• Title/Summary/Keyword: liberal semester

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A Template-based Interactive University Timetabling Support System (템플릿 기반의 상호대화형 전공강의시간표 작성지원시스템)

  • Chang, Yong-Sik;Jeong, Ye-Won
    • Journal of Intelligence and Information Systems
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    • v.16 no.3
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    • pp.121-145
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    • 2010
  • University timetabling depending on the educational environments of universities is an NP-hard problem that the amount of computation required to find solutions increases exponentially with the problem size. For many years, there have been lots of studies on university timetabling from the necessity of automatic timetable generation for students' convenience and effective lesson, and for the effective allocation of subjects, lecturers, and classrooms. Timetables are classified into a course timetable and an examination timetable. This study focuses on the former. In general, a course timetable for liberal arts is scheduled by the office of academic affairs and a course timetable for major subjects is scheduled by each department of a university. We found several problems from the analysis of current course timetabling in departments. First, it is time-consuming and inefficient for each department to do the routine and repetitive timetabling work manually. Second, many classes are concentrated into several time slots in a timetable. This tendency decreases the effectiveness of students' classes. Third, several major subjects might overlap some required subjects in liberal arts at the same time slots in the timetable. In this case, it is required that students should choose only one from the overlapped subjects. Fourth, many subjects are lectured by same lecturers every year and most of lecturers prefer the same time slots for the subjects compared with last year. This means that it will be helpful if departments reuse the previous timetables. To solve such problems and support the effective course timetabling in each department, this study proposes a university timetabling support system based on two phases. In the first phase, each department generates a timetable template from the most similar timetable case, which is based on case-based reasoning. In the second phase, the department schedules a timetable with the help of interactive user interface under the timetabling criteria, which is based on rule-based approach. This study provides the illustrations of Hanshin University. We classified timetabling criteria into intrinsic and extrinsic criteria. In intrinsic criteria, there are three criteria related to lecturer, class, and classroom which are all hard constraints. In extrinsic criteria, there are four criteria related to 'the numbers of lesson hours' by the lecturer, 'prohibition of lecture allocation to specific day-hours' for committee members, 'the number of subjects in the same day-hour,' and 'the use of common classrooms.' In 'the numbers of lesson hours' by the lecturer, there are three kinds of criteria : 'minimum number of lesson hours per week,' 'maximum number of lesson hours per week,' 'maximum number of lesson hours per day.' Extrinsic criteria are also all hard constraints except for 'minimum number of lesson hours per week' considered as a soft constraint. In addition, we proposed two indices for measuring similarities between subjects of current semester and subjects of the previous timetables, and for evaluating distribution degrees of a scheduled timetable. Similarity is measured by comparison of two attributes-subject name and its lecturer-between current semester and a previous semester. The index of distribution degree, based on information entropy, indicates a distribution of subjects in the timetable. To show this study's viability, we implemented a prototype system and performed experiments with the real data of Hanshin University. Average similarity from the most similar cases of all departments was estimated as 41.72%. It means that a timetable template generated from the most similar case will be helpful. Through sensitivity analysis, the result shows that distribution degree will increase if we set 'the number of subjects in the same day-hour' to more than 90%.

A Study on Design of Ontologies for Wounded Heart Healing (대학생의 인성함양을 위한 마음과 행복 프로그램의 개발 및 평가)

  • Ko, Shi-Yong;Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.641-649
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    • 2012
  • The purpose of this study is to look into development and effects of Mind and Happiness Program for personality cultivation of college students. The program referred to previous studies on personality cultivation, personality cultivation guidelines for college students (Lee Joo Hee, Park Hee Hyun, Park Eun Min, 2010), and 'guidance and reality of personality development' (Kim Yeo Ok, 1999). This program was composed of 13 contents in order to be available in liberal arts selective courses within one semester, each content consisting of 50-minute lecture and 50-minute field activity program. 88 college students at W university in Jeollabukdo was the subjects of experiment group participating in personality cultivation program, which was conducted for 100 minutes once a week over 13 weeks. Degree of participants' satisfaction in the program was measured by the frequency and percentage of surveyed items. Mean difference between pre-test and post-test of participants' self-efficacy and life satisfaction was verified by t-test for comparison and Cohen's d for level of effect, respectively. This survey results in enhancing the self-efficacy and life satisfaction of collegians joined liberal arts selective courses thru personality cultivation program. Furthermore, the subjects after the program intended to recommend this program to other students.

