Browse > Article
http://dx.doi.org/10.14801/jkiit.2018.16.11.123

A Study on the Graphic Production Technology for AR Augmented Reality Game  

Ko, Ki-Hwan (Dept. of Department of Game content Jeonju University)
Abstract
Recently, various methods have been studied and developed to develop the local cultural contents industry. This research has produced a mobile AR augmented reality game that anyone can easily access by developing contents that can be enjoyed with new tourists. It aims to spread 10 million tourists to surrounding tourist attractions by developing a new storytelling-based AR game using the symbol of Jeonju, which is the birthplace of the Joseon Dynasty, and promote economic value-added activities in nearby stores. GPS technology and AR marker-based action augmented reality games will be newly established as cultural contents based on new regional scenarios. Augmented reality games that combine visual resources are increasing values of local brands by playing games at Jeonju tourist attractions.
Keywords
augmented reality; AR contents; interactive; modeling; game; animation;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Big Data Analysis in Jeonju City [Big Data Analysis Case] Activating Regional Tourism Using Big Data (Jeonbuk, Jeonju)(2016.9)
2 Hwang Ji Hoon, "Current status of augmented reality (AR) in Korea based on Pokemon Go craze", Daegu Techno Park, 2016.7.
3 Min-Je Seong1 and Dae-Hyun Lee, "Design and Implementation of Cultural Property Learning Contents Using Augmented Reality", Journal of DCS, Vol. 18, No. 5, pp. 834, Aug. 2017.
4 Lee Dong-soo, "A Study on Priority and Relative Importance of Activating Regional Festival", The Korean Journal of the University of Virginia, Vol. 14 and the Korean Society of the Gurnans, 2007.
5 Jae-Young Lee, "Information provide and learning system using augmented reality of exhibition environment", Journal of DCS, Vol. 17, No. 6, p. 552 Dec. 2016.
6 Vuforia Developer page (Vuforia Developer Portal) https://library.vuforia.com/articles/Training/Extended-Tracking. [accessed: Nov. 30, 2017]
7 Min-Je Seong and Dae-Hyun Lee, "Design and Implementation of Cultural Property Learning Contents Using Augmented Reality", Journal of Digital Contents Society, Vol. 18, No. 5, pp. 831-837, Aug. 2017.   DOI
8 Jung-Ah Ryu, "Theory and practice of development of regional cultural contents, humanities contents", The humanities contents association, Vol. 2006, No. 8, pp. 39-57, Dec. 2006.
9 Jae-Young Lee, "Information provide and learning system using augmented reality of exhibition environment, Journal of DCS, Vol. 17, No. 6, p. 552, Dec. 2016,