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A Boundary-based Marker Binary Coding Method for Augmented Reality Games  

Yun, Yo-Seop (Dept. of Computer Engineering, SeoKyeong University)
Kim, Tae-Young (Dept. of Computer Engineering, SeoKyeong University)
Abstract
In this paper, we propose a boundary based marker binary coding method for augmented reality games, which enables the marker-area to be binary coded well in any lighting environments. First, it detects the boundary after transforming an original marker image to a gray scale image, and it executes 4 way pixel extensions for all boundary pixels in order to make the boundary to closed area. Next, for all boundary pixels it compares the brightness of right and left ones of each pixel and allocates black for the lower side and white for the higher side by filling inside area thru the seeded region growing. Experimental results showed that our proposed method produces a good binary marker image recognizable in various light environments. In addition, it showed the possibility of real-time calculation by considering the result of operation speed which is 51 fps for VGA image.
Keywords
Augmented Reality; Binary Coding; Image Processing;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
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