A Study on Teaching Japanese Modern Novels by Audiovisual Materials - Focusing on the Films Based on Original Novels (영상을 이용한 일본현대소설의 수업방안 - 소설이 원작인 영화작품을 중심으로)

  • Kim, Hwal Ran
    • Cross-Cultural Studies
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    • v.43
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    • pp.241-264
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    • 2016
  • The purpose of this study is to devise teaching goals for Liberal Literature Lessons in college through the class . Lots of domestic and foreign novels have recently been turned into films or TV series. As cinematized novels become hits in movie theaters, the original stories ascend to the bestseller list due to the success in the box-office, which proves once again how powerful the visual media is. In this study, 10 works of cinematized literature were explored for one semester in a Liberal Literature class called , aimed at increasing students' interest in novels in the era of digital images. The literary works chosen for the study were novels that had won the Akutagawa Prize, which is given to writers in the field of pure literature, the Naoki Prize, which is awarded in the field of popular literature, and the Japanese Bookstore Grand Prize, which the employees at Japanese bookstores award to the novel they want to sell most. Afterward, a survey was conducted on students in the class to determine their satisfaction with the lectures. Despite the fact that they had little interest in Japanese Literature before taking this lecture, they indicated greater interest in Japanese movies and culture as well as novels due to the class.

A Study to Suggest Korean Fashion Design Education Model for a Creative Fashion Design -Focus on Comparative Case Studies in the USA, Europe, and Korea- (창조적 패션디자인을 위한 한국의 패션디자인 교육모델 제안에 관한 연구 -미국, 유럽, 한국의 사례 비교를 중심으로-)

  • Choi, Kyung-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.1
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    • pp.68-83
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    • 2012
  • This study suggests a Korean fashion design education model through a comparison of the fashion design curriculum and education systems in the USA, Europe, and Korea. For this, a case study of fashion design curriculum and education systems in the USA was performed with literature reviews about education methodology and design process to develop creativity, following the prior study, A Comparative Study on Fashion Design in Europe and Korea. For the case study, 12 superior fashion design education institutions in the USA were chosen from fashionista (N.Y.) and the goals, the emphases, the constitution of the online curriculum of each undergraduate fashion design course were examined. As a result of this study, Korean fashion design education model (1+2.5+0.5 model), was proposed by integrating the education systems of the USA and Europe, as follow: First, Korean fashion design education institutions need to be characterized and the departments/majors should be gradually specialized by the major. Second, foundation courses prior to undergraduate courses or during the 1st year should be established to result in a multi- disciplinary basic education. Third, a project based major needs to be performed that connects fashion design subjects with their related subjects for 2 and a half years as of the $2^{nd}$ year. These projects can be progressed by problem-solving design process of problem-identification and brainstorming-research, analysis-design concept-design ideation, selection-design development, implementation-critical evaluation and solutions. Fourth, collaborative projects or integrated courses with related Liberal Arts or other art and design majors should lead to muliti-discilplinary education. Fifth, the chance of increased active industry-academy collaboration and actual employment or enterprise can be facilitated by the establishment of only the courses related to domestic or international internships during the $2^{nd}$ semester of the $4^{th}$ year.

The Effect of Robot-Based STEAM Class on the Korean Learning of Multiculturul School Children -Focusing on After School Learning of Elementary School- (로봇 활용 STEAM 수업이 다문화 아동의 한국어 학습에 미치는 영향 -초등학교 방과 후 수업을 중심으로-)

  • Kim, Se-Min;You, Kang-Soo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.1-8
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    • 2015
  • This paper focuses on analyzing Korean language learning effect through the STEAM class using a robot which is targeted on multicultural elementary school students. For the purpose of it, the degree of difficulty and interest of how students feel has been measured. By using the programing tool of Korean language entering base, they learn the programming commands like as variable, data type, branching statement, loop statement, etc in Korean, the effect of Korean learning has been measured. It has been examined two interviews at the beginning and the end of the second semester to measure the effect of Korean language learning. As a result of this research, It can be realized that multicultural children who have similar linguistic characteristics and cultural sphere understood Korean language easily when they take the Korean language class by utilizing a robot, and the class had an effect on the acquisition of Korean language for multicultural children.

The Effects of School Health Education on Health Promotion Behavior Among Selected High School Students (일부 고등학생들의 학교보건교육이 건강증진행위에 미치는 영향)

