media convergence by converging mobile media with PCs and screens. At the same time, the trend of media convergence shown by coal screens is also a trend of overall technological development. A barrage is an extension of human communication skills. The properties of the barrage fit well with the need for experiential marketing (via video). It can provide a visual experience and create an atmosphere of "surrounding and watching" and eliminate loneliness. Barrage itself provides a function to comment on videos, which is a trigger point for the reason, and donation adds to the amount of information in the video, adding to the fun of the video. Through the barrage, sarcastic, teasing, and expressing emotions can bring entertainment experiences, and users can produce and communicate their shooting text while consuming the satisfaction brought by the shooting. At the same time, Barrage attaches great importance to the needs of the masses, is more individual and diversified, and has commercial significance in line with the current development trend of the Internet. As a new interactive method, barrage contains huge potential value. However, the impact of the interactive way of barrage should also be viewed from a dialectical point of view, how to solve the difficulties in the development of barrage. The way to solve the difficulties in the development of barrage is worth studying. This research will analyze the reasons for the development of barrage and the analysis of Chinese barrage websites, the case analysis of barrage videos, the exploration of the characteristics and values of barrage, and the problems in the process of barrage communication. Provide reference for the development of industrial culture.

Development of Smartphone Application for Cognitive Behavioral Therapy-Based Case Management in Patients with Schizophrenia (조현병 환자의 인지행동치료 기반 사례관리를 위한 스마트폰 애플리케이션 개발)

  • Kim, Sung-Wan;Lee, Ga-Young;Yu, Hye-Young;Park, Ji-Hyun;Lee, Yong-Sung;Kim, Ju-Wan;Park, Cheol;Lee, Ju-Yeon;Lee, Yo-Han;Kim, Jae-Min;Yoon, Jin-Sang
    • Korean Journal of Schizophrenia Research
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    • v.19 no.1
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    • pp.10-16
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    • 2016
  • Objectives : This article aims to describe the development of smartphone application for the case management of patients with schizophrenia. Methods : Gwangju Bukgu-Community Mental Health Center developed and launched a smartphone application (HYM) for cognitive-behavioral case management and symptom monitoring. The development of the application involved psychiatrists, nurses, social workers, psychologists, and software technicians from a software development company (Goosl Corp.). Results : The HYM application for clients includes six main modules including Thought record, Symptom record, Daily life record, Official notices, Communication, and Scales. The key module is the 'Thought Record' for self-directed cognitive-behavioral treatment (CBT). When the client writes and sends the self-CBT sheet to the case manager, the latter receives a notification and can provide feedback in real time. 'Communication' and 'Official notices' are useful for promoting communication between case managers and clients with schizophrenia. Ratings in 'Symptom record', 'Daily life record', and 'Scales' modules are stored in graphic or table form representing changes in them and shared with case managers. Conclusion : The interactive function of this application is the key characteristics that distinguishes it from other mobile self-treatment tools. This smartphone application may contribute to the development of a youth- and customer-friendly case management system for individuals with early psychosis.

Implementation of a unified live streaming based on HTML5 for an IP camera (IP 카메라를 위한 HTML5 기반 통합형 Live Streaming 구현)

  • Ryu, Hong-Nam;Yang, Gil-Jin;Kim, Jong-Hun;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.9
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    • pp.99-104
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    • 2014
  • This paper presents a unified live-streaming method based on Hypertext Mark-up Language 5(HTML5) for an IP camera which is independent of browsers of clients and is implemented with open-source libraries. Currently, conventional security systems based on analog CCTV cameras are being modified to newer surveillance systems utilizing IP cameras. These cameras offer remote surveillance and monitoring regardless of the device being used at any time, from any location. However, this approach needs live-streaming protocols to be implemented in order to verify real-time video streams and surveillance is possible after installation of separate plug-ins or special software. Recently, live streaming is being conducted through HTML5 using two different standard protocols: HLS and DASH, that works with Apple and Android products respectively. This paper proposes a live-streaming approach that is linked on either of the two protocols which makes the system independent with the browser or OS. The client is possible to monitor real-time video streams without the need of any additional plug-ins. Moreover, by implementing open source libraries, development costs and time were economized. We verified usefulness of the proposed approach through mobile devices and extendability to other various applications of the system.

Bulk Insertion Method for R-tree using Seeded Clustering (R-tree에서 Seeded 클러스터링을 이용한 다량 삽입)

  • 이태원;문봉기;이석호
    • Journal of KIISE:Databases
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    • v.31 no.1
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    • pp.30-38
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    • 2004
  • In many scientific and commercial applications such as Earth Observation System (EOSDIS) and mobile Phone services tracking a large number of clients, it is a daunting task to archive and index ever increasing volume of complex data that are continuously added to databases. To efficiently manage multidimensional data in scientific and data warehousing environments, R-tree based index structures have been widely used. In this paper, we propose a scalable technique called seeded clustering that allows us to maintain R-tree indexes by bulk insertion while keeping pace with high data arrival rates. Our approach uses a seed tree, which is copied from the top k levels of a target R-tree, to classify input data objects into clusters. We then build an R-tree for each of the clusters and insert the input R-trees into the target R-tree in bulk one at a time. We present detailed algorithms for the seeded clustering and bulk insertion as well as the results from our extensive experimental study. The experimental results show that the bulk insertion by seeded clustering outperforms the previously known methods in terms of insertion cost and the quality of target R-trees measured by their query performance.

