• Title/Summary/Keyword: mobile client/server

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Mobile Web Service Architecture Using Context-store

  • Oh, Sang-Yoon;Aktas, Mehmet;Fox, Geoffrey C.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.836-858
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    • 2010
  • Web Services allow a user to integrate applications from different platforms and languages. Since mobile applications often run on heterogeneous platforms and conditions, Web Service becomes a popular solution for integrating with server applications. However, because of its verbosity, XML based SOAP messaging gives the possible overhead to the less powerful mobile devices. Based on the mobile client's behavior that it usually exchanges messages with Web Service continuously in a session, we design the Handheld Flexible Representation architecture. Our proposed architecture consists of three main components: optimizing message representation by using a data format language (Simple_DFDL), streaming communication channel to reduce latency and the Context-store to store context information of a session as well as redundant parts of the messages. In this paper, we focus on the Context-store and describe the architecture with the Context-store for improving the performance of mobile Web Service messaging. We verify our approach by conducting various evaluations and investigate the performance and scalability of the proposed architecture. The empirical results show that we save 40% of transit time between a client and a service by reducing the message size. In contrast to solutions for a single problem such as the compression or binarization, our architecture addresses the problem at a system level. Thus, by using the Context-store, we expect reliable recovery from the fault condition and enhancing interoperability as well as improving the messaging performance.

Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

Mobile Cloud Computing-based Agent Application Model (모바일 클라우드 기반 에이전트 모델)

  • Ahn, Kwang-Min;Lee, Bong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.608-611
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    • 2012
  • In this paper, a mobile cloud-based agent model is proposed in order to overcome the resource constraints and the difficulties of installing a variety of complex applications in mobile devices. The proposed software architecture overcomes the disadvantages of mobile devices and maximizes usage of cloud services by implementing the function of mobile agent concept. The significant portion of the cloud services is run in the cloud server and the client application implemented in the mobile device can call and control appropriate service from the cloud server. Thus, the inherent weakness of the mobile can be overcome by executing the target applications on cloud nodes.

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A New Optimistic Concurrency Control Method for Mobile Transactions (이동 트랜잭션을 위한 새로운 낙관적 동시성 제어 방법)

  • Kim, Chi-Yeon;Bae, Seok-Chan
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.439-446
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    • 2003
  • A crucial limitation in environments where data is broadcast to very large client populations is the low bandwidth available for clients to communicate with servers. Many advanced applications are developed in mobile computing environments, but conventional concurrency controls are not suitable because of the low bandwidth of wireless network. In this paper, we propose a new optimistic concurrency control protocol for mobile transactions. In this protocol, mobile read-only transactions can be completed locally at the clients without additional communication, only mobile update transactions are sent to the server for global validation. Our protocol reduces unnecessary aborts occurred in the previous study using only conflict information. In addition to, our algorithm can detect and resolve non-serializable execution using by data table maintained in a server.

A Study on the Development of a Home Network System Based on WIPI (WIPI를 기반으로 한 홈 네트워크 시스템 구현에 관한 연구)

  • Choi, Jae-Kyoung;Lee, Jong-Su
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.218-220
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    • 2005
  • In this paper, we have designed a home network system based on WIPI. WIPI (Wireless Internet Platform for Interoperability) is the standard specification for the mobile platform made by the Mobile Platform Special subcommittee of the Korea Wireless Internet Standardization Forum(KWISP). The system consists of three parts - a server, client, and simulator, and all parts are developed with JAVA. People can control household appliances anytime, anywhere by using cell phones which can use the wireless Internet, so the system offers convenience to people.

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Asynchronous Cache Invalidation Strategy to Support Read-Only Transaction in Mobile Environments (이동 컴퓨팅 환경에서 읽기-전용 트랜잭션을 지원하기 위한 비동기적 캐쉬 무효화 기법)

  • Kim, Il-Do;Nam, Sung-Hun
    • The KIPS Transactions:PartC
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    • v.10C no.3
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    • pp.325-334
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    • 2003
  • In stateless server, if an asynchronous cache invalidation scheme attempts to support local processing of read-only transaction in mobile client/sever database systems, a critical problem may occur ; the asynchronous invalidation reports provide no guarantees of waiting time for mobile transactions requesting commit. To solve this problem, the server in our algorithm broadcasts two kind of messages, asynchronous invalidation report to reduce transaction latency and periodic guide message to avoid the uncertainty of waiting time for the next invalidation report. The asynchronous invalidation report has its own sequence number and the periodic guide message has the sequence number of the most recently broadcast asynchronous invalidation report. A mobile client checks its cache validity by using the sequence numbers of these messages.

