• Title/Summary/Keyword: manipulative

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Relational Aggression Strategies of Young Children in 'Sansae Class' (산새반 유아들의 관계적 공격전략 분석)

  • Jung, Eun-Jeong;Lee, Hee-Yeong;Lee, Kyeong-Hwa
    • Korean Journal of Child Studies
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    • v.31 no.3
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    • pp.183-198
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    • 2010
  • The purpose of this study was to interpret relational aggression strategies in 4 year old young children's interactions in 'Sansae class' in terms of two-fold dimensions of proactivity and reactivity. Following an ethnographical approach, participative observation on young children and in-depth interviews with the teacher were employed, over the course of 30 sessions of 3 hours duration. The results are as follows; proactive relational aggression was more frequently observed in girls, and their major strategies employed against someone they disliked were ignoring them, distorting play-rules, and so on. Major strategies of reactive relational aggression in girls were largely manipulative in nature, for example, 'threatening their friend' and 'withdrawal of friendship'.

Mechanisms of Competition betxeen Canopy-Forming and Turf-Forming Intertidal Algae

  • Kim, Jeong-Ha
    • ALGAE
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    • v.17 no.1
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    • pp.33-39
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    • 2002
  • Mechanisms of competition between two canopy algae and an understory alga were investigated by a field manipulative experiment using artificial thalli. The study was carried out in the upper intertidal zone at Nudibranch Point in Vancouver Island, British Columbia, Canada, where two fucoids, Fucus gardneri and Pelvetiopsis limitata, and a turf red alga, Mazzaella cornucopiae, were dominant in the algal community. The experiment was designed to test three hypotheses, shading, whiplash, and allelopathy, imposed by potential fucoid effects on M. cornucopiae. Only the shading effect was significant, indicating that adult fucoid thalli reduced. M. cornucopiae biomass underneath the fucoids. Results indicated that reversal of competitive dominance existed between F. gardneri and M. cornucopiae depending on the life history stage of the competitors. By including the turf alga's effects on the fucoids, the well-balanced and non-hierarchical interaction networks among the major macroalgae support the high likelihood of species coexistence in the community.

A Study on Manipulative Materials in Mathematics Education (수학교육에서의 조작교구에 관한 연구)

  • 김수미
    • School Mathematics
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    • v.2 no.2
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    • pp.459-474
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    • 2000
  • It has been said that concrete materials are useful and necessary when children learn mathematics. But it has been proved by several researches teachers don’t often use them even if they agree that they are useful. This article focuses on the lack of systematic and applicable research on manipulatives. Therefore, it tries to identify the state of current research and to present the concrete domains which need more study in the future, in order to induce both qualitative and quantitative research. The following nine domains cover almost all the research on manipulatives so far affect of manipulatives on achievement. types of learners, mathematical topics, subjects of operation, variety of mainipulatives, instructional method, degree of involvement of mainpulatives in class, selection criteria, and place for use.

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Comments on Developing Mathematics Textbooks Based on Constructivism (구성주의가 수학 교과용 도서에 주는 시사와 난점)

  • 황혜정;임재훈
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.295-309
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    • 1999
  • The primary purpose of this study is to investigate problems with the current mathematics textbook. According to a survey, the following were the findings: Textbook is only a tool-book for introducing mathematical facts. It is a unique book for all students possessing different level of mathematical ability. There is difficulty in teaming math using technological devices and in activating(mental and concrete) manipulative activities. There is difficulty in communicating while doing mathematics. There is lack of defined and developed layout of textbook, et. al. It can be however found that these problems can be solved to some degrees, when mathematics textbook is developed based on constructivism. Recently, in mathematics education, it has been gradually emphasized that constructivism can be powerful in teaching and learning mathematics. There are however some difficulties in developing mathematics textbooks to reflect constructivism, such as to fill the gap between the contents written in the national curriculum determined in advance and the contents which students construct psychologically or socially in mathematics class.

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Complementary and alternative medicine for neck pain: Focus on manipulative therapies-chiropractic and osteopathic techniques

  • Plastaras, Christopher Thomas;Schran, Seth;Constantino, Joseph
    • CELLMED
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    • v.4 no.4
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    • pp.25.1-25.4
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    • 2014
  • Neck pain is an extremely common symptom with a variety of potential etiologies. A significant number of patients are turning to complementary and alternative medicine therapies. In particular, chiropractic and osteopathic manipulation techniques are discussed. "Low quality evidence", as per the GRADE system criteria used by the Cochrane Review, supports the beneficial effects of these treatments Complications are generally benign and self-limited although occasional catastrophic consequences have been documented. Medical practitioners should familiarize themselves and their patients with the risks and benefits of complementary and alternative medicine in order to make informed decisions.

A Study on Preschool Child's Imaginative Play and Play Materials (유아의 상상놀이 (Imaginative Play)와 놀이감에 관한 연구)

  • 이숙재
    • Journal of the Korean Home Economics Association
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    • v.20 no.4
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    • pp.185-192
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    • 1982
  • The purpose of this study was to examine preschool children's participation tendency and use of play materials in imaginative play. The subjects for the study included 22 boys and girls in nursery school. These children were observed for 110-3-minutes of play behavior during free play at nursery school, especially in block area and housekeeping area. The results obtained from the study were as follows. 1. There was a significant association between paricipation tendency in imaginative play and age or sex, Boys engaged in more social imaginative play than girls, and four-year-olds engaged in more social imaginative play than three-year-olds. 2. There was sex difference in the content of imaginative play and use of play materials. That is, boys usually chose masculine kinds of toys such as block, cars, trucks, and manipulative materials. And the boys' common fantasies were about car, robert and fighting. Girls usually chose play dough, kitchen sets, and blocks and there were maines stories of family life and cooking. 3. Children preferred to use more realistic toys in imaginative plays and there were few cases of imaginative plays with no materials.

