• Title/Summary/Keyword: mobile App

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Obese Patients Who Lost Weight and Improved Glycemic Control Through Walking Exercise (걷기 운동으로 체중감량 및 혈당 호전을 보인 비만 환자)

  • Kim, Yang-Hyun
    • Archives of Obesity and Metabolism
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    • v.1 no.2
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    • pp.74-77
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    • 2022
  • Treatment of obesity includes diet therapy, exercise therapy, cognitive behavioral therapy, drug therapy, and bariatric surgery. Most obese patients lose weight by combining diet, exercise, cognitive behavioral therapy or medication. But, in some cases, only one of these treatments is preferred. A 56-year-old male patient had a body mass index (BMI) of 33.1 kg/m2 and a waist circumference of 108 cm. He had been treated for hypertension; diabetes and dyslipidemia were diagnosed but not treated. However, at the initial visit to treat obesity, he was diagnosed with type 2 diabetes mellitus and dyslipidemia again. So he decided to treat these two diseases with drugs first and modify his lifestyle. He started walking more than 20,000 steps every day and then he really walked about 15,000 steps every day during 5 months, although diet calorie or alcohol drinking amount was not significantly decreased. After about 6 months, the patient's weight decreased by 10.1 kg, the BMI decreased by 4.1 kg/m2, the waist circumference decreased by 10 cm, the glycated hemoglobin (HbA1c) decreased by 4.59%, the visceral fat area decreased by 115 cm2, and the subcutaneous fat decreased by 38 cm2. As a result of body composition analysis, muscle mass increased by 1.2 kg, and the percentage of body fat decreased by 10.4%. The walking exercise does not have any space restrictions and has high accessibility by using a mobile phone app. Therefore, considering the patient's situation, it would be better to treat obese patients by first recommending walking exercises and increasing the number of steps to lose weight and improve the comorbidities.

Analysis of Malicious Behavior Towards Android Storage Vulnerability and Defense Technique Based on Trusted Execution Environment (안드로이드 저장소 취약점을 이용한 악성 행위 분석 및 신뢰실행환경 기반의 방어 기법)

  • Kim, Minkyu;Park, Jungsoo;Shim, Hyunseok;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.1
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    • pp.73-81
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    • 2021
  • When downloading files using an app or web-based application on the user's mobile phone, the path is set to be saved in the pre-defined default directory. Many applications requiring access to storage, including file managers, require a write or read permission of storage to provide numerous functions and services. This means that the application will have direct access to the download folder where the numerous files downloaded. In this paper, to prove our feasibility of attack using the security vulnerabilities mentioned above, we developed a file hacking function disguised as an encryption function in the file management application. The file that encrypted will be sent to hackers via E-mail simultaneously on the background. The developed application was evaluated from VirusTotal, a malicious analysis engine, was not detected as a malicious application in all 74 engines. Finally, in this paper, we propose a defense technique and an algorithm based on the Trusted Execution Environment (TEE) to supplement these storage vulnerabilities.

OneNet Cloud Computing Based Real-time Home Security System (OneNet 클라우드 컴퓨팅 기반 실시간 홈 보안 시스템)

  • Kim, Kang-Chul;Zhao, Yongjiang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.101-108
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    • 2021
  • This paper builds a real-time home security system based on the OneNet cloud platform to control the status of the house through a smartphone. The system consists of a local part and a cloud part. The local part has I/O devices, router and Raspberry Pi (RPi) that collects and monitors sensor data and sends the data to the cloud, and the Flask web server is implemented on a Rasberry Pi. When a user is at home, the user can access the Flask web server to obtain the data directly. The cloud part is OneNet in China Mobile, which provides remote access service. The hybrid App is designed to provide the interaction between users and the home security system in the smartphone, and the EDP and RTSP protocol is implemented to transmit data and video stream. Experimental results show that users can receive sensor data and warning text message through the smartphone and monitor, and control home status through OneNet cloud.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • v.17 no.1
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

A System for Determining the Growth Stage of Fruit Tree Using a Deep Learning-Based Object Detection Model (딥러닝 기반의 객체 탐지 모델을 활용한 과수 생육 단계 판별 시스템)

  • Bang, Ji-Hyeon;Park, Jun;Park, Sung-Wook;Kim, Jun-Yung;Jung, Se-Hoon;Sim, Chun-Bo
    • Smart Media Journal
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    • v.11 no.4
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    • pp.9-18
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    • 2022
  • Recently, research and system using AI is rapidly increasing in various fields. Smart farm using artificial intelligence and information communication technology is also being studied in agriculture. In addition, data-based precision agriculture is being commercialized by convergence various advanced technology such as autonomous driving, satellites, and big data. In Korea, the number of commercialization cases of facility agriculture among smart agriculture is increasing. However, research and investment are being biased in the field of facility agriculture. The gap between research and investment in facility agriculture and open-air agriculture continues to increase. The fields of fruit trees and plant factories have low research and investment. There is a problem that the big data collection and utilization system is insufficient. In this paper, we are proposed the system for determining the fruit tree growth stage using a deep learning-based object detection model. The system was proposed as a hybrid app for use in agricultural sites. In addition, we are implemented an object detection function for the fruit tree growth stage determine.

