• Title/Summary/Keyword: learner achievement

Search Result 270, Processing Time 0.024 seconds

A Case Study on the Learner's Engaged Learning Experience in Kinect Game Based Learning (Kinect 게임 활용 수업에서 학습자의 참여적 학습 경험에 대한 사례 연구)

  • Ryoo, EunJin;Kang, Myunghee;Park, Juyeon
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.4
    • /
    • pp.363-374
    • /
    • 2019
  • Recently, there is an increasing interest in game based learning as a teaching method for digital native learners. This study set kinect game contributes to engaged learning as the competition and cooperation play (achievement goals, interaction), the digital game play (multisensory stimulation, fantasy and curiosity, chance, accurate feedback, control), and the body movement play (embodied cognition, presence). After performing classes using the motion recognition game developed for the elementary school history class, this study conducted semi structured interviews based on engaged learning elements of kinect game based learning for students who were successfully participating in learning. In the result, each element appeared to a successful learner. Based on these results, this study hopes to assist researchers as a basic evidence to introduce kinect game-based learning for engaged learning.

The Effect of Classes with Enhanced Science Process Skills on Inquiry Ability and Science Attitudes of Middle School Students (과학 탐구 기능을 강화한 수업이 중학생의 탐구 능력과 과학 태도에 미치는 효과)

  • Kim, Hyunry;Son, Junho
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.15 no.1
    • /
    • pp.1-15
    • /
    • 2022
  • In a situation in which online classes were suddenly introduced due to COVID-19, there were many cases where learners did not properly learn science process skills that were not presented in the achievement standards for reasons such as reducing the number of class hours. It is difficult to expect positive science inquiry ability and science attitude from learners who have entered middle school without understanding the process skills. Therefore, in this study, the effect on science inquiry ability and science attitude was investigated by developing worksheets with enhanced process skills and applying it to learner-centered teaching linked online and offline. As a result, it was confirmed that there was a statistically significant positive difference between both. Based on this research, it is expected that students will pay attention to the process skills, which is the basis of science subjects, and continue to experience the process skills through learning-centered classes.

Effects of Segmenting Video Lectures on the Learning Outcomes -Focusing on the Mobile Learning Environment Using Smartphones- (동영상 강의 분할시간이 학습성과에 미치는 영향 -스마트폰을 활용한 모바일 학습환경을 중심으로-)

  • Hong, Won Joon;Lim, Cheol Il;Park, Tae Jung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.12
    • /
    • pp.1048-1057
    • /
    • 2013
  • This study aims to evaluate the effect on the academic achievement and satisfaction of the learner's prior knowledge level and segmenting time of video lectures in an learning environment using smartphones. Depending on the level of prior knowledge, learners were divided into two groups of the upper 35% and the lower 35%. Each group was offered video lectures by a 5-min, 10-min, 15-min, and 20-min length. As a result, a high level of prior knowledge only had a positive effect on the academic achievement. With respect to the segmentation time of video lectures, 10-min, 15-min lectures were effective to the academic achievement and 15-min, 20-min lectures influenced positively the learners' satisfaction. Moreover, the interaction between the level of learners' prior knowledge and the segmentation time of video lectures only had an impact on their academic achievement. The results of the simple effect analysis conducted to examine the effect of interaction carefully show that 15-min, 20-min video lectures are more effective for the upper 35% in prior knowledge and 10-min ones are better for its' lower 35%. In a nutshell, these findings suggest that the high-prior knowledge groups could be provided with a longer video lectures, and furthermore, 5-min video lectures are not adequate in a mobile learning environment with smartphones.

