• Title/Summary/Keyword: life-script

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Pickprimer: A Graphic User Interface Program for Primer Design on the Gene Target Region (픽프라이머 : 유전자 목표 구간 탐색 모듈을 포함한 프라이머 제작 그래픽 프로그램)

  • Chung, Hee;Mun, Jeong-Hwan;Lee, Seung-Chan;Yu, Hee-Ju
    • Horticultural Science & Technology
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    • v.29 no.5
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    • pp.461-466
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    • 2011
  • In genetic and molecular breeding studies of plants, researchers need to design various kinds of primers based on their research purposes. So far many kinds of web- or script-based non-commercial programs for primer design are available. Because most of them do not include user interface for multipurpose usage including gene structure prediction and direct target selection on sequences, it has been a laborious work to design primers targeting on the exon or intron regions of interesting genes. Here we report a primer designing graphic user interface program, Pickprimer, that includes gene structure prediction and primer design modules by combining source codes of the Spidey and Primer3 programs. This program provides simple graphic user interface to input sequences and design primers. Genomic sequence and mRNA or coding sequence of genes can be copy and pasted or input as fasta or text files. Based on alignment of the input sequences using the Spidey module, a putative gene structure is graphically visualized along with exon-intron sequences of color codes. Primer design can be easily performed by dragging mouse on the displayed sequences or input primer targeting position with desirable values of primers. The output of designed primers with detailed information is provided by the Primer3 module. PCR evaluation of 24 selected primer sets successfully amplified single amplicons from six Brassica rapa cultivars. The Pickprimer will be a convenient tool for genetic and molecular breeding studies of plants.

A Study on Family line of Yoondongri(尹東里) and Ungiyeonron(運氣衍論) in Chochangkyeul(草窓訣) (윤동리(尹東里)의 가계(家系)와 『초창결(草窓訣)』 중(中) 「운기연론(運氣衍論)」에 관(關)한 연구(硏究))

  • Yun, Chang-Yeol
    • Journal of Korean Medical classics
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    • v.30 no.3
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    • pp.41-54
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    • 2017
  • Objectives : Yoondongri is a famous Korean medical doctor in the 18th century. He wrote Chochangkyeul, a special medical book which records his treatment based on the theory of Ungi. Nevertheless, his life and his book have not received due research it deserves. Methods : The paper studied the family tree as revealed in the Papyeong Yoon clan and Chochangkyeul. Further study was done on Yoon's medical theories and clinical features as discovered in Chochangkyeul and Ungiyeonron. Results & Conclusions : Very little is known about Yoondongri other than that he is the 27th generation from the progenitor of the Yoon clan of Papyeong Yoon clan, and that he is the great grandchild of Choongheon-gong Yoon Jeon. One of the important elements of his Ungi theory is Owoon Habgi, which illustrates the integration of Gabsin, Muui, Byeonggye, Gyungjeong, and Yimgi, thereby forming one Ilki. Ilki signifies that mechanisms of disease are inter-connected and one in essence. As the core of his clinical practice, he explains the 25 different types of diseases that can afflict those who are born in the years Gabsin, Muui, Byeongye, Gyungjeong, and Yimgi when they are met with their corresponding year. Yoon described for each script the mechanism of disease, symptom, treatment, and prescription, all of which showcases his status as a great clinical practitioner. His application of Ungi theory is uncomplicated and accessible. His method was also highly effective, the likes of which were unseen even in China and Japan. His prescriptions are mainly based on the Ungi treatment found in Jinmutaek's Saminang, and on Donguibogam.

Educational Television Programs for Early Childhood: Explorative Study (텔레비젼 유아교육(幼兒敎育) 프로그램에 관(關)한 탐색적(探索的) 연구(硏究))

