• Title/Summary/Keyword: learner data

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A Study on the Effects of Training Factors on Transfer of Training, Training Satisfaction and Retraining Intentions - Based on the management consultation project for foreign customer service restaurant in Chungnam province - (교육훈련요인이 교육훈련전이, 교육훈련만족도 및 재교육의도에 미치는 영향 - 충남 외국인 이용 음식점 경영 컨설팅 사업 사례를 중심으로 -)

  • Jung, Yung-Woo
    • Culinary science and hospitality research
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    • v.17 no.5
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    • pp.74-91
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    • 2011
  • The purpose of this study is to investigate the efficiency of a government-supported project developed to improve the quality and hygiene levels of food, service, and restaurant facilities for foreign customers in Chungnam province. Data was collected from 53 restaurant owners and restaurant managers. This study empirically analyzes and presents a mode with key factors influencing transfer of training and training satisfaction. Multiple regression analysis methods were used to test the relationships among four factors for transfer of training, training satisfaction, and retraining intentions. There are three main findings. First, teaching methods and relevance factors had a significant effect on transfer, but instructor and education environment factors did not. Second, the teaching methods, instructor and education environment factors had a direct influence on training satisfaction, but the relevance factor didn't. Third, transfer and satisfaction both were influenced significantly by retraining. Based on the findings of this study, a trainer, designing training curriculum for a production environment, should emphasize the role of the trainer and focus on learning tools. Finally, a thorough learning design is needed for learner's satisfaction.

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A Study on the Relative Weights of the Components of Core Competence Based Learning Outcomes in STEAM (Science, Technology, Engineering Art, Mathematics) (융합인재교육에서 핵심역량 기반 학습성과 구성요소의 상대적 가중치 연구)

  • Park, Ki-Moon
    • 대한공업교육학회지
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    • v.40 no.2
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    • pp.239-258
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    • 2015
  • The purpose of this study is to provide basic data that can be used in a reasonable assessment of the learning outcomes of STEAM. It presented a learning outcome evaluation method, relative weights of key competencies standard that a learner should cultivate. For this study, a pairwise comparison questionnaire about the key competencies was conducted on the STEAM professionals, and AHP was applied to analyze the priority of main factors of key competencies. The results of this study are as follows. First, the importance of capabilities of convergence accomplishment and capabilities of convergent cognition, in the first layer of key competencies, were 39.4% and 36.8%, respectively. In the education evaluation of the STEAM, capabilities of convergence accomplishment and capabilities of convergent cognition showed similar level of importance, and were considered more important factor than capabilities of convergence attitude (23.8%). Second, the relative importance of capabilities of problem solving (20.0%) was highest in the second layer of key competencies, and followed by capabilities of creative thinking (18.3%), responsibility (15.3%), and understanding convergence knowledge (11.0%). Third, it will be a foundation of a competency evaluation, which reasonably evaluates, based on the relative weights, whether to accomplish educational objectives of the STEAM program In addition, this results is expected to become a guide to develop an education program that can improve the teaching and learning process and raise the learning outcome, as well as an education evaluation of the STEAM.

Empirical Analysis of the Effect of Avatars on Learner's e-Learning Performance : Emphasis on Trust Transference between Avatars and Contents (아바타가 학습자 이러닝 성과에 미치는 영향에 관한 실증연구:아바타와 학습내용간 신뢰전이를 중심으로)

  • Chae, Seong-Wook;Lee, Kun-Chang;Lee, Keun-Young
    • Asia pacific journal of information systems
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    • v.19 no.4
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    • pp.149-176
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    • 2009
  • In the recent e-learning environment, avatars are often used to help learners get familiar with the contents, which is ultimately to motivate them to study more. Therefore, it is important to investigate whether avatars have actually the desirable effect on users of e-learning materials. Surprisingly, however, no extensive study has been conducted on this crucial issue Accordingly, main objectives this study are summarized as follows. First, we need to gain better understanding of how much learners' trust towards avatars (termed as "avatar trust") is transferred to learners' trust towards e-learning contents (termed as "contents trust"). Second, we need to investigate how much learners' personal relationships with avatars as well as learning behaviors change depending on avatar types (attractive vs. professional) and contents complexity (easy vs. difficult). As described in the study objectives, in order for us to analyze empirical data more systematically, we classified avatar types into two: "attractive" and "professional;" the contents are categorized as either "easy" or "difficult." Therefore, it is essential for this study to build a prototype e-learning website on which our research purpose can be realized and tested effectively with proper avatar types and e-learning contents. For this purpose, we built a prototype e-learning website, in which avatars are invited from currently working avatar instructors used in real-world e-learning websites, and e-learning contents are adapted from real-world contents about Java programming topic, which have been proved to have shown high quality and reliability. Our research method includes questionnaire survey by inviting a number of valid respondents comprised of office workers who are believed to have high demands for the e-learning contents as well as those who have previous experience with avatar instructors. Respondents were given one of the four e-learning experiment conditions (2 avatar types x 2 contents types) on a random basis. Each experimental e-learning condition is framed to have the same quality but different avatar type and content complexity. Then the respondents are asked to fill out the survey form which has questions about avatar trust, contents trust, personal relationships with avatar, and learning behavior, among others. Regarding the constructs used in research model, we based them rigorously on previous studies. For example, we used six constructs such as behavior to give information (BGI), behavior to obtain information (BOI), need for inclusion wanted, need for control wanted, contents trust, and avatar trust. To measure them, 7-Likert scales were used in the questionnaire. E-learning performance was measured indirectly through two constructs such as BGI and BOI. Six constructs used in the research model were adopted and revised from the FIRO-B model suggested by Schutz. Empirical results are as follows: First, professional avatars are more effective for difficult contents, while attractive avatars were not as effective for easy contents. Second, our study results ascertained that avatar trust transfers to contents trust regardless of avatar types and contents complexity.