The Analysis of Relationship between Science Contents and Cognitive Domain of Students in Elementary Schools Through Multiple Choice items of TIMSS 2011 (TIMSS 2011의 선다형 공개 문항을 통한 초등학생의 과학 내용영역과 인지영역의 관계 분석)

  • Jeon, Seongsoo;Park, Jong-Ho
    • Journal of The Korean Association For Science Education
    • /
    • v.35 no.3
    • /
    • pp.487-498
    • /
    • 2015
  • This research is for acquiring implications to science education based on learner's characteristics by analyzing the relationship between contents on science learning and cognitive domain of students in elementary schools through TIMSS 2011-based academic achievement test. Forty one multiple choice items from by TIMSS 2011 were used on 317 primary school students, fourth to sixth grade, and according to grade and achievement level of research targets, test results were analyzed. With these data, the relationship between contents on science learning and the score by cognitive domains, and through correlation by items, we drew static and negative correlations, and then compared the value. The result are as follows: First, other fields except for 'physical science' and 'inference' revealed meaningful differences by learners' grade, and the interrelationship between all contents domains and cognitive fields also appeared statically different. Second, both achievement level of contents and cognition of learners presented significant differences, but the correlation between scientific contents and cognitive field of learners showed different aspects. Third, in static and negative correlation by items, the complexity and their aspects could be classified by targets' academic achievement levels.

The Effects of Havruta Class on High School Students' Geographical Attitude and Academic Achievement (하브루타 수업이 고등학생의 지리학습에 미치는 영향)

  • Kang, Eung Jung;Cho, Chul Ki
    • Journal of the Korean association of regional geographers
    • /
    • v.23 no.2
    • /
    • pp.420-436
    • /
    • 2017
  • This study is to design and apply the Havruta class in the geography class and to investigate the effects of the students' attitude on the geography class and the change of the academic achievement through the Havruta class. As a result, it was found to be effective. The students who experienced the lessons in the class were more interested in the geography class, so they were more active in the class activity and they were useful as the class strategy to turn into the self - leading learner participation class. Through the help of Havruta class, students have been helped to understand the concept of geography, and it can be seen that their interaction with their mates has changed into an active attitude to improve their problem-solving ability and creative thinking ability. But, the students who experienced Havruta class did not get a meaningful difference in the evaluation of academic achievement after the class application. We can expect a positive effect on the application of short-term teaching, but it is necessary to give appropriate grace period to the evaluation of the cognitive domain and to develop a proper evaluation method rather than the existing selective evaluation I knew.

  • PDF

Analysis of the Effect of Sincere Learning Attitudes on Academic Achievement in On-line Education (온라인 교육에서 성실한 학습 태도가 학업 성취도에 미치는 영향 분석)

  • Lee, Eunjoo;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.5
    • /
    • pp.481-489
    • /
    • 2019
  • In order to explore the learning attitude of the learners and the effects of conscious learning attitudes on academic achievement in On-line education system of open high school, we analyze the log data of 2,965 first graders who studied English, Math, Integrated Society and Integrated Science during the first semester of 2018. This study examines the learning status according to the learner's background variables, and analyzes the number of lessons per hour, learning progress rate, learning period, learning start month, and formative evaluation results for each class. In addition, to verify the effects of conscious learning attitude on academic achievement, skewness and kurtosis are calculated by using learning frequency values for each class. As a result, in almost all fields, the average number of lessons per class, study duration, progress rate, and grades, women are higher than men. In addition, the older ones are, the higher they are and the Seoul area is higher than the other area. The average learning period is 2~3 months, and the longer the learning period, the higher the formative evaluation score. Lastly, even though the number of learning is lower than that of learners who concentrate on a certain period of time, the formation scores of learners who learn consciously are higher.

The Effect of Web-Aided Laboratory on Molecular Dynamics of High School Physics Course (고등학교 물리의 기체 분자 운동론에서 웹 활용 모의실험이 학습에 미치는 효과)

  • Roh, Hack-Kie;Kong, Youn-Sig;Park, Chang-Young;Chung, Ki-Soo
    • Journal of The Korean Association For Science Education
    • /
    • v.25 no.5
    • /
    • pp.547-554
    • /
    • 2005
  • A developed Web-aided laboratory program visualized invisible gas. In the Web-aided laboratory temperature and pressure were controlled and the resultant findings were presented as types of graphs, disclosed in the form of an analyzed report. A Web-aided laboratory experiment and traditional experiment group(2 classes) were assembled from a farming village co-educational high school and taught the motion of molecule lesson for 2 class hours. Before actual class instruction, to survey learner motivation characteristics, the short-version GALT, the test of attitudes toward science instruction, was administered. After instruction, student learning achievement, TOSRA, and IMMS, were administered to the two groups. To analyze data ANCOVA was administrated. Result found that attitudes towards science instruction did not significantly differ, but learning motivation and achievement were significantly altered.