  • Gi, Ok Jung;Jeun, Kyeung Sook
    • Korean Journal of Child Studies
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    • v.3
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    • pp.83-96
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    • 1982
  • TV has a very strong influence on various aspects of children's life and development. In view of this influence, various problems related to the content and production of TV programs for early - childhood deserve a careful study. Recognizant of this significance, this study aims to suggest the direction in which the production of TV programs for early childhood in Korea will steer by defining the concept of TV programs for early childhood and by analyzing the current status and trends of producting TV program for early childhood at abroad. In this study, attempts were made to suggest some strategies for the production of TV programs for early childhood based on an expansive literature review. 1. The running time of TV programs for early-childhood ages of 4-5 year old is suggested to be 15 minutes. 2. In the process of producing the programs, a group of professionals including in-service teachers, researchers specializing in child development, psychology and sociology, idea-creators, script writers, media experts, producers, and monitors should provide concerted efforts throughout the process. 3. The running time of TV programs for early-childhood should be less than 20 minutes and therefore should have simple learning objectives. 4. The contents of programs should be organized in such a way as to enable children to view themselves as well as the environment in more positive ways and to fester desirable values and beliefs in them based on various constructive activities and plays. 5. The programs should adopt various techniques including repetition, to ensure the maximum learning effect in full consideration of children's interest. 6. The programs should be continuously revised and supplemented based on the evaluation of the programs, children's responses and monitor's feedbacks.

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Development of Material for Middle School Geometry using Storytelling (스토리텔링을 활용한 중학교 기하영역 자료 개발 연구)

  • Lee, Jae Hak;Chung, Sang Kwon;Kim, Sun Hee;Choi, Min Sik;Won, Yu Mi;Kim, Young Jin;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.27 no.3
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    • pp.341-356
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    • 2013
  • This research is about storytelling in middle school geometry. This study is basic research about actualizing mathematical teaching and learning based on storytelling that is raised for reforming school mathematics education. In order to develop the mathematics textbook model, development of procedures and methods were extracted from the literature. And mathematics textbook model were developed in accordance with the process and methods. Examples are presented in terms of the development of material with 'story as a communication tool', 'familiar story as a script' 'universality of the world or simulation of life as a story', 'story as a means to foster creativity: story making'. Through the results of this study, we are also able to check the possibility of storytelling in mathematics class. And this study will be the foundation for teaching and learning using storytelling.

The analysis of Chinese Character's Calligraphy which is applied to the T-shirt design - By contrast between China and USA's example - (티셔츠디자인에 활용된 한자(汉字)의 캘리그라피 분석 - 중국과 미국의 사례비교를 중심으로 -)

  • Fang, Xing-Xing;Kim, Se-Hwa;Ahn, Byoung-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.703-707
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    • 2008
  • Chinese has the biggest user in the world, is not only used to contact but also has ample cultural value and beautiful modeling. So it's widely used in our life. The Chinese character which is used in the T-shirt has a strong ability of transmit the information on the language. And it has a strong personality on the model too. It's more and more popular over the years with young people. The main objective of this research is to collect the structure data of Chinese character and the illustration of apply Chinese character on T-shirt between China and American. The second is to compare and analyze the number, construction, script, size, place, color, expression of the character. The others is to investigate the illustration of apply character on fashion design. And take the various manifestation of character as the foundation to put forward some new design project of apply Chinese character on the T-shirt.

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3D Graphic Nursery Contents Developed by Mobile AR Technology (모바일 기반 증강현실 기술을 활용한 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2125-2130
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    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents which is developed by mobile AR technology. AR technology has currently people's attention because of the potential to be core contents of future ICT industry. We applied AR nursery contents for kid's subtitle language selection in Korean, Chinese and English education. The original fairy tale consisted of 6~8 scenes for the 3D contents production, and was adapted and translated. Dubbing was dubbed by the native speaker using the standard pronunciation, and the effect sound was edited separately to fit the scene. After composing a scenario, constructing a 3D model, constructing a interaction, constructing a sound effect, and creating content metadata, the Unity 3D game engine is executed to create a project and describe it as a script. It provides a fun and informative tradition of fairy tales with abundant content that incorporates ICT technology, accepting advanced technology-based education, and having opportunities to perceive software in daily life.