  • Lee Chang Gug;Lee Myung Sun;Suh Seung Hee;Han Seung Hyun
    • Korean Journal of Health Education and Promotion
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    • v.22 no.1
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    • pp.17-40
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    • 2005
  • This study was aimed to analyze the status of the a health education and the health behavior, and to identify the effected factors of health promotion behavior based on Green's PRECEDE Model among high school students The data was collected by interview survey with self-administration questionnaire from the selected high school students during the end of the second semester, 2001, and 1,591 students are analyzed. The statistical method of the analysing for effected factors of health promotion behavior was used the Multiple Linear Regression Analysis by SPSS package program. The results of this study are as fellows. 1. The index of the health educational contents shows the 18.14 points per 86 points, 18.96 points in girl students, 17.53 points in boy students. 2. In the index of health promotion behaviors was 84.9 points per 140 full points in all average; 61 points per 100 points. The experienced rate of smoking was $35\%$ of all students, $38.5\%$ of boy students, $30.6\%$ of girl students each. The experienced rate of drinking was $62.2\%$ of all students, $61.6\%$ of boy students, $69.4\%$ of girl students. 3. The effected factors of the health promotions behaviors to analyse by multiple linear regression model was sports activity, the degree of satisfaction of their school life, the academic records of school, the present health conditions, their awareness for hazard of smoking for their health, the experiences of the smoking, their stresses(R$^2$ =0.174). and the factors as the experiences of drinking, their stresses, and the indexes for the health education contents in their school were added in girls students.

The Effects of Self-discovery Career Programs Utilizing Photo Diaries and Picture Books on Career Exploration of College Students (사진일기와 그림동화를 활용한 자기발견 진로프로그램이 대학생의 진로탐색에 미치는 영향)

  • Noh, Young-Yun
    • Journal of Korean Classical Literature and Education
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    • no.33
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    • pp.83-120
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    • 2016
  • This discussion presents the results obtained from the implementation of a self-discovery career program using photo diaries and picture books. The program was conducted with 34 college students in 2015 during the 2nd semester of the liberal arts class. The program guided college students, who are faced with career decisions before employment, with information that helped them to understand their individual characteristics. Therefore, they could identify the jobs they aspired for or would be successful in based on that information. At this time, we believed that literature that is based on the essence of human life would be helpful. As a result, college students understood their personality type through the 1 st, 2nd, and 3rd stages of the self-development process and recognized the aspects of themselves which they had previously misunderstood, which they did not know, and which they already knew. This aided them in their career exploration. Therefore, the results showed that although self-discovery career programs based on literature are in their nascent stage, they facilitate college students in their career exploration.

The Effect of Team-based Learning Activity on College Students' Character Education (팀 기반 학습활동이 대학생의 인성교육에 미치는 영향)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.161-167
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    • 2021
  • The purpose of this study is to provide a solution through a methodological approach so that character education can be naturally acquired in team-based learning activities. In the spring semester of 2021, a total of 69 college students in two groups were studied, and as a result of the study, the total score of character education virtues in the post-test was greatly improved in the experimental group (p<.001). The correlation between sub-items of team-based learning and pre and post-test results for character sub-items, self-regulation, consideration, communication, self-esteem, and responsibility, were statistically significant. This study shows character education through team-based learning had positive results. However, future research through a wider range of subjects is needed, and various teaching methods are being applied to propose verification of the effectiveness of character education.

A Study on the Interactivity of Smart LMS in a University Class (대학 수업에서 스마트 LMS의 상호작용 효과)

  • Choi, Mi-Yang
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.395-404
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    • 2019
  • This study investigates the interactivity of smart LMS. To this end, smart LMS was used for one semester in the English course for economics majors and the surveys about its interactivity were conducted. The findings show that smart LMS enhanced the interaction between instructors and students, between students and students, and between students and learning contents. Especially in the classroom, the activity bulletin made possible the instructor's immediate feedback about team-based activity outcomes. Also, outside the classroom, Wiki made it convenient for students to collaborate with each other. In addition, activity outcomes in the activity bulletin and course materials uploaded on smart LMS contributed to the interactivity. However, what is recommended to do to increase the interactivity are to prepare instructional strategies for students to get used to using smart LMS and smartphones as their learning tool, to test the target systems of smart LMS in advance, and to take proper actions to solve the problems of smartphone's data and battery.

The Effect of Learning Presence on Learning Outcomes of Remote Classification by University Students -Focusing on the medium effect of Learning Immersion- (대학생의 원격강의 학습실재감이 학습성과에 미치는 영향 -학습몰입의 매개효과를 중심으로-)

  • Lee, Young-Eun
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.59-73
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    • 2021
  • This study purpose to empirically investigated the effects of Learning Presence perceived by university students at general universities who took Remote Classification in the first semester of 2020 on Learning Outcomes and the mediating effects of Learning Immersion. A total of 293 students were surveyed by conducting an online survey for about a month from Sep. 15, 2020, targeting college students attending general universities in Seoul and Gyeonggi-do. The results of the study are as follows: First, Learning Presence had an effect on Learning Immersion and Learning Outcomes, and Learning Immersion had an effect on Learning Outcomes. Second, Learning Immersion had a mediating effect on the relationship between Learning Presence and Learning Outcomes. This study is meaningful in that it verified the relationship between Learning Presence, Learning Outcomes, and Learning Immersion perceived by college students who took Remote Classification in COVID19 response dimension.