A Study on Enhancing Emotional Engagement in Learning Situation - Based on Development Case of English Learning Serious Game 'Word Collectrian' (학습 장면에서 감정 개입을 촉진하기 위한 기능성 게임의 활용 - 단어 시각화 기반의 영어 학습용 기능성 게임 '워드 콜렉트리안' 제작 사례를 바탕으로)

  • Lee, Haksu;Doh, Young Yim
    • Journal of Korea Game Society
    • /
    • v.12 no.6
    • /
    • pp.95-106
    • /
    • 2012
  • Emotion is very important feature in educational situation. Because it has high influence to memory, educational achievement, motivation. This study tried to find out possibility of serious game as emotional engagement tool in educational situation. We did our pilot experiment to elementary school students who are english as second language. In this L2 learning situation, we did our basic experiment with English language learning serious game called 'Word Collectrian". Word Collectrian has some features for emotional engagement. It has interaction for dynamic word visualization, providing context video for word usage, putting visualized word on learner's virtual home. According to experimental result, word Collectrian has possibility for educational achievement and emotional engagement effect.

The cognitive load of middle school students according to problem types in collaborative learning for solving the function problems (함수 영역 문제해결 협력학습 과정에서 문제 유형에 따른 중학생의 인지부하 분석)

  • Kim, Seong-Kyeong;Kim, Ji Youn;Lee, Sun Ji;Lee, Bongju
    • The Mathematical Education
    • /
    • v.57 no.2
    • /
    • pp.137-155
    • /
    • 2018
  • From the assumption that an individual's working memory capacity is limited, the cognitive load theory is concerned with providing adequate instructional design so as to avoid overloading the learner's working memory. Based on the cognitive load theory, this study aimed to provide implications for effective problem-based collaborative teaching and learning design by analyzing the level of middle school students' cognitive load which is perceived according to the problem types(short answer type, narrative type, project) in the process of collaborative problem solving in middle school function part. To do this, this study analyzed whether there is a relevant difference in the level of cognitive load for the problem type according to the math achievement level and gender in the process of cooperative problem solving. As a result, there was a relevant difference in the task burden and task difficulty perceived according to the types of problems in both first and second graders in middle schools students. and there was no significant difference in the cognitive effort. In addition, the efficacy of task performance differed between first and second graders. The significance of this study is as follows: in the process of collaborative problem solving learning, which is most frequently used in school classrooms, it examined students' cognitive load according to problem types in various aspects of grade, achievement level, and gender.

The Study of Assessment Tool as an Outcomes Achievement : Part 2 Student Portfolio (프로그램학습성과 달성을 위한 평가도구 연구 : part 2 학생 포트폴리오)

  • Kim Myoung-Lang;Yoon Woo-Young;Kim Dong-Hwan;Chung Jin-Taek
    • Journal of Engineering Education Research
    • /
    • v.8 no.4
    • /
    • pp.64-71
    • /
    • 2005
  • Portfolio contains works that a learner has selected and collected to show growth and change for a limited time period. In terms of an assessment tool, portfolio provides the results of the student with authentic, reflective, interactive and individuals features. Also portfolio provides an opportunity of improvement about curriculum and engineering program. To apply the excellency of portfolio, the principle of portfolio should be understood well and reflected the real state of engineering education. The basic concept of portfolio as a assessment tool of engineering program outcomes was introduced. The example of a portfolio has been also suggested in the form of interactive e-based model. The model has been developed that the assessment for program outcomes was rather done from a student standpoint.