Construction of web-based nutrition education contents and searching engine for usage of healthy menu of children

  • Hong, Soon-Myung;Lee, Tae-Kyong;Chung, Hea-Jung;Park, Hye-Kyung;Lee, Eun-Ju;Nam, Hye-Seon;Jung, Soon-Im;Cho, Jee-Ye;Lee, Jin-Hee;Kim, Gon;Kim, Min-Chan
    • Nutrition Research and Practice
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    • v.2 no.2
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    • pp.114-120
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    • 2008
  • A diet habit, which is developed in childhood, lasts for a life time. In this sense, nutrition education and early exposure to healthy menus in childhood is important. Children these days have easy access to the internet. Thus, a web-based nutrition education program for children is an effective tool for nutrition education of children. This site provides the material of the nutrition education for children with characters which are personified nutrients. The 151 menus are stored in the site together with video script of the cooking process. The menus are classified by the criteria based on age, menu type and the ethnic origin of the menu. The site provides a search function. There are three kinds of search conditions which are key words, menu type and "between" expression of nutrients such as calorie and other nutrients. The site is developed with the operating system Windows 2003 Server, the web server ZEUS 5, development language JSP, and database management system Oracle 10 g.

Development of Feedback Data Automated Verification Program for Mission S/W (임무 S/W 시험을 위한 피드백 데이터의 기댓값 검증 자동화 도구 개발)

  • Kwon, GI-Bong;Lee, Ha-Yoeun;Ha, Seok-Wun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.10
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    • pp.871-877
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    • 2021
  • Aircraft defects are important matters directly related to the operation of the aircraft and the life of the pilot. The defects in the mission software that occur during aircraft control seriously affect the pilot's mission performance and safety. Therefore, the organization in charge of aircraft development or software defects are reinforced in the process to identify and eliminate defects in the early stages of development, and a lot of labor and time are spent, but due to the nature of the mission software, strong functional coupling with other avionics and high complexity, so there are restrictions on the identification and removal of software defects through the existing test method. This study analyzes the effect of securing mission software integrity and reducing test cost through data integrity verification by developing a tool that automates the verification of expected value of feedback data among communication data of mission computer interlocking equipment.

Integration of 3D Laser Scanner and BIM Process for Visualization of Building Defective Condition (3D 레이저 스캐닝과 BIM 연동을 통한 건축물 노후 상태 정보 시각화 프로세스)

  • Choi, Moonyoung;Kim, Sangyong;Kim, Seungho
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.2
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    • pp.171-182
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    • 2022
  • The regular assessment of a building is important to understand structural safety and latent risk in the early stages of building life cycle. However, methods of traditional assessment are subjective, atypical, labor-intensive, and time-consuming and as such the reliability of these results has been questioned. This study proposed a method to bring accurate results using a 3D laser scanner and integrate them in Building Information Modeling (BIM) to visualize defective condition. The specific process for this study was as follows: (1) semi-automated data acquisition using 3D laser scanner and python script, (2) scan-to-BIM process, (3) integrating and visualizing defective conditions data using dynamo. The method proposed in this study improved efficiency and productivity in a building assessment through omitting the additional process of measurement and documentation. The visualized 3D model allows building facility managers to make more effective decisions. Ultimately, this is expected to improve the efficiency of building maintenance works.

Making Science Documentary: On the role of experts in the production of "Light" by EBS (과학 다큐멘터리 만들기: EBS의 <빛>의 제작과정과 자문위원의 역할을중심으로)

  • Moon, Jiho;Hong, Sungook
    • Journal of Science and Technology Studies
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    • v.13 no.1
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    • pp.145-180
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    • 2013
  • STS studies into science documentaries for television are rare, and they do not even reflect the constructivist fruits of STS. STS have been calling for the need of analyzing 'science-in-the-making' in order to understand science more deeply. Similarly, our starting point is the assumption that science documentary can be better understood when we look into its making process. Under this assumption, we adopted the method of participant observation in analyzing 'documentary practice', trying to open the 'black box' called 'science documentary'. We have here focused on the documentary named "Light" made by a scientific documentary team of EBS, who made "Culture and Mathematics" and "Life". Each of us worked as a main consultant and an assistant staff in making "Light". We will address two main points in this study. First, based on our participant observation and interviews, we will show that the members of documentary making team are thinking about 'science' in distinctive ways. The team tended to emphasize visualization, knowledge linked to people's everyday life, and the distinctive characters of scientists who appear in the documentary. Second, by looking closely into the interaction between the team members and the consultant in the process of completing the script of the documentary, it was possible to understand how the contents of the documentary was constructed more accurately. In the making process, consultant's idea was not simply accepted by the making team, but there were conflicts and compromises. By showing this, we will be able to bring up a reflexive question about the role of consultant in the process of making a science documentary.

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