• Title/Summary/Keyword: level design

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Low Noise Vacuum Cleaner Design (저소음 청소기 개발)

  • Joo, Jae-Man;Lee, Jun-Hwa;Hong, Seun-Gee;Oh, Jang-Keun;Song, Hwa-Gyu
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.939-942
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    • 2007
  • Vacuum cleaner is a close life product that can remove various dusts from our surroundings. However well vacuum cleaner clean our environments, many people are looking away from it, due to its loud noise. Its noise causes a big trouble in the usual life, for example, catch calls, TV watching and discussing etc. To reduce these inconveniences, noise reduction methods and systematic design of low noise vacuum cleaner are studied in this paper. At first, sound quality investigation is performed to get the noise level and quality that make people TV watching and catch calls available. Based on the European and domestic customer SQ survey result, sound power, peak noise level and target sound spectrum guideline are studied and introduced. As a second, precise product sound spectrums are designed into each part based on the sound quality result. Fan-motor, brush, mainbody, cyclone spectrums are decided to get the final target sound based on the contribution level. Fan-motor is the major noise source of vacuum cleaner. Specially, its peak sound, RPM peak and BPF Peak, cause the people nervous. To reduce these peak sounds, high rotating impeller and diffuser are focused due to its interaction. A lot of experimental and numerical tests, operation points are investigated and optimization of flow path area between diffusers is performed. As a bagless device, cyclones are one of the major noise sources of vacuum cleaner. To reduce its noise, previous research is used and adopted well. Brush is the most difficult part to reduce noise. Its noise sources are all comes from aero-acoustic phenomena. Numerical analysis helps the understanding of flow structure and pattern, and a lot of experimental test are performed to reduce the noise. Gaps between the carpet and brush are optimized and flow paths are re-designed to lower the noise. Reduction is performed with keeping the cleaning efficiency and handling power together and much reduction of noise is acquired. With all above parts, main-body design is studied. To do a systematic design, configuration design developments technique is introduced from airplane design and evolved with each component design. As a first configuration, fan-motor installation position is investigated and 10 configuration ideas are developed and tested. As a second step, reduced size and compressed configuration candidates are tested and evaluated by a lot of major factor. Noise, power, mass production availability, size, flow path are evaluated together. If noise reduction configuration results in other performance degrade, the noise reduction configuration is ineffective. As a third configuration, cyclones are introduced and the size is reduced one more time and fourth, fifth, sixth, seventh configuration are evolved with size and design image with noise and other performance indexes. Finally we can get a overall much noise level reduction configuration. All above investigations are adopted into vacuum cleaner design and final customer satisfaction tests in Europe are performed. 1st grade sound quality and lowest noise level of bagless vacuum cleaner are achieved.

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A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map (게임 맵 디자인을 위한 협업 가상 환경에서의 동시성 제어 및 공동 편집 방법)

  • Park, Sung-Jun;Lee, Jun;Lim, Min-Gyu;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.15-26
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    • 2011
  • Game level design is a collaborative work to create a virtual world for a computer game including maps, agents, monsters, objects, players and events based on predefined its game scenario. It is a promising collaborative design application. The game level design generally requires much time and cost, as the size of its target game space becomes huge. However, traditional game level design tools do not provide concurrency control mechanisms among multiple participating game designers. They do not provide consistency of undo and redo mechanisms for erroneous collaborative tasks during iterative modifications and updates of collaborative tasks among multiple designers. In this paper, we propose a concurrency control and a collaborative editing mechanism to enhance productivity of the collaborative game level design. The proposed system provides hierarchical structures of shared objects and a concurrency control mechanism for each object. The proposed system also provides a consistent undo and redo mechanism to enhance modifications and updates on intermediate results of the level design procedures.

Analysis of Occupational Therapy Intervention Research for Improving Memory: Focus on Single-Subject Research Design in Korean Academic Journals (기억력 향상을 위한 작업치료 중재 연구 분석: 국내 단일대상연구 중심으로)

  • Jung, Yu-Jin;Choi, Yoo-Im
    • Therapeutic Science for Rehabilitation
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    • v.10 no.4
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    • pp.39-52
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    • 2021
  • Objective : This study aimed to identify the characteristics and analyze the quality of studies on memory improvement using a single-subject research design. Methods : Six studies were selected through the Research Information Sharing Service (RISS), Korean Studies Information Service System (KISS), and National Digital Science Library (NDSL). Keywords were memory training, stroke, early dementia, mild cognitive impairment, and single-subject research design. The characteristics and quality levels were analyzed between January 2011 and October 2020. Results : Regarding the quality level, the middle level (7-10 points) was 66.7% of the four articles, and the high level (11-14 points) was 33.3% of the two articles. Reversal designs were used in all studies. Independent variables were errorless learning, smartphone application, cognitive training system (CoTras), spaced retrieval training (SRT) with errorless learning, spaced retrieval training, and iPad applications. The dependent variables included memory, attention, electroencephalogram, instrumental activities of daily living, depression etc., which increased after the intervention. The total session, study period, and intervention time were varied. Conclusion : In single-subject research design related to memory training, occupational therapy intervention was confirmed as an effective method for improving memory and attention. The quality level of single-subject research design was moderate or higher, and high-quality level of studies should be conducted by additional design to increase the validity in the future.