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Public Diplomacy, Propaganda, or What? China's Communication Practices in the South China Sea Dispute on Twitter

  • Nip, Joyce Y.M.;Sun, Chao
    • Journal of Public Diplomacy
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    • v.2 no.1
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    • pp.43-68
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    • 2022
  • Multiple modes of communication on social media can contribute to public diplomacy in informing, conversing, and networking with members of foreign publics. However, manipulative behaviours on social media, prevalent especially in high tension contexts, create disruptions to authentic communication in what could be grey/black propaganda or information warfare. This study reviews existing literature about models of public diplomacy to guide an empirical study of China's communication in the #SouthChinaSea conversation on Twitter. It uses computational methods to identify, record, and analyze one-way, two-way, and network communication of China's actors. It employs manual qualitative research to determine the nature of China's actors. On that basis, it assesses China's Twitter communication in the issue against various models of public diplomacy.

A Study on GUI Design of Online Game Character Customizing (온라인 게임 캐릭터 커스터마이징의 GUI 디자인 분석 연구)

  • Kim, Eun-Ji;Park, Soo-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.307-317
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    • 2011
  • Game character customizing has evolved with the desires of users who want to enjoy the scarcity value; thereby, the category which is subjected to character customizing is extending. However, despite such a great interest, character customizing interface has been created for the sake of the convenience of each game developing company, without proven guidelines. The confusion of designers who create interface is caused by using independently created interface without testing the optimal form of interface according to manipulative activity which integrates game character customizing interface, and this confusion leads to the discomfort of users. All the more, studies on character customizing have been mostly concerned with the preference for certain characters according to user propensity or character producing methods. Therefore, basic research into interface relative to character customizing is insufficient. Accordingly, through the development of universal guidelines appropriate for game character customizing interface. the discomfort of users is to be removed. This paper conducted an investigative analysis of the current interface of games which support character customizing, and classified the type of interface. Then, the paper researched 16 types of games that support character customizing out of games ranked within top 50 in the on-line game ranking. As a result of the analysis, the characteristic feature of every game appeared in the offer of detailed optional factors. Those detailed optional factors could be classified, to some extent; however, their manipulative interfaces were discovered not to be classified into different types. The results of this paper will be used as an analytic system in the preparation of the guidelines of game character customizing interface, down the road.

Evaluation and Design for Joint Configurations Based on Kinematic Analysis (운동학에 기초한 로봇 손가락의 관절구조 평가 및 설계)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.176-187
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    • 2005
  • This paper presents an evaluation of joint configurations of a robotic finger based on kinematic analysis. The evaluation is based on an assumption that the current control methods for the fingers require that the contact state specified by the motion planner be maintained during manipulation. Various finger-joint configurations have been evaluated for different contact motions. In the kinematic analysis, the surface of the manipulated object was represented by B-spline surface and the surface of the finger was represented by cylinders and a half ellipsoid. Three types of contact motion, namely, 1) pure rolling, 2) twist-roiling, and 3) slide-twist-rolling are assumed in this analysis. The finger-joint configuration best suited for manipulative motion is determined by the dimension of manipulation workspace. The evaluation has shown that the human-like fingers are suitable for maintaining twist-rolling and slide-twist-rolling but not for pure rolling. A finger with roll joint at its fingertip link, which is different from human fingers, proved to be better for pure rolling motion because it can accommodate sideway motions of the object. Several kinds of useful finger-joint configurations suited for manipulating objects by fingertip surface are proposed.

Teaching the Derivation of Area Formulas for Polygonal Regions through Dissection-Motion-Operations (DMO): A Visual Reasoning Approach

  • Rahim, Medhat H.
    • Research in Mathematical Education
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    • v.14 no.3
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    • pp.195-209
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    • 2010
  • Utilizing a structure of operations known as Dissection-Motion-Operations (DMO), a set of mathematics propositions or area-formulas in school mathematics will be introduced through shape-to-shape transforms. The underlying theme for DMO is problem-solving through visual reasoning and proving manipulatively or electronically vs. rote learning and memorization. Visual reasoning is the focus here where two operations that constitute DMO are utilized. One operation is known as Dissection (or Decomposition) operation that operates on a given region in 2D or 3D and dissects it into a number of subregions. The second operation is known as Motion (or Composition) operation applied on the resultant sub-regions to form a distinct area (or volume)-equivalent region. In 2D for example, DMO can transform a given polygon into a variety of new and distinct polygons each of which is area-equivalent to the original polygon (cf [Rahim, M. H. & Sawada, D. (1986). Revitalizing school geometry through Dissection-Motion Operations. Sch. Sci. Math. 86(3), 235-246] and [Rahim, M. H. & Sawada, D. (1990). The duality of qualitative and quantitative knowing in school geometry, International Journal of Mathematical Education in Science and Technology 21(2), 303-308]).