Ultimate-Game Automatic Trace and Analysis System Using IoT (사물인터넷 기반 얼티미트 경기 자동추적 및 분석 시스템)

  • Lim, Jea Yun
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.1
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    • pp.59-66
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    • 2022
  • In this paper, by applying IoT technology to the Ultimate game, which is one of the games using Flyingdisc, the process of the game is traced based on the players and the flyingdisc, and a comprehensive relationship analysis between players is performed on the results of the game. A WiFi module with built-in GPS is attached in the players and flyingdisc. The player's ID, latitude/longitude values received from GPS and time are stored in the database in realtime during the game. Process informations of the game is also stored in the database at the same time using mobile Ultimate game App. Based on this informations after the game is over, we developed a system that can perform comprehensive analysis of the game contents. By using the informations stored in the database, the player-based game process and the flyingdisc-based scoring process are visualized in the virtual playground. Various game result informations for players are graphically analyzed using Python.

Outdoor Smart Follow Cart using Bluetooth Function of Smartphone (스마트폰의 Bluetooth 기능을 활용한 실외용 스마트 팔로우 카트)

  • Kim, Ji-Hoon;Kim, Young-Bin;Choi, Seong-Rak;Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.959-968
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    • 2022
  • In this paper, we intend to develop a cart with the convenience of moving objects or items that are difficult to hold by the hand of the disabled and the elderly from outdoor activities to a moving location. Using GPS module, DC motor, Bluetooth module, magnetometer sensor, and Blynk application, the smart follow cart was programmed to accurately know the owner's location while following the cart. The values of latitude and longitude of the magnetometer sensor are set so that the correct leverage value can be obtained in the lead for fine adjustment of the start and stop angles so that the user's position can be freely detected. The above motor driver L298n was connected to the motor to drive the DC motor at a fine angle. A smart follow cart was implemented that receives location signals according to the direction of the owner by turning on/off the mobile phone app as a switching role by connecting the GPS through Bluetooth wireless communication using a smartphone.

Development of a System for Field-data Collection Transmission and Monitoring based on Low Power Wide Area Network (저전력 광역통신망 기반 현장데이터 수집 전송 및 모니터링 시스템 개발)

  • Yeong-Tae, Ju;Jong-Sil, Kim;Eung-Kon, Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1105-1112
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    • 2022
  • Field data monitoring systems such as renewable energy generation and smart farm integrated control are developing from PC and server to mobile first, and various wireless communication and application services have emerged with the development of IoT technology. Low-power wide-area networks are services optimized for low-power, low-capacity, and low-speed data transmission, and data collected in the field is transmitted to designated storage servers or cloud-based data platforms, enabling data monitoring. In this paper, we implement an IoT repeater that collects field data with a single device and transmits it to a wireless carrier cloud data flat using a low-power wide-area network, and a monitoring app using it. Using this, the system configuration is simpler, the cost of deployment and operation is lower, and effective data accumulation is possible.

Development of TPACK and mathematical communication of pre-service teachers in math classes using apps for group creativity (집단창의성 발현을 위한 앱 활용 수학 수업을 위한 예비교사의 TPACK과 의사소통 능력 신장 방안)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.2
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    • pp.195-224
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    • 2022
  • In this study, pre-service mathematics teachers cultivated technology content teaching knowledge (TPACK) in the regular curriculum of the College of Education. The course was designed to enhance pre-service teachers' mathematical communication skills by using an application, which is a mobile mathematics learning content for the development of group creativity of high school students. The educational program to improve mathematics teaching expertise using the application for group creativity expression consists of pre-education, goal setting, planning, teaching at school, and evaluation. In this process, pre-service teachers evaluated technology tools. They also wrote a task dialogue, lesson play, reflective journal, and lesson plan to guide high school students to develop group creativity in both app activities. As a result of the educational program, pre-service mathematics teachers cultivated TPACK and enhanced their mathematical communication skills with high school students to develop group creativity.

The Status of the Bring Your Own Device (BYOD) in Saudi Arabia: Dataset

  • Khalid A. Almarhabi;Adel A. Bahaddad;Ahmed M. Alghamdi
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.203-209
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    • 2023
  • The paper brings across data that is utilized in the Bring Your Own Device (BYOD) status collected between February and April of 2021 across Saudi Arabia. The data set was collected using questionnaires established through online mechanisms for the respondents. In the questionnaire, personal details included five questions while seven questions addressed the working model of personal mobile devices. Six questions addressed the awareness of employees bring your own device awareness for employees comprised seven questions and two questions addressed the benefits of business achievements. In the identification of suitable respondents for the research, two approaches were applied. The research demanded that the respondents be Saudi Arabian nationals and have attained 18 years. Snowball and purposive techniques were applied in the collection of information from a wide area of Saudi Arabia while employing social media approaches that include the use of WhatsApp and emails in the collection of data. The approach ensured the collection of data from 857 respondents used in the identification of the status as well as issues across the BYOD environment and accompanying solutions. The data was also used in the provision of awareness in the community through short-term courses, cyber security training and awareness programs. The results of the research are therefore applicable to the context of the Saudi Arabian country that is currently facing issues in dealing with the application of personal devices in the work environment.