DOI QR코드

DOI QR Code

A Study on the Graphic Production Technology for AR Augmented Reality Game

AR 증강현실 게임구현을 위한 그래픽 제작기술에 관한 연구

  • Ko, Ki-Hwan (Dept. of Department of Game content Jeonju University)
  • 고기환 (전주대학교 게임콘텐츠학과)
  • Received : 2018.09.03
  • Accepted : 2018.11.21
  • Published : 2018.11.30

Abstract

Recently, various methods have been studied and developed to develop the local cultural contents industry. This research has produced a mobile AR augmented reality game that anyone can easily access by developing contents that can be enjoyed with new tourists. It aims to spread 10 million tourists to surrounding tourist attractions by developing a new storytelling-based AR game using the symbol of Jeonju, which is the birthplace of the Joseon Dynasty, and promote economic value-added activities in nearby stores. GPS technology and AR marker-based action augmented reality games will be newly established as cultural contents based on new regional scenarios. Augmented reality games that combine visual resources are increasing values of local brands by playing games at Jeonju tourist attractions.

최근 들어 지역 문화콘텐츠 산업을 발전시키기 위한 다양한 방법들이 연구 개발되고 있다. 본 연구는 새로 유입되는 관광객들과 지역민이 같이 즐길 수 있는 콘텐츠개발로 누구나 쉽게 다가갈 수 있는 모바일 AR 증강현실 게임을 제작했다. 조선 왕조의 발상지'라는 전주의 상징 등을 활용한 새로운 스토리텔링 기반의 증강현실(AR) 게임 개발로 1천만 관광객을 주변 관광지로 확산시키기 위함이며, 지역 관광 문화 활성화 및 인근 상권의 소비 활동을 촉진시켜 높은 경제적 부가가치 창출한다. GPS 기술과 AR 마커 기반의 액션 증강현실 게임은 새로운 지역의 시나리오를 바탕으로 다양한 문화콘텐츠로 새롭게 자리매김을 할 수 있을 것이다. 시각적 자원을 결합한 증강현실 게임은 전주 관광명소의 게임으로 지역의 브랜드 가치를 높이고 있다.

Keywords

References

  1. Jung-Ah Ryu, "Theory and practice of development of regional cultural contents, humanities contents", The humanities contents association, Vol. 2006, No. 8, pp. 39-57, Dec. 2006.
  2. Jae-Young Lee, "Information provide and learning system using augmented reality of exhibition environment, Journal of DCS, Vol. 17, No. 6, p. 552, Dec. 2016,
  3. Big Data Analysis in Jeonju City [Big Data Analysis Case] Activating Regional Tourism Using Big Data (Jeonbuk, Jeonju)(2016.9)
  4. Hwang Ji Hoon, "Current status of augmented reality (AR) in Korea based on Pokemon Go craze", Daegu Techno Park, 2016.7.
  5. Min-Je Seong1 and Dae-Hyun Lee, "Design and Implementation of Cultural Property Learning Contents Using Augmented Reality", Journal of DCS, Vol. 18, No. 5, pp. 834, Aug. 2017.
  6. Lee Dong-soo, "A Study on Priority and Relative Importance of Activating Regional Festival", The Korean Journal of the University of Virginia, Vol. 14 and the Korean Society of the Gurnans, 2007.
  7. Jae-Young Lee, "Information provide and learning system using augmented reality of exhibition environment", Journal of DCS, Vol. 17, No. 6, p. 552 Dec. 2016.
  8. Vuforia Developer page (Vuforia Developer Portal) https://library.vuforia.com/articles/Training/Extended-Tracking. [accessed: Nov. 30, 2017]
  9. Min-Je Seong and Dae-Hyun Lee, "Design and Implementation of Cultural Property Learning Contents Using Augmented Reality", Journal of Digital Contents Society, Vol. 18, No. 5, pp. 831-837, Aug. 2017. https://doi.org/10.9728/dcs.2017.18.5.831

Cited by

  1. 증강현실을 이용한 위치기반 SNS 시스템 구현 vol.19, pp.6, 2018, https://doi.org/10.7236/jiibc.2019.19.6.133