Analysis of the Effect of Sincere Learning Attitudes on Academic Achievement in On-line Education (온라인 교육에서 성실한 학습 태도가 학업 성취도에 미치는 영향 분석)

  • Lee, Eunjoo;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.481-489
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    • 2019
  • In order to explore the learning attitude of the learners and the effects of conscious learning attitudes on academic achievement in On-line education system of open high school, we analyze the log data of 2,965 first graders who studied English, Math, Integrated Society and Integrated Science during the first semester of 2018. This study examines the learning status according to the learner's background variables, and analyzes the number of lessons per hour, learning progress rate, learning period, learning start month, and formative evaluation results for each class. In addition, to verify the effects of conscious learning attitude on academic achievement, skewness and kurtosis are calculated by using learning frequency values for each class. As a result, in almost all fields, the average number of lessons per class, study duration, progress rate, and grades, women are higher than men. In addition, the older ones are, the higher they are and the Seoul area is higher than the other area. The average learning period is 2~3 months, and the longer the learning period, the higher the formative evaluation score. Lastly, even though the number of learning is lower than that of learners who concentrate on a certain period of time, the formation scores of learners who learn consciously are higher.

University-level Flipped Classroom Learner Competency Modeling (대학의 플립드 러닝에서 우수 학습자 역량모델링)

  • Kim, Rang;Song, Hae-Deok
    • 교육공학연구
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    • v.33 no.4
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    • pp.1001-1024
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    • 2017
  • Flipped classroom has used widely in university in that its unique structure can facilitate learners' higher-thinking skills and promote competencies. Learners are expected to extend knowledge through performing online and offline, but they have difficulty in understanding their roles and specific behaviors to achieve the learning goals in the flipped learning. Therefore, a guidance for students has been required to support learners' mastery learning. The purpose of this study is to identify successful learners' characteristics in terms of "competency". For this, three-phased competency modeling was employed. In Phase I, Behavioral Event Interviews were conducted with eight learners of the flipped classroom. In Phase II for identifying competencies and developing a competency model, the data was coded, followed by testing reliability of the coding. Based on the meaning codes, competencies and behavioral indexes were developed. The final competencies consist of learning orientation, learning management, feedback seeking, peer interaction, and knowledge extension. In Phase III, validation of the competency model was conducted by explanatory factor analysis. As last, competencies were aligned by the two-phase of the flipped classroom. The finding will be used as the guidance for the learners and instructors in the flipped classroom.

Educational Effects of Flipped Learning on University Teaching Courses (대학 교직수업에 적용한 플립드 러닝의 교육적 효과)

  • Lee, Soon-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.346-357
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    • 2019
  • The purpose of this study was to examine the effects of flipped learning and explore the learners' experiences. Data were collected from 64 students who participated in flipped learning for 7 weeks at N university. The results were as follows. First, after applying flipped learning, learners feel more comfortable learning together and prefer collaborative learning. Second, flipped learning had no significant effects on learner's overall metacognition, but it had positive effects on the awareness and cognitive strategies. Third, flipped learning had no significant effects on academic self-efficacy, but it positively affected the task difficulty preference and confidence of learners who had a lower level of collaborative tendencies. Fourth, flipped learning had no significant effects on SDL ability, but it positively affected the learning plan of learners who had a higher level of collaborative tendencies. Fifth, learners' class satisfaction of flipped learning was generally very high. We suggested a policy, instructional design and strategies for effective implementation of flipped learning.