Design and Implementation of a Web-based Expert System for the Total Quality Management (종합적 품질경영을 위한 웹 기반 분산형 전문가시스템의 설계 및 구축)

  • 김성인;조정용
    • Journal of Korean Society for Quality Management
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    • v.32 no.2
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    • pp.168-190
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    • 2004
  • In these days of world-wide business environment, the characteristics of quality management are variety, specialty, decentralization, totality, etc. Thus nowadays quality management is demanded to incorporate these new concepts. We propose a web-bused distributed expert system for this purpose. The system consists of four expert systems for design of experiment, acceptance inspection, statistical process control and reliability management corresponding to design quality, incoming-material quality, manufacturing quality and usability quality, respectively, throughout the total product life cycle. Each distributed expert system at the horizontal level in the hierarchy carries out its own quality jobs independently. At the lower level in the hierarchy there is an expert system for measurement analysis to provide reliable data, and at the upper level, an expert system for total quality management to coordinate, integrate and make final decisions. A prototype has been developed and its application is presented.

Robust $H_{\infty}$ Controller Design for Steam Generator Water Level Control using Mixed $H_{\infty}$ Optimization Method (혼합 $H_{\infty}$ 최적화 기법을 이용한 견실 $H_{\infty}$ 증기발생기 수위제어기 설계)

  • 서성환;조희수;박홍배
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.3
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    • pp.363-369
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    • 1999
  • In this paper, we design the robust $H_{\infty}$ controller for water level control of steam generator using a mixed $H_{\infty}$ optimization with model-matching method. Firstly we choose the desired model which has good disturbance rejection performance. Secondly we design a stabilizing controller to keep the model-matching error small and also provide sufficiently large stability margin against additive perturbations of the nominal plant. Simulation results show that proposed robust $H_{\infty}$ controller at specific power operation has satisfactory performances against the variations of load power, steam flow rate, primary circuit coolant temperature, and feedwater temperature. It can be also observed that the proposed robust $H_{\infty}$ controller exhibits better robust stability than conventional PI controller.

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Design of a Multi-level VHDL Simulator (다층 레벨 VHDL 시뮬레이터의 설계)

  • 이영희;김헌철;황선영
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.10
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    • pp.67-76
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    • 1993
  • This paper presents the design and implementation of SVSIM (Sogang VHDL SIMulator), a multi-level VHDL simulator, designed for the construction of an integrated VGDL design environment. The internal model of SVSIM is the hierarchical C/DFG which is extended from C/DFG to include the network hierarchy and local/glabal control informations. Hierarchical network is not flattened for simulation, resulting in the reduction of space complexity. The predufined/user-defined types except for the record type and the predefined/user-defined attributes are supported in SVSIM. Algorithmic-level descriptions can be siumlated by the support of recursive procedure/function calls. Input stimuli can be generated by command script in stimuli file or in VHDL source code. Experimential results show SVSIM can be efficiently used for the simulation of the pure behavioral descriptions, structural descriptions or mixture of these.

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Parametric Design of Axial Fan for Air-Conditioning Unit in terms of Aerodynamic Performance and Noise Level (공조용 축류홴 설계 및 설계변수에 따른 성능과 소음비교)

  • Lee, Seung-Jin;Choi, Go-Bong;Cho, Hong-Jun;Song, Woo-Seog;Lee, Seung-Bae
    • The KSFM Journal of Fluid Machinery
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    • v.13 no.3
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    • pp.24-29
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    • 2010
  • Axial fans for an air-conditioning unit are designed to equip the system with an expected flow-rate and low noise level by applying the blade design method of multi-sectioning and local camber generation. In this study, the distributions of chord length, stagger angle, and camber angle are globally and locally determined for the given specific speed, which is considered to be relatively high. The mock-up fans are observed to satisfy the aerodynamic performance and the noise level for the system simultaneously and discussed in terms of local flow patterns related to the emitted noise.

Two-level Key Pool Design-based Random Key Pre-distribution in Wireless Sensor Networks

  • Mohaisen, Abedelaziz;Nyang, Dae-Hun;AbuHmed, Tamer
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.5
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    • pp.222-238
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    • 2008
  • In this paper, the random key pre-distribution scheme introduced in ACM CCS'02 by Eschenauer and Gligor is reexamined, and a generalized form of key establishment is introduced. As the communication overhead is one of the most critical constraints of any successful protocol design, we introduce an alternative scheme in which the connectivity is maintained at the same level as in the original work, while the communication overhead is reduced by about 40% of the original overhead, for various carefully chosen parameters. The main modification relies on the use of a two-level key pool design and two round assignment/key establishment phases. Further analysis demonstrates the efficiency of our modification.

The Generation of Transaction Monitor Modules from a Transaction-Oriented Interface Protocol Description (트랜잭션 중심의 인터페이스 프로토콜 기술로부터 트랜잭션 모니터 모듈의 생성)

  • 윤창렬;장경선;조한진
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.756-764
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    • 2002
  • The verification portion of SoC design consumes about 70% of total design effort. To reduce the verification effort and time, it is necessary and desirable to raise the level of SoC design verifications level from the signal or cycle level to the transaction. This paper describes a generation method of transaction monitor modules that monitor interface signals, logging the transaction executions, and report transaction errors. The input of the generation method is a transaction-oriented interface protocol description.

Fuzzy Controller Design for Water level Control of Power Plant Drum (화력발전소 드럼의 수위제어를 위한 퍼지 제어기의 설계)

  • 이상혁
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.1
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    • pp.25-30
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    • 2003
  • In this paper, we propose a fuzzy controller design method for the water level control of the power plant drum in the form of nominimum phase system The proposed method is based on T. Takagi and H. Sugeno's fuzzy model. And we illustrate the improved characteristics as the simulation results, comparing with the conventional the PID and LQ controller design methods.