• Title/Summary/Keyword: marker based augmented reality

Search Result 121, Processing Time 0.025 seconds

A Method to Enhance the Recognition Rate of Marker Images in Augmented Reality (증강현실 마커 이미지의 인식률 개선 방안)

  • Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
    • /
    • v.12 no.1
    • /
    • pp.1-6
    • /
    • 2022
  • As augmented reality technology becomes more common and prevelant, marker-based AR contents are applied in various ways. However AR contents are still hardly utilized due to the low recognition rate of marker images. In order to increase the recognition rate of AR marker images, this paper experiment and analyzed how much the recognition rate of markers could be improved when image correction and design changes was applied. The experimental result shows that the image correction task could significantly improve the number of image characteristics and the recognition grade if the image was modified in a way its saturation value is increased. Moreover, the recognition rate was improved even more when regular pattern design was added to the original marker image. In conclusion, it was possible to make the marker well recognized through proper correction of the image and additional process of pattern design in the process of producing the marker image.

Patch-based Texture Synthesis for Marker Concealment (마커 은닉을 위한 패치 기반 텍스쳐 합성)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.11-18
    • /
    • 2007
  • We propose a novel method to conceal fiducial markers observed in augmented scenes using patch-based texture synthesis. Despite the efficiency for simple object recognition and tracking, the markers deliver inherent obtrusiveness. They do not only reduce immersiveness, but also severely degrade usability of augmented reality. The proposed method constructs alternative images in real time to overlay markers present in the sequence of images. The global characteristics of background textures are retained and the results are more adaptive to illumination changes.

  • PDF

Mobile-AR Inspection System Based on RF-Marker to Improve Marker Detection (마커 검출 개선을 위한 RF-Marker기반 Mobile AR검사 시스템)

  • Lee, Jung-Min;Lee, Kyung-Ho;Kim, Dae-Seok
    • Korean Journal of Computational Design and Engineering
    • /
    • v.17 no.3
    • /
    • pp.208-215
    • /
    • 2012
  • Augmented reality can help to improve user's engineering abilities such as perception and decision making in industry field. Therefore we have studied on the maintenance-supporting applications for inspectors previously. The advantage of pre-existing marker system is that the making and using are easier than any other feature tracking and detection methods. However it must to be exposed to the sufficient light to be detected by computer image processing. The most of industry field is not in clean environment and there are not sufficient light as well. So, the normal marker system is not appropriated for industrial fields. This paper suggests RFID-based marker system to improve marker-detection ability in our AR maintenance system. RFID is not implemented by image processing but it is implemented by electromagnetic induction. Therefore we could more precisely detect markers even if the environment is low-light intensity condition.

A Study on the Graphic Production Technology for AR Augmented Reality Game (AR 증강현실 게임구현을 위한 그래픽 제작기술에 관한 연구)

  • Ko, Ki-Hwan
    • The Journal of Korean Institute of Information Technology
    • /
    • v.16 no.11
    • /
    • pp.123-132
    • /
    • 2018
  • Recently, various methods have been studied and developed to develop the local cultural contents industry. This research has produced a mobile AR augmented reality game that anyone can easily access by developing contents that can be enjoyed with new tourists. It aims to spread 10 million tourists to surrounding tourist attractions by developing a new storytelling-based AR game using the symbol of Jeonju, which is the birthplace of the Joseon Dynasty, and promote economic value-added activities in nearby stores. GPS technology and AR marker-based action augmented reality games will be newly established as cultural contents based on new regional scenarios. Augmented reality games that combine visual resources are increasing values of local brands by playing games at Jeonju tourist attractions.

Marker-based Tangible Interfaces for 3D Reconstruction (3차원 재구성을 위한 마커 기반 탠저블 인터페이스)

  • Jung, Kyung-Boo;Park, Jong-Il;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.49 no.4
    • /
    • pp.71-81
    • /
    • 2012
  • In order to support simple authoring an application of augmented reality for diverse users, the process for the object registration comprised of tracking and recognizing the object should be accomplished intuitively and simple. Although many 3D reconstruction methods to be applied to the object registration have been developed, the methods have not beyond the experimental level yet. In this paper, we proposed a novel marker-based tangible interfaces for various users to manipulate the object with intuitive and simple approaches during an authoring applications fo augmented reality. The proposed method make use of marker as intuitive interface to obtain 3D geometric information of 3D reconstruction. 3D geometric information of an object surface is acquired by touching the object directly with the proposed tangible interfaces. The tangible interfaces not only support 3D reconstruction for graphical modeling but also offer features information which is used for augmented reality. Finally, we verify efficiency of the proposed method with demonstration of an augmented reality application using the proposed method.