A Proposal for Unification Education Content Using Service Design : focus on the marketplaces and high school students (서비스 디자인을 활용한 통일 교육 콘텐츠 제안 장마당과 고등학생을 중심으로)

  • Ko, Eunsol;Kim, Sungwoo
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.23-33
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    • 2019
  • Expectations for reunification have been higher than ever since the relationship between the two Koreas has become more flexible. However, since most of the integrated education in high school is based on teachers and textbooks, the educational effectiveness is minimal as it fails to attract learners' interest. Therefore, in this study, high school students participated in the North Korean market, the market for the rainy season, and our market. Through this development, the government proposed a new content for unification education that would raise interest in unification and effectively learn how the two Koreas can be divided. The main analyses and studies of this paper are as follows: :(1) First, the current state of unification education and understanding of North Korea and the current status of unification education was analyzed through the survey of educational materials for unification of North Korea, unification and school. (2) Based on the analyzed data, a learner-centered, participatory service concept was derived. (3) Based on the concept of service, a prototype of a unified education content based on the theme of a marketplaces. (4) Tested a prototype of the content of unification education for high school students. (5) Based on the prototyping test results and user analysis, a unified education content was improved and proposed. The study could replace and supplement traditional methods of unification education by improving the effectiveness of unification education through the provision of effective unification education services to high school students.

Investigating Online Learning Types Based on self-regulated learning in Online Software Education: Applying Hierarchical Cluster Analysis (온라인 소프트웨어 교육에서 학습자의 자기조절학습 관련 특성에 기반한 온라인 학습 유형 분석: 계층적 군집 분석 기법을 활용하여)

  • Han, Jeongyun;Lee, Sunghye
    • The Journal of Korean Association of Computer Education
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    • v.22 no.5
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    • pp.51-65
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    • 2019
  • This study aims to provide educational implications for more strategic online software education by the types of online learning according to learners' self-regulated learning characteristics in the online software education environment and examining the characteristics of each type. For this, variables related to self-regulated learning characteristic were extracted from the log data of 809 students participating in the online software learning program of K University, and then analyzed using hierarchical cluster analysis. Based on hierarchical cluster analysis learner clusters according to the characteristics of self-regulated learning were derived and the differences between learners' learning characteristics and learning results according to cluster types were examined. As a result, the types of self-regulated learning of online software learners were classified as 'high level self-regulated learning type (group 1)', 'medium level self-regulated learning type (group 2)', and 'low level self-regulated learning type (group 3)'. The achievement level was found to be highest in 'high-level self-regulated learning type (group 1)' and 'low-level self-regulated learning type (group 3)' was the lowest. Based on these results, the implications for effective online software education were suggested.

Translation of Korean Object Case Markers to Mongolian's Suffixes (한국어 목적격조사의 몽골어 격 어미 번역)

  • Setgelkhuu, Khulan;Shin, Joon Choul;Ock, Cheol Young
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.2
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    • pp.79-88
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    • 2019
  • Machine translation (MT) system, especially Korean-Mongolian MT system, has recently attracted much attention due to its necessary for the globalization generation. Korean and Mongolian have the same sentence structure SOV and the arbitrarily changing of their words order does not change the meaning of sentences due to postpositional particles. The particles that are attached behind words to indicate their grammatical relationship to the clause or make them more specific in meaning. Hence, the particles play an important role in the translation between Korean and Mongolian. However, one Korean particle can be translated into several Mongolian particles. This is a major issue of the Korean-Mongolian MT systems. In this paper, to address this issue, we propose a method to use the combination of UTagger and a Korean-Mongolian particles table. UTagger is a system that can analyze morphologies, tag POS, and disambiguate homographs for Korean texts. The Korean-Mongolian particles table was manually constructed for matching Korean particles with those of Mongolian. The experiment on the test set extracted from the National Institute of Korean Language's Korean-Mongolian Learner's Dictionary shows that our method achieved the accuracy of 88.38% and it improved the result of using only UTagger by 41.48%.

Exploring the process of learning mathematics by repeated reading: Eye tracking and heart rate measurement (반복 읽기를 이용한 수학 학습의 과정 분석: 시선의 움직임 추적과 심박수 측정을 중심으로)

  • Lee, Bongju;Lee, Se Hyung
    • Journal of the Korean School Mathematics Society
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    • v.24 no.1
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    • pp.59-81
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    • 2021
  • This study aimed to investigate how the learners' mathematics learning processes change with repeatedly reading mathematical text. As a way to teach and learn mathematics, we also wanted to examine the effect of repeated reading and to explore the implications for a more efficient teaching and learning strategy. To help us with this study, we mainly used eye tracking and heart rate (HR) measurement. There were four cycles in a cycle of repeated reading, and the number of repeated readings for all cycles was fixed to three times. Eight prospective mathematics teachers in the Department of Mathematics Education of a National University in South Korea participated. Data were analyzed in five aspects: (1) the total reading time per round, the total reading time per slide; (2) the change trends of total reading time per round and slide; (3) the order of slides read; (4) the change trends of HR per round. We found that most participants read in a similar pattern in the first reading, but the second and third reading patterns appeared more diverse for each learner. Also, the first reading required the most time regardless of the repeat cycle, and the time it took to repeatedly read afterward varied depending on the individual. Based on the findings of this study, the most primary conclusion is that self-directed mathematics learning by using repeated reading is effective regardless of cycle. In addition, we suggested four strategies to improve the efficiency of this teaching and learning method.