• Title/Summary/Keyword: mobile TV

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The TV Audience's Traits, Media Usage and the Adoption of the Satellite DMB : Focus on the Understanding and Evaluation of the Local TV Audience (시청자 특성, 미디어 이용과 위성 DMB의 수용 : 지역 시청자의 인식과 평가를 중심으로)

  • Lee, Si-Hoon
    • Korean journal of communication and information
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    • v.28
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    • pp.141-169
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    • 2005
  • This study considered the factor of the adoption of the satellite DMB. This study focus on the TV audience's demographic traits and media usage. The results are follows : 1) the elder-aged group, high-educated group and car driver group have high intention to be subscriber for the satellite DMB service. 2) the white collar group and the middle income group have high intention to be subscriber for the satellite DMB service. 3) the many media use group and the many function use of mobile phone group have high intention to be subscriber for the satellite DMB service. 4) the local TV audience like the entertainment genre in video and audio service and the information genre in data service 5) the local TV audience don't mind of the re-transmission territorial broadcasting by the satellite DMB service.

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Interactive Broadcasting Service using Smart-phone with Emotional Recognition (감정인식 기능의 스마트폰을 통한 양방향 방송서비스)

  • Cho, Myeon-Gyun
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.117-123
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    • 2013
  • The development of the latest emotional recognition and multimedia technology has changed the traditional broadcasting system. The previous broadcasting system, which was operated by the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional broadcasting through the convergence of internet, mobile and smart TV. In this paper, smart-phone application for estimating human emotion(sadness, anger, depression) has been developed and emerged with smart TV, thereby we can present broadcasting service for enhancing the sense of common humanity among people of same group. If there is friend in the depression, we can bring comfort to him by inviting one for TV program what I watch and having a honest talk with facial avatar or emoticon. The proposed emotional broadcasting service inter-working with smart-phone application can give feeling of belonging and happiness to the people suffering from the blues, and it can prevent him from attempting suicide. In addition, smart-phone based emotional broadcasting service can be expended to program recommendation service customized to user's emotion, emotional LED lighting service to maximize the sense of reality and home shopping service taking advantage of the mood of customer.

A Study on the Channel Handover Method for Super Wi-Fi Service Continuity in TV White Spaces (Super Wi-Fi 환경에서 서비스 연속성을 위한 끊김없는 채널이동 방안 연구)

  • Kim, Myeongyu;Jeon, Youchan;Park, Sangwon;Park, Jinwoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.11
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    • pp.1050-1057
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    • 2012
  • Super Wi-Fi is a newly emerging wireless Internet technology, which constitutes Wi-Fi networks using TV white space. A key technical challenge in the Super Wi-Fi applications is how to provide a seamless Internet service even when a Super WiFi user should give up the channel in use to the active incumbent user which is activated in the same service area, preventing from the service continuity in Super Wi-Fi. In this paper, we propose a channel handover method to support service continuity of Super Wi-Fi, in which an AP selects a new operational channel and provides the channel information for MSs. Therefore, the AP and the MSs can carry out seamless handover for Super Wi-Fi service. A performance evaluation shows that the proposed scheme is superior to the conventional Wi-Fi in channel mobility delay.

Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.249-256
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    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

Design of Broadband Planar Dipole Antenna for Indoor Digital TV Reception (실내 디지털 TV 수신용 광대역 평면 다이폴 안테나 설계)

  • Lee, Jong-Ig;Yeo, Junho;Park, Jin-Taek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.497-502
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    • 2014
  • In this paper, a design method for a broadband planar dipole antenna for terrestrial digital television (DTV) reception is studied. The dipole is modified to half bow-tie type for size reduction. The balun between feeding microstrip line and coplanar strip (CPS) line is implemented with a rectangular patch inserted along the center of the CPS line. The proposed antenna is the structure of dual resonances, one is due to the dipole and the other is due to the CPS line attached by the balun. The effects of various geometrical parameters on the antenna performance are examined, and the antenna is designed for terrestrial DTV band (470-806 MHz). The prototype antenna is fabricated on an FR4 substrate with a size of $95mm{\times}178mm$, and tested experimentally to verify the results of this study.

A Study of Radio Wave Propagation Criterion for the Cognitive Radio System using Interference Analysis in Broadcasting Band (방송대역에서 간섭분석을 이용한 무선인지 시스템의 전파 전달기준에 관한 연구)

  • Choi, Joo-Pyoung;Duy, Vo Quoc;Lee, Won-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12A
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    • pp.1014-1022
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    • 2009
  • In this paper, interference analysis is carried out to obtain the operating criterion and coexistence condition between digital television devices and cognitive radio-based mobile wimax devices in the UHF (Ultra High Frequency) broadcasting frequency bands. To this end, an efficient interfering calculation tool known as SEAMCAT (Spectrum Engineering Advanced Monte-Carlo Analysis Tool) is employed to acquire the coexistence criterions between heterogeneous radio links operating in the same portion of spectrum. As a result, these criterions will be used to achieve interference temperature limit level applied to interference temperature model for analyzing the capacity of cognitive radio receivers accurately.