Implementation of U-Healthcare System for Chronic Disease Management (만성 질환자 관리를 위한 U-Healthcare 시스템 구현)

  • Ryu, Geun-Teak;Choi, Hun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.1
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    • pp.233-240
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    • 2014
  • According to the recent increasing trend of the ages, numbers of patients with chronic diseases are increasing and issues for health care are importantly emerged. In this thesis the research implements U-health care system for health care of patients with chronic diseases. The suggested system for health care of patients with chronic diseases composes bio measurement system, mobile gateway and medical information management server, and bio-signals are composed with modules such as electrocardiogram, blood pressure, blood sugar, oxygen saturation if configured as client. Blood sugar check was considered and implemented to be chosen the ways to transmit through bio measurement system or through gateway. Suggested bio measurement system and mobile gateway are transmitted through Bluetooth. The transmitted biodata is searched by observing health check through mobile gateway, by transmitting through network server, and by using client. By implementing bio signal observation system of patients with chronic diseases, present health check is available by monitoring measured bio data, and various bio signals are transmitted in the mobile environment.

A Study of an Mobile Agent System Based on Hybrid P2P (변형 P2P 기반 시스템을 활용한 이동 에이전트 시스템에 관한 연구)

  • Lee, Seok-Hee;Yang, Il-Deung;Kim, Seong-Ryeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.19-28
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    • 2012
  • Recently a grid and cloud computing collaboration have become a social issue. These collaborative network system, the P2P system based on this system. Distingui shed from the client/server systems, P2P systems in order to exchange information, its purpose and functions are divided according to the morphological Category. In accordance with the purposes and functions of information and data retrieval, remote program control and integration services for the offers. Most P2P systems client/server scalability, and management takes the form, but to overcome the disadvantages in terms of applying the mixed-mode system is increasing. And recently the distributed computing aspects of the service to users in order to provide suitable to accommodate the diverse needs of various types of mobile agent technology is needed. In this paper, as required by the mobile agent access to a remote resource access control and agent for the execution and management capabilities and improve the reliability of the mobile agent system designed to suggest.

Design and Implementation of CC/PP Profiling System for Providing of Device Independent Digital Contents (장치 독립적 디지털 콘텐츠 제공을 위한 CC/PP프로파일 생성 시스템 설계 및 구현)

  • Byun Yung-Cheol;Kang Chul-Ung;Lee Sang-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1527-1537
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    • 2006
  • The server system of digital contents has to how the context information about client devices to provide the appropriate contents for each device effectively. CC/PP standard specification is an agreement for describing and transmission of the information related with a client device. In this case, the information on device hardware and software, networks and user's preference is included here. In the mean time, WAP forum defined W-HTTP protocol to transmit the CC/PP profile information of a client device to a server system. However, the client devices which use existing HTTP protocol to transmit their information cannot provide the CC/PP profile information to a server. In this paper, we propose an effective method to create and provide the CC/PP profile in the clients which use not only HTTP protocol but also W-HTTP protocol to transmit device information.

Implementation of Real-Time Video Transfer System on Android Environment (안드로이드 기반의 실시간 영상전송시스템의 구현)

  • Lee, Kang-Hun;Kim, Dong-Il;Kim, Dae-Ho;Sung, Myung-Yoon;Lee, Young-Kil;Jung, Suk-Yong
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.1-5
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    • 2012
  • In this paper, we developed real-tim video transfer system based on Android environment. After android device with embedded camera capture images, it sends image frames to video server system. And also video server transfer the images from client to peer client. Peer client also implemented on android environment. We can send 16 image frames per second without any loss in 3G mobile network environment.