Design and Implementation of CC/PP Profiling System for Providing of Device Independent Digital Contents (장치 독립적 디지털 콘텐츠 제공을 위한 CC/PP프로파일 생성 시스템 설계 및 구현)

  • Byun Yung-Cheol;Kang Chul-Ung;Lee Sang-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1527-1537
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    • 2006
  • The server system of digital contents has to how the context information about client devices to provide the appropriate contents for each device effectively. CC/PP standard specification is an agreement for describing and transmission of the information related with a client device. In this case, the information on device hardware and software, networks and user's preference is included here. In the mean time, WAP forum defined W-HTTP protocol to transmit the CC/PP profile information of a client device to a server system. However, the client devices which use existing HTTP protocol to transmit their information cannot provide the CC/PP profile information to a server. In this paper, we propose an effective method to create and provide the CC/PP profile in the clients which use not only HTTP protocol but also W-HTTP protocol to transmit device information.

Design and Implementation of a Main-memory Storage System for Real-time Retrievals (실시간 검색을 위한 다중 사용자용 주기억장치 자료저장 시스템 개발)

  • Kwon, Oh-Su;Hong, Dong-Kweon
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.187-194
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    • 2003
  • Main Memory storage system can increase the performance of the system by assigning enough slack time to real-time transactions. Due to its high response time of main memory devices, main memory resident data management systems have been used for location management of personal mobile clients to cope with urgent location related operations. In this paper we have developed a multi-threaded main memory storage system as a core component of real-time retrieval system to handle a huge amount of readers and writers of main memory resident data. The storage system is implemented as an embedded component which is working with the help of a disk resident database system. It uses multi-threaded executions and utilizes latches for its concurrency control rather than complex locking method. It only saves most recent data on main memory and data synchronization is done only when disk resident database asks for update transactions. The system controls the number of read threads and update threads to guarantee the minimum requirements of real-time retrievals.

Study of an Accurate and Efficient Data Integration for Decision Making in Data Management of Ubiquitous (유비쿼터스 데이터 관리에서 의사결정을 위한 정확하고 효율적인 데이터 통합 연구)

  • Lee Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.145-151
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    • 2006
  • In conjunction with the rapid progress of IT(information technology) an increasing amount of data are being generated. The amount of new data is so big and the type of new data generated from clients or sensor devices needed to be in ubiquitous environment is so various that it is hard to manage and control them. Especially data to be occurred in ubiquitous environment are generated through PDA(personal digital assistant) smart phone, mobile device or sensor units etc. Therefore, to manage and control them generated from ubiquitous devices for decision making, we can use data warehouse as an integrated storage. A data warehouse integrates and aggregates data of several different DBMS into one DBMS. Also the updated data from source data have to be effectively propagated to the data warehouse. Therefore, in this paper, we proposed a mode) for an exact and efficient data management methodology in new IT paradigm environment, ubiquitous computing environment, to apply updated data on the warehouse to make decision. We also show brief result compared to conventional methodology.

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Development of an AVL System for Fire Fighting Services (소방용 AVL 시스템 개발)

  • Kim, Dong-Yong;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.886-892
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    • 2010
  • It is possible to use wireless communication any time in every place because of well-developed wireless networks and mobile devices. The AVL(Automatic Vehicle Location) system, therefore, has made practical use in situation control, distribution industry, home delivery service, and ITS(Intelligent Transportation System) area. In this paper, we design and implement an AVL system in order to use for fire fighting activities such as emergency rescue and relief. To do this, first, we investigate and analyze the existing researches and systems related to AVL system. In details, we develop an AVL server and clients to support stable communication each other using wireless networks. Using AVL system, calling cars find the position of accidents quickly and the fire defense headquarters control unforeseen accidents efficiently because the state of calling cars are confirmed in real time by their GPS data.

Performance analysis of private multimedia caching network based on wireless local area network (WLAN 기반 개인형 멀티미디어 캐싱 네트워크 성능 분석)

  • Ban, Tae-Won;Kim, Seong Hwan;Ryu, Jongyeol;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1486-1491
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    • 2017
  • In this paper, we propose a private multimedia caching scheme based on wireless local area network (WLAN) to improve the quality of service for high capacity and high quality multimedia streaming services which are recently increasing and to reduce the traffic load of core networks. The proposed caching scheme stores multimedia in the storage device mounted on WLAN APs and provides streaming services on its own without Internet connection in accordance with the request from clients. We have implemented a test network based on real commercial networks and measured the performance of the proposed caching scheme in terms of frames per second (FPS) and buffering time. According to the performance measurement results, the proposed caching scheme can reduce the average buffering time by 73.3% compared to the conventional streaming scheme. In addition, the proposed caching scheme can also improve the average FPS by 71.3% compared to the conventional streaming scheme.