드론을 통해 보는 다목적 스마트 이동기기 산업의 미래

  • Lee, Gyeong-Jeon
    • The Optical Journal
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    • s.158
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    • pp.58-60
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    • 2015
  • 드론이 인기다. 드론이 뜨고 있다. 드론은 왜 인기인가? 왜 드론이 인기인지를 인식해보아야 한다. 결론부터 이야기하면 드론이 인기인 이유는 드론이 MMM이기 때문이다. MMM은 필자가 2년 전 쯤에 만든 신조어로 Multipurpose Mobile Machine의 약자다. 다목적 이동 기계라는 말이다. 우리말로 줄이면 다이기(多移機)쯤 된다. 드론은 다목적 이동 기계, 즉 다이기이다. 인터넷이 군용으로 사용되다가 민간이 사용하게 된 것처럼 드론 역시 정찰, 감시, 폭격 등의 군사용으로 출발했지만, 민간이 사용하는 드론의 용도는 무척 다양하다. 사진 촬영, 영화 제작, 드라마 촬영, 음식 배달, 씨앗의 파종과 농약의 살포, 현장 탐사, 경계 근무 등 정말 다용도에 사용되고 있다. 중요한 것은 드론 각각이 다목적으로 사용될 수 있다는 것이다. 이는 드론이 단지 물리적 기계인 것이 아니라 스마트 기계로, 스마트폰과 같은 SW중심 기기와 드론에 내장된 OS와 SW에 의한 제어를 통해 비로소 실현된다. 즉, 드론은 MMM이기도 하지만, 정확히 SMM(Smart Mobile Machine)이기 때문에 그 잠재성이 인정받고 있는 것이다. 지금까지 스마트 폰, 스마트 워치, 스마트 TV 등은 모두 스마트 기기이기는 하지만 스마트 이동 기기는 아니다. 한편, 로봇 청소기 등 기존의 가정용 로봇이나 산업용 로봇은 대부분 단일목적 이동기기이거나 다목적 고정 기계이므로, 로봇이라 부르기가 민망한 기계들이었다. 필자는 드론이 이렇듯 새로운 스마트 기기 산업과 기존의 로봇 산업이 갈 길 또는 가고 있는 길을 보여주고 있다는 점에서 관심을 갖는다. 스마트 기기 산업의 관점에서는 이제 비로소 고정형(스마트TV), 부착형(스마트 워치), 휴대형(스마트 폰) 스마트 기기 산업에서 다목적 스마트 이동 기계라는 새로운 블루 오션 창출 산업이기에 의미가 있다.

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An Analysis of the SYNC Timing Fluctuations in Mobile Visual Communication Urder Urban Multipath Propagation Environments (다중파 전파전파환경에서의 이동화상통신의 동기시간 변동량해석에 관한 연구)

  • 하덕호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.14 no.5
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    • pp.472-485
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    • 1989
  • This paper represents the occurrence structure of the timing variation of TV horizontal synchronizing pulse(H-sync pulse) in mobile TV reception. Fluttering ghost is caused by timing varations of the H-sync pulse and is due to frequency elective fading in a multipath propagation envoronment. H-sync timing fluctuations, and hence, fluttering ghost are directly correlated with the multipath parameters, i.e., H-sync timing fluctuations reflect well the severity of the multipath environment. The occurrence structure of H-sync timtng fluctuation is analysed theoretically in relation to the multipath environnment. The occurrence structure of H-sync timing fluctuation is analysed theoretically in relation to the multipath parameters, assuming the two-ray propagation model. The H-sync timing fluctuation occurs with the variation in relative phase and /or D/U variation of long-delayed multipath waves.

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A Study on Feasibility of Dual-Channel 3DTV Service via ATSC-M/H

  • Kim, Byung-Yeon;Bang, Min-Suk;Kim, Sung-Hoon;Choi, Jin-Soo;Kim, Jin-Woong;Kang, Dong-Wook;Jung, Kyeong-Hoon
    • ETRI Journal
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    • v.34 no.1
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    • pp.17-23
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    • 2012
  • This paper analyzes the feasibility of a new 3DTV broadcasting service scenario via Advanced Television Systems Committee Mobile/Handheld (ATSC-M/H). We suggest a dual-channel system in which a left-view image is encoded by MPEG-2 with HD quality and a small-sized right-view image is encoded by AVC. Also, the left view is transmitted through ATSC main channel and the right view is transmitted through ATSC-M/H channel. Although the transport stream formats of two channels are different from each other, we demonstrate that it is possible for the ATSC 2.0 decoder to synchronize the display of the left and right views when both encoders use a common wall clock and time stamp. We also propose a program specific information descriptor which guarantees full compatibility with the conventional 2D HDTV and emerging mobile TV services. Finally, we provide the results of subjective visual quality assessment of the proposed system in support of its 3DTV service quality.

A UHF CMOS Variable Gain LNA with Wideband Input Impedance Matching and GSM Interoperability

  • Woo, Doo Hyung;Nam, Ilku;Lee, Ockgoo;Im, Donggu
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.4
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    • pp.499-504
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    • 2017
  • A UHF CMOS variable gain low-noise amplifier (LNA) is designed for mobile digital TV tuners. The proposed LNA adopts a feedback topology to cover a wide frequency range from 474 to 868 MHz, and it supports the notch filter function for the interoperability with the GSM terminal. In order to handle harmonic distortion by strong interferers, the gain of the proposed LNA is step-controlled while keeping almost the same input impedance. The proposed LNA is implemented in a $0.11{\mu}m$ CMOS process and consumes 6 mA at a 1.5 V supply voltage. In the measurement, it shows the power gain of greater than 16 dB, NF of less than 1.7 dB, and IIP3 of greater than -1.7 dBm for the UHF band.