• Title/Summary/Keyword: location character

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An Analysis on Determinants for China Market Entry Type of the Korean Company (한국기업의 중국시장 진출유형에 따른 결정요인 분석)

  • Lee, Je-Hong
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.223-242
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    • 2010
  • Since the reopening of official relations in 1992, Korean and China have become major trading partners, apart from myriad exchanges in culture and other aspects of society. The subject of this study is to analysis on determinants for China market entry type of the Korean company. This article measure the effects on Korea exporter interests of Korea's trade with china. This paper investigates the determinants of export and FDI referring in entry type in the China's market of Korea company. There are 250 samples and 130 returns, 170 of them are analyzed for a entry competitiveness. This paper has there main a parts, Multiple regression result shows that the export entry competitiveness are positively affected by the product character and market character. However, The enterprise character and location character does not affect in the export competitiveness. Also, the direct investment entry competitiveness are positively affected by the market character and location character. However, The enterprise character and product character does not affect in the direct investment. Logit analysis result show that the direct investment entry does positively affected in CEO international mind and export entry does affect in more than rival competitive products. In addition, the export entry does positively affected in the customer taste diversity, political risk and economical risk, market environment instability.

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Character based Hangeul search using Location-specific Character Frequency

  • Lee, Jung-Hwa;Lee, Jong-Min;Kim, Seong-Woo
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.345-350
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    • 2009
  • Hangul search functionality, including dictionary search is used in many Hangeul applications. Existing research of hangeul search method is the study of using hangeul syllable as a basic unit. However when you consider the characteristics of Hangul, the research of using hangeul character as a basic unit is needed. In this paper we propose the character based hangeul search method using the location-specific frequency information and verify the effectiveness of the proposed method through the experiments.

Extraction of Automobile License Plate and Separation of Character Region Using Hue and saturation (색조와 순도를 이용한 차량번호판 검출 및 문자영역 분리)

  • 박종욱;엄재원;최태영
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1081-1084
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    • 1999
  • This paper proposes a method of extracting automobile license plate information using color image processing and separation of character regions. The hue and saturation of color information is need for license plate extraction and the specified standard location ratio is need for character region separation. Simulation results show that the proposed algorithm can detect license plates and separate character regions successfully.

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A Study on Type Classification and Recognition Using Structural Information in Character Pattern of HANGEUL Shape (한글 Shape 문자 Pattern에서의 구조적 정보를 이용한 형식분류와 인식 관한 연구)

  • 전종익;조용주;남궁재찬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.2
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    • pp.180-195
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    • 1991
  • In this paper, we studied on new method of recognition using structural information to recognize character pattern in orginal shape of Hangeul. First, for the purpose of knowing location of character in input image. it processed Making block. Second, after we investigated. whether vertical vowel exited or not in character image accordingly the center of gravity of Hangeul. each character was classified into Type of Hangeul by searching location and length for horizontal vowel and short pole. Last, we processed it by means of template matching which calculate Uclid's distance on each Jaso in accordance to type classified. This paper made an experiment on 2350 characters and obtained 98.3% classifing rate and 95.2% recognizing rate.

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Design of a Padding Algorithm Using the Pad Character Length (패딩 문자열 길이 정보를 이용한 패딩 알고리즘 설계)

  • Jang, Seung-Ju
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1371-1379
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    • 2006
  • This paper suggests the padding algorithm using padding character length to concatenate more than one string without side-effect. Most existing padding algorithms padding null character in the empty location could not discriminate the real string from the padded character. To overcome this problem, in this paper, the padded character contains pad character length information. This mechanism is working better than NULL or '00' padding cases. The suggested padding algorithm could be effective for data encryption and decryption algorithms.

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A Study on the Vibration Character of Floor Slab in Apartment House (공동주택 바닥 슬라브의 진동 특성에 관한 연구)

  • Pakr, Myung-Kil;Ham, Jin-Sik
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.77-81
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    • 2003
  • This paper is contents about vibration character that produce floor slab make up of concrete when played striking at each location. An experiment was achieved in apartment house just before occupancy which build newly to 100m$^2$ scale. Vibration level plays striking in whole 9 places and measured vibration character of x, y, z direction. As the result, vibration level of verticality direction showed high than horizontality direction.

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Implementation of morphologica analyzer and spelling corrector for charcter recognition post-processing (문자 인식 후처리를 위한 형태소 분석기와 문자 교정기의 구현)

  • 이영화;김규성;김영훈;이상조
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.5
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    • pp.82-92
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    • 1997
  • In this paper, we propose post-rpocessing method that corrects a misrecognized character by generated a characater recognizer using morphological analyzer and spelling corrector. The proposed post-processing consists of sthree phases : First, our method pass through morhological analyzer which only outputted necessary information for spelling correcting, doesn't analyze a bundle of phrases, and detects the location of misrecognized character. Second, tagging the generated candidate character using the information of character substitution table and grapheme substitution/separating table. Then we retry analysis after the misrecognition character has been substituted. Finally we select table, we investigate misrecognized charcters in CORPUS. Reliability analysis used to frequency of randomly selected about 100,000 words in CORPUS. A korean character recognizer demonstrates 93% correction rate without a post-processing. The entire recognition rate of our system with a post-processing exceeds 97% correction rate.

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Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.

A Geocoding Method on Character Matching in Indoor Spaces (실내 공간에서의 문자매칭 기반 지오코딩 기법)

  • Lee, Kang-Jae;Lee, Jiyeong
    • Spatial Information Research
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    • v.21 no.1
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    • pp.87-100
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    • 2013
  • Recently, the use of locational information is growing rapidly. GPS technology has been adopted generally for obtaining locational information in outdoor spaces. In the other hand, the researches on indoor positioning have been carried out applying WLAN, RFID or Bluetooth technology because of the multi-path interference of GPS signal caused by the physical obstacles such as walls or columns in buildings. However, such technologies for indoor positioning cost too much to build sensing infrastructure and compute-intensive processes are involved. Furthermore, the accuracy of location estimation is variable caused by interior structures in buildings. In this study, to make up for the limitations, descriptive data such as phone number, unique room numbers, or business names readily available in mixed-use buildings is used for extracting location information. Furthermore, during the process, a geocoding method using character matching is applied to this study enabling prompt location estimation and sublating the fluctuation of accuracy caused by interior structures. Based on the proposed method in this study, an architecture is designed, and three-dimensional viewer program is developed for the implementation of this study. Also, this research is quantitatively analyzed through match rate and processing time of proposed method.

Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.