Augmented Reality Technology-based Dental Radiography Simulator for Preclinical Training and Education on Dental Anatomy

  • Gu, Ja-Young;Lee, Jae-Gi
    • Journal of information and communication convergence engineering
    • /
    • v.17 no.4
    • /
    • pp.274-278
    • /
    • 2019
  • It is important that students are provided opportunities to practice their skills in acquiring radiographic images. However, these opportunities are currently limited because of the risk of radiation exposure. To overcome this limitation, a new augmented reality-based radiography simulator was developed that enables students to practice radiographic techniques as part of self-directed learning without time and space constraints. Subsequently, cross-sectional images of a manikin phantom head obtained via computed tomography were reconstructed into a three-dimensional object. An image marker that could be recognized by a mobile device and could allow users to practice dental radiography techniques was devised. The three-dimensional object was augmented to the mobile device; consequently, among 106 stored dental radiographs on the device, a radiograph corresponding to specific imaging conditions was opened when users performed radiographic procedures. This technology could improve dental students' understanding of dental anatomy and contribute to improving their competency in acquiring dental radiographs.

Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
    • /
    • v.17 no.4
    • /
    • pp.35-42
    • /
    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

Exploring Augmented Reality applications for Geography Learning: Focused on Marker Based Methods (지리 학습을 위한 증강현실 적용 방안 연구: 마커기반 방법을 중심으로)

  • Park, Jeong-Hwan;Kim, Young-Hoon
    • Journal of the Korean Geographical Society
    • /
    • v.48 no.6
    • /
    • pp.994-1008
    • /
    • 2013
  • In this paper, we describe two exploratory examples in the use of Augmented Reality (AR) for geographical visualization regarding refinement of visual content in geography textbooks and learning motivation of geography students. Currently, teaching and learning materials with AR technology and their utilization in the geography classroom have become a new topic in geographical research themes, and this trend has increased. Adequate development and utilization of geographical materials is an important starting point for smart education research in geography. This paper describes the system and software, and the implication of marker AR applications for teaching and learning geography in the classroom. For the AR applications to be utilized in geography education, two marker based AR examples, virtual globe and visualization of topographical features, are presented and their utilization aspects are discussed. Finally, from the discussion stated in this paper, it can be inferred that AR is useful for exploring geographical materials, and marker based AR will contribute to progress in spatial science and geographical education research.

  • PDF

A Boundary-based Marker Binary Coding Method for Augmented Reality Games (증강현실 게임을 위한 경계선 기반 마커 이진화 방법)

  • Yun, Yo-Seop;Kim, Tae-Young
    • Journal of Korea Game Society
    • /
    • v.10 no.4
    • /
    • pp.63-71
    • /
    • 2010
  • In this paper, we propose a boundary based marker binary coding method for augmented reality games, which enables the marker-area to be binary coded well in any lighting environments. First, it detects the boundary after transforming an original marker image to a gray scale image, and it executes 4 way pixel extensions for all boundary pixels in order to make the boundary to closed area. Next, for all boundary pixels it compares the brightness of right and left ones of each pixel and allocates black for the lower side and white for the higher side by filling inside area thru the seeded region growing. Experimental results showed that our proposed method produces a good binary marker image recognizable in various light environments. In addition, it showed the possibility of real-time calculation by considering the result of operation speed which is 51 fps for VGA image.

Hand Gesture Interface for Manipulating 3D Objects in Augmented Reality (증강현실에서 3D 객체 조작을 위한 손동작 인터페이스)

  • Park, Keon-Hee;Lee, Guee-Sang
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.5
    • /
    • pp.20-28
    • /
    • 2010
  • In this paper, we propose a hand gesture interface for the manipulation of augmented objects in 3D space using a camera. Generally a marker is used for the detection of 3D movement in 2D images. However marker based system has obvious defects since markers are always to be included in the image or we need additional equipments for controling objects, which results in reduced immersion. To overcome this problem, we replace marker by planar hand shape by estimating the hand pose. Kalman filter is for robust tracking of the hand shape. The experimental result indicates the feasibility of the proposed algorithm for hand based AR interfaces.