• Title/Summary/Keyword: magic sum

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A study on solutions of Jisuguimundo using the range of magic sums (합의 범위를 이용한 지수귀문도 해의 탐구)

  • Kwon, Gyunuk;Park, Sang Hu;Song, Yun Min;Choi, Seong Woong;Park, Poo-Sung
    • Journal for History of Mathematics
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    • v.27 no.2
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    • pp.111-125
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    • 2014
  • Jisuguimundo is an inimitable magic hexagon devised by Choi Seok-Jeong, who was the author of GuSuRyak as well as a prime minister in Joseon dynasty. Jisuguimundo, recorded in GuSuRyak, is also known as Hexagonal Tortoise Problem (HTP) because its nine hexagons resemble a tortoise shell. We call the sum of numbers in a hexagon in Jisuguimundo a magic sum, and show that the magic sum of hexagonal tortoise problem of order 2 varies 40 through 62 exactly and that of hexagonal tortoise problem of order 3 varies 77 through 109 exactly. We also find all of the possible solutions for hexagonal tortoise problem of oder 2.

H-V -SUPER MAGIC DECOMPOSITION OF COMPLETE BIPARTITE GRAPHS

  • KUMAR, SOLOMON STALIN;MARIMUTHU, GURUSAMY THEVAR
    • Communications of the Korean Mathematical Society
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    • v.30 no.3
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    • pp.313-325
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    • 2015
  • An H-magic labeling in a H-decomposable graph G is a bijection $f:V(G){\cup}E(G){\rightarrow}\{1,2,{\cdots},p+q\}$ such that for every copy H in the decomposition, $\sum{_{{\upsilon}{\in}V(H)}}\;f(v)+\sum{_{e{\in}E(H)}}\;f(e)$ is constant. f is said to be H-V -super magic if f(V(G))={1,2,...,p}. In this paper, we prove that complete bipartite graphs $K_{n,n}$ are H-V -super magic decomposable where $$H{\sim_=}K_{1,n}$$ with $n{\geq}1$.

An approximate method to make Jisuguimundo (지수귀문도를 만드는 근사적 방법)

  • Park, Kyo Sik
    • Journal for History of Mathematics
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    • v.31 no.4
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    • pp.183-196
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    • 2018
  • In this study, we propose an approximate method to make Jisuguimundo with magic number 93 to 109. In this method, for two numbers p, q with a relationship of M = 2p+q, we use eight pairs of two numbers with sum p and five pairs of two numbers with sum q. Such numbers must be between 1 and 30. Instead of determining all positions of thirty numbers, this method shows that Jisuguimundo with magic number 93 to 109 can be made by determining positions of thirteen numbers $a_i$(i = 1, 2, ${\cdots}$, 8), $b_5$, $c_i$(i = 1, 2, 3, 4). Method 1 is used to make Jisuguimundo with magic number 93 to 108, and method 2 is used to make Jisuguimundo with magic number 109.

A study on magic labelling of Hadoguodo (하도구오도(河圖九五圖)의 magic labelling에 대한 연구)

  • Park, Kyo Sik
    • Journal for History of Mathematics
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    • v.33 no.6
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    • pp.315-325
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    • 2020
  • In this study, how Choi Seok-Jeong made Hadoguodo is presumed. Choi SeokJeong's Hadoguodo does not actually reflect the Hado. But it is verified that Hadoguodo reflecting Hado can be made. In addition, it is verified that Hadoguodo can be made so that not only the sum of the nine numbers of each square are all 207 but also the sum of the nine numbers in the horizontal and vertical directions are all 207.

V-SUPER VERTEX OUT-MAGIC TOTAL LABELINGS OF DIGRAPHS

  • Devi, Guruvaiah Durga;Durga, Morekondan Subhash Raja;Marimuthu, Gurusamy Thevar
    • Communications of the Korean Mathematical Society
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    • v.32 no.2
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    • pp.435-445
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    • 2017
  • Let D be a directed graph with p vertices and q arcs. A vertex out-magic total labeling is a bijection f from $V(D){\cup}A(D){\rightarrow}\{1,2,{\ldots},p+q\}$ with the property that for every $v{\in}V(D)$, $f(v)+\sum_{u{\in}O(v)}f((v,u))=k$, for some constant k. Such a labeling is called a V-super vertex out-magic total labeling (V-SVOMT labeling) if $f(V(D))=\{1,2,3,{\ldots},p\}$. A digraph D is called a V-super vertex out-magic total digraph (V-SVOMT digraph) if D admits a V-SVOMT labeling. In this paper, we provide a method to find the most vital nodes in a network by introducing the above labeling and we study the basic properties of such labelings for digraphs. In particular, we completely solve the problem of finding V-SVOMT labeling of generalized de Bruijn digraphs which are used in the interconnection network topologies.

A Study on Making Jisuguimundo as a Problem Solving Task for Elementary Students (초등학생을 위한 문제해결 과제로서의 지수귀문도의 해결 방안 연구)

  • Park, Kyo-Sik
    • Journal of Elementary Mathematics Education in Korea
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    • v.15 no.1
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    • pp.77-93
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    • 2011
  • Jisuguimundo(地數龜文圖) is a magic hexagon created by Suk-Jung Choi in his book about three hundreds years ago in Korea. Recently attention is focused on jisuguimundo, and it is known that jisuguimundos exist when magic number is from 77 to 108, however a general method making jisuguimundos is not known so far. Up to now, methods of making jisuguimundos using computers are known. In this study, a method making jisuguimundos is suggested using pairs of two numbers with sum p and q ($p{\neq}q$) alternately when magic number is from 88 to 92, and from 94 to 98, without using computer in elementary math class as a task for problem solving. Mathematical theory is introduced for this method, and jisuguimundos are presented which are found out through this method. Elementary students are expected to make their own jisuguimundo using this method.

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A Scalable Resource-Lookup Protocol for Internet File System Considering the Computing Power of a Peer (피어의 컴퓨팅 능력을 고려한 인터넷 파일 시스템을 위한 확장성 있는 자원 탐색 프로토콜 설계)

  • Jung Il-dong;You Young-ho;Lee Jong-hwan;Kim Kyongsok
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.89-99
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    • 2005
  • Advances of Internet and rC accelerate distribution and sharing of information, which make P2P(Peer-to-Peer) computing paradigm appear P2P computing Paradigm is the computing paradigm that shares computing resources and services between users directly. A fundamental problem that confronts Peer-to-Peer applications is the efficient location of the node that stoles a desired item. P2P systems treat the majority of their components as equivalent. This purist philosophy is useful from an academic standpoint, since it simplifies algorithmic analysis. In reality, however, some peers are more equal than others. We propose the P2P protocol considering differences of capabilities of computers, which is ignored in previous researches. And we examine the possibility and applications of the protocol. Simulating the Magic Square, we estimate the performances of the protocol with the number of hop and network round time. Finally, we analyze the performance of the protocol with the numerical formula. We call our p2p protocol the Magic Square. Although the numbers that magic square contains have no meaning, the sum of the numbers in magic square is same in each row, column, and main diagonal. The design goals of our p2p protocol are similar query response time and query path length between request peer and response peer, although the network information stored in each peer is not important.