A Concurrency Control and a Collaborative Editing Mechanism in a Collaborative Virtual Environment for Designing a Game Map |
Park, Sung-Jun
(Game Engineering, Hoseo University)
Lee, Jun (HCI Lab, Konkuk University) Lim, Min-Gyu (HCI Lab, Konkuk University) Kim, Jee-In (HCI Lab, Konkuk University) |
1 | David Chen and Chengzheng Sun, "Undoing any operation in collaborative graphics editing systems", In Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work (GROUP '01) 2001, 197-206. |
2 | Weiss, S., Urso, P., Molli, P., "Logoot-Undo: Distributed Collaborative Editing System on P2P Networks", IEEE Transactions on Parallel and Distributed Systems 21(8) 2010, 1162-1174. DOI |
3 | Unreal's Atlas Technology, www.epicga meschina.com/tech/tech-atlas_features.html |
4 | CryEngine3, http://crytek.com/cryengine/cryengine3/overview |
5 | 송재경, "FPS엔진 MMORPG에 적용하기", 2010 게임테크 기조연설 아키에이지편. |
6 | Perry, L., "Modular Lavel and Component Design", Game Developer Magazine, 2002, pp 30-35. |
7 | Chris Joslin, Thomas Di Giacomo, and, Nadia Magnenat-Thalmann, "Collaborative virtualenvironments: from birth to standardization", Communications Magazine 42(4) 2004, IEEE, 22-23. |
8 | Un-Hae Sung, Jae-Heon Yang, Kwang-Yun Wohn, "Concurrency Control in CIAO", Proceeding of the 1999 IEEE Virtual Reality Conference (VR'99), 22-28 |
9 | John M. Linebarger, G. Drew Kessler, "Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments", Presence 13(3), 296-314, 2004. DOI ScienceOn |
10 | Min Tang, Shang-Ching Chou, and Jin-Xiang Dong, "Collaborative virtual environment for feature based modeling", Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 120-126. |
11 | Olof Hasgand, "Interactive multiuser VEs in the DIVE system", IEEE Multimedia 3(1), 30-39, 1996. DOI ScienceOn |
12 | W.D. Li, S.K. Ong, J.Y.H. Fuh, Y.S. Wong, Y.Q. Lu, and A.Y.C Nee, "Feature-based design in a distributed and collaborative environment. Computer-Aidede Design", 36, 777-790, 2004. |
13 | David J. Roberts, and Paul M. Sharkey, "Maximizing concurrency and scability in a consistent, causal, distributed Virtual Reality system, whilst minimizing the effect of network delays", Proceedings of the Sixth Workshop on Enabling Technologies Infrastructures for Collaborative Enterprise (WETICE'97), 161-16, 1997. |
14 | Jeonghwa Yang, and Dongman Lee, "Scalable prediction based concurrency control for distributed virtual environments", Proceedings of the 2000 IEEE Virtual Reality Conference (VR 2000), 151-158, 2000. |
15 | Hero Engine, www.heroengine.com |
16 | Eunhee Lee, Dongman Lee, Seunghyun Han, and, Soon J. Hyun, "Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds", ACM VRST 2001, 127-134. |
17 | Jun Lee, PhamSy Quy, Jee-In Kim, Lin-Woo Kang, Anna Seo, HyungSeok Kim, "A Collaborative Virtual Reality Environment for Molecular Biology", ISUVR 2009, pp.68-71. |
18 | Rob Pardo, "Making a Standard(and Trying to Stick to it!): Bizzard Design Philosophies", GDC 2010. |
19 | Phil Co, "Level design for games", New Riders Games, 2006, pp 353. |